sup guys name is James people call me smallcombe or smally online, I’m from Australia I love modding its probably my biggest hobby :D some skills I have is 3D design and a bit of coding, I use 3Ds max to do all of my 3D work I have a cert 2 in 3D and study it at college :D program wise I know a bit about c#,HTML,Flash and gta script code. I’m currently working on a new total conversion mod for gta Vice city called GTA Raccoon City Stories links to my topic and moddb page is on my signature ;) Games I play at the moment when I’m not doing my 3D are mostly cod4 online if ya like to game add me on xfire: smallcombe :)

Comment History  (210 - 240 of 266)
smallcombe
smallcombe Feb 19 2013, 5:03pm says:

FIRE HAZARD!!!! :P
The environment is looking better and better great work guys!

+2 votes   media: Colour... In OverDose...? Whatever next...?
smallcombe
smallcombe Jan 9 2013, 3:25pm says:

reminds me of 28 days later :D looking great so far guys!

+1 vote   media: London
smallcombe
smallcombe Nov 2 2012, 11:21pm replied:

bahaha that's excatly what it is... I can release a small patch when this version is released to mix up or change the zombie groups. ill see how things pan out first.

+1 vote   media: Weather Control
smallcombe
smallcombe Jul 28 2012, 6:00am replied:

no it's part of its moving animation but the hunter will be using a jumping/leaping attack animation which normal infected won't.

+1 vote   media: Special Infected
smallcombe
smallcombe Jul 26 2012, 6:24pm replied:

I like this idea very much, and I was thinking when we first were planing the past mode the player goes back when the out break first starts (so normal peds been chased/attacked by zombies army and cops out) but this still maybe possible and probably better as a mode which players cha go straight into from the menu and play when they want too. I'm been out of action for the past few days and the next couple but when I'm back I'll have a chat with jopper and see what's possible (time wise)

+1 vote   media: Main Menu update
smallcombe
smallcombe Jul 12 2012, 11:00am says:

Luke looking for Yoda? lol

+1 vote   media: New Things
smallcombe
smallcombe Jul 2 2012, 2:21am says:

FAVORITE MISSION! I just love buying heaps of those pipe bombs off the near by army base then turning up and been all like "SURPRISE MOTHAAAA FUCKKKKKKERRRRSSSSS"

+1 vote   media: San Fierro Battlefield
smallcombe
smallcombe Jun 27 2012, 10:11pm replied:

Yes the next version 3.0 will have all DLCs included.

+4 votes   download: Left 4 Theft Additional Sounds DLC
smallcombe
smallcombe Jun 25 2012, 8:53am replied:

lol like we weren't all thinking this when we saw this! xD

+2 votes   media: Second Bandit Mission - San Fierro
smallcombe
smallcombe Jun 22 2012, 10:31pm replied:

You should be able just to run the install file over the previous left 4 theft game.

+4 votes   article: Left 4 Theft Version 2.1
smallcombe
smallcombe Jun 18 2012, 3:19am says:

wow this looks insane! good too see an update :)

+3 votes   media: Bats and Gores
smallcombe
smallcombe Jun 13 2012, 3:08am says:

Fantastic work Jopper! congratulations on the new release :)

+5 votes   download: Left 4 Theft: San Andreas Version 2.0
smallcombe
smallcombe Jun 3 2012, 11:43pm says:

"hallucinations" hey that's a cool idea kind of like in Max Payne with his drug over dosing. The wall,roof and ground texture design you have created works well with this engine.

+1 vote   media: hallucinating 1
smallcombe
smallcombe Jun 3 2012, 11:41pm says:

"High quality lighting using advanced shaders." bahahahaha nice sprite texture any ways but I would loose the light outline down the sides and just keep the yellowish light mark for the ground. good idea on texture use.

+2 votes   media: Lighting 1
smallcombe
smallcombe Jun 2 2012, 9:48am says:

haha sick!

+2 votes   media: Drunk-o-vision
smallcombe
smallcombe May 31 2012, 10:53pm says:

Now this is awesome!

+1 vote   media: Wolfram
smallcombe
smallcombe Mar 15 2012, 4:09am says:

best pic of this game so far!

+1 vote   media: Error No Picture found
smallcombe
smallcombe Mar 10 2012, 2:15am says:

You stick a gun in your mouth and press the trigger.

+1 vote   article: qustopm
smallcombe
smallcombe Mar 1 2012, 5:28pm says:

This looks pretty awesome, original storyline and eye candy graphics too match! models and texture design are looking great. Can't wait to see some in game play screens and footage! keep up the great work. :)

+2 votes   game: Monster of Puppets
smallcombe
smallcombe Feb 18 2012, 7:19pm says:

looks great so far, tracking!

+1 vote   game: The Dead Walk
smallcombe
smallcombe Feb 13 2012, 1:57am replied:

because his a nut?

+1 vote   media: Wastelanders Male Concept
smallcombe
smallcombe Jan 27 2012, 8:31pm says:

I liked this wep pretty much pawned most of the zombies with this!

+1 vote   media: Level 4 Preview and new Weapon, "Zapper"
smallcombe
smallcombe Jan 6 2012, 3:07am says:

Looks good, is it possible to make map environment such as city streets or suburb environment?
I wouldn’t expect to be able to randomly customise these environments but it would be a great and a unique feature.

+1 vote   media: More progress!
smallcombe
smallcombe Dec 17 2011, 3:38am says:

Any feedback on results is much appreciated, thanks.

+1 vote   download: GTA Raccoon City Stories Patch 1
smallcombe
smallcombe Dec 8 2011, 1:37am replied:

ok, thanks for the info bio

+1 vote   media: Conscript model/ texture variations
smallcombe
smallcombe Dec 7 2011, 7:00pm says:

great work! whats the requirements for character models in quake1 engine regarding triangle count and texture res/colour bit? thanks

+1 vote   media: Conscript model/ texture variations
smallcombe
smallcombe Nov 4 2011, 11:15pm says:

nice, keep up the good work!

+5 votes   media: Beep Boop Son, Beep Boop
smallcombe
smallcombe Nov 3 2011, 5:22am replied:

HAIL taintxs! our fuhrer :D

0 votes   media: Updates 04/10/2011
smallcombe
smallcombe Oct 14 2011, 6:09am replied:

Me before my morning coffee xD

+7 votes   media: Extra Screenshots
smallcombe
smallcombe Sep 7 2011, 9:02pm says:

SWEET! downloading now

+1 vote   download: Im sorry
smallcombe
smallcombe Aug 31 2011, 4:49am says:

looks great so far, tracking!

+1 vote   mod: Stronghold 2 Crusader Mod
smallcombe
smallcombe Jun 13 2011, 6:52pm says:

reminds me of stronghold.. and I love stronghold! keep up the great work!

+2 votes   media: New Abbey
smallcombe
smallcombe Apr 19 2011, 2:19am says:

AWESOME! tracking

+1 vote   media: Screenshots
smallcombe
smallcombe Apr 12 2011, 6:20am replied:

lol yeah never got too that in the modeling stage... call it a poly saver ;)

+1 vote   media: Naked Zombie!
smallcombe
smallcombe Feb 12 2011, 6:49am says:

just played it.. awesome start! can't wait for the finished version. I can tell you really put effort into this. also like the exploding chicken xD gw!

+2 votes   download: new_town.ff - demo
smallcombe
smallcombe Jan 31 2011, 3:21am replied:

"Looks like someone left a perfectly good ****** lying around" LOL! "so that's where i left her"

+3 votes   media: Vampire Bloodlines
smallcombe
smallcombe Jan 22 2011, 2:39am says:

Actually I like this bear model/texture, good job!

+2 votes   media: Bear Model
smallcombe
smallcombe Dec 28 2010, 8:11am replied:

lol, read the description >>>

+1 vote   media: GE_Facility WIP
smallcombe
smallcombe Dec 23 2010, 6:30pm replied:

mhmm great way to blow off some steam with a never ending herd of zombies at your feet too slaughter in many ways ;)

+1 vote   article: Update Thursday, 23rd December 2010
smallcombe
smallcombe Dec 21 2010, 5:30am says:

nice I like! tracking :)

+2 votes   media: Dead ops psp update 1
smallcombe
smallcombe Dec 16 2010, 11:58pm replied:

sadly the station MG probaly wouldn't but the sand bags yes, good idea!

+1 vote   media: Army Check points
smallcombe
smallcombe Dec 15 2010, 4:51pm replied:

lol yeah or had a nasty encounter with a shot gun

+1 vote   media: -New zombie models
smallcombe
smallcombe Dec 15 2010, 4:47pm replied:

The idea behind the check points in the city streets is too stop traffic (and easy to find for the player) the main army base is been used for a survival missions (you play as a solider with other troops while waves of zombies enter from different sides) so it’s been blocked off from the player leaving/entering it. The roofs is a good idea might start sticking supplies/camp sites on top of some roofs that’s easy for the player to get too (with out a chopper)

+2 votes   media: Army Check points
smallcombe
smallcombe Dec 8 2010, 8:39pm says:

"why don't you take a picture it will last longer" *cliiiiccckkkk* xD

+3 votes   media: Silo by Luchador part 2
smallcombe
smallcombe Oct 26 2010, 8:22pm says:

blood orgy woo!

+1 vote   media: Massacre
smallcombe
smallcombe Sep 15 2010, 11:38am says:

wow nice, I like!

+2 votes   media: weapons WIP
smallcombe
smallcombe Sep 9 2010, 7:04am says:

this is pretty sick all you need now is an option to slow time down so players can see the sick animation attacks in slow mo :D

0 votes   media: Jump Kick
smallcombe
smallcombe Jul 24 2010, 10:57pm says:

wow this brings me back to the 64 days of turok ( exept these graphics look alot better) great work!

+3 votes   media: Early screens
smallcombe
smallcombe Jul 23 2010, 9:54pm says:

awesome work guys!!!

+1 vote   media: Office Complex
smallcombe
smallcombe Jul 22 2010, 7:25am replied:

nawwww, i think its kinda sweet xD

+1 vote   media: Character DLC
smallcombe
smallcombe Mar 29 2010, 12:20am says:

wow this is really well done, great work!

+1 vote   media: Serpent Retopologized
smallcombe
smallcombe Mar 19 2010, 12:30am says:

hey man thought i should quickly warn you not to touch the fen... ohhh... too late

+4 votes   media: Opposing Force
smallcombe
smallcombe Mar 19 2010, 12:29am says:

hmmm so there's my ride.....

+1 vote   media: Opposing Force
smallcombe
smallcombe Mar 3 2010, 7:35am replied:

hahaha thats not such a bad idea but....

+1 vote   media: New scr
smallcombe
smallcombe Feb 25 2010, 10:47pm says:

whats the blueish purple textuure calleD? i know tis got somehting to do with creating a bump/lighting effect on the reall texture like for making player models with shading on the clothes...?

+1 vote   media: WotW Texture's 1
smallcombe
smallcombe Feb 21 2010, 5:38am says:

wow awesome texturing! keep up the good work :)

+2 votes   media: Cult House
smallcombe
smallcombe Jan 6 2010, 2:33am says:

lol looks like spider man let him self go xD

+1 vote   media: Classic Spiderman Suit
smallcombe
smallcombe Nov 8 2009, 8:24pm says:

awesome a new zombie mod for bf2!!! tracking!

+2 votes   mod: 2 Weeks After
smallcombe
smallcombe Oct 10 2009, 8:42am says:

I love the hud work you have done everything from the awesome radar too the little red bio symbol at the top. Amazing!

+1 vote   media: progress renders/screenshots
smallcombe
smallcombe Oct 10 2009, 8:39am says:

Do the rats use the same bone structure are the peds? And if so does this means the rats have there own ped class (old man for an example) animations that have been changed into animations for a rat? Great work again :D

+1 vote   media: progress renders/screenshots
smallcombe
smallcombe Oct 10 2009, 8:36am says:

new road/foot path textures also the tress are have new ones too, looks great! love the zombie skins. what would make this screen shot more impressive if the building textures where changed aswell into darker colour/old style, that would give an awesome spooky feeling. great work!

+2 votes   media: progress renders/screenshots
smallcombe
smallcombe Oct 10 2009, 8:33am says:

wow amazing this is a whole new ped model!!! whats the poly count of the model? i love the texture work looks so real!

+2 votes   media: progress renders/screenshots
smallcombe
smallcombe Oct 10 2009, 8:28am says:

i love the model player! i think i know how u did it too... used the swat player model chnaged the textures and in 3dsmax created a new head (gas mask) and aded it to the body using the same texture? its awesome good work!!!!

+1 vote   media: progress renders/screenshots
smallcombe
smallcombe Oct 10 2009, 8:26am says:

FIRST POST! this mod is INSANE!!!!!! best mod all ALL TIME for gta vice city! about time you added it to moddb ;) tracking......

+2 votes   mod: Requiem
smallcombe
smallcombe Sep 20 2009, 8:49am says:

looking good foxy ;)

+1 vote   media: fencedestroyed
smallcombe
smallcombe Aug 31 2009, 1:20am says:

wow nice work how many polys in this once scene?

+4 votes   media: Prison WIP's
smallcombe
smallcombe Aug 13 2009, 9:12pm says:

lol seee thats what we need to see, less nature more carparks! :D

+1 vote   media: Car Park Render
smallcombe
smallcombe Jun 8 2009, 9:29am says:

lol "watch out that is zombie is packed!!!" *BANG*

+2 votes   media: New Zombie-Skeleton
smallcombe
smallcombe Feb 20 2010, 5:37am says:

i reckon they should be the same hand models from the 64 version, fingers together and in a slapping motion xD they had the best texturing too. and they looked low poly lower then this.

+1 vote   media: Hands
smallcombe
smallcombe Feb 20 2010, 1:12am says:

one word. EPIC!

+1 vote   article: Media Update 02
smallcombe
smallcombe Feb 18 2010, 7:13am says:

awesome game

+1 vote   download: DeadHunt (demo)
smallcombe
smallcombe Jan 21 2010, 9:40pm says:

wow this looks awesome! if u guys need any 3D models made up just ask would gladly help you ;) tracking

+2 votes   mod: Reign of the Undead - Zombies
smallcombe
smallcombe Jan 15 2010, 9:50am says:

i always liked to shoot there hats off xD................ then kill them! o.0

+1 vote   media: Dam Confrontation
smallcombe
smallcombe Jan 6 2010, 2:38am says:

EPIC now ya gotta do opposing force.... o.0 dug ya self a hole xD

+2 votes   media: Bonus Pack v2 to HL2D
smallcombe
smallcombe Dec 30 2009, 9:22pm replied:

oh wow soz dude i should really check my account comments.. soz i would of helped ya at the time :P if u guys need any more help u know where to come to ;)

+1 vote   member: smallcombe
smallcombe
smallcombe Dec 30 2009, 9:19pm says:

hey guys does any1 know any australian servers running this? thanks

+1 vote   mod: Star Wars Mod: Galactic Warfare
smallcombe
smallcombe Dec 22 2009, 1:17am replied:

:O................ now your got my hopes up "spread the word space monky is releasing a beta gta requiem to the publicd!!!!!!!!" xD I wish :(

+1 vote   mod: Requiem
smallcombe
smallcombe Dec 22 2009, 1:11am says:

i voted for this mod, one of the first and still biggest fan of this mod keep up the great work :D

+1 vote   mod: Operation Dead Dawn
smallcombe
smallcombe Dec 21 2009, 3:50am replied:

LMAO xD

-1 votes   mod: PedRising
smallcombe
smallcombe Dec 21 2009, 3:27am says:

voted for this to be mod of the year 2009 (bring a beta version out nowish to claim the prize!) ;P

+1 vote   mod: Requiem
smallcombe
smallcombe Nov 8 2009, 8:25pm says:

where's the dl?

+1 vote   mod: 2 Weeks After
smallcombe
smallcombe Nov 8 2009, 8:04pm says:

i don't think these are high poly... i think he just did an awesome job on the texturing... which if so he has done by tricking you :D

+1 vote   media: Crates & barrels
smallcombe
smallcombe Nov 8 2009, 6:58am says:

yeah this looks pretty spooky :D don't make it to dark ;)

+1 vote   media: Dalian Plant
smallcombe
smallcombe Nov 5 2009, 7:43pm says:

this is a HUGE win for all modders out there!, best of luck to all

+3 votes   download: UDK
smallcombe
smallcombe Nov 4 2009, 7:39pm replied:

thanks mate, I know most people like playing as the humans killing zombies but I found for a change that playing as the zombie and sneaking up on AI then taking them out was pretty fun, what I am trying to say is your mod has a really great impact on the zombie roll playing and I hope the zombie roll doesn't disappear or no updates for it :P oh yeah what’s with the knife that stabs your self? I think it’s on the sniper class? anyways not sure what its for I guess its a work in progress just wanted to say nice animations for it good work!

+1 vote   mod: Operation Dead Dawn
smallcombe
smallcombe Nov 4 2009, 6:21am says:

hehee that's the first thing i thought ballspot xD

+2 votes   media: Big Bomb Zombie
smallcombe
smallcombe Nov 4 2009, 6:20am says:

i saw the dog at the last city flag... its just an object not a zombie yet? :S

+1 vote   media: German Shepherd Zombie
smallcombe
smallcombe Nov 4 2009, 6:19am says:

i never got to fight that zombie yet :( what round is it on?

+1 vote   media: Goliath
smallcombe
smallcombe Nov 4 2009, 6:13am replied:

Wow just been playing the mod for about 2 hours so awesome! Its a great start and u did the right thing putting up a beta version at the very start so now people can play/test/solutions and come up with cool ideas....
I got some feed back for u:

I like how its dark but it doe’s get a bit annoying :P maybe have some dayish maps? or normal dark maps?
I like how zombies can break through and blow up destroyable things such as the fence and petrol tank, we need more things like these in the maps :P
Also I changed the game play song to a 28 days later theme song which makes it awesome but that’s just a personal choice.
PLEASE!!! Make the zombie night vision red! Its perfect now all u need to do is make the colour red then that would make been a zombie more full on :D
Make the rounds a lot smaller takes way to long to get through a round maybe making them 5 - 10 mins long not 30 :S
Also some more survivor models would be nice (as I like playing as the zombie more different people to kill would be nice :D )

Some bugs I picked up on was when a medic saved you when your lying on a dead zombie you auto pick the zombie weapon up so you start playing as a zombie :s did it to me a couple times.
Can’t climb ladders? Did u take this out some humans can't escape from bots? Sometimes zombie and survivors bots get together and just start running around each other in a huge group trying to knife each other.. I think that’s more of a bf2 glitch but :S

anyways hope there's some good feed back your looking for and can't wait for the next version :D GOOD LUCK! Tracking.

+1 vote   mod: Operation Dead Dawn
smallcombe
smallcombe Nov 4 2009, 12:13am replied:

hahaha so true xD

0 votes   media: German Shepherd Zombie
smallcombe
smallcombe Oct 11 2009, 1:08am says:

awesome but there are only so many classes is there a way to create more or is this hard coded into the game?

+1 vote   media: progress renders/screenshots
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