A yeah, I like to map especially for Warsow, my favourite game. I also make textures and looking forward to make my first game and my website. Blablabla too bored

Comment History  (150 - 180 of 1,211)
SolidFake
SolidFake Oct 16 2012, 7:21pm says:

Fantastic trailer, visualizes the right intense coop puzzle and platformer action.

I hope the final game will also feature that music genre!

+2 votes   article: Party of Sin Trailer (New!)
SolidFake
SolidFake Oct 16 2012, 7:14pm says:

nice!

I never found the time to play through the game, but from what I've played it seemed very nice.

+1 vote   article: Legionwood Final Edition released!
SolidFake
SolidFake Sep 3 2012, 9:41pm says:

the second track is fantastic, really good battle music

+1 vote   article: Mid-Media Update: Music Updates and Team Changes
SolidFake
SolidFake Sep 3 2012, 9:40pm says:

Nazis in space?

Why the **** not!

+1 vote   article: Miner Wars 2081 Introduces Nazi Fourth Reich
SolidFake
SolidFake Sep 3 2012, 8:51pm says:

Already seen this one at reddit.

Wonderful to see text adventures coming back, and then even a cyberpunk text adventure!

But you should have linked to the official website too!
Cabrerabrothers.com

+2 votes   article: CYPHER: Cyberpunk Text Adventure, indie developers bring text adventures back!
SolidFake
SolidFake Sep 1 2012, 12:19pm says:

looks nice

+1 vote   media: Cinders launch trailer
SolidFake
SolidFake Jun 8 2012, 8:48pm says:

ಠ_ಠ

+2 votes   media: random
SolidFake
SolidFake Mar 10 2012, 12:12pm replied:

the walls and the flags are way too bright, the lighting seems to be too strong off in the z axis

+2 votes   media: Caffeine Freak - Interview Shot 3
SolidFake
SolidFake Feb 5 2012, 12:26pm says:

that armor looks boss

+1 vote   article: [PREVIEW] Morrowind Rebirth 1.6
SolidFake
SolidFake Jan 27 2012, 2:08pm replied:

more poisonous

+1 vote   media: Chapter 6: School Finale - Classroom
SolidFake
SolidFake Dec 10 2011, 1:02pm replied:

why not?

+4 votes   media: Screenshots - New
SolidFake
SolidFake Nov 26 2011, 1:58pm says:

looks good

+1 vote   media: Empty CryoPod Chambers
SolidFake
SolidFake Nov 12 2011, 7:35pm says:

Wow, that one is awesome!
Perfect Battle music!
WHERE IS MAY AXE??!

+1 vote   media: Losing Theme
SolidFake
SolidFake Nov 12 2011, 7:28pm says:

that's simply amazing

+2 votes   media: Arctic twilight
SolidFake
SolidFake Nov 12 2011, 7:07pm replied:

robots, y u no work while we sleep :O

+1 vote   media: First Outpost Reveal Concept
SolidFake
SolidFake Nov 12 2011, 7:01pm says:

yay!

+4 votes   article: King Arthur's Gold build 203 released!
SolidFake
SolidFake Nov 12 2011, 5:56pm says:

this looks already pretty good!

+1 vote   media: Environment Concept Art by Franklin Chan
SolidFake
SolidFake Nov 1 2011, 7:44pm says:

lol, even when it looks a bit of akward, I dig the idea and it looks very jazz-like, if you can forgive me that expression.

+4 votes   media: Update coming tonight...
SolidFake
SolidFake Oct 26 2011, 4:18pm says:

nice idea with the morningstar :D

+1 vote   media: Hero Weapon Set
SolidFake
SolidFake Oct 26 2011, 4:18pm says:

amazing!

+1 vote   media: Hero Armor
SolidFake
SolidFake Oct 24 2011, 12:41pm says:

tiny resolution is tiny :S

+2 votes   media: Deus Ex Wallpapers
SolidFake
SolidFake Oct 24 2011, 12:15pm says:

know that you say, the stuff about level creation in multiplayer, I have an idea:
wouldn't it be awesome if the players could actually fight against, so that first everyone builds their planet system, then they fight

though I have no idea about how to realise this XD

+2 votes   media: Unlimited battlefield space - Part 2
SolidFake
SolidFake Oct 24 2011, 12:09pm says:

cool, I actually expected to see this feature

+2 votes   media: Malevolence: The Sword of Ahkranox
SolidFake
SolidFake Oct 22 2011, 11:26am says:

that would be interesting, it would make things a lot more complex if you have more systems at the same time you need to take care of
but also a lot more complicate

+2 votes   media: Unlimited battlefield space
SolidFake
SolidFake Oct 22 2011, 11:08am says:

good one, like the metal vibe to it

+1 vote   media: Title Screen Composition
SolidFake
SolidFake Oct 17 2011, 1:11pm says:

wow, the natural part looks simply amazing on this one

+1 vote   media: Rhodes Forest
SolidFake
SolidFake Oct 16 2011, 5:06pm replied:

it gives me the creeps, meaning it is well done

+5 votes   media: Illusion
SolidFake
SolidFake Oct 15 2011, 6:19am says:

looks interesting, tracking

+5 votes   game: Renegade Medieval
SolidFake
SolidFake Oct 14 2011, 12:21pm replied:

zorro: "I take these three, and you?"

+6 votes   media: weekly #1 in 3D
SolidFake
SolidFake Oct 14 2011, 12:11pm replied:

you talk about her outstanding blocks, and how you would like to "dig" her with your oversized pickaxe, and *countless bad minecraft sex/gender jokes following*

+2 votes   article: Minecraft Happenings
SolidFake
SolidFake Oct 14 2011, 12:06pm replied:

and lava

tnt and lava

+1 vote   media: Mojang's Public Minecraft Server's Aftermath
SolidFake
SolidFake Oct 11 2011, 2:22pm says:

costs money
what a shame

+5 votes   article: Deus Ex: Human Revolution - The Missing Link DLC
SolidFake
SolidFake Oct 10 2011, 12:59pm says:

the video looks neat, and damn, didn't even knew that this song is by juno reactor oO

image linking doesn't work it seems

+1 vote   article: Darkside of space - Weekly progress
SolidFake
SolidFake Oct 10 2011, 12:54pm says:

x-men!

+3 votes   media: Icarus Landing System
SolidFake
SolidFake Oct 10 2011, 12:53pm says:

the wings look really awesome

+2 votes   media: Deus Ex: Human Revolution
SolidFake
SolidFake Oct 10 2011, 12:53pm says:

XD this meme is so great, there is already a lot of awesome stuff :3

+2 votes   media: Desu Ex: HR
SolidFake
SolidFake Oct 10 2011, 12:42pm replied:

that kept me from preordering so far
everything they showed is acceptable, but too few in terms of gameplay, story, characters etc.

I'll preorder once they shown me at least some sort of gameplay and story document

+5 votes   article: New Overgrowth a152 video devlog
SolidFake
SolidFake Oct 9 2011, 7:56am says:

looking fantastic

+2 votes   media: The New Map
SolidFake
SolidFake Oct 7 2011, 7:35am says:

Monster Hunter Minecraft, finally!

+15 votes   media: Minecraft EnderDragon Test
SolidFake
SolidFake Oct 6 2011, 10:48am says:

WOW, how does it come that I've never heard of that thing?
I think that I, [person] from [your planet] will give this a go.

+1 vote   article: Really Big Sky released on Desura!
SolidFake
SolidFake Oct 6 2011, 10:44am says:

good stuff!

but one thing, you should seriously consider hiring a professional english speaker, at least if you plan to promote your game via vocals worldwide
I don't want to offense your speaker, but for me as a man whose mother language is not english, it is very hard to understand some things, partially stuff isn't properly spelled out and stuff.

Or just lower the game sound or add subtitles :)

+3 votes   media: So Many Me (Alpha version)
SolidFake
SolidFake Oct 6 2011, 10:19am replied:

there are also a lot of people who like to make jokes 'bout 9/11, it's a normal thing though

+2 votes   article: RIP Steve Jobs
SolidFake
SolidFake Oct 4 2011, 8:31am replied:

best stuff todo is to load it onto the cloud, can hardly loose anything there

if working on a bigger team the best thing is probably to rent a server and give all your members permission to access it, so all work of the day lands up on it

+1 vote   article: Still Alive (But Barely)
SolidFake
SolidFake Oct 3 2011, 4:00pm replied:

sounds and feels all very nice, just be sure to make enough random item drops to keep people playing :P

and lol at the title

+2 votes   article: Spiky Situations
SolidFake
SolidFake Oct 3 2011, 3:56pm says:

things are starting to shape up :)
targets could be a bit smaller, indeed but only a bit

+1 vote   article: Dev Blog #13 - New version
SolidFake
SolidFake Oct 1 2011, 9:20am replied:

"If you don't want to be arsed with Desura, or don't like to give money to developers, you can download the naked 1.5b client in the link below."

+3 votes   article: Find the Sons of Kentar
SolidFake
SolidFake Sep 29 2011, 5:43am says:

spelling mistake in the heading: "seige"

+2 votes   media: The Siege Shop Images (set 1)
SolidFake
SolidFake Sep 25 2011, 5:55pm says:

moooooooo
locking good!

+1 vote   media: Malevolence: The Sword of Ahkranox
SolidFake
SolidFake Sep 24 2011, 5:50pm says:

where's clank :O

+1 vote   download: Ratchet and Clank
SolidFake
SolidFake Sep 24 2011, 5:48pm says:

he died after watching alyx sexy butt

+6 votes   media: New Screenshots of Area 51 S4
SolidFake
SolidFake Sep 24 2011, 5:30pm says:

proper tutorial was about time, making the challenges makes you find out stuff only by try&error

freeze thing is good, remember it from Jedi knight times, was very useful for admins

+1 vote   article: New patches for King Arthur's Gold
SolidFake
SolidFake Sep 24 2011, 3:17pm says:

looks very book-alike :D

+1 vote   media: Cooking book interface
SolidFake
SolidFake Sep 24 2011, 3:16pm says:

sounds great :)

+1 vote   article: Interface designing
SolidFake
SolidFake Sep 24 2011, 3:14pm says:

the animations look very good!

+2 votes   article: 9/16 update
SolidFake
SolidFake Sep 23 2011, 6:38pm says:

$10,461
pledged of $8,500 goal

LOL

+2 votes   article: Lifeless Planet Kickstarter Project is Live - Pre-Order the Game Today!
SolidFake
SolidFake Sep 19 2011, 9:08pm says:

oh god, this made me laugh so hard XD
(you should outline the enemies too)

+1 vote   media: Iron Sights, Waypoints, Outlines, and Metaphors
SolidFake
SolidFake Sep 19 2011, 9:07pm says:

lawl

+1 vote   media: Cinematic Takedown
SolidFake
SolidFake Sep 18 2011, 8:43pm says:

and hear the lamentations of their women?

+2 votes   game: XenoRaptor
SolidFake
SolidFake Sep 14 2011, 3:31pm says:

sweet, I really dig the style of the city buildings!

+2 votes   article: Weekly Update #4: Website Coming soon and New Concept piece!
SolidFake
SolidFake Sep 14 2011, 3:27pm says:

wohohoho, now that's a hot rod :D
(is that guy in the top left corner you? :D)

+1 vote   media: car ideas.. not final, sure
SolidFake
SolidFake Sep 14 2011, 3:15pm says:

a bit too clean and hightech to put it into a slum area :D

+1 vote   media: Concept Art by Franklin Chan
SolidFake
SolidFake Sep 14 2011, 3:09pm says:

sweeeeeeet stuff!

+1 vote   media: Hi poly sculpt's
SolidFake
SolidFake Sep 8 2011, 6:03pm says:

wow, that's a real cheap price!
Good luck for the release! (You have me already as buyer ^^)

+2 votes   article: Rotion Demo & Pre-order now available!
SolidFake
SolidFake Sep 8 2011, 6:01pm says:

you could tell a bit more about the gameplay, imo 3d strategy rpg could mean a lot ^^

+1 vote   article: It's on!
SolidFake
SolidFake Sep 8 2011, 6:00pm says:

8D

+2 votes   media: Concept Art
SolidFake
SolidFake Sep 8 2011, 5:56pm says:

a book on a planet where a human can't breath?
sounds....mysterious!

+1 vote   media: Lifeless Planet Pre-Alpha Screenshot
SolidFake
SolidFake Sep 8 2011, 5:46pm replied:

don't worry, warsow will never become a browser game (even thought Vic made already attempts if it works) and will ever stay different to games like quake live

+2 votes   article: Warsow is looking for a talented coder!
SolidFake
SolidFake Aug 27 2011, 1:57pm says:

I don't know what this is but I'm tracking it right now!
Egypt forever!

+2 votes   game: Papyrus
SolidFake
SolidFake Aug 24 2011, 10:29am says:

oh, wow, it would really be a shame if that idea and the models would dissappear somewhere, it has so much potential

good luck!

+9 votes   article: Centuria needs a dev team!
SolidFake
SolidFake Aug 24 2011, 9:45am says:

holy ****, that looks so awesome :D

+1 vote   media: Concept Art by Lucas Pandolfelli
SolidFake
SolidFake Aug 18 2011, 6:24am says:

if you can keep up with the concept art, this will get a burner

tracking

+5 votes   game: Wake Up Call
SolidFake
SolidFake Aug 18 2011, 5:53am says:

oh god, a giant raven mount, I want one :D
Your art is amazing, will you make some non gameplay scenes with drawn artwork?

+2 votes   media: Alexis and the Raven
SolidFake
SolidFake Aug 18 2011, 5:51am says:

wow, that's actually pretty awesome!

+1 vote   media: Sketch 1
SolidFake
SolidFake Aug 18 2011, 5:16am says:

perfect

+3 votes   media: Low Poly Roden
SolidFake
SolidFake Aug 18 2011, 5:16am says:

lol, he could catch tiny insects out of trees with that fingers :D
looking good

+3 votes   media: High Poly Roden Hand
SolidFake
SolidFake Aug 18 2011, 5:15am says:

lol
no. yes. yes. maybe. no. yes. maybe. yes. no. yes. yes. yes.

+1 vote   media: Roden Concept 3
SolidFake
SolidFake Aug 16 2011, 4:51pm says:

sounds amazing
looks like you got a buyer :3

+1 vote   article: Wanderlust: Rebirth Released!
SolidFake
SolidFake Aug 16 2011, 3:38pm says:

pretty sure useful for some guys
voting up

+1 vote   download: No Hack Sounds
SolidFake
SolidFake Aug 16 2011, 3:25pm replied:

Korsakovia, meh
While it does have superb voice acting and storytelling, the gameplay is pretty dull.
But it should be played by anyone who targets a storydriven, voice-acted videogame nethertheless.

+3 votes   article: Mindworld: Special Article #5
SolidFake
SolidFake Aug 16 2011, 3:18pm says:

lookin good

(holtel?)

+2 votes   download: Harbor
SolidFake
SolidFake Aug 16 2011, 12:21pm says:

very "thiefy", wink wink

+2 votes   media: Winter Harvest V2 Images
SolidFake
SolidFake Aug 11 2011, 2:09pm replied:

lol, that was ridiculous

+1 vote   media: multi-purpose head
SolidFake
SolidFake Aug 5 2011, 11:58am says:

looking good
anyone called Buffy?

+1 vote   media: dvh_villa
SolidFake
SolidFake Aug 3 2011, 8:11pm says:

haha, sadly 2 game devs != 2 times faster development ^^
sadly stuff doesn't work this way :P

+1 vote   article: Dev Blog #4
SolidFake
SolidFake Aug 3 2011, 7:31pm replied:

kidding?
that's the best part of it :D

+2 votes   media: Meet the Griefer
SolidFake
SolidFake Aug 1 2011, 5:43pm says:

Just some "realistic" stuff problems:
The only lightsource is the console with the screen, though it looks like the console was brought into the room, so the room needs to have a primary lightsource like usual lights on the ceiling (they don't need to be on though, otherwise the room would have been completely dark before the combine used it, which is not that realistic.

sry, just catched my eye, for sure you don't need to follow that advice, it's just a small hint from me ;)

+2 votes   media: vBeta Chapter2, Section 4
SolidFake
SolidFake Aug 1 2011, 5:58am replied:

har, CARINTHIA?

You know, I live in carinthia :D
En.wikipedia.org

+1 vote   media: City - Newer
SolidFake
SolidFake Jul 31 2011, 6:13am says:

random terrain generation?
yes please!

+2 votes   media: Deriva | World Generation Preview
SolidFake
SolidFake Jul 31 2011, 5:50am says:

sweet

+1 vote   media: Far Cry 2010 Mod Update Texture Buggy
SolidFake
SolidFake Jul 20 2011, 9:07am replied:

just some lightnings on the right would make it perfect :D

+1 vote   media: Crash Site
SolidFake
SolidFake Jul 14 2011, 6:22am says:

looking good, fitting great to the style of the textures

+1 vote   media: Pulse Rifle Ingame 01
SolidFake
SolidFake Jun 14 2011, 10:41am says:

nice to see this still around, it looks just like incredible fun :D

+1 vote   article: Overlordess April 2011 news
SolidFake
SolidFake Jun 14 2011, 10:22am says:

loving the quality of the textures <3

+1 vote   media: Malkavian View
SolidFake
SolidFake May 27 2011, 3:22pm says:

7. Ingame Inventory for our Hardcore Fans

if yes, sure buy :3

+1 vote   article: Walkthrough Developer Video and Collector's Edition Overview
SolidFake
SolidFake May 27 2011, 3:08pm says:

That one's really nice.

+5 votes   media: Forgotten
SolidFake
SolidFake May 27 2011, 2:58pm replied:

Bugbait is in his crotch.

+1 vote   media: Honestly? A.K.A. Gordon Freeman's comment on Gmod.
SolidFake
SolidFake May 27 2011, 2:55pm says:

brrrr, icy!

+3 votes   media: Outer Ring: Concept Art
SolidFake
SolidFake May 25 2011, 12:39pm replied:

I second that, was very interesting to see the different parts and who's who.
Didn't know that unity is that fluid at creating games tbh.

Everything gameplay wise looks interesting, although it seems that you also don't know the final concept till now.

+1 vote   article: Making "So Many Me" is Fun !
SolidFake
SolidFake May 20 2011, 2:58pm says:

Daft Punk incoming

+2 votes   media: Sneaking around
SolidFake
SolidFake May 19 2011, 2:56pm replied:

Hehe, yep, that's the burden of us who we don't speak the ubiquitous language.
My mother language, which I handle perfectly, is german as well, but while my english is pretty good, it is still far away from anyone who had it as his first language.

on the open world thing:
I actually loved the world of morrowind, it was not so generic as oblivion, you could find interesting things everywhere and there ever was the urge to explore.
The players who got lost were for sure none of these explorer types, but you could maybe handle it like Fallout 3. Giving the player an objective with a map which leads him through a main quest, and yet he is free to explore everything else in the world as well and finish as many side quests as he decides.

+1 vote   article: We answer our community: On Open Ended Gameplay - and are hiring a Press Officer
SolidFake
SolidFake May 19 2011, 2:30pm says:

with the power of sciiiieeeeennnccccceeeee!

+1 vote   media: Tesla Box Art
SolidFake
SolidFake Apr 17 2011, 8:49am says:

aiiiieeeee, hope you come back soon :)

+1 vote   article: Dead? - For now...
SolidFake
SolidFake Apr 15 2011, 8:17pm says:

looks nice, awaiting the release :)

+1 vote   article: Wanderlust: Rebirth Status
SolidFake
SolidFake Apr 13 2011, 11:34am says:

Vin Diesel v2.0

+2 votes   media: Neanderthale Head Wip
SolidFake
SolidFake Apr 13 2011, 11:16am replied:

idd, though I'll wait for some updates and more information before I track this.

+2 votes   game: Project: CARDS
SolidFake
SolidFake Apr 11 2011, 12:46pm says:

While such comic font signs work, these in the screenshots are too pixel heavy, make the smoother so that they look similar to the rest of the art design in the game.

+1 vote   article: Party of Sin: Status Update
SolidFake
SolidFake Apr 11 2011, 12:15pm says:

impressive track, keep that style of rocky organ ballad!

+2 votes   media: Psycho Clockwork Ballerina
SolidFake
SolidFake Jan 9 2011, 10:08am says:

lol, make an obsidian conflict map with this, naow! ^^

+1 vote   article: Rebel Tankdozer Stuff
SolidFake
SolidFake Jan 9 2011, 10:02am replied:

ye, with episode 3

+1 vote   media: City 17: Episode One - New Years Update | Part 1
SolidFake
SolidFake Dec 12 2010, 10:00am says:

good to hear, don't give up bro'
better investing a bit more time than early failure releases :)

+1 vote   article: Failure to Launch
SolidFake
SolidFake Dec 12 2010, 9:56am says:

NOOOOOOOOOOOOOOOOOOOOOOO, NOT THE KITTTTTEEEEEENNNNSSSSSSSS :'(

+3 votes   article: New Sanctum logotype and Trailer!
SolidFake
SolidFake Dec 4 2010, 10:32am says:

Tits :D

+1 vote   media: Wanderlust: Rebirth
SolidFake
SolidFake Nov 27 2010, 11:53am says:

updaaaaates :D
nice lighting

+1 vote   media: Catacombs Vampire Room A
SolidFake
SolidFake Nov 27 2010, 11:42am replied:

never trust a broken image icon...

+1 vote   article: Empires 2.30 Released
SolidFake
SolidFake Nov 21 2010, 8:27am replied:

man, just two words: MAGNETIC FIELDS


I love science

+1 vote   media: NNY Spaceport
SolidFake
SolidFake Nov 21 2010, 7:41am replied:

wow, a compliment by the master himself, that can only mean one thing: you did a very good job ;)

+2 votes   article: Warsow has a BRAND NEW website!
SolidFake
SolidFake Nov 13 2010, 10:44pm says:

nice, looking good!

+3 votes   media: ACS4 combat shotgun
SolidFake
SolidFake Nov 13 2010, 2:56pm says:

I still don't like the fog.
Yeye, I know it is there to keep the framerate high, but you could achieve the same with a good skybox which gets you better looks as well.
Everything except the horizon is top work, for sure.

+1 vote   article: Off Limits - styx final area done
SolidFake
SolidFake Nov 13 2010, 9:27am replied:

Well, played through (harhar, what a lame joke) the easy mode.
It's fun, good music and nice art and lot of enemies, just missed some sort of boss battle or some kind of bigger enemies, but that's probably not your intention to do.
I found a bug, the question marks of the tutorial didn't disappear in the normal game, they kept their place, sometimes even in walls and stuff, on each stage.

+1 vote   download: 1.0 Release Version!
SolidFake
SolidFake Nov 13 2010, 8:06am says:

nice, will try it immediately!
though, don't forget to write a news post about it!

+1 vote   download: 1.0 Release Version!
SolidFake
SolidFake Nov 7 2010, 7:24am says:

nice, good luck there!

+1 vote   article: New trailer and a taste of things to come!
SolidFake
SolidFake Oct 31 2010, 11:00am replied:

tbh, I already lost interest in this mod, you show stuff very slowly, and when you show something, it's rather conventional stuff like third person mode or a usual combat and and and
I would like to see some nice winter atmosphere in maps
I'm just still tracking this mod that I think one day it will be released

+3 votes   media: SniperRifle Laser
SolidFake
SolidFake Oct 31 2010, 10:46am replied:

looks awesome, I will test it and write a small article on a german cyberpunk site later then :)

+1 vote   article: Sp.A.I 1.0 Released!
SolidFake
SolidFake Oct 31 2010, 10:37am says:

now we now, why they extinct the indians

+3 votes   download: Indian players
SolidFake
SolidFake Sep 29 2010, 5:54am replied:

just wait for the sequel, 16-bit Gangsta XD

+1 vote   game: 8-Bit Gangsta
SolidFake
SolidFake Sep 7 2010, 5:20am replied:

snow?
or fairy powder which makes you fly

+2 votes   article: Debauchery: Caught on the toilet
SolidFake
SolidFake Aug 23 2010, 7:15am says:

The article for crate should be "it", not "her" ;)
nice work though

+2 votes   article: Overview of the final crates and their textures
SolidFake
SolidFake Aug 21 2010, 7:34am says:

I am the king of the world!

+1 vote   media: Some screens of the progress
SolidFake
SolidFake Aug 20 2010, 7:51am says:

oh, lol, you're still working on that?
I remember myself playing the demo like more than 6 months ago? :D
nah, just want to say, don't give up :P

+6 votes   article: Overheid: August Progress Update
SolidFake
SolidFake Aug 14 2010, 11:10am says:

looks very interesting, tracking

+3 votes   game: Sandy Evolution
SolidFake
SolidFake Aug 10 2010, 9:05am says:

yay, fokker ftw!

+2 votes   media: Fokker D.VII
SolidFake
SolidFake Aug 8 2010, 10:58am replied:

BANG! Watcher count risen by over 9000

+3 votes   media: Token
SolidFake
SolidFake Aug 6 2010, 7:33am says:

yay, ice map :D

+4 votes   media: Siberia
SolidFake
SolidFake Aug 4 2010, 8:18am replied:

nothing to add :)

+1 vote   media: Color correction
SolidFake
SolidFake Aug 1 2010, 11:19am replied:

ccccccoooombooo-breaaakeeerrr

+2 votes   media: low poly Humvee with no turret
SolidFake
SolidFake Jul 29 2010, 7:46am replied:

well, not the barrel, you goddamn know what I mean ^^
the part between the barrel and the magazine

+1 vote   media: G36-K
SolidFake
SolidFake Jul 29 2010, 7:43am replied:

change your internet provider then ;)

+3 votes   media: Developer Chat
SolidFake
SolidFake Jul 28 2010, 8:36am replied:

try refreshing the page

+3 votes   media: Developer Chat
SolidFake
SolidFake Jul 28 2010, 8:35am replied:

indeed, make at least the barrel in a cylinder form
the rest can be done by a good texture

+1 vote   media: G36-K
SolidFake
SolidFake Jul 28 2010, 8:34am replied:

exactly, and for this use, it has a fair big polycount

+1 vote   media: M16-A4
SolidFake
SolidFake Jul 26 2010, 8:16am replied:

rofl, calm down dude
better at when developers put in all the cheats to demonstrate something

+4 votes   article: Demonstrations Galore!
SolidFake
SolidFake Jul 26 2010, 8:13am replied:

my friend, just go into the mod folder and search for the cfg folder, there you copy the config.cfg into another folder like where you have the installation file of the mod.
And when they release an update, you copy paste the cfg back into the cfg folder, and you have your old settings back.
(btw you can also open a *.cfg file with the editor, copy the lines which are for your controls and put them into a autoexec.cfg which is in the same cfg folder, now everytime you start the mod, the controls in the autoexec will overwrite the controls in the config.cfg, so you don't depend on the config.cfg any longer)

+1 vote   download: Proyect-Z Beta1.5.3 (outdated)
SolidFake
SolidFake Jun 14 2010, 11:40am replied:

the new metal gear rex? go for it!

+1 vote   media: Aperture Science Heavy Bipedal
SolidFake
SolidFake May 24 2010, 7:55am replied:

ye, too shiny

+1 vote   media: Grenade Crate Texture WIP Update
SolidFake
SolidFake May 17 2010, 2:25pm replied:

it points.....
uuaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhh!

+1 vote   media: Pointer
SolidFake
SolidFake May 16 2010, 7:36am replied:

tell this all the bodybuilders out there :P

+6 votes   media: Meet the Tank: The heavy - Basic Render
SolidFake
SolidFake May 16 2010, 7:32am replied:

you forget that this mod is build up in a sarcasm way, so it might be intentional

+1 vote   media: Thompson Model (Textured) - Side View
SolidFake
SolidFake May 15 2010, 8:16am replied:

it was funny to kill enemies with it XD

+1 vote   media: Beta 1.2
SolidFake
SolidFake May 6 2010, 8:17am replied:

no comment is a comment as well :D

+1 vote   download: Yellow and green portals
SolidFake
SolidFake May 6 2010, 8:17am says:

and what's with balance????

+1 vote   article: PC Patch 4 is live
SolidFake
SolidFake Apr 29 2010, 12:15pm says:

gentlemen!

+2 votes   media: Mr. Duke (rendered in xNormal)
SolidFake
SolidFake Apr 26 2010, 1:42pm says:

sounds sweet

+1 vote   article: Bluish-Green Productions GML Help Pack 1.2
SolidFake
SolidFake Apr 26 2010, 1:40pm says:

I really like all the natural parts in this pic, although I think that the wood of the bridge should me more rotten, or if you want to say that this bridge was only made some time ago, then you might wanna make the spikes brighter than the rest

+2 votes   media: Level 1 Preview 3
SolidFake
SolidFake Apr 25 2010, 8:04am replied:

really nice idea, but mirrors would be even better.
Idea of a noob: can't you simulate a mirror by two portals, an entry portal and an exit portal 45 degrees switched(or whatever the angle of the mirror should be) ?

-1 votes   article: Blue Portals: News Article #7
SolidFake
SolidFake Apr 23 2010, 8:37am replied:

wouldn't work that well, as all those characters are property of their creators and not free...

+4 votes   article: New media added for Ronin the Samurai
SolidFake
SolidFake Apr 18 2010, 6:39pm says:

cool artworks!

+1 vote   article: Our Lilith has begun to arrive
SolidFake
SolidFake Apr 17 2010, 7:24am says:

hehe, oldschool :D

+2 votes   media: Grenade Crate WIP
SolidFake
SolidFake Apr 15 2010, 1:18pm says:

hmmm, not to be offensive, it looks very nice, but some decent placed lightsource here and there wouldn't have hurt either...

0 votes   media: Welcome to the Unveiled Agony
SolidFake
SolidFake Apr 3 2010, 10:04am says:

lol, at first I thought that are weapon sketches

+1 vote   media: April Update
SolidFake
SolidFake Apr 1 2010, 2:13pm says:

sooo....wonderful......can't .....hide......tears!!!!
*sniff

+5 votes   media: April fools
SolidFake
SolidFake Mar 31 2010, 9:17am says:

lighting seems a bit strange, from where do this red spheres coming from?

+1 vote   media: The Bada Bang WIP
SolidFake
SolidFake Mar 29 2010, 8:51am says:

tracking!

+1 vote   article: Pre-Easter update
SolidFake
SolidFake Mar 27 2010, 10:02am replied:

ye, it really lags a bit

+1 vote   media: Overgrowth Alpha Trailer (updated)
SolidFake
SolidFake Mar 27 2010, 9:55am says:

very intuitive and easy!

+1 vote   media: Initial Decal Editing In Overgrowth
SolidFake
SolidFake Mar 24 2010, 1:48pm replied:

let me guess, the binary code in the background leads to a worldwide conspiracy?

+1 vote   media: blue_portals.ost
SolidFake
SolidFake Mar 23 2010, 1:17pm says:

claws are needed

+3 votes   media: Tedi 3D Model WIP
SolidFake
SolidFake Mar 16 2010, 1:56pm says:

renamon, wtf :D

+2 votes   article: Community News March
SolidFake
SolidFake Mar 10 2010, 12:59pm says:

headshot!

+1 vote   media: Splat!
SolidFake
SolidFake Mar 2 2010, 5:26pm replied:

right, they should better put some 200mb megatextures in to prevent tiling

-1 votes   media: Barsa-Kelmes
SolidFake
SolidFake Feb 28 2010, 3:03pm says:

this looks like far cry

+2 votes   media: Sprags' Release Media
SolidFake
SolidFake Feb 17 2010, 1:48pm says:

nice animations!

+1 vote   media: Quick animation test vid
SolidFake
SolidFake Feb 13 2010, 8:05am says:

btw what about creating own maps?
any further infos or plans yet?

+1 vote   article: Rebellion: All Bonus AvP Maps will be Made Available
SolidFake
SolidFake Feb 11 2010, 7:27pm says:

I freaking can't wait until it's here, I think I explode :D

+3 votes   article: Aliens vs. Predator UK Review
SolidFake
SolidFake Feb 11 2010, 6:25pm says:

hy :D

+1 vote   member: MagusZero
SolidFake
SolidFake Feb 7 2010, 3:20pm says:

my favourite :)

+1 vote   media: Entries
SolidFake
SolidFake Jan 29 2010, 6:32pm says:

looks already nice, but don't forget to make diversifying maps and not each map after that circle room concept, you got me ;)

+2 votes   media: Tic Tac Tic Tac
SolidFake
SolidFake Jan 28 2010, 2:21pm replied:

I agree, overgrowth might have an own engine and stuff, but I still have no clue what that game is about? (For sure I know it's a beat em up, but I haven't seen any of those yet)
For me, EYE and Frozen Synapse will be the best indie games for this year, EYE is already a sure-buy for me.

-2 votes   article: Editors Choice - Best Upcoming Indie
SolidFake
SolidFake Jan 17 2010, 9:22am replied:

Nah, don't listen to this guy.
Everyone can make maps, with the right amount of enthusiasm.
Keep trying, don't give up, and a very special tip, show your mod only to the community if you have really something to show that keeps people entertaining, ingame stuff preferably.

+1 vote   member: FreakySoup
SolidFake
SolidFake Oct 26 2011, 4:17pm says:

science
it's awesome

+1 vote   article: Important news regarding chickens and eggs
SolidFake
SolidFake Oct 26 2011, 4:14pm says:

holy ****, why did noone think of this before?
That's a whole new gap in the market!
Build your model in minecraft, print it, put it on the table!
Damn, this could become really biii...I already talked too much.

+1 vote   media: Minecraft 3D prints
SolidFake
SolidFake Oct 26 2011, 4:13pm says:

god bless valve time

+1 vote   article: Survivors of Ragnarök - Red Letter Day (Alpha 12)
SolidFake
SolidFake Oct 26 2011, 4:10pm replied:

ah, ok, so it will be pve orientated

+1 vote   article: Adventures, Overworlds and the "Full version"
SolidFake
SolidFake Oct 24 2011, 12:46pm says:

hmm, actually I never expected a story for this, lol
just mindless shooting like god made it

anyway, gl

+2 votes   article: Discontinued
SolidFake
SolidFake Oct 24 2011, 12:42pm says:

tony looks good
but louie looks like someone punched him in the face

+3 votes   media: Media release coming soon...
SolidFake
SolidFake Oct 24 2011, 12:31pm says:

Free to play is a great market idea.
It helps both, players and produces.
While players get frequent updates, new stuff to hold them on the game and sometimes even ongoing tournaments; producers get longtime members, extreme popularity cause it's played by both player fractions (free and pay) and still more than enough money.

What I hate though are Dlc's.
They are more than often heavily overpriced, often game supports stops after the company released one or two dlc's, and the worst, a game with dlc's often makes it it's users impossible to edit the game.
No modding, no mapping, not even adjusting graphical stuff.

I actually play only one "free to play", that is league of legends. They made the model perfect, by offering frequent patches and new stuff, but still keeping the pay stuff only visual, you can't get any gamebreaking stuff from putting money into the game.

And I agree that "free to play" is a totally wrong name, I play some free to play games too, like Warsow, but they are really free to play, you can't buy anything for the game itself there and they are community driven only.
"free or/and pay" or "basically free" would be much better terms for it.

+1 vote   article: I hate “free to play”.
SolidFake
SolidFake Oct 24 2011, 12:23pm replied:

haha, reminds a lot of mgs
knock knock?

0 votes   article: New Overgrowth a154 video devlog
SolidFake
SolidFake Oct 24 2011, 12:21pm says:

I tried this some time ago, but I gotta admit, I stopped after seeing pages after pages of explanations XD

+3 votes   article: Dwarf Fortress on Desura!
SolidFake
SolidFake Oct 24 2011, 12:08pm says:

great, I like how it plays really fluid, and the levels have a great quality for that engine

+2 votes   media: Teaser 2
SolidFake
SolidFake Oct 24 2011, 12:05pm says:

impressive

+2 votes   media: Eli's Den shot
SolidFake
SolidFake Oct 24 2011, 12:04pm says:

setting milestones for your game should be a crucial part anyway, it helps development a LOT

+2 votes   article: Alpha 0.1 Released!
SolidFake
SolidFake Oct 22 2011, 11:38am says:

a sonic combat knife!
a shame that there are so few in games

+1 vote   media: New Infantry Weapons
SolidFake
SolidFake Oct 22 2011, 11:38am says:

The Cannon is mine!

+1 vote   media: Medium Vechicle Weapons
SolidFake
SolidFake Oct 22 2011, 11:35am says:

that wood texture looks so nice

+2 votes   media: WIP_h3m2
SolidFake
SolidFake Oct 22 2011, 11:34am replied:

haha, thought the same thing
bridges are an awesome thing, aren't they

+1 vote   media: Under the bridge
SolidFake
SolidFake Oct 22 2011, 11:33am says:

I like the mood of it
cold wild nature

+1 vote   media: Forest
SolidFake
SolidFake Oct 22 2011, 11:31am says:

rideable giant crow mounts? that's so awesome :D

also I really like the music

+1 vote   article: The Archer - Devlog Video 4
SolidFake
SolidFake Oct 22 2011, 11:23am says:

wow, that's one hell of an easy editor!

+1 vote   article: Commander - Preview of the level editor available
SolidFake
SolidFake Oct 22 2011, 11:11am says:

nice idea, reminds me of these thief lockpicking minigames

+2 votes   article: Finished Manual Trap Disarming!
SolidFake
SolidFake Oct 22 2011, 11:04am says:

wooot

+1 vote   media: Alpha 0.1 Screenshots
SolidFake
SolidFake Oct 22 2011, 11:02am says:

wow, great!

+1 vote   media: 3D Sanguine Shadows
SolidFake
SolidFake Oct 22 2011, 11:02am says:

I think the helmets should vary more

+1 vote   media: Armor Weight Comparison
SolidFake
SolidFake Oct 22 2011, 11:01am says:

one just doesn't go into mordor

+1 vote   media: Abhorent Creation Weapon Set
SolidFake
SolidFake Jun 10 2012, 2:03pm says:

looks very interesting, will keep tracking this

+1 vote   article: Fray - Cinematic Trailer and Beta Keys!
SolidFake
SolidFake Jun 10 2012, 1:40pm says:

OMG the music is BREATHTAKING!

If I ever need music for a project I now know where to go!

+1 vote   article: [PREVIEW] New Music 1.8
SolidFake
SolidFake Jun 10 2012, 1:10pm says:

that is really sweet, I hope you hear it when really wandering across a lonely snow field enjoying the loneliness

+1 vote   media: Snow Field
SolidFake
SolidFake Mar 10 2012, 12:03pm replied:

these are highly technological mechs, not a little robot build by some children :D

+1 vote   media: MWLL - Black Lanner Animation Test
SolidFake
SolidFake Feb 2 2012, 10:34pm replied:

looks great but I gotta agree with this guy, the sky looks basically like two overlayed sky textures

also the palms far away look very odd, but that probably just the screenshot

+1 vote   media: Beach
SolidFake
SolidFake Jan 27 2012, 2:57pm says:

indeed, kinda makes every playthrough a different feeling :D

+2 votes   media: Random Rain
SolidFake
SolidFake Dec 24 2011, 9:53am says:

looks promising

+1 vote   article: WorkInProgress
SolidFake
SolidFake Dec 14 2011, 3:49pm says:

very good!

+1 vote   media: Neptunes Haunted Mind
SolidFake
SolidFake Nov 29 2011, 1:25pm says:

gorgeous!

+2 votes   media: MW Rebirth - Beyond The Hills
SolidFake
SolidFake Nov 28 2011, 11:41am says:

one of the best dragon armor designs I've seen yet

+2 votes   media: Crimson Wings - Heavy
SolidFake
SolidFake Nov 28 2011, 11:41am says:

amazing!

+2 votes   media: Sanguine Wallpaper
SolidFake
SolidFake Nov 28 2011, 11:39am says:

looks interesting, I really like such games who give the feeling of just watching your villagers all day long at their work

+3 votes   game: Folk Tale
SolidFake
SolidFake Nov 24 2011, 7:22am says:

that one's awesome

+1 vote   media: Another soundtrack
SolidFake
SolidFake Nov 12 2011, 7:33pm says:

I like the idea of song depending on the game status, they should be implemented much more often in games

oh, and the theme is good too, gives you the thrill you need to finish that game :D

+1 vote   media: Winning Theme
SolidFake
SolidFake Nov 12 2011, 6:55pm says:

0:43 BEST WEAPON EVER

and that sketch is so goddamn boss, it's amazing

+2 votes   article: The Blade of the Dokkalfar
SolidFake
SolidFake Nov 12 2011, 6:50pm says:

I love it when achievements give you some sort of ingame reward, makes them a lot more fun, even if the reward is just small

+2 votes   article: Achievement System
SolidFake
SolidFake Nov 12 2011, 6:46pm says:

that picture has something

+1 vote   article: New architecture and improved day/night cycle!
SolidFake
SolidFake Nov 1 2011, 7:46pm says:

looks promising
tracking that stuff

+1 vote   mod: The Ruins of Kel'Theril
SolidFake
SolidFake Nov 1 2011, 7:41pm says:

nice, I like the sudden twitch to the surreal part and the strange piano tunes!

+3 votes   media: Domus - Chores
SolidFake
SolidFake Nov 1 2011, 7:39pm replied:

dunno, but he surely looks suspicious!

+4 votes   media: Creepy Halloween!
SolidFake
SolidFake Nov 1 2011, 7:39pm says:

good progress, seems like the style of the mod is slowly getting shape

+1 vote   article: Some news about the mod progress and HAPPY HALLOWEEN.
SolidFake
SolidFake Oct 31 2011, 1:29pm says:

wooo, scary! :D

+2 votes   media: Distance in the Deep
SolidFake
SolidFake Oct 31 2011, 1:27pm says:

that is a very unique ambience you create with half life materials, I have to say

+1 vote   media: Faint Writings Appear on the Wall
SolidFake
SolidFake Oct 30 2011, 12:06pm replied:

A BOMB!

+1 vote   media: Bomb
SolidFake
SolidFake Oct 30 2011, 12:05pm says:

haha, nice one!

+2 votes   article: Halloween Invitation
SolidFake
SolidFake Oct 26 2011, 4:29pm says:

that looks nice, would be my favourite place to hang out ^^

+2 votes   media: Near the gas station
SolidFake
SolidFake Oct 26 2011, 4:23pm says:

the ideas look promising, but you still have a long, stony way to go...
tracking though

+1 vote   article: Another demo announcement
SolidFake
SolidFake Oct 14 2011, 12:28pm says:

seriously, I'd love to be in such a place
not very clean and stuff, but the atmosphere and the feel are great

+3 votes   media: The Guestroom
SolidFake
SolidFake Oct 14 2011, 12:24pm says:

you should make a tabletop game out of this

+1 vote   article: Little Kingdom Released!
SolidFake
SolidFake Oct 14 2011, 12:15pm says:

stack that ****!

it looks interesting, reminds me of some concept to simplizize food supply, I think it was from Orion

+1 vote   media: Modular Environment Design by Franklin Chan
SolidFake
SolidFake Oct 14 2011, 12:07pm replied:

wow, that would actually be really awesome

+2 votes   media: Moon Phases
SolidFake
SolidFake Oct 14 2011, 11:50am says:

looks much better, let's you keep track of where you moved now

+2 votes   article: We totally listen to you guys...
SolidFake
SolidFake Oct 10 2011, 12:46pm says:

I gotta admit, the physics look really fun!

+2 votes   article: Nimbus live on Desura!
SolidFake
SolidFake Oct 9 2011, 1:33pm says:

fantastic soundtrack

+1 vote   download: Official Soundtrack
SolidFake
SolidFake Oct 7 2011, 7:29am replied:

I know how hard it can be to surpress your accent, but I can understand that you want to voice it yourself, it really gives it a very personal touch!

+2 votes   media: So Many Me (Alpha version)
SolidFake
SolidFake Oct 6 2011, 10:38am says:

to quote a random combine dude: "yes, yes, yes, yes...."

+4 votes   article: Update 15- Gauss gun and the metro elite
SolidFake
SolidFake Oct 5 2011, 9:43am says:

zombies can't rave, they are too slow in their motions
but visually they would surely blend in

+1 vote   media: [NOT INGAME]Zombie Party
SolidFake
SolidFake Oct 4 2011, 8:27am says:

good idea to promote community stuff!
hmmm, but ye, if you really want to keep a long playerbase with your game, you gotta release sdk one day or another.
At least when you move on to another project (and I hope to see a lot of you guys in the future!) and when you drop the support you gonnna release it, would be neat to say the least!

+2 votes   article: Sanctum: A Video Review Edition
SolidFake
SolidFake Oct 3 2011, 4:03pm replied:

it is already confirmed that animals won't despawn

+9 votes   media: Baby animals!!
SolidFake
SolidFake Oct 1 2011, 9:18am says:

shhhhhheeeeeeeeeeeeeeeepppppppppppsssssssss! :D

+2 votes   article: Survivors of Ragnarök - Blargh Means I Love You In Goblin!
SolidFake
SolidFake Sep 21 2011, 9:57am says:

looks definitely interesting, a lot love for details there!

+2 votes   article: Sounds good!
SolidFake
SolidFake Sep 20 2011, 9:21am says:

this looks already very promising!
will the battle be like monster hunter?
it is also great to make people search in the world for natural stuff, like the wood, again reminds me a lot of monster hunter

+2 votes   game: Helios
SolidFake
SolidFake Sep 19 2011, 8:54pm says:

agree with both

+2 votes   media: Player Model Again
SolidFake
SolidFake Sep 19 2011, 8:47pm says:

goddamn, this is so amazing!

+1 vote   media: DW Expansion Västhelm WIP III
SolidFake
SolidFake Sep 14 2011, 4:13pm says:

good stuff
shield strike looks awesome!

+1 vote   media: Inside Animation: Shield Class
SolidFake
SolidFake Sep 8 2011, 6:00pm says:

design looks cute and funny, gonna track this!

+3 votes   game: Light Apprentice
SolidFake
SolidFake Sep 8 2011, 5:49pm says:

OH MY GOD!
A Re Volt Recharge? (har, bad pun)
One of my favourite racing games ever, guess I'll install it again now...

+1 vote   game: Re-Volt: Overcharged
SolidFake
SolidFake Aug 27 2011, 11:09am says:

amazing as usual
the flute creates a very calm and at the same time a very cold feeling

god, it's so hard to describe music >-<

+4 votes   media: Powerless
SolidFake
SolidFake Aug 25 2011, 3:38pm says:

I like trains.

+17 votes   media: [INGAME]Citadel Explosion
SolidFake
SolidFake Aug 23 2011, 6:35am replied:

gotta have some guts to put off with such one :D

+1 vote   article: Winter mod is frozen
SolidFake
SolidFake Aug 18 2011, 6:12am says:

ahhh, can't wait for that game

btw have you thought about a ipad/mobile version? not for me though, but could work quite well on an ipad I think.

+1 vote   article: Time Trials
SolidFake
SolidFake Aug 18 2011, 5:27am says:

ye, we want 2 dog

+2 votes   media: In-Game "Bankheist Station" [WIP]
SolidFake
SolidFake Aug 18 2011, 5:26am says:

cars are too modern also

+4 votes   media: August 17th Update
SolidFake
SolidFake Aug 16 2011, 1:26pm says:

the death screams are a bit unfitting
otherwise, looks good

+2 votes   media: Sword Fight Teaser
SolidFake
SolidFake Aug 3 2011, 5:23am says:

kinda seen that coming
if all you see after 4-5 months are only conceptual designs and only a single map, you can tell that something doesn't go how it should

though, good luck on the next steps!

+1 vote   article: Red Planet - Exodus
SolidFake
SolidFake Jul 31 2011, 5:59am replied:

What are you doing here then?

@topic
gorgeous
just fix your english :D

+2 votes   article: Get ready
SolidFake
SolidFake Jul 31 2011, 5:27am says:

good stuff!

+2 votes   article: A Springheel Interview
SolidFake
SolidFake Jul 31 2011, 5:20am says:

looking good
not often to see a sexy female in an armor which actually gives protection

+2 votes   media: Dress like Them
SolidFake
SolidFake Jul 14 2011, 6:26am says:

the background actually looks better than the original :D

+1 vote   media: Far Cry 2010 Mod V0.15.63
SolidFake
SolidFake Jul 14 2011, 6:23am says:

...ugh!

+1 vote   media: I got body
SolidFake
SolidFake May 25 2011, 1:19pm says:

oh, wow, you are actually faking bounce lighting, that's quite interesting, think I've never seen anyone do this before :D

+2 votes   article: Interstellar Marines: Faking Dynamic Global Illumination in Unity - Part 1
SolidFake
SolidFake Apr 25 2011, 7:34pm replied:

you can ride trains with it, and cars, and bycicles, and boats and spaceships....but no airplanes.

+27 votes   download: Biggest Minecraft Airport
SolidFake
SolidFake Apr 25 2011, 7:24pm replied:

For sure there are thousands of such art styles, but imo not every new game has to offer something new and innovative in artistic style.
Games that offer good old gameplay and known art style has their place too.

And I think that the author spend enough time to make the game a pleasurable look, especially for such a short game.

+2 votes   game: Grief
SolidFake
SolidFake Apr 25 2011, 6:25pm says:

Good work, you deserved it :)

+1 vote   article: Sanctum out on Steam and reaches top-sellers!
SolidFake
SolidFake Apr 15 2011, 8:10pm says:

50000, holy ****!

+1 vote   article: GLiD At Propeller Awards
SolidFake
SolidFake Apr 13 2011, 11:34am replied:

that's true, this design falls already into the bronze age or celtic era.

+3 votes   media: Hut Model
SolidFake
SolidFake Apr 13 2011, 11:32am says:

be sure to give the people a level editor :)

+1 vote   article: First News!
SolidFake
SolidFake Apr 13 2011, 11:24am says:

nicely done!
The artworks look very impressive, especialyl the guard class ^^

+3 votes   article: Stone Rage - Media Teaser 1#
SolidFake
SolidFake Jan 15 2011, 1:01pm says:

k, made me track

+1 vote   download: Project Vanishing Point Alpha 3 Teaser HD
SolidFake
SolidFake Jan 15 2011, 11:19am says:

wow, nice oldschool textures, it looks really a lot like the original!

animations needs some work though, feet don't move fast enough or just too late and the rocketlauncher eats conkers face

+2 votes   media: Early Animation Test
SolidFake
SolidFake Jan 8 2011, 12:03pm says:

inb4 dat ***

+11 votes   media: Swimming
SolidFake
SolidFake Dec 30 2010, 9:26am says:

harhar, that's epic ^^

+3 votes   media: Stranded
SolidFake
SolidFake Dec 28 2010, 6:15pm replied:

that would be great!
...btw, you know warsow? ^^

+1 vote   article: Sensitivity Grenade Launcher Model UPDATE
SolidFake
SolidFake Dec 27 2010, 10:02am says:

I would really really like to help you with mapping, but I have totally no experience with the udk and no time as well :S
Still hope you find some ambitious guys to finish that wonderful project :)

+1 vote   article: Merry Christmas, Happy New Year from Centuria!
SolidFake
SolidFake Dec 12 2010, 10:07am replied:

I lol'ed so hard XD

+1 vote   media: Alien weapon with different attachments.
SolidFake
SolidFake Dec 8 2010, 9:35am replied:

cause independent = pawnage

+3 votes   media: Old market square, ZG-Stuttgart
SolidFake
SolidFake Dec 5 2010, 7:11am replied:

avp 2010 tells another story...

+1 vote   article: The Rising MOD - Beta Gameplay Part 2 of 3
SolidFake
SolidFake Dec 4 2010, 11:30am replied:

why would you need a key for that?
just block his attack and you get a short time to counter

+1 vote   media: MoTY #5 - Blocks/Tiers
SolidFake
SolidFake Dec 4 2010, 10:35am says:

sounds amazing :D
waitin' as well

+1 vote   article: Wanderlust: Rebirth Beta Status
SolidFake
SolidFake Dec 4 2010, 10:16am says:

heyhey, demo!

+1 vote   article: Patch 1030 and Demo 1030 available!
SolidFake
SolidFake Nov 27 2010, 12:06pm says:

this looks really interesting and the graphics are cute
tracking

oh, and one question: will it be free?

+3 votes   game: Wanderlust: Rebirth
SolidFake
SolidFake Nov 27 2010, 11:40am says:

nice stuff

+1 vote   article: Skye Diary N.1
SolidFake
SolidFake Nov 14 2010, 8:30am says:

wow, looks awesome, will track this for sure!
great art style and music, and looks all very polished, can't wait for the final version ;)

+2 votes   download: Legionwood Build 6.2
SolidFake
SolidFake Nov 14 2010, 7:25am says:

that's pretty neat

+4 votes   media: Demon HUD and Quick Selection Panel
SolidFake
SolidFake Nov 13 2010, 8:09am says:

looking good, I'm no modeler, but I bet this helps a lot of people

+1 vote   article: Off Limits - Level art polish tutorial
SolidFake
SolidFake Nov 6 2010, 11:59am replied:

well, you place the aug before your shoulder, not on it
also, the weapon is in reality plain too, there is not much freedom for normal maps if you want to go the realistic way, only thing they could do is adding some dirt on it or rust

reload time is really a bit low, could bee 1-2 secs longer, it looks like he moves his hand down and instantly has a new clip in his hands

clip is fine where it is (great detail on the clips btw!)

+2 votes   media: KS23, AUG, CZ75 and SR2M animations
SolidFake
SolidFake Oct 31 2010, 10:47am replied:

omg, what is this, portal invented the puzzle genre, lulz wtf bbq

+1 vote   article: Sp.A.I 1.0 Released!
SolidFake
SolidFake Oct 9 2010, 9:05pm says:

that's how I want Monster Hunter to look :O

+1 vote   article: Spiral Game Studios @ EuroGamer 2010 - Announcement & Tech Demo Revealed!
SolidFake
SolidFake Oct 9 2010, 8:59pm replied:

just make a short hint when the first tree appears, like you can jump on the tree branches

+1 vote   article: Seasons : the matter of learning
SolidFake
SolidFake Sep 30 2010, 11:37am says:

day and night cycle, WOULD BE SOOO AWESOME!

+2 votes   media: Homeland
SolidFake
SolidFake Sep 30 2010, 11:36am says:

you can make it a statue, which then suddenly becomes a creature! :D

+4 votes   media: Finished Statue. Real Time
SolidFake
SolidFake Sep 29 2010, 5:52am says:

oO
the hell, at first you only show pure gameplay stuff with crappy graphics, and then you come with such an awesome concept art!

HELL YEAH!

+1 vote   media: Flag Room Concept
SolidFake
SolidFake Sep 25 2010, 9:25am says:

oh man, how I missed that music...
da dam dam da dam dam da dam dam da da da dam :D

+1 vote   article: Give the best idea of the level!
SolidFake
SolidFake Sep 15 2010, 10:33am says:

the new cube looks good :)

+2 votes   article: Waves September Round-up - New Video
SolidFake
SolidFake Sep 7 2010, 5:05am says:

"k guys, we just spawned, so chaaaarge"
"RAAAAAA"
"Oh, but care for the trai.."
WROOOOOOMMM! SLASH! BAM!
"...****."

+4 votes   media: Dystopia 1.30 September News update
SolidFake
SolidFake Sep 4 2010, 1:09pm replied:

s&w 500 is overused in games imo, make something classic, like a peacemaker or sth. ^^
just kidding, s&w 500 is awesome :3

+1 vote   media: leader colt
SolidFake
SolidFake Sep 1 2010, 1:17pm says:

sounds satisfying
but give teams the possibility to retain the defense of their base, maybe they need to let no enemy into their base for 40 seconds or sth.

+1 vote   article: "Enemy generator down! Go for the flag!!"
SolidFake
SolidFake Aug 14 2010, 11:02am says:

looks very interesting!
nice different weapons, also the shield is a really good idea
gameplay looks smooth so far, now all you do is to work on textures/animations/models/and so on ;)

+1 vote   article: First Gameplay Footage
SolidFake
SolidFake Aug 10 2010, 9:07am says:

love it :D
the landscape looks awesome!

but but, where are the rockaaats? XD

+1 vote   media: Dogfight: Fun with bots
SolidFake
SolidFake Aug 8 2010, 11:04am replied:

lies
don't listen to them
stick to your opinion and follow your dreams!

+10 votes   media: oc_cardwar citadel arena
SolidFake
SolidFake Jul 31 2010, 9:10am says:

omg so mysterious :3

+1 vote   article: ORION - Mystery Days Event - Day 04
SolidFake
SolidFake Jul 30 2010, 5:35pm says:

This comment has been posted in a private group.

SolidFake
SolidFake Jul 25 2010, 8:06am says:

that looks good

+1 vote   media: First Map "ambush"
SolidFake
SolidFake Jul 25 2010, 7:55am says:

well, erm, this screenshot doesn't show anything

+1 vote   media: First Map "ambush"
SolidFake
SolidFake Jul 25 2010, 7:50am replied:

humans?
ohhhhhhh, that explains a lot !

+1 vote   media: Mafia goon
SolidFake
SolidFake Jul 25 2010, 7:49am says:

updtae!

+1 vote   article: updtae
SolidFake
SolidFake Jul 25 2010, 7:21am says:

k, let's go and brew some magic potion!

+1 vote   media: Patera, Wicker Basket, Sickle, Situla
SolidFake
SolidFake Jun 14 2010, 11:46am says:

hy milch :D

+1 vote   member: Milch
SolidFake
SolidFake Jun 9 2010, 7:19am replied:

it's just a stupid trend, like achievements or exp in onlineshooters
people blamed the latest avp game heavily for not using ironsights, although I think that they would be completely useless in the game, they blamed the game for that only cause other today shooters have it too...

+1 vote   media: Actually pretty decent ironsights
SolidFake
SolidFake Jun 3 2010, 11:53am says:

golden scorpion, love it :D

+2 votes   media: Dev Klobb
SolidFake
SolidFake May 16 2010, 7:35am says:

he's so heavy, he doesn't need any armor nor a shirt to survive a t-rex attack!

+6 votes   media: Meet the Tank: The Heavy - Ingame Screenshots
SolidFake
SolidFake May 5 2010, 12:09pm says:

interesting idea and setting
tracking

+1 vote   article: Signifer equipment !
SolidFake
SolidFake Apr 23 2010, 8:38am says:

yay, ogre engine!

+1 vote   article: Heavy Hogur Beta
SolidFake
SolidFake Apr 16 2010, 12:30pm says:

haha, awesome!:D

+1 vote   article: Two more gameplay videos.
SolidFake
SolidFake Apr 10 2010, 7:20am replied:

dunno, for me it looks like mars attack, still scaring and frightening and yet funny cliche alien look

+4 votes   media: Beamguns in Warmachine
SolidFake
SolidFake Apr 9 2010, 12:42pm replied:

and I thought gameplay is really tath slow :O

+1 vote   media: Random Gameplay (Beta 1.2)
SolidFake
SolidFake Apr 6 2010, 10:24am says:

missing the lines, the yellow stripes look too clean

+2 votes   media: Bazooka WIP Texture
SolidFake
SolidFake Apr 3 2010, 10:03am says:

the yellow fits good with the dark black color, like it!

+2 votes   media: April Update
SolidFake
SolidFake Mar 31 2010, 9:19am says:

quite nice

+1 vote   media: Soundtrack 01
SolidFake
SolidFake Mar 29 2010, 8:46am says:

very detailed!

+3 votes   media: AK107
SolidFake
SolidFake Mar 21 2010, 9:09am says:

the last screenshot looks awesome!

+3 votes   article: Blue Portals: News Article #5
SolidFake
SolidFake Mar 20 2010, 8:30am says:

makes me wanna be a dinosaur :3

+1 vote   media: Primal Carnage GDC Demo Screenshot 02
SolidFake
SolidFake Mar 16 2010, 1:51pm says:

nice style, although a bit too much brown for my taste :)

+3 votes   article: Presenting our first custom half-done NPC model !
SolidFake
SolidFake Mar 8 2010, 1:06pm replied:

hmm, is this useful?
I mean, do you even recognize ingame that there's water underneath?
If not I would remove it, as I guess that distortion and water distortian/refraction hits fps quite hard :/
Although I know nothing about the source engine :D

+1 vote   media: CTF_CATCHMENT 03
SolidFake
SolidFake Mar 8 2010, 1:01pm says:

good article!
just some thoughts:

Marine:
I love the shotgun, it's a great weapon for close quarter combat where marines are normally low, also the secondary fire kills each enemy instant if you are in the right range, already killed an alien and a predator together with it :3.
The flamethrower is big **** against aliens, they need to long to get down, and if they burn they still attack you mostly resulting in exploding in front of you and giving you an acid shower.
Sniper is very useful weapon in singleplayer, especially against stronger enemies like androids or predators, in multiplayer it's quite hard to hit with it, as the scope is really small and most enemies move far too fast, but you can also use it in close range unscoped, it's still very strong.

Predator:
The spear is really hard to handle, if you want to hit a moving target you have to predict where he will walk, for a normal walking marine about 1metre at mid range! If you shoot someone at mid range, you should target slightly downwards your actual aim, as the spear flies in some sort of a bend, but it's still a strong weapon though if you succeed with it.
The disc is cool but you shouldn't forget that as long as you don't have it back, your lasers will stay online.
The zoom is imo only useful for locating enemies and using the spear, with the disc you have the lasers anyway.

Alien:
If you are close enough to an enemie and you press the heavy attack, the aliens doesn't use the tail, it uses the slow but powerful heavy attack, if you are on a wall or the ceiling or not so near to an enemy you will use the fast and strong tail attack. (that's at least what I recognized, correct me if I'm wrong

+2 votes   article: AvP Abilities, Weapons & Equipment
SolidFake
SolidFake Mar 7 2010, 1:12pm replied:

**** I wanted to say that too :3

+1 vote   article: Singing in the rain.
SolidFake
SolidFake Mar 6 2010, 7:05am says:

meh
just text :(

+2 votes   media: Fallout 3 Reborn Release Date Trailer
SolidFake
SolidFake Mar 5 2010, 10:01am says:

so, only for xbox? :/

+1 vote   article: Aliens vs Predator Online Tournament
SolidFake
SolidFake Feb 28 2010, 8:32am says:

now :D

+1 vote   article: New content - new features
SolidFake
SolidFake Feb 23 2010, 6:05pm says:

gravity is MY bitch
awesome slogan :D

+1 vote   media: Everyone's favorite cube
SolidFake
SolidFake Feb 23 2010, 1:03pm says:

sounds and looks nice, especially the idea with unlockable maps is good

+3 votes   article: Blue Portals: News Article #2
SolidFake
SolidFake Feb 23 2010, 1:00pm says:

let's hope that they learned something out of all those reviews, ongoing support sounds already nice...

+3 votes   article: Rebellion elated with AvP sales, wants sequel
SolidFake
SolidFake Feb 19 2010, 11:34am says:

hehe, element puzzles?
like it already now!

+3 votes   media: Ice Cube Introduction
SolidFake
SolidFake Feb 19 2010, 11:33am replied:

magnum knows what people need

+5 votes   media: The Italian
SolidFake
SolidFake Feb 11 2010, 6:07pm replied:

I don't want to say that it looks bad, but the middle part of the map should be graphically a highlight, that's at least my opinion as a mapper ;)
Also I have already seen the same red pipe/tube in a custom dystopia map, but that's another story :D

+1 vote   media: GraviNULL Closed Alpha: Gameplay video 2
SolidFake
SolidFake Feb 11 2010, 9:21am says:

I have to admit that the video looks quite interesting, but I takes the most valuable part for me from the game, exploration.
Therefore I think that the mods name is inappropriate.

+1 vote   mod: Fallout 3 - Wanderers Edition
SolidFake
SolidFake Feb 11 2010, 9:11am says:

how about the idea to plave some stationary mines on those rotating arms, they don't hurt you but they could help you to move

also the red tube in the middle nees a much better effect

+2 votes   media: GraviNULL Closed Alpha: Gameplay video 2
SolidFake
SolidFake Feb 1 2010, 6:11pm replied:

ye, I know q3ase but I'm now writing my shaders by myself and use sometimes particlestudio for snow and such things
But how does your snow work?
I mean is each snowflake an own shader and an own texture or did you use a texture with more snowflakes on it?

+1 vote   media: Snowy Day duel section
SolidFake
SolidFake Jan 31 2010, 11:32am says:

nice
did you use particle studio or did made the shader by hand?

+1 vote   media: Snowy Day duel section
SolidFake
SolidFake Jan 26 2010, 12:36pm says:

funny laughs :D
I hope you guys will build some good space levels for that

An idea for another gametype, a race, you start at the same time, and you have to run to the finish. Maybe if you touch the walls or sth. you die and get respawned on a save point, and maybe you make static and dynamic balls so that you can even shoot other people out of the line so that they get respawned which saves you time.

+1 vote   media: Closed Alpha: Combat demonstration
SolidFake
SolidFake Jan 13 2010, 6:08pm replied:

Freitag zusammen zocken? :D

+1 vote   article: Jailbreak: Source 0.6 - Server Files
SolidFake
SolidFake Jan 12 2010, 12:36pm replied:

I guess you meant patience :D

+1 vote   media: The Twelve Maps of Jailbreak
SolidFake
SolidFake Jan 5 2010, 6:52am says:

I really like the tension logo <3

+1 vote   media: Tenshirt
SolidFake
SolidFake Nov 29 2009, 9:26am says:

how can you release a new version without a changelog :D

+3 votes   download: (NEW) Strider Mountain Version 3
SolidFake
SolidFake Oct 4 2009, 4:26pm says:

will try to make one :)

+1 vote   article: Community Project #1 - New Mexico Desert Textures
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