This member has provided no bio about themself...
Sweet news. I already loved Recon Arcade as a prototype or whatever you could call it. Keep it up!
This totally made my day, keep it up! ;)
Oh didn't expect this. Sweet news. Can't wait to see how the new version plays.
This mod deserves all the publicity it gets.
Sounds sweet, can't wait to try the new version. ;)
Looks sweet. Thumbs up, dude. ;)
Looks beautiful, can't wait to see it in action.
Sweet! Game looks beautiful and totally for my taste. Can't wait to try it.
Thanks for the answer, dude.
So it's pretty punishing it seems, but i like how you found your way through it.
I really hope this will find its way on Steam too.
Btw, reading for initial money to buy your first car etc, i had one thought. Since cars can be damaged, is there a chance that you can stuck in progress, if you damage totally your car and have no money to repair it? You have to start a new game, or after every race the damage resets?
Awesome news, glad it's going well. Keep it up. ;)
Poor Purple-white-stripes is smarter than it looks. Come on, make us proud.
I love delays! Take your time. Also, nice pics. Some sick improvement there.
Thanks for the update! Downloading now, will try later. Time to finish every single objective now that there is save. :)
Thanks for the update, nice improvement. Can't wait to get my hands on it.
Awesome. I sense a complete remake of Quantum Conundrum (when it's out) in Portal2 environment. ;)
The new version looks sick, keep it up. Whatever Team Delay's plans are, i'll be here to do the hard part of playing this next version.
That's me! :P
Nice work, dude. Keep it up. ;)
Hehe, thanks dude.
A Portal museum? :)
Looks interesting, keep it up.
Sweet. Shame on me, but i haven't played it on L4D2 yet. I guess now is the time to do it. Thanks for the push. :P
And keep it up, awesome campaign.
Impressive stuff. This is a really good reason to re-install L4D, once you unleash it to the public.
Amazing! Thanks for the update...
Damn, impressive stuff. Keep it up, guys....... ;)
Wow, just thinking what you may come up with by looking at this picture makes my Portal addiction even stronger...
Awesome news, keep it up.
Thanks guys, good to know that.
Great mod, as expected. As for the copied parts, it's up to the modders to find a solution. Maybe convince them to use their files, although that might be a bit late now. Or much better, just replace those textures with something else, since it annoys the original creators. Anyway, all of this is up to the mod teams of those projects and doesn't make what people play less awesome.
I saw a few errors, for that v2 you are planning later.
1. If you look straight up, you see the end of the hand model.
2. Quite a few spelling mistakes on the message panels.
3. The vertex error Lunatrox mentioned, but i got it almost near the end.
4. "Warning: overflowed CClientRenderablesList group #", this message was appearing almost all the time, with the number 6 or 7 at the end.
Except the above issues, i loved it. Can't wait to see what else lies in Other Life for us. Keep it up.
Now that's a nice surprise, i am sure i'm gonna love this.
Deploying download in 3.. 2.. 1..
Looks really interesting. And you have some cool concept images there.
Good luck with it. :)
Wow, this came out of nowhere. Nice surprise! Many thanks, love you in the portalest way possible. Now i have to do all the hard work, download and play it. Thanks again.
Damn, so i was doing it wrong. Thanks for that, dude.
Wow, just finished the singleplayer and i really loved it. I had no problem with the executables, all worked fine for me. That goes for the tracer and the virus too.
One thing that kinda annoyed me is that you can't go back in a filesystem using a console command. Tried commands like "cd\", "cd..", "back", pressing backspace, anything that i could think of. If there is actually a way to do it, except clicking with the mouse, i guess i was too dumb to find it.
Another thing that i would like to do is remove specific files without having to write down the whole thing. You know, like writing "rm Se*" and delete all the files that start with "Se".
Also, some emails were longer than the available part of the screen and they were messing with the hud. Some scroll feature for them would be nice.
A similar problem with the above exists when writing huge commands, like having to delete a file with a large name. You couldn't see what you were writing, so if there was doubt you had to delete the command and write it again. Having the console below so it covers the entire screen could solve this issue.
Anyway, i wrote too much. Fact is that i liked this way too much and i really hope that you will continue developing it into a full polished title with more features etc.
Thanks for making it. Keep it up.
Just thought to try and login using the number keys above the letters and it worked. I have no idea why it doesn't work with the numpad. Yeah, numpad is on and shows that it's accepting my input. Anyway, the important part is i can login now. :)
Awesome! As i said on your blog, voting is a tough job but someone's got to do it.
Now to the easy part: you, unleashing the preview build to us. :P
Just made an account after playing a few games offline. Got the activation mail and activated my account, but i cannot log into the game, always getting the message 'login failed'. Is the game still an open alpha with free pass for the premium features?
Ah nevermind, i'm stupid. I had stuff running in the background and probably this was the reason the turning felt so wrong to me. Bad timing. Just played again and it was ten times better.
Just tried it, thanks to the top100 list. Always loved those games with tiny cars and top view. Even at this early state, feels great. The only thing that felt wrong to me was that the cars take too much time to turn, like they're in mud or something. Do you have plans to make the turning faster? I think it would make the game more fun, at least for me. :P
Keep it up, great... little game so far. ;)
Damn, just saw your post here. Sorry for taking so long to answer, dude. I should check more often in here. Anyway, thanks for the offer. I would gladly help, but don't have much time to spare. It's almost certain that i'll hold you back.
Well, thanks again and sorry for waiting. Good luck with your mod, i'm keeping an eye on it for sure, looks promising.
Damn, awesome. Just found this, thought it's going to be about classic portal puzzles, just focusing on using balls. Wasn't expecting at all this whole marble madness stuff. Again, awesome.
Wow, it's one of the most beautiful things i played in here. Congrats for finishing it, awesome piece of work.
Wow, awesome stuff. Finished it before some hours, simply loved it. Tricky puzzles, required some thinking before acting. Keep it up, dude.
Good to hear that. I was tracking both. Even with the same concept, both looked cool each in their way. Can't wait to see how the other mod goes. Good luck with it.
Deploying "Stop tracking mod" in 3... 2... 1...
Many things in this mod will look out of place, be sure about that. :P
Cool stuff, keep it up. ;)
Awesome, already played the first map some time ago and loved it! Tracking for sure. ;)
One media update to rule them all. Amazing!
Caden, i understand one or two comments saying you don't like the mod. But seeing all your comments around here, even replying to 2-3years old posts, just to be mean. That's pointless.
Don't like the mod? Try to be constructive or stay away. Learn to respect other people's work. Especially when they're doing it for free, so some other people can have more fun with their favorite games.
Lol awesome. ;)
Lol the number of the updates scared me at first. Awesome pics though. Can't wait for the demo, that was the first thing i thought when i saw the updates. Btw i think any delay is ok, especially when there is a mapping contest around taking everyone's time. Keep it up. ;)
Indeed, the ones up there look kinda ugly.
From your suggestions, my vote goes for the middle one, with the grey frame. Seems more fit to the general style you have in there.
The first one makes it more obvious that you shouldn't touch the hazard :P, but the black/yellow frame has a more... industrial feeling. I believe a single colored frame fits better with the overall theme.
As for the black one, feels kinda bland with all the details around.
Hey there. Well, thank you and your team for making it. I love unique mods and yours seems like it's one of those. Good luck on completing it. ;)
Sweet, can't wait. ;)
Looks great! Will you support coop mode? On release or sometime later? Anyway, keep up the good work...
Judging by the first episode, i'm sure you will deliver something great. Take your time! ;)
Love it, keep it up! ;)
Downloaded it, played it, got stuck at the ride (map's name) and gave up until tomorrow. From what i saw, i must be close to the end. Anyway, absolutely loved it! It took some time to actually become challenging, but most of the later chambers required good thinking. I found a couple of unintended solutions, but i followed your advice and tried to solve the puzzles the normal way. I'll take some pics and let you know about them.
Regarding other issues, only one. I could hardly hear the voice that was talking to me. I put some other maps, just in case Portal went wild, but GlaDOS' volume was fine. Except this, nothing else felt wrong to me...
Keep it up. You got a great mod there...
Glad to hear that, can't wait for the release!