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Nice update here mate...I like your new level design...quite simple and nice looking. Your maps are awsome for multiplayer coop and play really nice with mod addons like BD, Samsara or doom RL arsenal...I'm impatiently waiting for Thy Flesh Consumed linked :)
One thing tought...I get a texture error at the beginning of Hell keep...the floor and the wall actually...Is because of my doom IWAD or?
Really awsome man...I love the way you make the transition between level...definitly need a server up on IDE...Really looking forward more updates...Have you post your work on Zandronum forum?
Really awsome!! Now we're gonna be able to make huge puzzles rooms...Does the lazer can damage??
Also nice boss...Look quite challenging...Are we gonna be able to edit the boss room or the boss itself?
Awsome...will the multiplayer will be co-op like or mainly PvP?
Looking very good!
Like a true good old dungeon crawler without the grid like mouvements!
Look very promising
Add a couples more feature and I'll buy it
Wow Awsome! Been a fan of that genre since i was young...Its so true that this genre has been abandon by today main industries....its so sad
You probably know NetHack...kinda one of my favorite rogue game but god sake the graphic and gameplay were awful....you seem to have take care of that problem lol....Are your level have been generate via procedural algorithm? Or it is mainly a story with prerender dungeon and character?
I play the alpha...Very impressive concept + a pretty good atmosphere for such a game like this
My only complain...you should'nt add attribute...the orb are a nice concept, but you should add a third orb to the bar of the player so you could put alot of character variety...also new weapon would be nice...spear that shot forward, big axe or hammer...stuff like that
But anyway good luck with the project...i've enjoy it and will be looking forward your next alpha
Wow look really great! Seem like a pretty unique game with awsome features
Do you need any help on the modeling or stuff? A great project like this is harsh to do alone
What program do you use in your workflow....i know a bit about animation in Maya...i could use PS1 anim as a reference but still i need crash model
Anyway nice progress in your mod looking very nice...for now you could work a bit more the camera (try to get it fix and follow a trail like in the old crash)...and the jump gravity...its too slow in crysis
I'm reeeaallly looking forward your mod friend...that a nice work youve done there
Man...what can i say, its pure awsomness to me lol! I'm following your engine since the beginning and i can say that you made quite far with it...its very impressive
Are you planning to put NPC/NPC interaction in 2.0 too?
If you need any help on modeling or basic animation email me at firstname.lastname@example.org...I d'love to see this mod get ready for a demo play
One of the best mod i've ever play...great level design, great ambiance...a master piece
the only downside is that i got some crash from time to time...other than that awsome job! I'm waiting for a 3!
nah valve are not like that...they like mod en enjoy the modding community
For the your mod well its actually look quite good...is it gonna be a rts style or a shooter style?? i know the galaxy editor is UBER powerfull and let you made a lot of thing
Man crash bandicoot was THE ****....I so agree with you...crash 3 was the best
Good luck for your project...if you need help a bit i can help you with modeling if you like (im actually learning gaming at school)
i just want to say that your mod is ubergodly awsome and that you should really keep working on it (did you made all animations by youself guys?)
there is some bug from time to time (espacially with the teleport power near cliff) but its alright
I got one huge suggestion thought...for the next patch, since we do not get many server(server just get me error after the patch) you should work more with your bot...cause they are there and even fight, but they suck hard on map...i dont think they have navigation at all
good bot will be kinda nice (perhaps maybe a single :D)
Anyway i'll keep an eye on this cause i really enjoy it
Nice tuto man! that what i like, short sweet and simple
Oh yeah...a tuto on how to make rough ground would be very nice...that one diffuculty I encounter in the hammer editor...that would be very nice