A yeah, I like to map especially for Warsow, my favourite game. I also make textures and looking forward to make my first game and my website. Blablabla too bored
Mod Review on Sep 1st, 2012
the mapping is really awesome and there are a lot of great areas where you stand still in awe. My favourite part got to the spooky forest, which was done really well and kept the atmosphere perfectly. The story is fast but still great considering how much they pack into such a short mod, it is suprising, the narration is done well, the npc animations fit (except that "let's do it" armswing ^^) and the presentation of it is really good.
The reason why I don't give 10 is because of the combine combat, the mapper didn't use the full potential of them, most of the time they are just rushing. 90% when there is a door you can be sure that combines will rush through it any second now. But this rushlike combat kinda gives the mod it's own feel, which was probably the intention of the author, I can't say, I can only say that I feel tactical combat against combines much better than getting rushed by 5 combines door after door.
The zombie chapters were absolutely fantastic though. It is strange, how the author makes them so well compared to the rather weak combine combat.
The puzzle are also really good, nothing big here but all of them are solid and logical. Also the item placement is quite good, and the last level (train) was pretty fun and gave you a good feeling. Though I hoped the end fight would have been a bit more challenging?
There are also some small bugs, translation problems and an overusage or bloom, but these are minor problems.
Great mod, perfect if you want some small fast half life action which still carries a good story line.
Game Review on Sep 1st, 2012
probably the only suicide terrorist simulation out there
it asks many many question by giving you a simple choice of pressing a button;
if you have the power to kill, who do you care for and who not? Are civil casualties neccesary? Who are the 'bad' guys? Or, after all, is there a 'good' and a 'bad'?
For sure it would need plenty of polish, akward animations, no real interaction between humans and too fast running text screens, but for what it tries to achieve it is more than enough.
Mod Review on Apr 10th, 2011
Wonderful layout and mapping design,
the enemies are placed very well, the areas are entertaining and are lighted beautiful, the transition from different areas happens fast, but very stylish and agreeable.
If it wouldn’t just be that short…
Mod Review on Dec 28th, 2010 - 7 people agree
Goldeneye Source offers simple and good old classic deathmatch action.
No complicate new mechanics, no specific movement possibilities with which you can outmanoveur your enemy, no adjustable or unlockable weapons, pure Deathmatch.
Players who like the n64 goldeneye or games like Timesplitters will love this one!
Only things that might be not the best for this mod are that making out if the guy you just've seen is on your team or not, and that the simplicity can also be a bit boring, as the player with the better weapon wins nearly all the time.
Nothing for cod kiddies, but for good ol deathmatch lovers or people who want to just play and have fun should definitely try it out!
Mod Review on Apr 1st, 2010
No review provided
Game Review on Feb 11th, 2010
No review provided
Mod Review on Feb 7th, 2010
No review provided
Game Review on Feb 1st, 2010 - 3 people agree
Aye, amazing wester game.
Even thought the graphics are undoubtly from the last centuries, the gameplay itself is top-notch and can compete with any multiplayer title out there.
The weapons are amazing in both terms, design and technique, the levels are very well designed and remember to a lot of famous western movies.
And last but not least, the soundtrack gives you that one high-noon feel you missed since they stopped to produce western movies.
Also you can adjust the game with a lot of options, a great plus!
A must for each western fan!
Engine Review on Jan 22nd, 2010 - 1 person agrees
The quake fusion engine can conquer with a lot of common engines these days...and beat them.
The engine includes great improvements in lighting, it also includes dynamic lighting.
Other great things are defractions and refractions, per-pixel lighting (!), relief mapping and more.
The only problem is that the engine has problems with big polycounts, but hey, which engine doesn't have this?