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set brought this up and its a good idea, i think im going to add window lights along the sides to give it a sense of scale and occupancy
They're coming outta the walls. They're coming outta the goddamn walls. Let's book!
rebellion is stand alone and includes all previous assets
biomatter inside the cylinders
there is never anything wrong with criticism as long as it is constructive it can only help an artist grow, no one is perfect .. except me :-)
its from the EB map to help pronounce the edges more and give it more pop, will be toned down in engine. Maramoset just amps it up alot and i didnt adjust it cause it wasntworth the effort
It doesnt matter, Bioware owns all the content. They can serve a cease and desist if they wanted too. You cannot use any content from Bioware without their authorization
Looks good, are you guys making all of these models?
its next on my list
Its not textured its just an Ambient Occlusion map, so there is no color. It will be metallic Purple/blue
Yea I can't decide I like the emitter area but don't know how I feel about top half I may do it again smooth
indeed, we will release as 1 finished package
We have been working on it, it was a big week for us. We will present it when we think its ready
no release date, we release a decent amount of content in spurts it seems like. We will start doing monthly updates along with progress reports to keep everyone informed
it has not been released, plenty of work to do still
ha yea i still got alot of work to do on reapers and collectors, xmas last week birthday this week end of year always very busy for me
It will come, we are still working on it
message me if its that important
possibly were going to try a different combo of everything
the are in several scene throughout mass effect, i played with it and decided i like it more half open. We can always change it later
animated anything in sins is very hard to do and very taxing on the engine, thats why reapers are going to be fixed as well
i played vs hard ai and it worked when i was tauri vs gould. Medium doesnt seem to work sometimes
I still cannot get the AI to work, ive tried reinstall the game and everything. Is it cause i have the gold steam version?
first thing i tried, nothing in the section
hmm wonder why I am not seeing them, maybe i have a corrupt version going to try and redownload
Are their custom maps? I only see default EAW maps?
lol its been what 2 days, we are working pretty fast. Xmas season is kinda taking over ... :-)
ive tried this twice, ai still doesnt work on any difficulty. Random the wraith will but seems like other 2 are broken
we have been trying to figure out a way for dealing with the dreads, no solution yet but we are gonig to try to work them all in somehow
yes, the we plan to keep capital ships with abilities and such like vanilla sins. May subject to change when we get tehre
Its a tough decision, i would like to but if we use anything from bioware we can be served with a cease and desist. So we will probably make sounds close or alter originals
Like reaper said we are try to chance everything so that every feels "right" in the universe. Its going to be alot of balance work once we finish the assets
something may be in the works in the future, stay tuned and find out
I think the AI only works on certain maps, ive reinstalled numerous times and some maps it works others it does not
game is alot of fun, but ive had 10 crashes at random times. Very unstable but wicked fun.
Congratulation on the release from myself and the guys over at Mass Effect: Dawn of the reapers mod, i myself love stargate and can appreciate the work put in to this mod. Even tho its only skrimage its still alot of fun.
exactly, if we animated it besides taking forever to get the rig right which im not even sure how to do it would be a huge drain on the cpu/gpu of the computer and cause a large amount of lag
Help wanted is still open, anyone who can help with anything can be of use
like zjin said, there is actual reference for this we did not create the design
undecided, i suppose it would look pretty good if we used team color along the edge. Interesting idea, i just used the cyan cause that's what the reference had
were aiming july if we can keep this pace up
working on it
cant decide if we want it blue or red like the reaper beam
that's a good idea
constructive crits are always good and welcome. I couldnt decide how dirty and grundgy to make it look so i went in the middle. I was thinking with no oxygen in space metal wouldnt rust i dont think so i went with scratches and such
its a setting in sins if i remember right, where you can just disable team colors
its going to be fixed, too much time and effort to get it right
they are, i put alot more detail in the reapers, spent alot more time on them. They are a more complex shape that had to be modeled anyways
The AI can seem to jump to any planet it wants, im doing the trade routes GC and they jump to alderan when i have every route to it covered
im still around, just been very busy, recently married new job was working on a personal project. Going to put that one hold do this for a bit again. Wrapping up the SR1 now will be done tomorrow
always better when something is in context, i love seeing the stuff i game
once i finish all of the textures for the station and such ill do the UI work
its the same color as ever other hull, just may be the lighting making it look a bit darker