Randomization won't be only adopted for infantry, it'll be adopted for pretty much everything in the mod, vehicles are a major example, a player can have many different kinds of a single tank or plane (from a specific class/type) on a single game.
For example, a player may be able to have several kinds of an M1A2 Abrams under his command.
Many thanks ^^, basically we looked at ZH from a different perspective and are changing and taking it in another direction (different from the one which most other projects chose), therefore TAOW will be very different in it's own ways.
One thing I tell ya, there are a lot of bold concepts in TAOW, some which may be even unthinkable and shocking for many ZH players at first, but will be extremely interesting and original when done :)
Funny you mention alliances, we're also planning some "surprises" in that field :)
On the campaign mode we'll have many non-playable (and also unique) factions like the Ukrainian Armed Forces (which will appear on the campaign mode to primarily defend Ukraine with their own units), the Alliances in this case will depend on the player's point of view / faction which was chosen (that being said, if you play as a specific faction you may be able to fight alongside allies which are adversaries if you choose the other adversary faction).
A new concept in which we are also working a lot is the "Rebel / Militia" logic, basically we want to hopefully include locals (local factions) which will ally with certain players which complete certain special objectives.
An idea which was also proposed (and is looking quite promising) is the inclusion of the UN (United Nations) in game.
Basically we want to create a system in which alliances are forged in game (depending on the course of action a certain player takes).
At this exact moment, this bird is already rolling on TAOW's Battlefields, the vehicle deployment system is already working as well (this plane can drop heavy vehicles on any map location).
The Marines will be deployed on the "Naval Mode" as the USMC's infantry, Marines will have many classes obviously (each one with their own armament and duties).
Thanks, infantry will have many fantastic features which were unthinkable on ZH.
A perfect example is randomization, a major logic which we have adopted for TAOW, this logic will allow us to have many types of soldiers (different faces, weapon attachments, weapon variants/layouts, skin colorations, equipment/gear, etc.) for example.
By the way, the team has decided to start "Mini Updates" from now on to let people know of the latest developments much more often (to avoid being away from Moddb for months).
Such updates will be released between large updates (just like the "Mega Update") and will reveal extra info, news and game footage.
If you want to know the latest info, help the project or ask any questions, I recommend you do so on our TAOW Forums which were built for that purpose:
Definitely, infantry weapons and their respective attachments and variants will be randomized (just like infantry is), let's suppose an American Special Forces soldier is using a SCAR assault rifle, one weapon may have a tactical flashlight, another weapon (in the hands of another soldier) may have a tactical laser, another weapon may have a certain scope/sight, a lot of detail will be given to the slightest detail (while keeping a close eye on the poly count obviously).
The EU, just like the US and RF will have it's own unique units, this goes from infantry to aircraft, ground vehicles, helicopters, planes, ships, you name it ^^
The European Union will be the most diverse faction, not only we'll include vehicles and weapons from many European countries, we'll also include many different variants.
In terms of voice acting, the EU will be the most diverse faction as well (many units will have voices from their respective home countries).
I might try it when I get the chance, right now I'm focused on Killzone 2 and Resident Evil 5 (these two games are gonna be definitely excellent, I can't wait to get my hands on them ^^).
Quote:Hai snake everything good? Did you try Little Big planet Metal gear content? :D
Cheers mate. Nope I haven't played Little Big Planet though I'm quite curious to check it out someday (the game received extremely good reviews everywhere).
I saw the brand new Sackboy Solid Snake and Sackboy Sephiroth (from Final Fantasy 7) on the internet and it's quite hilarious ^^ (here is the image I saw: Flickr.com )
Quote:Well you know about Japanese translations,the best example i think is:
Youtube.com
All your base are belong to us,that made my day!
XD I love the "Ha Ha Ha" part.
When it comes down to engrish, AYBABTU (All your base are belong to us) is the king (even though it's an old school meme, it's an all time classic, kinda like the Shakespeare of memes).
In fact, I'd say that that is the epitome, the climax of engrishness XD
Quote:Well you know about Japanese translations,the best example i think is:
Youtube.com
All your base are belong to us,that made my day!
XD I love the "Ha Ha Ha" part.
When it comes down to engrish, AYBABTU (All your base are belong to us) is the king (even though it's an old school meme, it's an all time classic, kinda like the Shakespeare of memes).
In fact, I'd say that that is the epitome, the climax of engrishness XD
Many thanks for the modwatch on TAOW (The Art of War) mod!
Thanks for the modwatch on TAOW (The Art of War) mod!
Thanks for the modwatch on TAOW (The Art of War) mod!
The Art of War is what Zero Hour wanted to be when it was still young XD
"I want to be TAOW when I grow up..." whispered the little ZH lol
Randomization won't be only adopted for infantry, it'll be adopted for pretty much everything in the mod, vehicles are a major example, a player can have many different kinds of a single tank or plane (from a specific class/type) on a single game.
For example, a player may be able to have several kinds of an M1A2 Abrams under his command.
Many thanks ^^, basically we looked at ZH from a different perspective and are changing and taking it in another direction (different from the one which most other projects chose), therefore TAOW will be very different in it's own ways.
One thing I tell ya, there are a lot of bold concepts in TAOW, some which may be even unthinkable and shocking for many ZH players at first, but will be extremely interesting and original when done :)
Funny you mention alliances, we're also planning some "surprises" in that field :)
On the campaign mode we'll have many non-playable (and also unique) factions like the Ukrainian Armed Forces (which will appear on the campaign mode to primarily defend Ukraine with their own units), the Alliances in this case will depend on the player's point of view / faction which was chosen (that being said, if you play as a specific faction you may be able to fight alongside allies which are adversaries if you choose the other adversary faction).
A new concept in which we are also working a lot is the "Rebel / Militia" logic, basically we want to hopefully include locals (local factions) which will ally with certain players which complete certain special objectives.
An idea which was also proposed (and is looking quite promising) is the inclusion of the UN (United Nations) in game.
Basically we want to create a system in which alliances are forged in game (depending on the course of action a certain player takes).
These dudes, just like aircraft pilots, won't be unarmed (unlike ZH in which pilots are slow and unarmed).
They will wield Personal Defense Weapons for close range defensive roles.
At this exact moment, this bird is already rolling on TAOW's Battlefields, the vehicle deployment system is already working as well (this plane can drop heavy vehicles on any map location).
The Marines will be deployed on the "Naval Mode" as the USMC's infantry, Marines will have many classes obviously (each one with their own armament and duties).
Thanks, infantry will have many fantastic features which were unthinkable on ZH.
A perfect example is randomization, a major logic which we have adopted for TAOW, this logic will allow us to have many types of soldiers (different faces, weapon attachments, weapon variants/layouts, skin colorations, equipment/gear, etc.) for example.
Needless to say, it's gonna be BIG XD
By the way, the team has decided to start "Mini Updates" from now on to let people know of the latest developments much more often (to avoid being away from Moddb for months).
Such updates will be released between large updates (just like the "Mega Update") and will reveal extra info, news and game footage.
If you want to know the latest info, help the project or ask any questions, I recommend you do so on our TAOW Forums which were built for that purpose:
Taow.simulationboard.com
Thanks for the great support everyone, the team is greatly appreciated!
Definitely, infantry weapons and their respective attachments and variants will be randomized (just like infantry is), let's suppose an American Special Forces soldier is using a SCAR assault rifle, one weapon may have a tactical flashlight, another weapon (in the hands of another soldier) may have a tactical laser, another weapon may have a certain scope/sight, a lot of detail will be given to the slightest detail (while keeping a close eye on the poly count obviously).
Many :)
The EU, just like the US and RF will have it's own unique units, this goes from infantry to aircraft, ground vehicles, helicopters, planes, ships, you name it ^^
The European Union will be the most diverse faction, not only we'll include vehicles and weapons from many European countries, we'll also include many different variants.
In terms of voice acting, the EU will be the most diverse faction as well (many units will have voices from their respective home countries).
Thanks, the EU will have three Main Battle Tanks (MBT's):
- Leopard2 A6 (Germany);
- AMX-56 Leclerc (France);
- FV4034 Challenger 2 (UK).
Huge thanks for the great support everyone! :D
Beautiful!
I love to update :D
Ok gentlemen... Let's Roll!
I might try it when I get the chance, right now I'm focused on Killzone 2 and Resident Evil 5 (these two games are gonna be definitely excellent, I can't wait to get my hands on them ^^).
Sure thing, if you want me to upload a specific track just let me know (I have all the official soundtracks).
LOL! Brb, a black helicopter is landing near my house :p
XD Glad to see you on moddb Tusker ^^
Cheers mate, glad to see you on moddb ^^
Cheers mate. Nope I haven't played Little Big Planet though I'm quite curious to check it out someday (the game received extremely good reviews everywhere).
I saw the brand new Sackboy Solid Snake and Sackboy Sephiroth (from Final Fantasy 7) on the internet and it's quite hilarious ^^ (here is the image I saw: Flickr.com )
Youtube.com
All your base are belong to us,that made my day!
XD I love the "Ha Ha Ha" part.
When it comes down to engrish, AYBABTU (All your base are belong to us) is the king (even though it's an old school meme, it's an all time classic, kinda like the Shakespeare of memes).
In fact, I'd say that that is the epitome, the climax of engrishness XD
Youtube.com
All your base are belong to us,that made my day!
XD I love the "Ha Ha Ha" part.
When it comes down to engrish, AYBABTU (All your base are belong to us) is the king (even though it's an old school meme, it's an all time classic, kinda like the Shakespeare of memes).
In fact, I'd say that that is the epitome, the climax of engrishness XD
^^ Too true, Snake Eater is a must.
Great cover, the European version (PAL) had a different one:
Uk.games.konami-europe.com