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Comment History  (150 - 180 of 271)
skyline5gtr
skyline5gtr Nov 15 2013, 7:25pm replied:

set brought this up and its a good idea, i think im going to add window lights along the sides to give it a sense of scale and occupancy

+2 votes   media: Arcturus Station Textured V1
skyline5gtr
skyline5gtr Feb 14 2013, 9:50am replied:

They're coming outta the walls. They're coming outta the goddamn walls. Let's book!

+4 votes   media: Scaled fleets in action
skyline5gtr
skyline5gtr Feb 3 2013, 7:24pm replied:

rebellion is stand alone and includes all previous assets

+2 votes   media: Hades Turret V2
skyline5gtr
skyline5gtr Feb 2 2013, 8:33pm replied:

biomatter inside the cylinders

+2 votes   media: Reaper Capital Shipyard Textured
skyline5gtr
skyline5gtr Jan 24 2013, 9:16am replied:

there is never anything wrong with criticism as long as it is constructive it can only help an artist grow, no one is perfect .. except me :-)

+1 vote   media: Systems Alliance Cruiser: Rebellion
skyline5gtr
skyline5gtr Jan 7 2013, 9:09am replied:

its from the EB map to help pronounce the edges more and give it more pop, will be toned down in engine. Maramoset just amps it up alot and i didnt adjust it cause it wasntworth the effort

+1 vote   media: Reaper Hades Turret
skyline5gtr
skyline5gtr Dec 7 2012, 12:38pm replied:

It doesnt matter, Bioware owns all the content. They can serve a cease and desist if they wanted too. You cannot use any content from Bioware without their authorization

+2 votes   media: Screenshots
skyline5gtr
skyline5gtr Oct 11 2012, 6:06pm says:

Looks good, are you guys making all of these models?

+4 votes   mod: Star Trek: Armada 3
skyline5gtr
skyline5gtr Jun 5 2012, 12:05pm replied:

its next on my list

+3 votes   media: Cerberus Update 4
skyline5gtr
skyline5gtr Jan 6 2013, 11:59am replied:

Its not textured its just an Ambient Occlusion map, so there is no color. It will be metallic Purple/blue

+1 vote   media: Hades Turret: WIP
skyline5gtr
skyline5gtr Jan 5 2013, 11:39am replied:

Yea I can't decide I like the emitter area but don't know how I feel about top half I may do it again smooth

+1 vote   media: Hades Turret: WIP
skyline5gtr
skyline5gtr Jan 4 2013, 11:48am replied:

indeed, we will release as 1 finished package

+1 vote   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Jan 3 2013, 10:44am replied:

We have been working on it, it was a big week for us. We will present it when we think its ready

+3 votes   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Jan 2 2013, 9:02am replied:

no release date, we release a decent amount of content in spurts it seems like. We will start doing monthly updates along with progress reports to keep everyone informed

+3 votes   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Dec 30 2012, 11:23am replied:

it has not been released, plenty of work to do still

+1 vote   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Dec 28 2012, 1:29pm replied:

ha yea i still got alot of work to do on reapers and collectors, xmas last week birthday this week end of year always very busy for me

+2 votes   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Dec 28 2012, 12:27pm replied:

It will come, we are still working on it

+3 votes   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Dec 23 2012, 12:34am replied:

Woohoo

+16 votes   article: MOTY Players Choice Upcoming 2012
skyline5gtr
skyline5gtr Dec 21 2012, 8:42pm replied:

message me if its that important

+4 votes   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Dec 21 2012, 1:00pm replied:

possibly were going to try a different combo of everything

+1 vote   media: The Cycle Continues
skyline5gtr
skyline5gtr Dec 21 2012, 11:58am replied:

the are in several scene throughout mass effect, i played with it and decided i like it more half open. We can always change it later

+1 vote   media: The Cycle Continues
skyline5gtr
skyline5gtr Dec 21 2012, 10:42am replied:

animated anything in sins is very hard to do and very taxing on the engine, thats why reapers are going to be fixed as well

+1 vote   media: Cerberus Capital Support Ship: Synthesis
skyline5gtr
skyline5gtr Dec 21 2012, 9:11am replied:

i played vs hard ai and it worked when i was tauri vs gould. Medium doesnt seem to work sometimes

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
skyline5gtr
skyline5gtr Dec 20 2012, 7:25pm says:

I still cannot get the AI to work, ive tried reinstall the game and everything. Is it cause i have the gold steam version?

+3 votes   mod: Stargate - Empire at War: Pegasus Chronicles
skyline5gtr
skyline5gtr Dec 20 2012, 3:36pm replied:

first thing i tried, nothing in the section

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
skyline5gtr
skyline5gtr Dec 20 2012, 12:49pm replied:

hmm wonder why I am not seeing them, maybe i have a corrupt version going to try and redownload

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
skyline5gtr
skyline5gtr Dec 20 2012, 10:00am says:

Are their custom maps? I only see default EAW maps?

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
skyline5gtr
skyline5gtr Dec 20 2012, 9:53am replied:

lol its been what 2 days, we are working pretty fast. Xmas season is kinda taking over ... :-)

+4 votes   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Dec 19 2012, 9:55pm replied:

ive tried this twice, ai still doesnt work on any difficulty. Random the wraith will but seems like other 2 are broken

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
skyline5gtr
skyline5gtr Dec 19 2012, 12:48pm replied:

we have been trying to figure out a way for dealing with the dreads, no solution yet but we are gonig to try to work them all in somehow

+2 votes   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Dec 19 2012, 12:33pm replied:

yes, the we plan to keep capital ships with abilities and such like vanilla sins. May subject to change when we get tehre

+1 vote   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Dec 19 2012, 11:40am replied:

Its a tough decision, i would like to but if we use anything from bioware we can be served with a cease and desist. So we will probably make sounds close or alter originals

+1 vote   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Dec 19 2012, 10:10am replied:

Like reaper said we are try to chance everything so that every feels "right" in the universe. Its going to be alot of balance work once we finish the assets

+1 vote   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Dec 18 2012, 10:23pm replied:

something may be in the works in the future, stay tuned and find out

+2 votes   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Dec 18 2012, 10:21pm says:

I think the AI only works on certain maps, ive reinstalled numerous times and some maps it works others it does not

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
skyline5gtr
skyline5gtr Dec 17 2012, 11:19pm says:

game is alot of fun, but ive had 10 crashes at random times. Very unstable but wicked fun.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
skyline5gtr
skyline5gtr Dec 17 2012, 10:04am says:

Congratulation on the release from myself and the guys over at Mass Effect: Dawn of the reapers mod, i myself love stargate and can appreciate the work put in to this mod. Even tho its only skrimage its still alot of fun.

Skyline5gtr

+5 votes   mod: Stargate - Empire at War: Pegasus Chronicles
skyline5gtr
skyline5gtr Dec 17 2012, 9:41am replied:

exactly, if we animated it besides taking forever to get the rig right which im not even sure how to do it would be a huge drain on the cpu/gpu of the computer and cause a large amount of lag

+1 vote   media: Sovereign: All Angles
skyline5gtr
skyline5gtr Feb 13 2014, 4:43pm says:

Help wanted is still open, anyone who can help with anything can be of use

+1 vote   article: Help Wanted
skyline5gtr
skyline5gtr Nov 10 2013, 6:49pm replied:

like zjin said, there is actual reference for this we did not create the design
Images3.wikia.nocookie.net

+2 votes   media: Arcturus station
skyline5gtr
skyline5gtr Apr 29 2013, 8:48am replied:

undecided, i suppose it would look pretty good if we used team color along the edge. Interesting idea, i just used the cyan cause that's what the reference had

+1 vote   media: Reaper Influence Station
skyline5gtr
skyline5gtr Mar 19 2013, 9:13am replied:

were aiming july if we can keep this pace up

+1 vote   media: Cerberus fleet
skyline5gtr
skyline5gtr Feb 9 2013, 11:50am replied:

working on it

+3 votes   media: Assuming Control of this Mod
skyline5gtr
skyline5gtr Feb 4 2013, 11:26am replied:

cant decide if we want it blue or red like the reaper beam

+3 votes   media: Reaper Hades Turret
skyline5gtr
skyline5gtr Feb 2 2013, 8:10pm replied:

that's a good idea

+2 votes   media: Reaper Capital Shipyard Textured
skyline5gtr
skyline5gtr Feb 2 2013, 7:59pm replied:

constructive crits are always good and welcome. I couldnt decide how dirty and grundgy to make it look so i went in the middle. I was thinking with no oxygen in space metal wouldnt rust i dont think so i went with scratches and such

+4 votes   media: Reaper Capital Shipyard Textured
skyline5gtr
skyline5gtr Jan 18 2013, 11:16am replied:

its a setting in sins if i remember right, where you can just disable team colors

+2 votes   media: Quarian Frigate : Rebellion
skyline5gtr
skyline5gtr Dec 16 2012, 5:18pm replied:

its going to be fixed, too much time and effort to get it right

+1 vote   media: Sovereign: All Angles
skyline5gtr
skyline5gtr Dec 6 2012, 7:58pm replied:

they are, i put alot more detail in the reapers, spent alot more time on them. They are a more complex shape that had to be modeled anyways

+3 votes   media: Harbinger
skyline5gtr
skyline5gtr Nov 18 2012, 12:27pm says:

The AI can seem to jump to any planet it wants, im doing the trade routes GC and they jump to alderan when i have every route to it covered

+1 vote   download: FOC Ultimate Galactic Conquest
skyline5gtr
skyline5gtr Oct 3 2012, 5:12pm replied:

im still around, just been very busy, recently married new job was working on a personal project. Going to put that one hold do this for a bit again. Wrapping up the SR1 now will be done tomorrow

+1 vote   media: Systems Alliance Carrier
skyline5gtr
skyline5gtr Jun 7 2012, 5:47pm replied:

always better when something is in context, i love seeing the stuff i game

+1 vote   media: UI Test
skyline5gtr
skyline5gtr May 31 2012, 11:03am replied:

once i finish all of the textures for the station and such ill do the UI work

+1 vote   media: Dreadnought in Dock
skyline5gtr
skyline5gtr May 28 2012, 10:35pm replied:

its the same color as ever other hull, just may be the lighting making it look a bit darker

+2 votes   media: Cerberus Military Research
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