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Comment History  (30 - 60 of 99)
soad667 Mar 1 2014, 5:51am says:

Sweet news. I already loved Recon Arcade as a prototype or whatever you could call it. Keep it up!

+1 vote   article: Project Rolling Sun
soad667 Nov 5 2013, 8:19am says:

This totally made my day, keep it up! ;)

+3 votes   article: Hacknet Dev Updates
soad667 Aug 15 2013, 5:59am says:

Oh didn't expect this. Sweet news. Can't wait to see how the new version plays.

+1 vote   media: KarBOOM Unity
soad667 Feb 26 2013, 7:58am says:

This mod deserves all the publicity it gets.

+8 votes   article: GTANet Award Winner 2012: Best Mission
soad667 Jan 25 2013, 7:35am says:

Sounds sweet, can't wait to try the new version. ;)

+3 votes   article: 1.1 On the way
soad667 Jan 11 2013, 7:07am says:

Looks sweet. Thumbs up, dude. ;)

+1 vote   download: Hoverboat kart for Zero Gear
soad667 Oct 13 2012, 10:15am says:

Looks beautiful, can't wait to see it in action.

+1 vote   media: Ice environement recon arcade
soad667 Sep 28 2012, 6:44am says:

Sweet! Game looks beautiful and totally for my taste. Can't wait to try it.

+1 vote   article: Recon Arcade (Demo ) This Saturday !!!
soad667 May 27 2012, 7:00pm replied:

Thanks for the answer, dude.

So it's pretty punishing it seems, but i like how you found your way through it.

+3 votes   article: Gas Guzzlers: Combat Carnage Released on Desura
soad667 May 27 2012, 3:53pm says:

I really hope this will find its way on Steam too.

Btw, reading for initial money to buy your first car etc, i had one thought. Since cars can be damaged, is there a chance that you can stuck in progress, if you damage totally your car and have no money to repair it? You have to start a new game, or after every race the damage resets?

+2 votes   article: Gas Guzzlers: Combat Carnage Released on Desura
soad667 Apr 24 2012, 8:06am says:

Awesome news, glad it's going well. Keep it up. ;)

+1 vote   article: April update
soad667 Mar 10 2012, 7:22pm says:

Poor Purple-white-stripes is smarter than it looks. Come on, make us proud.

+1 vote   media: Collision detection?
soad667 Feb 27 2012, 10:10pm says:

I love delays! Take your time. Also, nice pics. Some sick improvement there.

+1 vote   article: A new delay, but we aren't dead!
soad667 Feb 18 2012, 9:07am says:

Thanks for the update! Downloading now, will try later. Time to finish every single objective now that there is save. :)

+2 votes   article: Hacknet v1.2 Update
soad667 Feb 4 2012, 9:38pm says:

Thanks for the update, nice improvement. Can't wait to get my hands on it.

+1 vote   article: Polish
soad667 Jan 16 2012, 7:18am says:

Awesome. I sense a complete remake of Quantum Conundrum (when it's out) in Portal2 environment. ;)

+1 vote   media: Quantum Conundrum's "Basketball" in Portal 2
soad667 Dec 5 2011, 8:11am says:

The new version looks sick, keep it up. Whatever Team Delay's plans are, i'll be here to do the hard part of playing this next version.

+2 votes   article: The Core - Version 2.0 is coming
soad667 Nov 13 2011, 5:38pm says:

That's me! :P

+1 vote   media: The Moon!!
soad667 May 15 2011, 9:19pm says:

Nice work, dude. Keep it up. ;)

+1 vote   media: Chamber 00 Complete
soad667 Jan 1 2011, 4:11pm replied:

Hehe, thanks dude.

+2 votes   member: soad667
soad667 Dec 3 2010, 5:12pm says:

A Portal museum? :)
Looks interesting, keep it up.

+2 votes   media: Part of the Tour
soad667 Nov 2 2010, 9:05pm says:

Sweet. Shame on me, but i haven't played it on L4D2 yet. I guess now is the time to do it. Thanks for the push. :P

And keep it up, awesome campaign.

+1 vote   download: One 4 Nine (L4D2) - v3 of campaign now released
soad667 Oct 31 2010, 9:39pm says:

Impressive stuff. This is a really good reason to re-install L4D, once you unleash it to the public.

+2 votes   article: Ten reason to go back to zombie apocalypse!
soad667 Oct 10 2010, 6:14pm says:

Amazing! Thanks for the update...

+1 vote   download: One 4 Nine - v5 of campaign now released
soad667 Aug 29 2010, 9:37pm says:

Damn, impressive stuff. Keep it up, guys....... ;)

+1 vote   article: Custom particle systems, screenshots and more!
soad667 Aug 14 2010, 1:16pm says:

Wow, just thinking what you may come up with by looking at this picture makes my Portal addiction even stronger...

+2 votes   media: Partner
soad667 Mar 21 2012, 7:53am says:

Awesome news, keep it up.

+2 votes   article: Announcement: Science to Do!
soad667 Mar 13 2012, 12:12pm replied:

Thanks guys, good to know that.

+1 vote   mod: CUBE
soad667 Mar 13 2012, 8:16am says:

Great mod, as expected. As for the copied parts, it's up to the modders to find a solution. Maybe convince them to use their files, although that might be a bit late now. Or much better, just replace those textures with something else, since it annoys the original creators. Anyway, all of this is up to the mod teams of those projects and doesn't make what people play less awesome.

I saw a few errors, for that v2 you are planning later.
1. If you look straight up, you see the end of the hand model.
2. Quite a few spelling mistakes on the message panels.
3. The vertex error Lunatrox mentioned, but i got it almost near the end.
4. "Warning: overflowed CClientRenderablesList group #", this message was appearing almost all the time, with the number 6 or 7 at the end.

Except the above issues, i loved it. Can't wait to see what else lies in Other Life for us. Keep it up.

+3 votes   mod: CUBE
soad667 Mar 11 2012, 3:45pm says:

Now that's a nice surprise, i am sure i'm gonna love this.

Deploying download in 3.. 2.. 1..

+4 votes   download: CUBE V1
soad667 Mar 11 2012, 8:30am says:

Looks really interesting. And you have some cool concept images there.

Good luck with it. :)

+1 vote   mod: Elements - Episode One
soad667 Feb 14 2012, 11:41am says:

Wow, this came out of nowhere. Nice surprise! Many thanks, love you in the portalest way possible. Now i have to do all the hard work, download and play it. Thanks again.

+1 vote   download: Alive & Kicking: Just the Crumbs (demo)
soad667 Feb 6 2012, 7:46am replied:

Damn, so i was doing it wrong. Thanks for that, dude.

+1 vote   game: Hacknet
soad667 Feb 5 2012, 10:48pm says:

Wow, just finished the singleplayer and i really loved it. I had no problem with the executables, all worked fine for me. That goes for the tracer and the virus too.

One thing that kinda annoyed me is that you can't go back in a filesystem using a console command. Tried commands like "cd\", "cd..", "back", pressing backspace, anything that i could think of. If there is actually a way to do it, except clicking with the mouse, i guess i was too dumb to find it.

Another thing that i would like to do is remove specific files without having to write down the whole thing. You know, like writing "rm Se*" and delete all the files that start with "Se".

Also, some emails were longer than the available part of the screen and they were messing with the hud. Some scroll feature for them would be nice.

A similar problem with the above exists when writing huge commands, like having to delete a file with a large name. You couldn't see what you were writing, so if there was doubt you had to delete the command and write it again. Having the console below so it covers the entire screen could solve this issue.

Anyway, i wrote too much. Fact is that i liked this way too much and i really hope that you will continue developing it into a full polished title with more features etc.

Thanks for making it. Keep it up.

+1 vote   game: Hacknet
soad667 Dec 13 2011, 7:16am replied:

Just thought to try and login using the number keys above the letters and it worked. I have no idea why it doesn't work with the numpad. Yeah, numpad is on and shows that it's accepting my input. Anyway, the important part is i can login now. :)

+1 vote   game: KarBOOM
soad667 Dec 13 2011, 7:04am says:

Awesome! As i said on your blog, voting is a tough job but someone's got to do it.

Now to the easy part: you, unleashing the preview build to us. :P

+2 votes   article: Who is awesome? YOU are awesome!
soad667 Dec 12 2011, 6:23pm replied:

Just made an account after playing a few games offline. Got the activation mail and activated my account, but i cannot log into the game, always getting the message 'login failed'. Is the game still an open alpha with free pass for the premium features?

+2 votes   game: KarBOOM
soad667 Dec 12 2011, 6:09pm replied:

Ah nevermind, i'm stupid. I had stuff running in the background and probably this was the reason the turning felt so wrong to me. Bad timing. Just played again and it was ten times better.

+2 votes   game: KarBOOM
soad667 Dec 12 2011, 5:52pm says:

Just tried it, thanks to the top100 list. Always loved those games with tiny cars and top view. Even at this early state, feels great. The only thing that felt wrong to me was that the cars take too much time to turn, like they're in mud or something. Do you have plans to make the turning faster? I think it would make the game more fun, at least for me. :P

Keep it up, great... little game so far. ;)

+2 votes   game: KarBOOM
soad667 Dec 7 2011, 4:14pm replied:

Damn, just saw your post here. Sorry for taking so long to answer, dude. I should check more often in here. Anyway, thanks for the offer. I would gladly help, but don't have much time to spare. It's almost certain that i'll hold you back.

Well, thanks again and sorry for waiting. Good luck with your mod, i'm keeping an eye on it for sure, looks promising.

+2 votes   member: soad667
soad667 Dec 5 2011, 7:58pm says:

Damn, awesome. Just found this, thought it's going to be about classic portal puzzles, just focusing on using balls. Wasn't expecting at all this whole marble madness stuff. Again, awesome.

+1 vote   mod: Spherical Testing
soad667 Nov 16 2011, 5:09pm says:

Wow, it's one of the most beautiful things i played in here. Congrats for finishing it, awesome piece of work.

+6 votes   mod: Water
soad667 Oct 12 2011, 10:17am says:

Wow, awesome stuff. Finished it before some hours, simply loved it. Tricky puzzles, required some thinking before acting. Keep it up, dude.

+2 votes   mod: THE CORE: Reloaded
soad667 Sep 30 2011, 8:46am says:

Good to hear that. I was tracking both. Even with the same concept, both looked cool each in their way. Can't wait to see how the other mod goes. Good luck with it.

Deploying "Stop tracking mod" in 3... 2... 1...

+3 votes   article: An Alliance
soad667 Aug 5 2011, 3:35pm replied:

Many things in this mod will look out of place, be sure about that. :P

+1 vote   media: The Buttons Update 2*
soad667 Aug 4 2011, 6:45pm says:

Cool stuff, keep it up. ;)

+1 vote   mod: Dead West
soad667 May 12 2011, 4:20pm says:

Awesome, already played the first map some time ago and loved it! Tracking for sure. ;)

+2 votes   mod: Colours
soad667 Jan 28 2013, 4:46pm says:

One media update to rule them all. Amazing!

+1 vote   media: Factum Solus: Ep 2 Gameplay
soad667 Jan 27 2013, 8:30am says:

Caden, i understand one or two comments saying you don't like the mod. But seeing all your comments around here, even replying to 2-3years old posts, just to be mean. That's pointless.

Don't like the mod? Try to be constructive or stay away. Learn to respect other people's work. Especially when they're doing it for free, so some other people can have more fun with their favorite games.

+4 votes   media: Almost done!
soad667 Nov 5 2012, 7:35am says:

Lol awesome. ;)

+1 vote   media: Breakdancing Robots
soad667 Aug 8 2012, 4:27pm says:

Lol the number of the updates scared me at first. Awesome pics though. Can't wait for the demo, that was the first thing i thought when i saw the updates. Btw i think any delay is ok, especially when there is a mapping contest around taking everyone's time. Keep it up. ;)

+1 vote   media: The Second Exodus map cover
soad667 May 16 2012, 8:06am says:

Indeed, the ones up there look kinda ugly.

From your suggestions, my vote goes for the middle one, with the grey frame. Seems more fit to the general style you have in there.

The first one makes it more obvious that you shouldn't touch the hazard :P, but the black/yellow frame has a more... industrial feeling. I believe a single colored frame fits better with the overall theme.

As for the black one, feels kinda bland with all the details around.

soad667 Mar 5 2011, 8:08pm replied:

Hey there. Well, thank you and your team for making it. I love unique mods and yours seems like it's one of those. Good luck on completing it. ;)

+2 votes   member: soad667
soad667 Jan 13 2011, 10:02pm replied:

Sweet, can't wait. ;)

+2 votes   mod: DROP DEAD GORGES
soad667 Jan 13 2011, 2:26pm says:

Looks great! Will you support coop mode? On release or sometime later? Anyway, keep up the good work...

+2 votes   mod: DROP DEAD GORGES
soad667 Dec 19 2010, 2:31pm says:

Judging by the first episode, i'm sure you will deliver something great. Take your time! ;)

+2 votes   article: Reason for delay
soad667 Dec 2 2010, 3:04pm says:

Love it, keep it up! ;)

+2 votes   media: 00 - Teaser
soad667 Jul 6 2010, 8:06pm says:

Downloaded it, played it, got stuck at the ride (map's name) and gave up until tomorrow. From what i saw, i must be close to the end. Anyway, absolutely loved it! It took some time to actually become challenging, but most of the later chambers required good thinking. I found a couple of unintended solutions, but i followed your advice and tried to solve the puzzles the normal way. I'll take some pics and let you know about them.

Regarding other issues, only one. I could hardly hear the voice that was talking to me. I put some other maps, just in case Portal went wild, but GlaDOS' volume was fine. Except this, nothing else felt wrong to me...

Keep it up. You got a great mod there...

+1 vote   download: Portal Pro v1.0
soad667 Jul 6 2010, 7:37pm says:

Glad to hear that, can't wait for the release!

+5 votes   article: Rebellion Fixed, new version coming this week
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