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Comment History  (30 - 60 of 99)
soad667
soad667 Apr 24 2012, 8:06am says:

Awesome news, glad it's going well. Keep it up. ;)

+1 vote     article: April update
soad667
soad667 Mar 21 2012, 7:53am says:

Awesome news, keep it up.

+2 votes     article: Announcement: Science to Do!
soad667
soad667 Mar 13 2012, 12:12pm replied:

Thanks guys, good to know that.

+1 vote     mod: CUBE
soad667
soad667 Mar 13 2012, 8:16am says:

Great mod, as expected. As for the copied parts, it's up to the modders to find a solution. Maybe convince them to use their files, although that might be a bit late now. Or much better, just replace those textures with something else, since it annoys the original creators. Anyway, all of this is up to the mod teams of those projects and doesn't make what people play less awesome.

I saw a few errors, for that v2 you are planning later.
1. If you look straight up, you see the end of the hand model.
2. Quite a few spelling mistakes on the message panels.
3. The vertex error Lunatrox mentioned, but i got it almost near the end.
4. "Warning: overflowed CClientRenderablesList group #", this message was appearing almost all the time, with the number 6 or 7 at the end.

Except the above issues, i loved it. Can't wait to see what else lies in Other Life for us. Keep it up.

+3 votes     mod: CUBE
soad667
soad667 Mar 11 2012, 3:45pm says:

Now that's a nice surprise, i am sure i'm gonna love this.

Deploying download in 3.. 2.. 1..

+4 votes     download: CUBE V1
soad667
soad667 Mar 11 2012, 8:30am says:

Looks really interesting. And you have some cool concept images there.

Good luck with it. :)

+1 vote     mod: Elements - Episode One
soad667
soad667 Mar 10 2012, 7:22pm says:

Poor Purple-white-stripes is smarter than it looks. Come on, make us proud.

+1 vote     media: Collision detection?
soad667
soad667 Feb 27 2012, 10:10pm says:

I love delays! Take your time. Also, nice pics. Some sick improvement there.

+1 vote     article: A new delay, but we aren't dead!
soad667
soad667 Feb 18 2012, 9:07am says:

Thanks for the update! Downloading now, will try later. Time to finish every single objective now that there is save. :)

+2 votes     article: Hacknet v1.2 Update
soad667
soad667 Feb 14 2012, 11:41am says:

Wow, this came out of nowhere. Nice surprise! Many thanks, love you in the portalest way possible. Now i have to do all the hard work, download and play it. Thanks again.

+1 vote     download: Alive & Kicking: Just the Crumbs (demo)
soad667
soad667 Feb 6 2012, 7:46am replied:

Damn, so i was doing it wrong. Thanks for that, dude.

+1 vote     game: Hacknet
soad667
soad667 Feb 5 2012, 10:48pm says:

Wow, just finished the singleplayer and i really loved it. I had no problem with the executables, all worked fine for me. That goes for the tracer and the virus too.

One thing that kinda annoyed me is that you can't go back in a filesystem using a console command. Tried commands like "cd\", "cd..", "back", pressing backspace, anything that i could think of. If there is actually a way to do it, except clicking with the mouse, i guess i was too dumb to find it.

Another thing that i would like to do is remove specific files without having to write down the whole thing. You know, like writing "rm Se*" and delete all the files that start with "Se".

Also, some emails were longer than the available part of the screen and they were messing with the hud. Some scroll feature for them would be nice.

A similar problem with the above exists when writing huge commands, like having to delete a file with a large name. You couldn't see what you were writing, so if there was doubt you had to delete the command and write it again. Having the console below so it covers the entire screen could solve this issue.

Anyway, i wrote too much. Fact is that i liked this way too much and i really hope that you will continue developing it into a full polished title with more features etc.

Thanks for making it. Keep it up.

+1 vote     game: Hacknet
soad667
soad667 Feb 4 2012, 9:38pm says:

Thanks for the update, nice improvement. Can't wait to get my hands on it.

+1 vote     article: Polish
soad667
soad667 Jan 16 2012, 7:18am says:

Awesome. I sense a complete remake of Quantum Conundrum (when it's out) in Portal2 environment. ;)

+1 vote     media: Quantum Conundrum's "Basketball" in Portal 2
soad667
soad667 Dec 13 2011, 7:16am replied:

Just thought to try and login using the number keys above the letters and it worked. I have no idea why it doesn't work with the numpad. Yeah, numpad is on and shows that it's accepting my input. Anyway, the important part is i can login now. :)

+1 vote     game: KarBOOM
soad667
soad667 Dec 13 2011, 7:04am says:

Awesome! As i said on your blog, voting is a tough job but someone's got to do it.

Now to the easy part: you, unleashing the preview build to us. :P

+2 votes     article: Who is awesome? YOU are awesome!
soad667
soad667 Dec 12 2011, 6:23pm replied:

Just made an account after playing a few games offline. Got the activation mail and activated my account, but i cannot log into the game, always getting the message 'login failed'. Is the game still an open alpha with free pass for the premium features?

+2 votes     game: KarBOOM
soad667
soad667 Dec 12 2011, 6:09pm replied:

Ah nevermind, i'm stupid. I had stuff running in the background and probably this was the reason the turning felt so wrong to me. Bad timing. Just played again and it was ten times better.

+2 votes     game: KarBOOM
soad667
soad667 Dec 12 2011, 5:52pm says:

Just tried it, thanks to the top100 list. Always loved those games with tiny cars and top view. Even at this early state, feels great. The only thing that felt wrong to me was that the cars take too much time to turn, like they're in mud or something. Do you have plans to make the turning faster? I think it would make the game more fun, at least for me. :P

Keep it up, great... little game so far. ;)

+2 votes     game: KarBOOM
soad667
soad667 Dec 7 2011, 4:14pm replied:

Damn, just saw your post here. Sorry for taking so long to answer, dude. I should check more often in here. Anyway, thanks for the offer. I would gladly help, but don't have much time to spare. It's almost certain that i'll hold you back.

Well, thanks again and sorry for waiting. Good luck with your mod, i'm keeping an eye on it for sure, looks promising.

+2 votes     member: soad667
soad667
soad667 Dec 5 2011, 7:58pm says:

Damn, awesome. Just found this, thought it's going to be about classic portal puzzles, just focusing on using balls. Wasn't expecting at all this whole marble madness stuff. Again, awesome.

+1 vote     mod: Spherical Testing
soad667
soad667 Dec 5 2011, 8:11am says:

The new version looks sick, keep it up. Whatever Team Delay's plans are, i'll be here to do the hard part of playing this next version.

+2 votes     article: The Core - Version 2.0 is coming
soad667
soad667 Nov 16 2011, 5:09pm says:

Wow, it's one of the most beautiful things i played in here. Congrats for finishing it, awesome piece of work.

+6 votes     mod: Water
soad667
soad667 Nov 13 2011, 5:38pm says:

That's me! :P

+1 vote     media: The Moon!!
soad667
soad667 Oct 12 2011, 10:17am says:

Wow, awesome stuff. Finished it before some hours, simply loved it. Tricky puzzles, required some thinking before acting. Keep it up, dude.

+2 votes     mod: THE CORE: Reloaded
soad667
soad667 Sep 30 2011, 8:46am says:

Good to hear that. I was tracking both. Even with the same concept, both looked cool each in their way. Can't wait to see how the other mod goes. Good luck with it.

Deploying "Stop tracking mod" in 3... 2... 1...

+3 votes     article: An Alliance
soad667
soad667 Aug 5 2011, 3:35pm replied:

Many things in this mod will look out of place, be sure about that. :P

+1 vote     media: The Buttons Update 2*
soad667
soad667 Aug 4 2011, 6:45pm says:

Cool stuff, keep it up. ;)

+1 vote     mod: Dead West
soad667
soad667 May 15 2011, 9:19pm says:

Nice work, dude. Keep it up. ;)

+1 vote     media: Chamber 00 Complete
soad667
soad667 May 12 2011, 4:20pm says:

Awesome, already played the first map some time ago and loved it! Tracking for sure. ;)

+2 votes     mod: Colours
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