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Comment History  (0 - 30 of 38)
soft_haxorz Mar 23 2015, 7:13pm replied:

The put a file into the big that unfBig can't read so it fails to decrypt the big. This was to stop people stealing models and effects from their mod.

+1 vote   mod: FX: Commander (Classic HW2)
soft_haxorz Nov 11 2014, 6:18pm says:

Should I expect a release by the end of the year, or do you still have extensive testing and bugfixing/tweaking?

+1 vote   mod: Old Good STALKER Evolution
soft_haxorz Aug 30 2014, 9:15pm says:

Would be nice if you updated the icons to work with Forbidden Worlds and Stellar Phenomena.

+1 vote   mod: The Sins Optimization Project
soft_haxorz Aug 8 2014, 2:55am says:

Is this mod still being worked on?

+1 vote   mod: Beast Evolution Mod
soft_haxorz Jul 21 2014, 2:48pm says:

Do you still plan to upload your translated version of the 10 country mod or have you ditched that idea? I would certainly be interested in playing it.

+1 vote   mod: 88Nosebleed
soft_haxorz May 22 2014, 11:35pm replied:

Sweet. I hope you decide to support singleplayer as well. Singleplayer gets too little love from overhaul mods.

+1 vote   mod: Payback Time
soft_haxorz May 21 2014, 2:53am says:

So should we expect release in a few months or a year?

+1 vote   mod: Payback Time
soft_haxorz Apr 17 2014, 6:22pm says:

So does this mean release is soon(ish)? The wait is killing me.

+2 votes   media: ingame_02
soft_haxorz Apr 7 2014, 8:16am replied:

Episode 3 of course.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
soft_haxorz Mar 20 2014, 10:50am says:

Is there a way to create a working level transition from Lambda Core to the first Xen map in this mod? It just doesn't feel right without it.

+2 votes   mod: Black Mesa: Xen (Improved maps from Half-Life)
soft_haxorz Feb 27 2014, 12:35am says:

Your decision to release the assets makes me very happy.

+1 vote   news: KW Reloaded 1.8 News Update
soft_haxorz Jan 25 2013, 9:28pm replied:

Hmm, that's very odd. I could probably track down the problem looking at the code, but that's something I obviously don't have access to. Looking through other campaign mission there are some other... issues. Like the Pentagon being destroyed in the first few seconds of the mission to defend it because rockets do ludicrous amounts of damage to low tier buildings. Or in the mission to retake Langley AFB, the Firehawk bombing run power doesn't show up rendering the mission impossible to complete. Since campaign compatibility is not one of your goals the problems are understandable, but are still annoying.

+1 vote   mod: Xenoforce Reborn
soft_haxorz Jan 25 2013, 5:18pm says:

Would you be willing to release the source code for you Xenoforce Original 3 mod? I do like your mod, but there are some things I would like to be able to change for my own personal preference.

+1 vote   member: Dougbendo
soft_haxorz Jan 25 2013, 12:39pm says:

Could you perhaps fix the first GDI campaign mission when used with Xenoforce Original 3 v2.1? In the first GDI mission the game will not recognize the fact you have built 3 rifleman squads, probably cause the rifleman squad tag differs from the vanilla rifleman squad. A similar issue arises in the tutorial mission, the game refuses to recognize when you've built a power plant. Other than these bugs the campaign seems to function fine.

+1 vote   mod: Xenoforce Reborn
soft_haxorz Jan 17 2013, 1:56pm says:

This pleases me greatly.

+3 votes   news: We're back!
soft_haxorz Jan 15 2013, 8:05am says:

Is this mod still in development, or is it (unfortunately) dead?

+2 votes   mod: StarCraft Xel'Naga Vengeance
soft_haxorz Jan 3 2013, 1:42am replied:

Emotions by Suncraft.

+2 votes   mod: Hunter's life
soft_haxorz Oct 1 2012, 9:16pm says:

So, is this getting a release soon?

0 votes   game: Xash3D : Half-Life : Enhanced
soft_haxorz Oct 1 2012, 8:54pm says:

Very nice.

+2 votes   media: Chateau
soft_haxorz Apr 2 2012, 4:55pm says:

Amazing work. Can't wait to see the finished product.

+5 votes   mod: Deus Ex: Revision
soft_haxorz Feb 9 2012, 12:33pm says:

Do you still have the source code for your ultraMammoth mod? If you do would you mind releasing it? There are a bunch of personal tweaks and minor bugfixing I would like to do with your mod, if you don't mind of course.

+1 vote   member: Latros01
soft_haxorz Feb 8 2012, 12:19pm says:

Do you still have the source code for this mod? If you do would you mind releasing it? There are a bunch of tweaks I would like to do with this mod.

+1 vote   mod: Ultra Mammoth Mod
soft_haxorz Jan 22 2012, 8:49pm says:

Can the new aircraft carrier move and launch jets, unlike the stock Zero Hour aircraft carrier?

+2 votes   media: CVN 76
soft_haxorz Jan 13 2012, 10:02pm replied:

I would also suggest checking the code for the Zone Raiders, as I bet they are affected by this bug as well.

+2 votes   mod: Command & Conquer: Tiberian History
soft_haxorz Jan 5 2012, 9:01pm says:

Zone Troopers do not regenerate health when idle even with the Scanner Pack + Auto Injector combined upgrade in Release 4.

+3 votes   mod: Command & Conquer: Tiberian History
soft_haxorz Nov 23 2010, 1:07am says:

This mod looks like some high quality stuff. I like it. I'm going to be looking forward to that demo release mentioned with great interest.

+2 votes   mod: Halo: First Offensive
soft_haxorz Apr 16 2009, 6:34pm says:

Such a shame that quality work like this will never be released. I hate it when good mods die.

+1 vote   mod: Xen Assault
soft_haxorz Mar 11 2009, 4:48pm says:

Wow, an undead mod. I never expected this to resurrect. Anyway, I hope it gets released. Good luck.

+2 votes   mod: Nohra's Concealment
soft_haxorz Jan 22 2009, 7:10pm says:

Somebody call the mod ambulance! This mod is dead!

+2 votes   mod: Resident Evil The San Andreas Infection
soft_haxorz Jun 6 2008, 11:17pm says:

This mod better not die.

+1 vote   mod: Xen Assault
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