A yeah, I like to map especially for Warsow, my favourite game. I also make textures and looking forward to make my first game and my website.
Blablabla too bored
holy ****, why did noone think of this before?
That's a whole new gap in the market!
Build your model in minecraft, print it, put it on the table!
Damn, this could become really biii...I already talked too much.
god bless valve time
ah, ok, so it will be pve orientated
hmm, actually I never expected a story for this, lol
just mindless shooting like god made it
tony looks good
but louie looks like someone punched him in the face
tiny resolution is tiny :S
Free to play is a great market idea.
It helps both, players and produces.
While players get frequent updates, new stuff to hold them on the game and sometimes even ongoing tournaments; producers get longtime members, extreme popularity cause it's played by both player fractions (free and pay) and still more than enough money.
What I hate though are Dlc's.
They are more than often heavily overpriced, often game supports stops after the company released one or two dlc's, and the worst, a game with dlc's often makes it it's users impossible to edit the game.
No modding, no mapping, not even adjusting graphical stuff.
I actually play only one "free to play", that is league of legends. They made the model perfect, by offering frequent patches and new stuff, but still keeping the pay stuff only visual, you can't get any gamebreaking stuff from putting money into the game.
And I agree that "free to play" is a totally wrong name, I play some free to play games too, like Warsow, but they are really free to play, you can't buy anything for the game itself there and they are community driven only.
"free or/and pay" or "basically free" would be much better terms for it.
haha, reminds a lot of mgs
I tried this some time ago, but I gotta admit, I stopped after seeing pages after pages of explanations XD
know that you say, the stuff about level creation in multiplayer, I have an idea:
wouldn't it be awesome if the players could actually fight against, so that first everyone builds their planet system, then they fight
though I have no idea about how to realise this XD
cool, I actually expected to see this feature
great, I like how it plays really fluid, and the levels have a great quality for that engine
setting milestones for your game should be a crucial part anyway, it helps development a LOT
a sonic combat knife!
a shame that there are so few in games
The Cannon is mine!
that wood texture looks so nice
haha, thought the same thing
bridges are an awesome thing, aren't they
I like the mood of it
cold wild nature
rideable giant crow mounts? that's so awesome :D
also I really like the music
that would be interesting, it would make things a lot more complex if you have more systems at the same time you need to take care of
but also a lot more complicate
wow, that's one hell of an easy editor!
nice idea, reminds me of these thief lockpicking minigames
good one, like the metal vibe to it
I think the helmets should vary more
one just doesn't go into mordor