I'm a sophomore at the University of Central Florida, studying Computer Science. I've always been a gamer and recently I've been developing games for mobile platforms.
there will be enemy NPCs but I'm not sure about friendly ones just yet!
That's a pretty interesting idea. I'll mess around with fog later, if it looks good i'll upload pics :D
This game is insanely fun in alpha, it's got HUGE potential!!! Keep up the good work. Is there a twitter or something that I can follow?
Unfortunately no, but on Feb 10 it will be on Steam Early Access!! :)
love the art style! keep it up.
Hey! Kickstarter is going well just trying to get the word out so we can hit the stretch goals.
Hey thanks, I added paypal :)
probably no paypal, kickstarter prefers if everything goes through amazon payments :(
Players do a randomly generated instance, then they visit a randomly generated town/city/fortress to take a "break" and stock up on supplies, craft items/gear, and prepare for the next area.
Hey a couple of years ago I took an intro to C class at UCF, and while I did that I learned how to use unity through online tutorials. My first game was Backyard Zombies on the android and ios and that took about 3 months to make all while learning along the way. If you're interested you should check out thenewboston.com for programming tutorials and also unity tutorials can be found here Unity3dstudent.com
If you follow magicite on here, I'll definitely be posting it as an update :D
Maybe that can be one of the stretch goals for the kickstarter
Networked only, similar to minecraft and terraria
Yes I plan on adding character levels! Characters will also be able to get special abilities every 5 levels (at level 5, 10, and 15). These will be bound to the 1 2 3 keys and include anything from shooting fireballs without mana cost or temporary triple jump and character flight.
I plan on selling it on steam and on my site for 9.99
wtf that is a sick art style! keep it up and the video was funny.
Lots! When creating a character you can select gender, hair, and body. After that you randomize stats such as HP, ATK, DEF, MAG, and SPD so your character can be different from previous ones. Characters will usually have strengths in one or two stats but also a weakness. Character's also have two unique traits that are randomly generated that range anywhere from "Master Chef" that grants bonuses when cooking to "Adept Miner" which increases mining speed. I plan on adding a lot of cool traits that really switch up the feel of the game. In game characters can equip head gear, body gear, offhand, and up to 3 accessories. There is also the 5 slot action bar where players put their various weapons, potions, and items for quick use.
it's not ready yet :D
Thanks for the kind words. I'll post here when I get the kickstarter and greenlight up!
Hopefully in 3 to 4 months. I'll try to get a kickstarter and greenlight up really soon
Of course I will update the game after release! I have so many ideas for units and enemies and game modes that I wish I could fit into launch day. I'd love to hear from the community too and put their ideas in the game. I don't know much about setting up paypal but I will look into it!
Here's the kickstarter campaign btw :) Kickstarter.com
I'm working on more sound effects!
Check out the kickstarter!!