This member has provided no bio about themself...

Comment History  (0 - 30 of 224)
Snow_m@n
Snow_m@n - - 224 comments @ Black Mesa

Loved every second of this mod! That's all I have to say.

Good karma+3 votes
Snow_m@n
Snow_m@n - - 224 comments @ Gameplay Screens

I like it!

Good karma+2 votes
Snow_m@n
Snow_m@n - - 224 comments @ SC-0001 [MANSION]

nice, very nice.

Good karma+1 vote
Snow_m@n
Snow_m@n - - 224 comments @ No More Room in Hell

I'm not talking about those ****** bosses from l4d. I'm talking about real freak monters, like 1 or 2 lickers once in a wille when is less expected, or a tentacle monster or even a pack of dogs. And as for running zombies, they are easier to kill than normal zombies because they run straight towards the player and their heads do not bounce. I'd prefeer if normal zombies walk faster and bounce more (when they see a survivor) than running zombies. Anyways its just imo. Oh and from the exp I had when I played, it was really rare to finding a zombie that didnt die with 1 head-shot.

Good karma+1 vote
Snow_m@n
Snow_m@n - - 224 comments @ No More Room in Hell

Just tried it. Kinda liked it but its very similar to zombiemaster when we get to be survivors. Zombies appear from out of nowhere, the gameplay is quite repetitive since it has no zombie bosses, and normal zombies are to easy to kill imo. Perhaps the dev team can develop some kind of reactive zombie spawn system? By this I mean, depending on how the team is doing against the zombies, when an objective is completed, more zombies start spawning than usual. As for mappers i'll let a suggestion - when we wait for rescue (last objective) there should be plenty of more zombies because the final stage is ment to be harder. I really like the walkie talkie feature and the zombie-grab as well, that will be really cool after they are correctly animated. Needs more guns, like molotov cocktails, knifes, etc. Dont get me wrong, for a beta game is very fun to play.

Good karma+3 votes
Snow_m@n
Snow_m@n - - 224 comments @ High res normals Part 2

neat textures

Good karma+1 vote
Snow_m@n
Snow_m@n - - 224 comments @ 1000 "likes" - Thank you community!

I honestly thought Amnesia was scary (penumbra not so much), but then again it depends on how you play it, for example I usually play horror games with the lights out and with a surround sound system around my chair, and I'm quite aware that amnesia was the scariest to play so far. Nightmare House 2 is very good as well, at least in the beggining. SH is nice, but imo you always get the best horror from a fps view. Oh and I still think this game looks amazing and I bet it has some big ******* scary moments.

Good karma+2 votes
Snow_m@n
Snow_m@n - - 224 comments @ 1000 "likes" - Thank you community!

liked it a lot,cant wait to try it.

Good karma+1 vote
Snow_m@n
Snow_m@n - - 224 comments @ Blade Symphony on Kickstarter

I didn't donate a cent for this game, but i'm with the disappointed people. You developers cant expect for donators to understand that you used their money to make a commercial release and they got nothing in return, that's just ridiculous, at least give them a 50% discount or something. I'm untracking it since I dont have any plans of buying it.

Good karma-2 votes
Snow_m@n
Snow_m@n - - 224 comments @ Prisonlight Attack 2

Don't forget to give it some glare if you can. Looks nice though.

Good karma+3 votes
Snow_m@n
Snow_m@n - - 224 comments @ Pure meets Judgement

It looks very very nice

Good karma+3 votes
Snow_m@n
Snow_m@n - - 224 comments @ News

Never mind the retard people who make stupid questions, dev team, just do your thing and have fun wile you do it. And btw, It's been a while since you last put any news/screenshots, why? You guys are lazy, you never release the mod, are you slacking? If you dont release the game until tomorow I'm going to jump off a bridge and then start a hunger strike until you finish it!

Good karma+1 vote
Snow_m@n
Snow_m@n - - 224 comments @ Forklift

I see this project is in well trained hands :)

Good karma+1 vote
Snow_m@n
Snow_m@n - - 224 comments @ The Forgotten Ones Alpha Startup Map

I must disagree. The music is a RE classic, it will never fit anywhere but RE.

Good karma-3 votes
Snow_m@n
Snow_m@n - - 224 comments @ Question..

Please resume it only if you think that you have the means to make it a fine RE game. That way, we players get happy, and consequently, you get to be known for making a good game, that way everyone wins.

If you think that there is a high probability that this project won't get to be a good game, and if you don't have the wil to continue doing it, then don't fool yourself, just move on.

Good karma+1 vote
Snow_m@n
Snow_m@n - - 224 comments @ Flooded Labs

looking forward to it

Good karma+1 vote
Snow_m@n
Snow_m@n - - 224 comments @ Purify

SWEET TIMES 10^999999

Good karma+2 votes
Snow_m@n
Snow_m@n - - 224 comments @ Crazy

cool!

Good karma+1 vote
Snow_m@n
Snow_m@n - - 224 comments @ For Hire

Keep up with this projectm we need a decent hl2 coop mod.

Good karma+1 vote
Snow_m@n
Snow_m@n - - 224 comments @ Rooftop #2

dude what the hell are those? cocoons? Great mapping though.

Good karma+2 votes
Snow_m@n
Snow_m@n - - 224 comments @ Project cancelled

Not funny at all.

Good karma+1 vote
Snow_m@n
Snow_m@n - - 224 comments @ Swords!

I think you ment "incendio andante" and not "andante incendio", you wanted to name it "walking conflagration" in portuguese right?

Good karma+1 vote
Snow_m@n
Snow_m@n - - 224 comments @ Co-op!

I think the coop mode will spice things up for the better. I presume it's the same map as single-player?

Good karma-1 votes
Snow_m@n
Snow_m@n - - 224 comments @ Hidden Source

Just tried it, the concept of the game is very nice but imo there are lots of things missing to make it work. I would suggest to make a paintball gun as one of the optional guns so some team members can mark the hidden (for a small fraction of time) in order to help the others with real guns to kill him. On the other hand, the hidden needs more agility, make him run on the walls, that would be so much awesome. and make the invisibility limited, like 2 mins of usage and 15 secs to charge.

Good karma-3 votes
Snow_m@n
Snow_m@n - - 224 comments @ Nightmare House 2

Thanks. Only now, that I played the last part again to check what might have escaped me, I realised that the scientist had writen every details of his story in a computer diary kept in the shelter of the hospital. I usually ignore those kind of writen datas [like in resident evil because there are just to many] and also because normally the story is explained by the game characters in most games. I take back what I said then, the plot is quite completed.

Btw he built the mind controller to make her disappear, that was the main reason.

Good karma+1 vote
Snow_m@n
Snow_m@n - - 224 comments @ Nightmare House 2

That was my honest opinion, who are you to call me misguided? The game was awesome but it wasnt explained why that cientist made a mind controller, and why did his daughter kill him knowing that she was helping him from the beggining? And why was he tricking with our mind and at the same time giving us the way out? Give me those answers based on what you saw in the game and I'll take my opinion back.

Good karma+1 vote
Snow_m@n
Snow_m@n - - 224 comments @ Nightmare House 2

Congratulations! The game was short but simply awesome and terrifying. I almost shat my pants for like 3 or 4 times. The plot should've been better explained though. In general I loved it.

Good karma+1 vote
Snow_m@n
Snow_m@n - - 224 comments @ Comics Page 3

I noticed that as well.

Good karma+1 vote
Snow_m@n
Snow_m@n - - 224 comments @ MOTY 2010

Holy crap guys, that trailer was something! I'm definatly going to **** my pants when I play this. And the background music...oh that's awesome!

Good karma+3 votes