After a busy period at Rezzed and Develop a week or so ago I've been making some changes to Gateways. The changes have been inspired by reading some of the reviews of the game and also seeing people play it when I was a Rezzed. Probably the biggest change is the inclusion of warp gateways that get unlocked when you reach certain parts of the map and enable you to quickly teleport back to the central area. Once a few are open you can cross the map really quickly by returning to the central hub and then back out to a new location. I'm also dropping the price of finding out if a puzzle is solvable or not down to 5 orbs. There are a few changes to the map, mainly at the points where you collect a new power up. You now get trapped when you collect one of the main power ups meaning that you have to use the newly acquired ability in order to escape.
I uploaded a video showing how the teleport gateways work a couple of weeks ago - Youtube.com
Shuggy has been in the recent Steam sale and has sold quite a few more copies thought still not really enough to finance a sequel. I've been looking into other distribution sites so it should be appearing on some of those over the coming months. I still need to find the time to make a demo of the game to give people a taste of what it's like but I'm sure I'll have it done at some point.
In non-game news my son, Chris, just turned a year old a few days ago so apologies if my email replies have been a bit slow lately! It was great to have a party for the little blighter and get all the family over. I just can't believe it's already been a year.