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A jam occurs after a vital weapon part suffers a malfunction.
Malfunctions have many reasons (various possible factors), some of the main malfunction factors include:
- Mechanical Problems - After a weapon is fired, residues like spent powder particles or dust/sand accumulate inside the weapon, the firing mechanism is affected by these and other mechanical problems, a soldier should regularly clean the weapon and check it in order to decrease the possibility of mechanical probs;
- Environmental Conditions - "Delicate" weapons tend to jam faster on harsh environments, an example includes the first versions of the M16 which saw action in Vietnam, such M16's were notoriously problematic due to reliability issues. The environment affects the weapon on many levels, from water to dust or sand, the battlefield environment is a major factor one should take in consideration;
- Overheating - This is a common factor to increase the probability of weapon jamming, after prolonged firing sessions and consequent weapon overheating, some weapons tend to jam faster (the M4 is an example);
- Ammo and Magazine Quality - Poor quality ammo or defective magazines tend to increase the probability of weapon related problems (misfire, jamming and even catastrophic weapon failure).
Nice! The solar gun can be very useful sometimes (it can drop the items the enemies are carrying).
About the Haven Camo, you'll have to connect your Ps3 to the internet (Ps3 Network) and:
- select "Extras" on the MGS4 Main Menu
- "Connect to the network"
- "Download Special Camo"
You can download more extras like music tracks and more camouflages, all for free, I highly recommend you do so (you can also download some Podcasts for listening on the ingame Ipod).
Well, everyone's gotta start at some point.
And then improve over time (it's a matter of getting used with the modding tools properly).
If we put it into another perspective it's like learning how to use Word or Power Point (the level of difficulty depends from person to person, one person might be good at mapping, other at modeling, etc.)
Nice! This reminded me of the good'ol Army Man days "I love the smell of melting plastic in the morning, it smells like ... Victory"!!! ^^
About the Harrier, some of 'em are receiving special upgrades to employ new hi tech smart weapons. The AV-8B is scheduled to remain in service until the introduction of replacement aircraft in 2012/2015 (F-35).
The U.S. Marine Corps will use the F-35B to replace both its AV-8B Harrier II and F/A-18 Hornet fighters. The F-35B variant is expected to be available beginning in 2012.
We want to use the Harrier based in these facts, and you'll see why we want the Harrier in our mod (can't reveal any details thogh :) ),also we love the Harrier :) :D
Howdy y'all!!! There is a big probability that the A-10's are gonna stay in service with the USAF at least until 2028 (and there are rumours that it may stay in service even longer than that). The A-10 could stay in service longer cos of its low cost and its unique capabilities which the F-35 cannot incorporate, such as its cannon or slow flying capabilities. The entire A-10 fleet is currently undergoing upgrades.
Then it may be replaced by the F-35 Lightning II.
In my case I like'em both :)
If I was to choose one to serve as a primary weapon, I would choose the P90 (I would definitely choose the MP7 as a secondary / backup weapon).
Definitely, every Main Battle Tank in the mod will be able to be equipped with an APS (both Soft and Hard Kill APS variants will appear).
These Active Protection Systems will be able to increase the defensive effectiveness of tanks and other land vehicles as heavier AT weapons are deployed (players will need to unlock such defensive systems though).
Your APS suggestion for the Leopard (the AMAP-ADS) sounds extremely interesting (the Leopard 2A6 will have other variants, just like the M1A2 haves a 'TUSK' equipped version).
Many thanks :)
Not at the moment, even though we are preparing a demo version we don't have a specific release date.
Certainly, if you would like me to give a reliability analysis of a certain weapon just let me know.
It really depends on preference, both weapons have their own advantages, the MP7 for instance, is extremely compact and can be easily carried on a gun holster (thanks to it's collapsible stock), the latest MP7A1 variant can accept a wide array of attachments due to various Picatinny rails).
The P90 is a bit larger but still compact, each magazine holds 50 rounds as a standard (opposed to the standard MP7 20 round mags and even the enlarged 40 round magazines) and since the P90's magazine is placed on top of the weapon, it doesn't get in the way when a soldier is crawling or firing the weapon from a prone position. The bullpup design gives the P90 an interesting advantage in range (the bullpup layout gives the P90 the possibility to have a longer barrel on a compact weapon body, a longer barrel means a flatter projectile trajectory / extra muzzle velocity / range and sometimes extra stopping power).
I'm not sure but it's not much (these models are perfect for ZH, the camouflaged models are very balanced as well).
No prob Guppy, welcome back ^^
I'll inform Marc to send you pics via PM or mail when he gets the chance.
You might also wanna join the rest of the crew on the forums:
Exceptional weapon and one of my personal weapons of choice.
The closest G36 clone for civilian purchase is the SL8 (check the two newly uploaded images).
Indeed, some of the pics were taken from that site (at least my F2000 pics were).
World Guns is an excellent site, I'm a regular visitor (been watching it since it was established in the later 90's (1999).
I just added a couple of pics from the sexy F2000 assault rifle.
Thanks bro ^^
Basically yes, we will also use a damage/accuracy randomizing logic so battles are less "formulaic" (e.g. a tank hits another tank with different damage depending on certain factors such as impact point and randomization itself).
When a plane launches countermeasures it may evade the incoming missile... or not.
A sniper may take out an enemy soldier with one shot... or not.
Basically it will be quite variable (an unit won't do the same damage all the time).
There will be several deployment methods, air transportation and deployment is just a part of a much larger system. Certain game modes will have different ways of unit deployment (such as the Naval Mode, which will have it's own unit deployment logic).
Check the PM (Private Message) I just sent you for extra info on it.
Good luck mate, the tickets usually dry up very quickly, specially when we are talking about bands such as Maiden.
Yup, we will use a certain logic in order to have many different soldiers (different skin colorations / tones, faces, gear, etc.).
Extra infantry models will be showed later on, these particular soldiers are the very first truly "complete" infantry models (since these dudes were complete, we decided to reveal'em to the public).
We estimate to have at least over one hundred different soldiers when we are 100% done with infantry (differenced by the patterns stated above), each infantry class will be obviously randomized as well (so you can have many possible soldiers in each class).
Oye como vas?
Absolutely \,,/ , I love metal, specially the the late 70's and, of course, the 80's scene (old school rules).
I would love to be there, when Maiden does a live concert, it's always BIG.
Nice! There's also a smaller parody of MGS4 (Guns of Awesome), which is gaining notoriety on youtube.
I think Egoraptor will continue with the MG Awesome series though (specially since he still continued with MGS1 on the second MG Awesome, which might mean he haves plans to make more Awesomes about the other main MGS titles).
Lol, thanks mate.
Expect more regular updates from now on (we have decided to start with "Mini Updates", smaller than the Mega Updates, but will keep ppl up to date with new info and news about the Project).
Always! \m/ XD
We'll probably have two types of defensive weapons:
- Handguns (the most common defensive sidearms);
- PDW's and possibly other compact Submachine Guns.
In the US case, the standard sidearm is the M9 (Beretta 92FS) pistol and as for the compact SMG/PDW, it wasn't still chosen though there are a lot of sexy candidates such as:
- MP5K / MP5K-PDW ( World.guns.ru );
- Kriss Super V / TDI Vector ( Defensereview.com(.45%20ACP)_4.jpg );
- KAC PDW - tank crews ( Defensereview.com );
- Magpul PDR ( Defensereview.com ).
There's a great selection for the possible US PDW/SMG (the main weapon will still be the handgun, and these will probably have a smaller appearance "ratio" or will be standard for elite crewmen and pilots).
Think of this particular 105mm cannon as a medium tank gun by today's standards (the one which is used on the American M1 Abrams Main Battle Tank is 120mm).
Huge thanks, you're gonna love the other additions as well, we're including a lot of "experimental stuff" and logics :)
Thanks for the support ^^, welcome to our forums :D
The F-22 is like a femme fatale: beautiful, yet deadly :)
During the early stages of the mod the EU wasn't even going to be included, instead we would have various separate European factions (each with their own armament and units).
That concept was abandoned during the following step in which we decided to include the EU. We had some plans to include a system similar to the one you suggested (the player could choose the "sub factions" in game (based on certain large European countries and each one's respective Armed Forces).
However we eventually decided to group all those factions into one and and formed the unique EU faction.
The main reason we scraped the "sub faction" concept is because that would make the EU faction rather linear and more "singular", based on a specific nation/country instead of the whole Union (that would be against the "One for all, all for one" spirit we wished to include in it).
We eventually decided to create a very varied faction (with armament, units and vehicles from many European countries rather than one or two specific countries), also we didn't wish to focus on a single country, instead we wanted to give room for the others to appear.
Basically, the EU faction will be the most varied faction, with vehicles and units from many European countries.
Just like the other factions, the EU will have a special system which will allow players to customize their forces much further (can't reveal more details about it at this time, sorry ^^).
Cheers James! ^^
Oh, ma baby!!! XD
For the European Union they (pilots and crewmen) will most likely have MP7A1's (P90's will be used as personal defense weapons for some other European infantry).
Yup, it will be mainly deployed from Amphibious Assault Ships ingame.
Not yet, but it will eventually.
Thanks, I'll keep the article updated as new info comes up (hopefully about the PW demo).
One thing's for certain though, this TGS will be quite interesting.
The F-35B will be the specific Harrier replacement.
That specific 'B' version is the short takeoff and vertical landing variant of the F-35.
There are three main F-35 variants:
Conventional Takeoff and Landing, mainly oriented to replace the F-16 (and the A-10 eventually, though I doubt it will fully replace it for a looong time);
Short Takeoff and Landing, intended to gradually replace Harriers and the older F/A-18 Hornets;
Aircraft Carrier-based variant, to phase out the older Hornet variants and to work alongside the F/A-18E & F/A-18F Super Hornets (and possibly the EA-18G Growler).
The "Operation" in which these specific units participated only involved vehicles (with the objective of testing urban maneuvers and tactical vehicle movement).
At that time infantry was not fully coded/included in game (soldiers were being tested in different simulations and tests).
Yeah, every Stryker variant will be able of receiving the Cage Armor upgrade (player's choice).
It's very similar, but these specific remote controlled weapon stations are called 'Protector M151'.
A Protector M151 variant won the CROWS II program and was chosen by the US Army to equip vehicles such as Humvees.
These specific weapons are based on the XM307 (grenade launcher) and XM312 (heavy machine gun) and will be a modernization of the M2HB and Mk.19 in game.
Note that the CROWS-controlled M2HB and Mk.19 (the weapons seen in the other Humvee render) will appear as well.
There will be both manned and remote controlled (CROWS) M2HB and Mk.19 MG's.
Indeed the AC-47 is known as the "Spooky" (aka "Puff, the Magic Dragon").
The AC-130 haves various names depending on the specific variant in question. The "Spectre" typically refers to the older AC-130H variant while the more recent AC-130U is known as the "Spooky" (or "Spooky II" as a reference to the older AC-47 Spooky).
The main defensive weapon currently in use by the US Military (by vehicle crews for example) is basically compact M16 derivatives (specially the M4 carbine) or M9's which gradually replaced the old school M3A1 Grease Gun.
We recently chose a certain PDW for the US Military, we'll present it on a future weapon update :)
Yup, the AC-130U Spooky to be more specific.
The F-35 will be included as well (F-35B).
We're still not completely sure at the moment (we'll have to calculate the "weight" the destroyed vehicles will have in game and analyze the game's lag tolerance), but destroyed vehicles will remain in the map for a while at least.
Nope, once stealth aircraft are landed they'll be vulnerable (stealth in this case applies while the planes are in the air).
We pride ourselves of our high quality weed lol.
Yeah, the player will be able to switch the plane from "Jet Mode" (standard flight) to "Hover Mode".
While in Hover Mode, the plane will be capable of very accurate cannon fire (using it's integral cannon) or Vertical Take-Off and Landing.
Yeah, pilots and armor crewmen will be armed with personal defense weapons (submachine guns and pistols), which will be suitable for close range defensive roles.
Absolutely, the FV4034 Challenger 2 will appear as well.
On the contrary, the C-17 will complement the C-130 in the heavier transport duties (the C-130J will take care of the "lighter" duties such as light vehicle, supply or paratrooper transport while the C-17 will transport tanks and other heavy hardware which cannot be carried on the C-130 due to it's limitations).
As you can see on these images, the C-130J Super Hercules will appear as well ^^:
Thanks for the mod watch on The Art of War mod, the team is very appreciated!
Many thanks for the mod watch on The Art of War mod!
Many thanks for the watch on The Art of War mod!
Cheers, many thanks for the modwatch on The Art of War mod for C&C Generals ZH.
Thanks for the modwatch on TAOW (The Art of War) mod!
Many thanks for the modwatch on TAOW (The Art of War) mod!
Randomization won't be only adopted for infantry, it'll be adopted for pretty much everything in the mod, vehicles are a major example, a player can have many different kinds of a single tank or plane (from a specific class/type) on a single game.
For example, a player may be able to have several kinds of an M1A2 Abrams under his command.
These dudes, just like aircraft pilots, won't be unarmed (unlike ZH in which pilots are slow and unarmed).
They will wield Personal Defense Weapons for close range defensive roles.
At this exact moment, this bird is already rolling on TAOW's Battlefields, the vehicle deployment system is already working as well (this plane can drop heavy vehicles on any map location).
Thanks, infantry will have many fantastic features which were unthinkable on ZH.
A perfect example is randomization, a major logic which we have adopted for TAOW, this logic will allow us to have many types of soldiers (different faces, weapon attachments, weapon variants/layouts, skin colorations, equipment/gear, etc.) for example.
Needless to say, it's gonna be BIG XD
Cheers mate, glad to see you on moddb ^^
It really depends on their specific needs (I suppose the Saur 1 and Saur 2 are cheaper than the Strykers which is always an interesting advantage for countries with limited military budgets like Iraq, even though Iraq is seriously tooling up their renewed armed forces).
They would have to test both on specific Army Trials (to see which one's the most suited for the intended Iraqi terrain). The Stryker haves the advantage of having been extensively field tested by US Forces (and the fact that they respect and have US Military hardware alongside them everyday).
At this exact moment however, the Stryker is the one which will have the decisive probability of entering full military service in the Iraqi Security Forces, specially since they have formally made a large order of 400 Strykers: Strategypage.com
A pity that that EOTech Holographic Sight wasn't included in the final version, I love that sight and was almost sure it would be in MGS4 (since it made it's appearance on the very first trailer).
Depends on the drinker (for some it may be a lot, for others it may be "ok", lol).
(Just remember to have backup/emergency kegs, oh and it's better if you don't drive after this, it may be a bit "unhealthy" if you know what I mean).
Hehehe, you can also destroy them with lighter weapons such as an assault rifle or SMG, just aim for one of their legs and fire until they drop, then fire on the other leg and it'll drop to the ground (it'll eventually get up again if you don't finish them off quickly), from there on you can get to a good position where you can see their top section and aim the weapon at their weak point and fire the assault rifle like crazy until they are destroyed (the weak point is located near their camera).
OR you can simply use the Javelin Anti-Tank Missile launcher and finish them off in one go XD
WOW This stuff is badass!!!
Great work Carnage, this is a top notch model!
Lol ^^ yeah, once I was playing a 2 vs 2 airsoft battle (defenders vs attackers) and I was on a roof (providing suppressive "fire" and drawing the other team's attention so my teammate could flank them), I accidentally hit the other teams sniper (with a 6mm BB spray'n pray from my M4) and he made a hilarious wookiee-like scream, from there on I began to nickname the adversary snipers as the "chewbaccas" or "wookiees" XD
Lol yeah, if you ask me it's much better to create an homemade ghillie than spending a lot of cash on a sucky thing (plus we have the advantage of being able to fully customize it to our intended environment thus making it much more effective and completely affordable since it's made of basic materials).
I like to call ghillie suits the "chewbacca suits", after the star wars thing ( Guerrestellari.it ) XD
O Fiat Panda a rockar \,,/.Ò.Ó.\,,/ LOOOOOL ^^
Este avião tá muita fixe, ainda vamos armá-lo e por as insígnias (que serão também baseadas em esquadrões verdadeiros da Força Aéria Americana), praticamente todos os veículos na mod vão ter várias variantes (vários emblemas, números de registo diferente, diferenças na skin, isto é para dar uma muito maior sensação de "individualidade" aos modelos, assim eles não são só "clones" uns dos outros).
This plane's pretty cool, we are still gonna arm it and use insignias (which will be based on real life USAF squads), practically all vehicles in the mod will have many variants (several emblems, registration numbers and skin differences, this is to give units a much wider sense of "individuality", so they aren't just "clones" of each other).
Definitely, I bet you'll love the other attack helis as well (Tiger, Mangusta, Hind, Havoc, etc.)
Tá muita fixe este símbolo, este é o novo símbolo da SEAL ou da equipa do Gamble?
Hehehe, :D fixe, fizeste bem em juntar-te à moddb, também tão fixes as fotos do airsoft, vais juntar-te a outra equipa tipo o Gamble?
Agora que tens a M4 e o M203, os jogos vão ser muito mais fixes (temos é que comprar mais munição).
A mod TAOW ainda vai demorar bué até tar 100% feita, mas o resultado final vai ser único, ver pra crer, ver pra crer :)
Também já aceitei o convite de amigo, este site tem montes de tugas, mas muitos deles não são membros frequentes (são principalmente compostos por malta do do CS, BF2, etc.).
Many thanks for watching The Art of War mod!
Thanks for the modwatch on the Art of War mod!
Thanks for the modwatch on The Art of War mod!
Many thanks for the modwatch on The Art of War mod!!!
Many thanks for the mod watch on TAoW (The Art of War) mod, the team really appreciates it!
Cheers, many thanks for the watch on TAoW (The Art of War) mod!
Many thanks for the mod watch on TAoW (The Art of War) mod, the team is really appreciated!
Many thanks for the mod watch on TAoW (The Art of War) mod, the team really appreciates it!!!
Many thanks for the mod watch on TAOW (The Art of War) mod!
Many thanks for the mod watch on TAoW (The Art of War) mod!
LOL, I also get to watch many other military helicopters and other jets/military planes other than the F-16's flying quite close to where I live (sometimes), specially C-130's.
Me too ^^
Fortunately I get to watch F-16's in training drills quite regularly :D
Bonjour, votre document est vraiment utile, merci beaucoup!!!
J'ai envoyé une demande d'ami :)
Many thanks for the mod watch on TAOW (The Art of War) mod, the team really appreciates it!!!
Many thanks for the mod watch on TAOW (The Art of War) mod!!!
Muito obrigado pela mod watch da mod TAOW (The Art of War), muitos cumprimentos!!! :D
Thanks a lot for watching TAOW (The Art of War) mod!!!
The "Naval Mode" which was referred on the vehicle description will be further explained later on.
But I can assure it won't be "just" standard amphibious maneuvers like crossing rivers or small lakes, it'll be something MUCH BIGGER Hehehe...
Thanks man! :)
This was the first out of three BIG updates, heads up for the next ones ^^
Cheers mate, many thanks for watching TAOW (The Art of War) mod, the team is very appreciated.
Hey! On behalf of The Art of War (TAOW) mod team, THANKS A LOT for getting our mod in your mod watch list :)
It means a lot for the team, thanks.
Many thanks for watching TAOW (The Art of War) mod!
Cheers mate, thanks for the mod watch on TAOW (The Art of War) mod.
Hey! On behalf of The Art of War mod team THANKS A LOT for putting our mod in your mod watch list :)
It means a lot for the team, thanks.
Muito obrigado por estar observando a mod TAOW (The Art of War) ^^
Thanks a lot for the mod watch on TAOW mod (The Art of War).
Many thanks for the mod watch on TAOW (The Art of War) mod :)
Many thanks for modwatching TAOW mod (The Art of War) ^^
Thanks a lot for modwatching TAOW (The Art of War)!!!
Fixe!!! Muito Obrigado por pores a mod TAOW (The Art of War) na tua lista modwatch ^^
Thanks a lot for watching TAOW (The Art of War) mod :D
Cheers! On behalf of The Art of War mod team THANKS A LOT for putting our mod in your mod watch list :)
It means a lot for the team, thanks.
WOW that's very Cool :)
UAV (Unmanned aerial vehicle) technology will also play a big role in future wars (it is already in big use).
The Unmanned Combat Air Vehicles will be very used too (judging by the actual rapid UAV technology growth).
The UCAV's are getting pretty advanced, new projets are being researched in many counties (just check out the cool european Dassault nEUROn, or the american X-47 Pegasus), the UCAV's will must likely be used in future wars Big Time.
We will obviously include UAV technology in TAOW, but i can't say much about it right now :)
That's exactly right, that B3 project (aka "2018 Bomber") will have many developments over the next years (like new final goals, and stuff like that).
At this time the USAF (and NATO itself) is upgrading their stealth technology (with such deadly aa systems being built all around it is a must for future military aircraft to be extremely stealthy, or... bye bye :)
About the B3 project...well, time will tell, and cash of course :D
The F-22 Raptor will be the F-22A in the mod (just like the USAF's real life designation).
Oh, check out the Northrop YF-23. The F22 won over this model, but this one is cool-lookin too, and there are some rumours that there's a chance that it might (MIGHT) enter service in the USAF (the other competing aircraft are the FB-22 and the B-1R).
Exactly, the Raptor had two previous designations, the YF-22 (prototype version) and F/A-22 (three years before formally entering the USAF).
The main (formal) actual designation is F-22 Raptor (these details are obviously gonna be entered in the final ingame vehicle name).
It funny, about the F-35 many people are still use to call it F/A-35 :)
In the playable mod versions expect to find accurate names and only real military designations (its the final objective of this mod :D )
Many thanks! By the way, you must love planes, just like i do :) so check out the FB-22, it looks like it's gonna be really cool ;)
Hey! On behalf of The Art of War mod THANKS A LOT for putting our mod in your mod watch list :)
It means a lot for the team, thanks.
No prob, i'm the one to thank you for that very cool mod :)
Wow, good lookin F15, the different weapons are very detailed too, great work.
Lookin pretty cool! With stuff like this you guys should make your own game, i'm sure you would have a lot of success!
WOW, i love the stryker, and these models are simply amazing.