I'm a sophomore at the University of Central Florida, studying Computer Science. I've always been a gamer and recently I've been developing games for mobile platforms.

Comment History
SmashGames
SmashGames Aug 9 2014, 11:03pm replied:

there will be enemy NPCs but I'm not sure about friendly ones just yet!

+1 vote     game: Roguelands
SmashGames
SmashGames Aug 9 2014, 11:39am replied:

That's a pretty interesting idea. I'll mess around with fog later, if it looks good i'll upload pics :D

+3 votes     article: Roguelands - Dynamic Camera & Vertical Levels
SmashGames
SmashGames Jun 23 2014, 11:45pm says:

This game is insanely fun in alpha, it's got HUGE potential!!! Keep up the good work. Is there a twitter or something that I can follow?

+2 votes     game: Vagante
SmashGames
SmashGames Jan 19 2014, 9:23pm replied:

Unfortunately no, but on Feb 10 it will be on Steam Early Access!! :)

+2 votes     game: Magicite
SmashGames
SmashGames Dec 13 2013, 4:14pm replied:

yup!

+2 votes     article: Magicite - Projected Steam Early Access Date!
SmashGames
SmashGames Oct 15 2013, 6:08pm says:

love the art style! keep it up.

+1 vote     game: MicRogue
SmashGames
SmashGames Oct 11 2013, 4:34pm replied:

Hey! Kickstarter is going well just trying to get the word out so we can hit the stretch goals.

+1 vote     article: Magicite Kickstarter has Launched!
SmashGames
SmashGames Oct 11 2013, 4:33pm replied:

Hey thanks, I added paypal :)

+1 vote     article: Magicite Kickstarter has Launched!
SmashGames
SmashGames Oct 10 2013, 3:25pm says:

probably no paypal, kickstarter prefers if everything goes through amazon payments :(

+1 vote     article: Magicite Kickstarter has Launched!
SmashGames
SmashGames Sep 5 2013, 8:31pm replied:

Players do a randomly generated instance, then they visit a randomly generated town/city/fortress to take a "break" and stock up on supplies, craft items/gear, and prepare for the next area.

+3 votes     game: Magicite
SmashGames
SmashGames Sep 5 2013, 8:29pm replied:

Hey a couple of years ago I took an intro to C class at UCF, and while I did that I learned how to use unity through online tutorials. My first game was Backyard Zombies on the android and ios and that took about 3 months to make all while learning along the way. If you're interested you should check out thenewboston.com for programming tutorials and also unity tutorials can be found here Unity3dstudent.com

+2 votes     game: Magicite
SmashGames
SmashGames Sep 2 2013, 11:56am replied:

If you follow magicite on here, I'll definitely be posting it as an update :D

+2 votes     article: Magicite - 2D Multiplayer RPG/Platformer Update
SmashGames
SmashGames Sep 1 2013, 7:29pm replied:

Maybe that can be one of the stretch goals for the kickstarter

+1 vote     article: Magicite - 2D Multiplayer RPG/Platformer Update
SmashGames
SmashGames Sep 1 2013, 7:28pm replied:

Networked only, similar to minecraft and terraria

+2 votes     game: Magicite
SmashGames
SmashGames Sep 1 2013, 12:47pm replied:

Yes I plan on adding character levels! Characters will also be able to get special abilities every 5 levels (at level 5, 10, and 15). These will be bound to the 1 2 3 keys and include anything from shooting fireballs without mana cost or temporary triple jump and character flight.

+1 vote     article: Magicite - 2D Multiplayer RPG/Platformer Update
SmashGames
SmashGames Sep 1 2013, 12:34pm replied:

Thanks!

+2 votes     game: Magicite
SmashGames
SmashGames Sep 1 2013, 12:33pm replied:

I plan on selling it on steam and on my site for 9.99

+1 vote     article: Magicite - 2D Multiplayer RPG/Platformer Update
SmashGames
SmashGames Jul 22 2013, 8:59pm says:

wtf that is a sick art style! keep it up and the video was funny.

+4 votes     game: Sword Stone
SmashGames
SmashGames Jul 19 2013, 2:19am replied:

Lots! When creating a character you can select gender, hair, and body. After that you randomize stats such as HP, ATK, DEF, MAG, and SPD so your character can be different from previous ones. Characters will usually have strengths in one or two stats but also a weakness. Character's also have two unique traits that are randomly generated that range anywhere from "Master Chef" that grants bonuses when cooking to "Adept Miner" which increases mining speed. I plan on adding a lot of cool traits that really switch up the feel of the game. In game characters can equip head gear, body gear, offhand, and up to 3 accessories. There is also the 5 slot action bar where players put their various weapons, potions, and items for quick use.

+3 votes     game: Magicite
SmashGames
SmashGames Jul 16 2013, 9:48pm replied:

it's not ready yet :D

+1 vote     game: Magicite
SmashGames
SmashGames Jul 11 2013, 6:21pm says:

Thanks for the kind words. I'll post here when I get the kickstarter and greenlight up!

+1 vote     article: Magicite Has Begun Development!
SmashGames
SmashGames Jul 11 2013, 6:20pm replied:

Hopefully in 3 to 4 months. I'll try to get a kickstarter and greenlight up really soon

+1 vote     article: Magicite Has Begun Development!
SmashGames
SmashGames Feb 1 2013, 7:15pm says:

Of course I will update the game after release! I have so many ideas for units and enemies and game modes that I wish I could fit into launch day. I'd love to hear from the community too and put their ideas in the game. I don't know much about setting up paypal but I will look into it!

+2 votes     article: Pixel Kingdom: 10 Days Left on Kickstarter
SmashGames
SmashGames Feb 1 2013, 2:51pm says:

Thanks !!

+2 votes     game: Pixel Kingdom
SmashGames
SmashGames Dec 30 2012, 9:47pm says:

Here's the kickstarter campaign btw :) Kickstarter.com

+1 vote     media: Pixel Kingdom Gameplay: Orcs & Trolls attack!
SmashGames
SmashGames Dec 30 2012, 9:47pm says:

I'm working on more sound effects!

+1 vote     media: Pixel Kingdom Gameplay: Orcs & Trolls attack!
SmashGames
SmashGames Dec 28 2012, 10:08pm says:

Check out the kickstarter!!

Kickstarter.com

+2 votes     game: Pixel Kingdom
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