sup guys name is James people call me smallcombe or smally online, I’m from Australia I love modding its probably my biggest hobby :D some skills I have is 3D design and a bit of coding, I use 3Ds max to do all of my 3D work I have a cert 2 in 3D and study it at college :D program wise I know a bit about c#,HTML,Flash and gta script code. I’m currently working on a new total conversion mod for gta Vice city called GTA Raccoon City Stories links to my topic and moddb page is on my signature ;) Games I play at the moment when I’m not doing my 3D are mostly cod4 online if ya like to game add me on xfire: smallcombe :)

Comment History  (150 - 180 of 266)
smallcombe Feb 19 2013, 5:03pm says:

The environment is looking better and better great work guys!

+2 votes   media: Colour... In OverDose...? Whatever next...?
smallcombe Jan 9 2013, 3:25pm says:

reminds me of 28 days later :D looking great so far guys!

+1 vote   media: London
smallcombe Nov 2 2012, 11:21pm replied:

bahaha that's excatly what it is... I can release a small patch when this version is released to mix up or change the zombie groups. ill see how things pan out first.

+1 vote   media: Weather Control
smallcombe Jul 28 2012, 6:00am replied:

no it's part of its moving animation but the hunter will be using a jumping/leaping attack animation which normal infected won't.

+1 vote   media: Special Infected
smallcombe Jul 26 2012, 6:24pm replied:

I like this idea very much, and I was thinking when we first were planing the past mode the player goes back when the out break first starts (so normal peds been chased/attacked by zombies army and cops out) but this still maybe possible and probably better as a mode which players cha go straight into from the menu and play when they want too. I'm been out of action for the past few days and the next couple but when I'm back I'll have a chat with jopper and see what's possible (time wise)

+1 vote   media: Main Menu update
smallcombe Jul 12 2012, 11:00am says:

Luke looking for Yoda? lol

+1 vote   media: New Things
smallcombe Jul 2 2012, 2:21am says:

FAVORITE MISSION! I just love buying heaps of those pipe bombs off the near by army base then turning up and been all like "SURPRISE MOTHAAAA FUCKKKKKKERRRRSSSSS"

+1 vote   media: San Fierro Battlefield
smallcombe Jun 27 2012, 10:11pm replied:

Yes the next version 3.0 will have all DLCs included.

+4 votes   download: Left 4 Theft Additional Sounds DLC
smallcombe Jun 25 2012, 8:53am replied:

lol like we weren't all thinking this when we saw this! xD

+2 votes   media: Second Bandit Mission - San Fierro
smallcombe Jun 22 2012, 10:31pm replied:

You should be able just to run the install file over the previous left 4 theft game.

+4 votes   article: Left 4 Theft Version 2.1
smallcombe Jun 18 2012, 3:19am says:

wow this looks insane! good too see an update :)

+3 votes   media: Bats and Gores
smallcombe Jun 13 2012, 3:08am says:

Fantastic work Jopper! congratulations on the new release :)

+5 votes   download: Left 4 Theft: San Andreas Version 2.0
smallcombe Jun 3 2012, 11:43pm says:

"hallucinations" hey that's a cool idea kind of like in Max Payne with his drug over dosing. The wall,roof and ground texture design you have created works well with this engine.

+1 vote   media: hallucinating 1
smallcombe Jun 3 2012, 11:41pm says:

"High quality lighting using advanced shaders." bahahahaha nice sprite texture any ways but I would loose the light outline down the sides and just keep the yellowish light mark for the ground. good idea on texture use.

+2 votes   media: Lighting 1
smallcombe Jun 2 2012, 9:48am says:

haha sick!

+2 votes   media: Drunk-o-vision
smallcombe May 31 2012, 10:53pm says:

Now this is awesome!

+1 vote   media: Wolfram
smallcombe Mar 15 2012, 4:09am says:

best pic of this game so far!

+1 vote   media: Error No Picture found
smallcombe Mar 10 2012, 2:15am says:

You stick a gun in your mouth and press the trigger.

+1 vote   article: qustopm
smallcombe Mar 1 2012, 5:28pm says:

This looks pretty awesome, original storyline and eye candy graphics too match! models and texture design are looking great. Can't wait to see some in game play screens and footage! keep up the great work. :)

+2 votes   game: Monster of Puppets
smallcombe Feb 18 2012, 7:19pm says:

looks great so far, tracking!

+1 vote   game: The Dead Walk
smallcombe Feb 13 2012, 1:57am replied:

because his a nut?

+1 vote   media: Wastelanders Male Concept
smallcombe Jan 27 2012, 8:31pm says:

I liked this wep pretty much pawned most of the zombies with this!

+1 vote   media: Level 4 Preview and new Weapon, "Zapper"
smallcombe Jan 6 2012, 3:07am says:

Looks good, is it possible to make map environment such as city streets or suburb environment?
I wouldn’t expect to be able to randomly customise these environments but it would be a great and a unique feature.

+1 vote   media: More progress!
smallcombe Dec 17 2011, 3:38am says:

Any feedback on results is much appreciated, thanks.

+1 vote   download: GTA Raccoon City Stories Patch 1
smallcombe Dec 8 2011, 1:37am replied:

ok, thanks for the info bio

+1 vote   media: Conscript model/ texture variations
smallcombe Dec 7 2011, 7:00pm says:

great work! whats the requirements for character models in quake1 engine regarding triangle count and texture res/colour bit? thanks

+1 vote   media: Conscript model/ texture variations
smallcombe Nov 4 2011, 11:15pm says:

nice, keep up the good work!

+5 votes   media: Beep Boop Son, Beep Boop
smallcombe Nov 3 2011, 5:22am replied:

HAIL taintxs! our fuhrer :D

0 votes   media: Updates 04/10/2011
smallcombe Oct 14 2011, 6:09am replied:

Me before my morning coffee xD

+7 votes   media: Extra Screenshots
smallcombe Sep 7 2011, 9:02pm says:

SWEET! downloading now

+1 vote   download: Im sorry
smallcombe Aug 31 2011, 4:49am says:

looks great so far, tracking!

+1 vote   mod: Stronghold 2 Crusader Mod
smallcombe Jun 13 2011, 6:52pm says:

reminds me of stronghold.. and I love stronghold! keep up the great work!

+2 votes   media: New Abbey
smallcombe Apr 19 2011, 2:19am says:

AWESOME! tracking

+1 vote   media: Screenshots
smallcombe Apr 12 2011, 6:20am replied:

lol yeah never got too that in the modeling stage... call it a poly saver ;)

+1 vote   media: Naked Zombie!
smallcombe Feb 12 2011, 6:49am says:

just played it.. awesome start! can't wait for the finished version. I can tell you really put effort into this. also like the exploding chicken xD gw!

+2 votes   download: new_town.ff - demo
smallcombe Jan 31 2011, 3:21am replied:

"Looks like someone left a perfectly good ****** lying around" LOL! "so that's where i left her"

+3 votes   media: Vampire Bloodlines
smallcombe Jan 22 2011, 2:39am says:

Actually I like this bear model/texture, good job!

+2 votes   media: Bear Model
smallcombe Dec 28 2010, 8:11am replied:

lol, read the description >>>

+1 vote   media: GE_Facility WIP
smallcombe Dec 23 2010, 6:30pm replied:

mhmm great way to blow off some steam with a never ending herd of zombies at your feet too slaughter in many ways ;)

+1 vote   article: Update Thursday, 23rd December 2010
smallcombe Dec 21 2010, 5:30am says:

nice I like! tracking :)

+2 votes   media: Dead ops psp update 1
smallcombe Dec 16 2010, 11:58pm replied:

sadly the station MG probaly wouldn't but the sand bags yes, good idea!

+1 vote   media: Army Check points
smallcombe Dec 15 2010, 4:51pm replied:

lol yeah or had a nasty encounter with a shot gun

+1 vote   media: -New zombie models
smallcombe Dec 15 2010, 4:47pm replied:

The idea behind the check points in the city streets is too stop traffic (and easy to find for the player) the main army base is been used for a survival missions (you play as a solider with other troops while waves of zombies enter from different sides) so it’s been blocked off from the player leaving/entering it. The roofs is a good idea might start sticking supplies/camp sites on top of some roofs that’s easy for the player to get too (with out a chopper)

+2 votes   media: Army Check points
smallcombe Dec 8 2010, 8:39pm says:

"why don't you take a picture it will last longer" *cliiiiccckkkk* xD

+3 votes   media: Silo by Luchador part 2
smallcombe Oct 26 2010, 8:22pm says:

blood orgy woo!

+1 vote   media: Massacre
smallcombe Sep 15 2010, 11:38am says:

wow nice, I like!

+2 votes   media: weapons WIP
smallcombe Sep 9 2010, 7:04am says:

this is pretty sick all you need now is an option to slow time down so players can see the sick animation attacks in slow mo :D

0 votes   media: Jump Kick
smallcombe Jul 24 2010, 10:57pm says:

wow this brings me back to the 64 days of turok ( exept these graphics look alot better) great work!

+3 votes   media: Early screens
smallcombe Jul 23 2010, 9:54pm says:

awesome work guys!!!

+1 vote   media: Office Complex
smallcombe Jul 22 2010, 7:25am replied:

nawwww, i think its kinda sweet xD

+1 vote   media: Character DLC
smallcombe Mar 29 2010, 12:20am says:

wow this is really well done, great work!

+1 vote   media: Serpent Retopologized
smallcombe Mar 19 2010, 12:30am says:

hey man thought i should quickly warn you not to touch the fen... ohhh... too late

+4 votes   media: Opposing Force
smallcombe Mar 19 2010, 12:29am says:

hmmm so there's my ride.....

+1 vote   media: Opposing Force
smallcombe Mar 3 2010, 7:35am replied:

hahaha thats not such a bad idea but....

+1 vote   media: New scr
smallcombe Feb 25 2010, 10:47pm says:

whats the blueish purple textuure calleD? i know tis got somehting to do with creating a bump/lighting effect on the reall texture like for making player models with shading on the clothes...?

+1 vote   media: WotW Texture's 1
smallcombe Feb 21 2010, 5:38am says:

wow awesome texturing! keep up the good work :)

+2 votes   media: Cult House
smallcombe Jan 6 2010, 2:33am says:

lol looks like spider man let him self go xD

+1 vote   media: Classic Spiderman Suit
smallcombe Nov 8 2009, 8:24pm says:

awesome a new zombie mod for bf2!!! tracking!

+2 votes   mod: 2 Weeks After
smallcombe Oct 10 2009, 8:42am says:

I love the hud work you have done everything from the awesome radar too the little red bio symbol at the top. Amazing!

+1 vote   media: progress renders/screenshots
smallcombe Oct 10 2009, 8:39am says:

Do the rats use the same bone structure are the peds? And if so does this means the rats have there own ped class (old man for an example) animations that have been changed into animations for a rat? Great work again :D

+1 vote   media: progress renders/screenshots
smallcombe Oct 10 2009, 8:36am says:

new road/foot path textures also the tress are have new ones too, looks great! love the zombie skins. what would make this screen shot more impressive if the building textures where changed aswell into darker colour/old style, that would give an awesome spooky feeling. great work!

+2 votes   media: progress renders/screenshots
smallcombe Oct 10 2009, 8:33am says:

wow amazing this is a whole new ped model!!! whats the poly count of the model? i love the texture work looks so real!

+2 votes   media: progress renders/screenshots
smallcombe Oct 10 2009, 8:28am says:

i love the model player! i think i know how u did it too... used the swat player model chnaged the textures and in 3dsmax created a new head (gas mask) and aded it to the body using the same texture? its awesome good work!!!!

+1 vote   media: progress renders/screenshots
smallcombe Oct 10 2009, 8:26am says:

FIRST POST! this mod is INSANE!!!!!! best mod all ALL TIME for gta vice city! about time you added it to moddb ;) tracking......

+2 votes   mod: Requiem
smallcombe Sep 20 2009, 8:49am says:

looking good foxy ;)

+1 vote   media: fencedestroyed
smallcombe Aug 31 2009, 1:20am says:

wow nice work how many polys in this once scene?

+4 votes   media: Prison WIP's
smallcombe Aug 13 2009, 9:12pm says:

lol seee thats what we need to see, less nature more carparks! :D

+1 vote   media: Car Park Render
smallcombe Jun 8 2009, 9:29am says:

lol "watch out that is zombie is packed!!!" *BANG*

+2 votes   media: New Zombie-Skeleton
smallcombe Apr 12 2011, 6:18am says:

sorry guys for the lack of updates, just been keeping my head down and working a lot atm. don't worry still been working on a newer version to be released soon. newer version has a lot more interesting things too do in free roam plus bug fixes. next version will be uploaded here and gta garage.

0 votes   mod: GTA: Raccoon City Stories
smallcombe Mar 5 2011, 5:54am replied:

I don't understand how it can be that big? unless you added like 3 or 4, 2 hour movies with it? :/

+1 vote   mod: modern warfare 2 to san andreas
smallcombe Feb 26 2011, 9:16pm replied:

Yeah when I wrote up that install script for the img files I must have left some files out... it’s not very important atm, the official version will be fixed.

+1 vote   mod: GTA: Raccoon City Stories
smallcombe Feb 26 2011, 5:52pm replied:

Hey thanks mate! the team will be releasing a small big fix update asap for that version too make it more stable, how did you find the install process and did you also play with the different zombie animation modes?

+1 vote   mod: GTA: Raccoon City Stories
smallcombe Feb 26 2011, 2:07am replied:

Bah, never heard of the saying you can’t rush art? :P ok guys this version was for dev only, free roam bug testing but since it seems some of you can’t wait I’ll let u guys play the first alpha as well. Word of warning this version is not bug free. (Won’t be uploading this version on MODDB and GTAG or posted as news as it is not an official version) link -

+2 votes   mod: GTA: Raccoon City Stories
smallcombe Feb 14 2011, 1:37am replied:

yeah mate sprinting zombies are really hard but its good to try it, first apha version is just in testing stages atm should be here soon!

+1 vote   mod: GTA: Raccoon City Stories
smallcombe Feb 11 2011, 11:41pm replied:

I won't be doing that only because we will not be using other work from other games only vc and ours but once the first beta is released you can try and find those ped mods and add them in if that’s what you want, also included in the first release is your choice of what type of zombies type your against, walking, jogging, running, sprinting and all. So slow walkers for you resident evil fans and sprinting for you 28 weeks later fans (I prefer the “all” mode)

+1 vote   mod: GTA: Raccoon City Stories
smallcombe Feb 11 2011, 8:38pm replied:

i'll be uploading the mod here on moddb and first beta should be released with in 28 hours from now. bugs or no bugs.

+1 vote   mod: GTA: Raccoon City Stories
smallcombe Feb 11 2011, 3:21am replied:

come again?

+1 vote   mod: GTA: Raccoon City Stories
smallcombe Feb 11 2011, 3:20am replied:

yeah sorry mate, our coder is now out of action and the rcs team want's to release the first beta bug free. i'll release the first version this sunday. bugs or no bugs.

+1 vote   mod: GTA: Raccoon City Stories
smallcombe Feb 4 2011, 3:25pm replied:

first release should be this week end, hopefully tomorrow night. thanks for your support!

+2 votes   mod: GTA: Raccoon City Stories
smallcombe Jan 24 2011, 1:19am replied:

check the forums at to find out the latest info, first beta release will be out with in the next 2 weeks max.

+1 vote   mod: GTA: Raccoon City Stories
smallcombe Dec 26 2010, 7:26am says:

spent hours and hours of snake on that phone, great model!

+1 vote   media: some wip
smallcombe Dec 8 2010, 8:14am says:

dw its more scared of us then we are of it... I hope :/

+1 vote   media: Shark Creature
smallcombe Dec 7 2010, 4:32am replied:

me too! :O

+2 votes   mod: GTA: Raccoon City Stories
smallcombe Dec 3 2010, 10:27am replied:

Hey mate, at this point I can tell you that you won’t be working as such with the military so in the storyline missions getting your hand on a tank of hunter probably won’t be up there but we also have free to roam game mode which we will defiantly have all sorts of goodies to ride around the city as you please, as for weps at the moment only custom weapons we have created is the bloody nail baseball bat but where always up for suggestions on what people would like to use against the zombies ;)
Also just uploaded a new game play vid just gotta wait for moddb to give it the thumbs up, stay tuned :)

+2 votes   mod: GTA: Raccoon City Stories
smallcombe Nov 21 2010, 9:15am says:

wep hud has been finished and fixed into game, check latest shots for ref, cheers for the feedback.

+1 vote   media: Gameplay Shot
smallcombe Oct 27 2010, 12:27pm says:

sent ya a email with some work ;)

+1 vote   mod: GTA: Raccoon City Stories
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