sup guys name is James people call me smallcombe or smally online, I’m from Australia I love modding its probably my biggest hobby :D some skills I have is 3D design and a bit of coding, I use 3Ds max to do all of my 3D work I have a cert 2 in 3D and study it at college :D program wise I know a bit about c#,HTML,Flash and gta script code. I’m currently working on a new total conversion mod for gta Vice city called GTA Raccoon City Stories links to my topic and moddb page is on my signature ;) Games I play at the moment when I’m not doing my 3D are mostly cod4 online if ya like to game add me on xfire: smallcombe :)

Comment History  (240 - 267 of 267)
smallcombe Feb 19 2013, 5:03pm says:

The environment is looking better and better great work guys!

+2 votes   media: Colour... In OverDose...? Whatever next...?
smallcombe Jan 9 2013, 3:25pm says:

reminds me of 28 days later :D looking great so far guys!

+1 vote   media: London
smallcombe Nov 2 2012, 11:21pm replied:

bahaha that's excatly what it is... I can release a small patch when this version is released to mix up or change the zombie groups. ill see how things pan out first.

+1 vote   media: Weather Control
smallcombe Jul 28 2012, 6:00am replied:

no it's part of its moving animation but the hunter will be using a jumping/leaping attack animation which normal infected won't.

+1 vote   media: Special Infected
smallcombe Jul 26 2012, 6:24pm replied:

I like this idea very much, and I was thinking when we first were planing the past mode the player goes back when the out break first starts (so normal peds been chased/attacked by zombies army and cops out) but this still maybe possible and probably better as a mode which players cha go straight into from the menu and play when they want too. I'm been out of action for the past few days and the next couple but when I'm back I'll have a chat with jopper and see what's possible (time wise)

+1 vote   media: Main Menu update
smallcombe Jul 12 2012, 11:00am says:

Luke looking for Yoda? lol

+1 vote   media: New Things
smallcombe Jul 2 2012, 2:21am says:

FAVORITE MISSION! I just love buying heaps of those pipe bombs off the near by army base then turning up and been all like "SURPRISE MOTHAAAA FUCKKKKKKERRRRSSSSS"

+1 vote   media: San Fierro Battlefield
smallcombe Jun 27 2012, 10:11pm replied:

Yes the next version 3.0 will have all DLCs included.

+4 votes   download: Left 4 Theft Additional Sounds DLC
smallcombe Jun 25 2012, 8:53am replied:

lol like we weren't all thinking this when we saw this! xD

+2 votes   media: Second Bandit Mission - San Fierro
smallcombe Jun 22 2012, 10:31pm replied:

You should be able just to run the install file over the previous left 4 theft game.

+4 votes   article: Left 4 Theft Version 2.1
smallcombe Jun 18 2012, 3:19am says:

wow this looks insane! good too see an update :)

+3 votes   media: Bats and Gores
smallcombe Jun 13 2012, 3:08am says:

Fantastic work Jopper! congratulations on the new release :)

+5 votes   download: Left 4 Theft: San Andreas Version 2.0
smallcombe Jun 3 2012, 11:43pm says:

"hallucinations" hey that's a cool idea kind of like in Max Payne with his drug over dosing. The wall,roof and ground texture design you have created works well with this engine.

+1 vote   media: hallucinating 1
smallcombe Jun 3 2012, 11:41pm says:

"High quality lighting using advanced shaders." bahahahaha nice sprite texture any ways but I would loose the light outline down the sides and just keep the yellowish light mark for the ground. good idea on texture use.

+2 votes   media: Lighting 1
smallcombe Jun 2 2012, 9:48am says:

haha sick!

+2 votes   media: Drunk-o-vision
smallcombe May 31 2012, 10:53pm says:

Now this is awesome!

+1 vote   media: Wolfram
smallcombe Mar 15 2012, 4:09am says:

best pic of this game so far!

+1 vote   media: Error No Picture found
smallcombe Mar 10 2012, 2:15am says:

You stick a gun in your mouth and press the trigger.

+1 vote   article: qustopm
smallcombe Mar 1 2012, 5:28pm says:

This looks pretty awesome, original storyline and eye candy graphics too match! models and texture design are looking great. Can't wait to see some in game play screens and footage! keep up the great work. :)

+2 votes   game: Monster of Puppets
smallcombe Feb 18 2012, 7:19pm says:

looks great so far, tracking!

+1 vote   game: The Dead Walk
smallcombe Feb 13 2012, 1:57am replied:

because his a nut?

+1 vote   media: Wastelanders Male Concept
smallcombe Jan 27 2012, 8:31pm says:

I liked this wep pretty much pawned most of the zombies with this!

+1 vote   media: Level 4 Preview and new Weapon, "Zapper"
smallcombe Jan 6 2012, 3:07am says:

Looks good, is it possible to make map environment such as city streets or suburb environment?
I wouldn’t expect to be able to randomly customise these environments but it would be a great and a unique feature.

+1 vote   media: More progress!
smallcombe Dec 17 2011, 3:38am says:

Any feedback on results is much appreciated, thanks.

+1 vote   download: GTA Raccoon City Stories Patch 1
smallcombe Dec 8 2011, 1:37am replied:

ok, thanks for the info bio

+1 vote   media: Conscript model/ texture variations
smallcombe Dec 7 2011, 7:00pm says:

great work! whats the requirements for character models in quake1 engine regarding triangle count and texture res/colour bit? thanks

+1 vote   media: Conscript model/ texture variations
smallcombe Nov 4 2011, 11:15pm says:

nice, keep up the good work!

+5 votes   media: Beep Boop Son, Beep Boop
smallcombe Nov 3 2011, 5:22am replied:

HAIL taintxs! our fuhrer :D

0 votes   media: Updates 04/10/2011
smallcombe Oct 14 2011, 6:09am replied:

Me before my morning coffee xD

+7 votes   media: Extra Screenshots
smallcombe Sep 7 2011, 9:02pm says:

SWEET! downloading now

+1 vote   download: Im sorry
smallcombe Aug 31 2011, 4:49am says:

looks great so far, tracking!

+1 vote   mod: Stronghold 2 Crusader Mod
smallcombe Jun 13 2011, 6:52pm says:

reminds me of stronghold.. and I love stronghold! keep up the great work!

+2 votes   media: New Abbey
smallcombe Apr 19 2011, 2:19am says:

AWESOME! tracking

+1 vote   media: Screenshots
smallcombe Apr 12 2011, 6:20am replied:

lol yeah never got too that in the modeling stage... call it a poly saver ;)

+1 vote   media: Naked Zombie!
smallcombe Feb 12 2011, 6:49am says:

just played it.. awesome start! can't wait for the finished version. I can tell you really put effort into this. also like the exploding chicken xD gw!

+2 votes   download: new_town.ff - demo
smallcombe Jan 31 2011, 3:21am replied:

"Looks like someone left a perfectly good ****** lying around" LOL! "so that's where i left her"

+3 votes   media: Vampire Bloodlines
smallcombe Jan 22 2011, 2:39am says:

Actually I like this bear model/texture, good job!

+2 votes   media: Bear Model
smallcombe Dec 28 2010, 8:11am replied:

lol, read the description >>>

+1 vote   media: GE_Facility WIP
smallcombe Dec 23 2010, 6:30pm replied:

mhmm great way to blow off some steam with a never ending herd of zombies at your feet too slaughter in many ways ;)

+1 vote   article: Update Thursday, 23rd December 2010
smallcombe Dec 21 2010, 5:30am says:

nice I like! tracking :)

+2 votes   media: Dead ops psp update 1
smallcombe Dec 16 2010, 11:58pm replied:

sadly the station MG probaly wouldn't but the sand bags yes, good idea!

+1 vote   media: Army Check points
smallcombe Dec 15 2010, 4:51pm replied:

lol yeah or had a nasty encounter with a shot gun

+1 vote   media: -New zombie models
smallcombe Dec 15 2010, 4:47pm replied:

The idea behind the check points in the city streets is too stop traffic (and easy to find for the player) the main army base is been used for a survival missions (you play as a solider with other troops while waves of zombies enter from different sides) so it’s been blocked off from the player leaving/entering it. The roofs is a good idea might start sticking supplies/camp sites on top of some roofs that’s easy for the player to get too (with out a chopper)

+2 votes   media: Army Check points
smallcombe Dec 8 2010, 8:39pm says:

"why don't you take a picture it will last longer" *cliiiiccckkkk* xD

+3 votes   media: Silo by Luchador part 2
smallcombe Oct 26 2010, 8:22pm says:

blood orgy woo!

+1 vote   media: Massacre
smallcombe Sep 15 2010, 11:38am says:

wow nice, I like!

+2 votes   media: weapons WIP
smallcombe Sep 9 2010, 7:04am says:

this is pretty sick all you need now is an option to slow time down so players can see the sick animation attacks in slow mo :D

0 votes   media: Jump Kick
smallcombe Jul 24 2010, 10:57pm says:

wow this brings me back to the 64 days of turok ( exept these graphics look alot better) great work!

+3 votes   media: Early screens
smallcombe Jul 23 2010, 9:54pm says:

awesome work guys!!!

+1 vote   media: Office Complex
smallcombe Jul 22 2010, 7:25am replied:

nawwww, i think its kinda sweet xD

+1 vote   media: Character DLC
smallcombe Mar 29 2010, 12:20am says:

wow this is really well done, great work!

+1 vote   media: Serpent Retopologized
smallcombe Mar 19 2010, 12:30am says:

hey man thought i should quickly warn you not to touch the fen... ohhh... too late

+4 votes   media: Opposing Force
smallcombe Mar 19 2010, 12:29am says:

hmmm so there's my ride.....

+1 vote   media: Opposing Force
smallcombe Mar 3 2010, 7:35am replied:

hahaha thats not such a bad idea but....

+1 vote   media: New scr
smallcombe Feb 25 2010, 10:47pm says:

whats the blueish purple textuure calleD? i know tis got somehting to do with creating a bump/lighting effect on the reall texture like for making player models with shading on the clothes...?

+1 vote   media: WotW Texture's 1
smallcombe Feb 21 2010, 5:38am says:

wow awesome texturing! keep up the good work :)

+2 votes   media: Cult House
smallcombe Jan 6 2010, 2:33am says:

lol looks like spider man let him self go xD

+1 vote   media: Classic Spiderman Suit
smallcombe Nov 8 2009, 8:24pm says:

awesome a new zombie mod for bf2!!! tracking!

+2 votes   mod: 2 Weeks After
smallcombe Oct 10 2009, 8:42am says:

I love the hud work you have done everything from the awesome radar too the little red bio symbol at the top. Amazing!

+1 vote   media: progress renders/screenshots
smallcombe Oct 10 2009, 8:39am says:

Do the rats use the same bone structure are the peds? And if so does this means the rats have there own ped class (old man for an example) animations that have been changed into animations for a rat? Great work again :D

+1 vote   media: progress renders/screenshots
smallcombe Oct 10 2009, 8:36am says:

new road/foot path textures also the tress are have new ones too, looks great! love the zombie skins. what would make this screen shot more impressive if the building textures where changed aswell into darker colour/old style, that would give an awesome spooky feeling. great work!

+2 votes   media: progress renders/screenshots
smallcombe Oct 10 2009, 8:33am says:

wow amazing this is a whole new ped model!!! whats the poly count of the model? i love the texture work looks so real!

+2 votes   media: progress renders/screenshots
smallcombe Oct 10 2009, 8:28am says:

i love the model player! i think i know how u did it too... used the swat player model chnaged the textures and in 3dsmax created a new head (gas mask) and aded it to the body using the same texture? its awesome good work!!!!

+1 vote   media: progress renders/screenshots
smallcombe Oct 10 2009, 8:26am says:

FIRST POST! this mod is INSANE!!!!!! best mod all ALL TIME for gta vice city! about time you added it to moddb ;) tracking......

+2 votes   mod: Requiem
smallcombe Sep 20 2009, 8:49am says:

looking good foxy ;)

+1 vote   media: fencedestroyed
smallcombe Aug 31 2009, 1:20am says:

wow nice work how many polys in this once scene?

+4 votes   media: Prison WIP's
smallcombe Aug 13 2009, 9:12pm says:

lol seee thats what we need to see, less nature more carparks! :D

+1 vote   media: Car Park Render
smallcombe Jun 8 2009, 9:29am says:

lol "watch out that is zombie is packed!!!" *BANG*

+2 votes   media: New Zombie-Skeleton
smallcombe Sep 20 2009, 8:48am replied:

lol are u that guy from the blue forms? hehe what is with u guys? :S

+2 votes   mod: Zombie Mod
smallcombe Sep 18 2009, 9:32am says:

awesome mod again dan and yes u are the MAN!!! 5 stars *****

+1 vote   mod: Absent Grave
smallcombe Sep 16 2009, 3:14am replied:

hahahha awesome mod btw

+1 vote   media: Unlockable Allies Class: S.O.G with XM177E2
smallcombe Sep 15 2009, 1:38am says:

THIS IS AWESOME!!!!! gunna be making so mnay youtube vids on the game play!!! thanks for making the best zombie mod for max payne! :D

+1 vote   mod: Absent Grave
smallcombe Sep 13 2009, 10:21am says:

wow u made a game cover and stuck it on a dvd case, you pretty much have finsihed the game XD jk dude wish ya best fo luck

+1 vote   media: CTV Boxart
smallcombe Aug 31 2009, 1:27am says:

lol flop flop flop? woooooooow

+1 vote   media: The AK...
smallcombe Aug 24 2009, 3:21am says:

wow thus is awesome! tracking :)

+1 vote   mod: Vietnam Mod
smallcombe Aug 10 2009, 4:35am says:

"This mod is seeing through the eyes of everyday men who want to exact revenge on the Nazis. In this otherwise over-the-top mod, players will be able to experience the game play known as " sadist gameplay." Sadist gameplay will enable players to kill Nazis Rambo syle with any weapon of their choosing."

hope hitler get's out of his grave and slaps you silly. this mod will fail.

+1 vote   mod: Der Hunters
smallcombe Jul 11 2009, 8:14am says:

i can model 3D models for you and skin them too and also do animation work aswell. and make props and stuff too.. if the "infected" are like the ones of 28 days later and 28 week slater count me in :D GREAT IDEA!

+1 vote   mod: Half-Life: The Infected
smallcombe Jul 8 2009, 6:50am replied:

yesssssssssssssss..... but hopefully u fight with a mop!!!! XD teach those aliens to come to his work and mess the place up -_- those bastards.

+1 vote   mod: Half-Life: Yellow-Shift
smallcombe Jul 8 2009, 6:24am says:

so your not using my model?

+1 vote   media: -WIP- Janitor
smallcombe Jun 28 2009, 9:22am says:

LOL!!! at ya vid

+1 vote   mod: Heart of Evil: Napalm Edition
smallcombe Jun 27 2009, 2:24am says:

how dare you call this "crap" Dr.Thrax and DanRod lets see you make a game by your self and release it huh?

+1 vote   download: Showdown 2 - PC
smallcombe Jun 22 2009, 3:56am says:

wow dude that was harsh, looks fine to me :P

0 votes   media: Enemy Grunt
smallcombe Jun 18 2009, 2:45am says:

LOL! love ya trailer this looks like its comming along good, wish ya the best of luck for this mate, tracking ;)

+2 votes   mod: Zombie Killer
smallcombe Jun 16 2009, 3:45am says:

hey mate I can model/rig/animate and texture using 3ds max 2009 so if ya looking for some help on characters or any objects post some concept pics and I will get back to ya


+1 vote   mod: Project 8
smallcombe Jun 15 2009, 9:29pm says:

wow by watching ya video it looks more like a zombie mod all you gotta do is chnage the nazi models and skins and ya almost done. edit the knife model so its really small (but still there) and then you got your self the animation of a zombie swing... your could play both sides too, great for LAN and WAN i really like the blood effects and the new sounds really adds to the feeling also the map was pretty cool too.

+1 vote   mod: FragField
smallcombe Jun 14 2009, 2:56am says:

i really like your game its great cna you tell us mroe about your group that created the game and what game engine u used? great game will be buying a download of it off ya site soon

+1 vote   game: DeadHunt
smallcombe Jun 9 2009, 12:33am says:

please include toad!!! (love that little guy) xD

+1 vote   mod: Super Mario Battlefield
smallcombe Jun 6 2009, 4:59am says:

i'm working on the 3D model for this outfit.. should be done in a couple of days including the uvw texture :D

+1 vote   media: Concept Janitor Suit
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