sup guys name is James people call me smallcombe or smally online, I’m from Australia I love modding its probably my biggest hobby :D some skills I have is 3D design and a bit of coding, I use 3Ds max to do all of my 3D work I have a cert 2 in 3D and study it at college :D program wise I know a bit about c#,HTML,Flash and gta script code. I’m currently working on a new total conversion mod for gta Vice city called GTA Raccoon City Stories links to my topic and moddb page is on my signature ;) Games I play at the moment when I’m not doing my 3D are mostly cod4 online if ya like to game add me on xfire: smallcombe :)

Comment History  (150 - 180 of 267)
smallcombe
smallcombe Apr 19 2011, 2:19am says:

AWESOME! tracking

+1 vote   media: Screenshots
smallcombe
smallcombe Apr 12 2011, 6:20am replied:

lol yeah never got too that in the modeling stage... call it a poly saver ;)

+1 vote   media: Naked Zombie!
smallcombe
smallcombe Apr 12 2011, 6:18am says:

sorry guys for the lack of updates, just been keeping my head down and working a lot atm. don't worry still been working on a newer version to be released soon. newer version has a lot more interesting things too do in free roam plus bug fixes. next version will be uploaded here and gta garage.

0 votes   mod: GTA: Raccoon City Stories
smallcombe
smallcombe Mar 5 2011, 5:54am replied:

I don't understand how it can be that big? unless you added like 3 or 4, 2 hour movies with it? :/

+1 vote   mod: modern warfare 2 to san andreas
smallcombe
smallcombe Feb 26 2011, 9:16pm replied:

Yeah when I wrote up that install script for the img files I must have left some files out... it’s not very important atm, the official version will be fixed.

+1 vote   mod: GTA: Raccoon City Stories
smallcombe
smallcombe Feb 26 2011, 5:52pm replied:

Hey thanks mate! the team will be releasing a small big fix update asap for that version too make it more stable, how did you find the install process and did you also play with the different zombie animation modes?

+1 vote   mod: GTA: Raccoon City Stories
smallcombe
smallcombe Feb 26 2011, 2:07am replied:

Bah, never heard of the saying you can’t rush art? :P ok guys this version was for dev only, free roam bug testing but since it seems some of you can’t wait I’ll let u guys play the first alpha as well. Word of warning this version is not bug free. (Won’t be uploading this version on MODDB and GTAG or posted as news as it is not an official version) link - Megaupload.com

+2 votes   mod: GTA: Raccoon City Stories
smallcombe
smallcombe Feb 14 2011, 1:37am replied:

yeah mate sprinting zombies are really hard but its good to try it, first apha version is just in testing stages atm should be here soon!

+1 vote   mod: GTA: Raccoon City Stories
smallcombe
smallcombe Feb 12 2011, 6:49am says:

just played it.. awesome start! can't wait for the finished version. I can tell you really put effort into this. also like the exploding chicken xD gw!

+2 votes   download: new_town.ff - demo
smallcombe
smallcombe Feb 11 2011, 11:41pm replied:

I won't be doing that only because we will not be using other work from other games only vc and ours but once the first beta is released you can try and find those ped mods and add them in if that’s what you want, also included in the first release is your choice of what type of zombies type your against, walking, jogging, running, sprinting and all. So slow walkers for you resident evil fans and sprinting for you 28 weeks later fans (I prefer the “all” mode)

+1 vote   mod: GTA: Raccoon City Stories
smallcombe
smallcombe Feb 11 2011, 8:38pm replied:

i'll be uploading the mod here on moddb and Gtagarage.com first beta should be released with in 28 hours from now. bugs or no bugs.

+1 vote   mod: GTA: Raccoon City Stories
smallcombe
smallcombe Feb 11 2011, 3:21am replied:

come again?

+1 vote   mod: GTA: Raccoon City Stories
smallcombe
smallcombe Feb 11 2011, 3:20am replied:

yeah sorry mate, our coder is now out of action and the rcs team want's to release the first beta bug free. i'll release the first version this sunday. bugs or no bugs.

+1 vote   mod: GTA: Raccoon City Stories
smallcombe
smallcombe Feb 4 2011, 3:25pm replied:

first release should be this week end, hopefully tomorrow night. thanks for your support!

+2 votes   mod: GTA: Raccoon City Stories
smallcombe
smallcombe Jan 31 2011, 3:21am replied:

"Looks like someone left a perfectly good ****** lying around" LOL! "so that's where i left her"

+3 votes   media: Vampire Bloodlines
smallcombe
smallcombe Jan 24 2011, 1:19am replied:

check the forums at Gtaforums.com to find out the latest info, first beta release will be out with in the next 2 weeks max.

+1 vote   mod: GTA: Raccoon City Stories
smallcombe
smallcombe Jan 22 2011, 2:39am says:

Actually I like this bear model/texture, good job!

+2 votes   media: Bear Model
smallcombe
smallcombe Dec 28 2010, 8:11am replied:

lol, read the description >>>

+1 vote   media: GE_Facility WIP
smallcombe
smallcombe Dec 26 2010, 7:26am says:

spent hours and hours of snake on that phone, great model!

+1 vote   media: some wip
smallcombe
smallcombe Dec 23 2010, 6:30pm replied:

mhmm great way to blow off some steam with a never ending herd of zombies at your feet too slaughter in many ways ;)

+1 vote   news: Update Thursday, 23rd December 2010
smallcombe
smallcombe Dec 21 2010, 5:30am says:

nice I like! tracking :)

+2 votes   media: Dead ops psp update 1
smallcombe
smallcombe Dec 16 2010, 11:58pm replied:

sadly the station MG probaly wouldn't but the sand bags yes, good idea!

+1 vote   media: Army Check points
smallcombe
smallcombe Dec 15 2010, 4:51pm replied:

lol yeah or had a nasty encounter with a shot gun

+1 vote   media: -New zombie models
smallcombe
smallcombe Dec 15 2010, 4:47pm replied:

The idea behind the check points in the city streets is too stop traffic (and easy to find for the player) the main army base is been used for a survival missions (you play as a solider with other troops while waves of zombies enter from different sides) so it’s been blocked off from the player leaving/entering it. The roofs is a good idea might start sticking supplies/camp sites on top of some roofs that’s easy for the player to get too (with out a chopper)

+2 votes   media: Army Check points
smallcombe
smallcombe Dec 8 2010, 8:39pm says:

"why don't you take a picture it will last longer" *cliiiiccckkkk* xD

+3 votes   media: Silo by Luchador part 2
smallcombe
smallcombe Dec 8 2010, 8:14am says:

dw its more scared of us then we are of it... I hope :/

+1 vote   media: Shark Creature
smallcombe
smallcombe Dec 7 2010, 4:32am replied:

me too! :O

+2 votes   mod: GTA: Raccoon City Stories
smallcombe
smallcombe Dec 3 2010, 10:27am replied:

Hey mate, at this point I can tell you that you won’t be working as such with the military so in the storyline missions getting your hand on a tank of hunter probably won’t be up there but we also have free to roam game mode which we will defiantly have all sorts of goodies to ride around the city as you please, as for weps at the moment only custom weapons we have created is the bloody nail baseball bat but where always up for suggestions on what people would like to use against the zombies ;)
Also just uploaded a new game play vid just gotta wait for moddb to give it the thumbs up, stay tuned :)

+2 votes   mod: GTA: Raccoon City Stories
smallcombe
smallcombe Nov 21 2010, 9:15am says:

wep hud has been finished and fixed into game, check latest shots for ref, cheers for the feedback.

+1 vote   media: Gameplay Shot
smallcombe
smallcombe Oct 27 2010, 12:27pm says:

sent ya a email with some work ;)

+1 vote   mod: GTA: Raccoon City Stories
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