Hey. I'm SolarLune, a wannabe indie game developer who likes to make games with Blender, a free cross-platform 3D game creation tool, and who likes to create music with SunVox, a free cross-platform music tracker. Check out my homepage at SolarLune Games. For game development progress updates, check out my game development blog at solarlune-games.blogspot.com, or my Twitter page.
I've been working on visual improvements. Hopefully I'll do the gameplay convention justice!
Famidet (tentative name) is the next game I'm working on for "Shakecan Games".
What exactly is Shakecan Games, and why should you care? Also, who am I?
After a bit of thought, I've decided to suspend development on Valchion.
After a bit of a long break, development has begun again on Valchion. Hurrah!
The second demo for Valchion is out for Windows, Mac, and Linux!
Work has resumed on Soldier Of (as you can see from the images and video that I've posted recently, as well as this news post right here!).
Here's a development video for the current state of Misshoni, my month-long co-op Metroidvania project.
This is about Misshoni, a short co-op Metroidvania with emphasis on teamwork and getting by with help from your ally.
News, and another development log video showing off the new mechanics implemented into Soldier Of.
Here's another devlog video for Soldier Of, showing more polish and progress.
Soldier Of continues to progress with new areas, a new items, and two new tracks.
So, I've been working on Soldier Of recently, refining things and adding some features.
I've finally gotten around to making a demo of my current progress on Soldier Of.
More progress showing the development of Soldier Of, plus a devlog video!
Some more progress made for Soldier Of, including more attention to lighting, better enemy awareness, and more map progress.
Grenades have now been implemented into Soldier Of. New maps are being worked on, as well. Exclamation points also show up, giving the game a bit of a...
Since I'm not doing enough work on the project, I've decided to open-source GridSpace.
Hey. So I've released a majorly rough demo of Sparky! Hurrah!
Back from some breaks to game updates on Soldier Of. This one basically deals with the addition of a new enemy and a new item.
Hey. So here's another development log video for Sparky.
I've managed to get water running to work and worked on some other improvements, as well.
Here's another video update for Sparky showing off a bit more info.
This is my official Indie DB page for my new BGE game project in progress, Sparky.
So, here's another development log video showing the progress that I'm making on Soldier Of.
A little more progress on Soldier Of, and a posting of the BGM on SoundCloud.
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