A yeah, I like to map especially for Warsow, my favourite game. I also make textures and looking forward to make my first game and my website. Blablabla too bored
A quite funny game, sadly not very long and not very challenging, but for a good short laugh it's perfect!
The new version is an absolute highlight mod for the HL2:episode two game.
Everything is exceptionally well done, the level desing is amazing both terms of gameplay and visuals, the fightings are set amazingly into scene and a lot of interesting and surprising scriptscenes really make the mod something special amongst others.
It is not even comparable to the previous version, so everyone who does have the game should definitely play this mod, and also every mapper and modder should take a good look at it!
Let's start with saying that this mod does have an excellent presentation and excells at visuals.
The only problem is the partially horrible repititive gameplay.
While the start is rather okay, by finding that key to the door and the idea with the bloodloss is nice, it gets pretty fast rather absurd by mixing together an acid in the bathroom just to break the door, or to need to find a handle to open a window.
It gets worse though, by the obligatory key finding.
Please, people, searching keycards and stuff is okay, but not if you hide them in the most ridiculous ways.
Common, A KEY UNDER THE COUCH IN A SECRET DOUBLE FLOOR????
Why didn't the author just put the key on the top of a skyscraper on mars city in the parallel universe of antimatter?!
The ending choice was okay I guess, the fight was just not realistic at all (first one dies with a headshot, the rest takes like 3 bullets in the head), but as the rest of the presentated well.
More focus on gameplay next time, dear mod author
Ah well, a must play for any story driven player or just people who like to see new concepts being tried out.
The narration is just excellent, and the story has a lot of humour, especially when it plays with you, the gamer, it gets really ridiculous.
Fantastic stuff, nothing new though ;)
Also the mapping is partially very sloppy and has a lot of visual bugs.
Like Philip already mentioned, the mod includes a lot of switches in terms of quality.
Nethertheless this mod makes many things great, nice areas where you can really see that the author put some thoughts into the mapping.
Also this mod includes so many good ideas, simple things like the wood that blocks the door.
Or that funny part with the dispenser which explodes after you got the nade from it ^^
Still, there are some things that I missed, some sort of ectase in combat, the levels are mostly the same, the enemies are placed very well, but you keep fighting the same ones, only in the last one you meet a bunch of new enemies.
Also the keys are so goddamn hard to see, just making the key red or yellow can't really be that hard.
Anyway, I give it a 8 cause of the funny and good ideas, and the very high quality of the map layouts.
Wonderful layout and mapping design,
the enemies are placed very well, the areas are entertaining and are lighted beautiful, the transition from different areas happens fast, but very stylish and agreeable.
If it wouldn’t just be that short…
Well, finally finished that thing!
Before you read be sure that it might include some spoilers, I won't spoiler the most important parts but it is unavoidable to explain my rating without some tiny spoilers (no story spoilers, though).
The mod was a let-down. This doesn't mean anything, though, it was for me a let-down cause I expected something much bigger than spymaps amazing mod strider mountain.
The mod itself is more or less a playroom for the mappers creativity, instead of connecting all maps with a story and slowly increasing the pace of the gameplay, all maps could also be released as single player maps. The story itself is quite..interesting but in many parts it comes that there is too much of it at once or too less of it.
The gameplay is good as usual, although there are some major problems as well. One is the stealth part to the end, haven't we seen this one already once? Yes, and still the same problems, combine see you with a 230° degrees, they hear you sometimes and sometimes not, pretty random and the part where the troup is running and you have to hide, they often see you through the barrel or come back to kill you.
I say it once more now, you can't proper stealth without modding the whole game, combines are probably the most hard enemies to stealth by, it's just of no use there.
The idea with the solution is nice, but the symbol disturbes the flow.
Also the idea with the easy/hard ports at the start is good but it also kills the flow of the gameplay, and when people want to choose the difficulty, they set it in the options, choosing the difficulty at the start of each level is annoying as well.
The design of the maps although is pretty much perfect, they all look very good, maybe some lighting problems here and there with too dark rooms and such, but overall is very good.
Conclusion: if you have some time and want usual action and are no storydriven player, give it a try! Especially the end scene is worth it!
Goldeneye Source offers simple and good old classic deathmatch action.
No complicate new mechanics, no specific movement possibilities with which you can outmanoveur your enemy, no adjustable or unlockable weapons, pure Deathmatch.
Players who like the n64 goldeneye or games like Timesplitters will love this one!
Only things that might be not the best for this mod are that making out if the guy you just've seen is on your team or not, and that the simplicity can also be a bit boring, as the player with the better weapon wins nearly all the time.
Nothing for cod kiddies, but for good ol deathmatch lovers or people who want to just play and have fun should definitely try it out!
So, we are back again with some new slum action!
I played this mod already about a year ago, when its original version was released.
It was good to play, but one thing I didn't like back there, was that it didn't look very slumlike.
And now they improved it, so let's take a look.
The gameplay is as good as before, you face mostly combines and zombies, which are periodically switching their appearance.
The only problem is, that there are some highlights missing. The mod is not bad at gameplay, but except a few scenes (antlion surprise) all the fights are pretty the same.
Anyway, graphically that mod glances. Everything is very polished, you face some great detail work and the new textures also make a good job.
I give it a fair 7, the mod is nothing special, but very polished and should make you busy and happy for a good amount of time.
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