sup guys name is James people call me smallcombe or smally online, I’m from Australia I love modding its probably my biggest hobby :D some skills I have is 3D design and a bit of coding, I use 3Ds max to do all of my 3D work I have a cert 2 in 3D and study it at college :D program wise I know a bit about c#,HTML,Flash and gta script code. I’m currently working on a new total conversion mod for gta Vice city called GTA Raccoon City Stories links to my topic and moddb page is on my signature ;) Games I play at the moment when I’m not doing my 3D are mostly cod4 online if ya like to game add me on xfire: smallcombe :)

Comment History  (0 - 30 of 267)
smallcombe Jan 10 2015, 4:52am says:

This is great, by far the most stable and enjoyably vice city multiplayer experience I have ever played. keeps me playing vice city :D

+1 vote   article: VC:MP 0.4 Release Candidate Released
smallcombe Nov 17 2014, 5:34am says:

This looks fantastic! progress looks very impressive so far. Will be tracking, best of luck!

+1 vote   game: Half-Life: Opposing Force Mobile
smallcombe Dec 22 2013, 3:50am says:

This project would look great with a Oculus Rift which is unity friendly :)

+1 vote   game: Obsession
smallcombe Nov 24 2013, 10:52pm says:

wow I Just started getting into this (been a massive AOE2 and HL fan) this is perfect! how hasn't this been on steam green light yet? great work guys!
I know it's a long shot but could you guys possibly in the future add HL1 Grunts/black Ops, Nihilanth's race and Race X to the forces we play as? food for throught :D

+1 vote   download: Lambda Wars 2.3.0 FULL 7z
smallcombe Jun 9 2013, 7:31pm says:

Map B

THIS LOOKS AWESOME!!! can't wait to play this.

+1 vote   article: Damned Nation: Vote For The First Alpha Download
smallcombe Mar 5 2013, 4:45pm buried:


Will we be able to still play as Germans to kill polish? :D

-6 votes   mod: September 1939 / Wrzesień 1939
smallcombe Feb 19 2013, 5:03pm says:

The environment is looking better and better great work guys!

+2 votes   media: Colour... In OverDose...? Whatever next...?
smallcombe Jan 9 2013, 5:20pm replied:

haha boss comment

+1 vote   mod: Jurassic Park Operation Andreas
smallcombe Jan 9 2013, 3:34pm says:

looks good so far kinda reminds me of this old VC project called Ped Rising - sadly the project died at a late stage of development. hope you guys succeed in what you're looking for!!! :D

+4 votes   mod: Grand Theft Auto DEAD RISING
smallcombe Jan 9 2013, 3:25pm says:

reminds me of 28 days later :D looking great so far guys!

+1 vote   media: London
smallcombe Nov 2 2012, 11:21pm replied:

bahaha that's excatly what it is... I can release a small patch when this version is released to mix up or change the zombie groups. ill see how things pan out first.

+1 vote   media: Weather Control
smallcombe Oct 1 2012, 1:08am replied:

Hey mate, glad to hear you like it, i'm working on this other zombie mod for gta sa at this time called gta left 4 theft you can find it here -

0 votes   mod: GTA: Raccoon City Stories
smallcombe Aug 10 2012, 4:12am replied:

Finished 10 more survival maps so 20 survival maps in total and some other stuff to be announced later.

+3 votes   mod: Left 4 Theft: San Andreas
smallcombe Aug 4 2012, 3:37am replied:

did you download the very latest version 2.1 and install that onto a fresh (un modded) gta sa? that was a common bug crash in previous versions but is fixed now in 2.1

+1 vote   mod: Left 4 Theft: San Andreas
smallcombe Aug 4 2012, 3:35am replied:

We don't use DYOM, we manually code using Sanny Builder 3 as our compiler.

+1 vote   mod: Left 4 Theft: San Andreas
smallcombe Jul 31 2012, 7:56pm replied:

There is also new pipe bombs and some custom weapons such as Joppers guitar.

+1 vote   mod: Left 4 Theft: San Andreas
smallcombe Jul 28 2012, 6:00am replied:

no it's part of its moving animation but the hunter will be using a jumping/leaping attack animation which normal infected won't.

+1 vote   media: Special Infected
smallcombe Jul 26 2012, 6:24pm replied:

I like this idea very much, and I was thinking when we first were planing the past mode the player goes back when the out break first starts (so normal peds been chased/attacked by zombies army and cops out) but this still maybe possible and probably better as a mode which players cha go straight into from the menu and play when they want too. I'm been out of action for the past few days and the next couple but when I'm back I'll have a chat with jopper and see what's possible (time wise)

+1 vote   media: Main Menu update
smallcombe Jul 19 2012, 9:27pm replied:

I'll have a look at that animation, only changed it because of the silly zombies talking at the start but its not needed now thanks for the info GianCarloF!

+3 votes   mod: Left 4 Theft: San Andreas
smallcombe Jul 17 2012, 8:07am replied:

I'm not sure what you can do besides extract the the download again. trainers don't work with this mod, sounds like you replaced the .exe file I would copy the RCS mod .exe file back into the mod and see if that works.

+1 vote   mod: GTA: Raccoon City Stories
smallcombe Jul 17 2012, 8:04am says:

Yeah I wasn't the one that came up with the name... prefer 28 days later too!

+1 vote   mod: GTA: Raccoon City Stories
smallcombe Jul 12 2012, 11:00am says:

Luke looking for Yoda? lol

+1 vote   media: New Things
smallcombe Jul 12 2012, 1:44am replied:

No sorry, there is a gta multiplayer mod but its not compatible with other mods specially with AI, which is a real shame.

+4 votes   mod: Left 4 Theft: San Andreas
smallcombe Jul 11 2012, 5:39am says:

button mash FTW!

+1 vote   media: Fighting
smallcombe Jul 7 2012, 4:09am replied:

" he suddenly raised his hands like I was robbing him, then he ran away XD" hahaha that's funny, not sure what happen then might do some tweaking to give the dealer a set of balls. as for the sounds, in the new version there is new sounds which are less annoying and not as constant. for now if you like you can download this file which replaces a file in the data folder - that will turn the zombie sound off. glad you like it 2.1 version 3.0 is in the works with many updates :)

+2 votes   mod: Left 4 Theft: San Andreas
smallcombe Jul 5 2012, 8:30am replied:

The marker is at the front of the LV airport I think the symbol on the map is a little green person.

+2 votes   article: Left 4 Theft Version 2.1
smallcombe Jul 5 2012, 6:31am replied:

I see, it crashes after you get into the car and go through the check point if you die (flip car?) then the game crashes. nice idea shadow10406 I'll talk to Jopper about it, thanks!

+2 votes   article: Left 4 Theft Version 2.1
smallcombe Jul 4 2012, 1:57am says:

that's one steep hill!

+1 vote   media: level 1 part 2
smallcombe Jul 3 2012, 8:54pm replied:

hmmm doesn't happens to me that often maybe when I travel at high speeds but I usually ride a bike or if in a car stick to the side of the road (not on the middle line) which is where they seem to spawn along. I'll have a chat to Jopper about it since it seems annoy you.

+1 vote   article: Left 4 Theft Version 2.0 Released!
smallcombe Jul 3 2012, 8:25am says:

Is there going to be a new poll any time soon?

+3 votes   poll: Your aims in 2012
Offline Since
Jan 11, 2015
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