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Comment History  (0 - 30 of 271)
skyline5gtr
skyline5gtr Jul 25 2014, 11:57pm says:

Good looking ship

+1 vote   media: Bajoran Terrorists
skyline5gtr
skyline5gtr Jul 25 2014, 11:57pm says:

Good looking ship

+1 vote   media: Bajoran Terrorists
skyline5gtr
skyline5gtr May 7 2014, 12:31am says:

Looks great, i wanted to offer a very small critique. The overall model and texture is great but the area by the cockpit there is a random plate edge that is floating and does not connect to anything.
Great work probably just overlooked i do it all the time :-)

+1 vote   media: A-Wing Render
skyline5gtr
skyline5gtr Apr 24 2014, 10:11pm replied:

We actually help each other out

+4 votes   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Apr 22 2014, 3:05pm replied:

Are you activating the mod in game ? or setting the .txt file to launch the mod auto ?

+1 vote   download: Dawn of the Reapers: Onslaught (Pre-Alpha Release
skyline5gtr
skyline5gtr Apr 20 2014, 12:43am says:

Everyone have fun, cant wait to read some of the recomendations. Remember all still very much a WIP but gives you a taste of what is to come

+7 votes   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Apr 18 2014, 12:02pm says:

We are excited as well to hear what everyone has to say, any feedback can only make the mod better. You guys are going to help us develop it

+4 votes   article: Dawn of the Reapers: Onslaught (Pre-Alpha Release)
skyline5gtr
skyline5gtr Apr 18 2014, 12:56am replied:

Communication received - clearing it up

+2 votes   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Apr 17 2014, 1:13pm replied:

This is the end .. isn't it ?

+4 votes   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Apr 10 2014, 11:34am replied:

they said it would be ok in this post , in fact he said to get in contact with you Smg-modding.com

+1 vote   mod: Awakening of the Rebellion
skyline5gtr
skyline5gtr Apr 6 2014, 11:04pm says:

A little rough around the edges some errors here and there but all the main pieces are in place, keep working at it should turn out great

+1 vote   mod: Star Wars - Clone Wars
skyline5gtr
skyline5gtr Apr 4 2014, 7:40pm replied:

I model in 3dsmax, depending on each game engine will depend how an asset needs to be exported . Sins stuff can be modeled in max but needs to be exports from XSI in order to get tangents and normal's correct

+1 vote   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Mar 22 2014, 4:07pm replied:

Feel free to pay us :-)

+2 votes   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Mar 12 2014, 6:10pm replied:

Its possible, the issue now is we have to go back and redo the tangent maps for everything, so in current nothing is really ready

+1 vote   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Mar 12 2014, 6:05pm says:

Thanks all, were trying to get somewhere so we can release something in the future

+1 vote   media: The End is Nigh!
skyline5gtr
skyline5gtr Mar 12 2014, 5:47pm replied:

Couldnt agree more, as a modder on DOTR ( Dawn of The Reapers ) I couldnt imagine my co-lead running off like that

+10 votes   article: STOLEN CONTENT - Our partner SGN needs you
skyline5gtr
skyline5gtr Feb 27 2014, 1:27pm says:

Congrats on next release from us over at Dawn of the Reapers !

+4 votes   mod: Star Trek: Armada 3
skyline5gtr
skyline5gtr Feb 27 2014, 12:05pm replied:

ill talk to set about it

+3 votes   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Feb 27 2014, 12:05pm replied:

to add to what lockerd said, I'm starting to work back on the reapers again after a few months. They have the most to do since we have to create each design. Modeling wise only a handful are done along with collector ships.

+2 votes   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Feb 25 2014, 1:01pm replied:

Good ?

+2 votes   article: Ask the Devs Broadcast.
skyline5gtr
skyline5gtr Feb 24 2014, 1:54pm replied:

Yes we are capping every models poly count and texture size to try and meet a decent overall size and load on the engine

+2 votes   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Feb 13 2014, 4:43pm says:

Help wanted is still open, anyone who can help with anything can be of use

+1 vote   article: Help Wanted
skyline5gtr
skyline5gtr Feb 13 2014, 4:37pm replied:

We will be back soon, me and set are talking about it now. I moved twice started a new job and set had a ton of things as well. We have some more crew members and and searching for more help. Production will start back soon.

Mods go up and down as we do this in our freetime, we dont have a massive team and we have a ton of things to do as everything is from scratch

+4 votes   mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Jan 30 2014, 11:05pm replied:

technically, armada 3 project could be served with a c&d since they used copy righted material

+2 votes   media: Update Pic
skyline5gtr
skyline5gtr Nov 24 2013, 1:14am replied:

i just do the modeling nothing in game myself. I dont even play sins that much anymore. Set imports everything, i think he uses the max script which after much research and talking doesn't import normal tangents, so that would explain it

+2 votes   media: Arcturus Station with Alliance Cruisers
skyline5gtr
skyline5gtr Nov 19 2013, 11:45pm replied:

Oh I know what you mean I'm just trying to find a solution I think it's the way it's exported doesn't take tangent with it, can someone link me to how. I'm. New to sins but know max very well

+1 vote   media: Arcturus Station with Alliance Cruisers
skyline5gtr
skyline5gtr Nov 19 2013, 12:01pm replied:

something is definitly wrong, but its not smoothing groups cause i assigned them right in max. I do not know whats wrong, set imported it and im not too sure how sins reads everything

+1 vote   media: Arcturus Station with Alliance Cruisers
skyline5gtr
skyline5gtr Nov 19 2013, 11:52am says:

Does everyone think there is not enough detail ?

+1 vote   media: Arcturus Station
skyline5gtr
skyline5gtr Nov 15 2013, 7:25pm replied:

set brought this up and its a good idea, i think im going to add window lights along the sides to give it a sense of scale and occupancy

+2 votes   media: Arcturus Station Textured V1
skyline5gtr
skyline5gtr Nov 14 2013, 6:23pm replied:

yea logo are team colors, maybe i should add more team color areas ?

+1 vote   media: Arcturus Station Textured V1
skyline5gtr
skyline5gtr Oct 23 2013, 12:48pm replied:

its actually in mass effect
Masseffect.wikia.com

+4 votes   media: Jarrahe Salarian Military Research Texture Bake
skyline5gtr
skyline5gtr May 12 2013, 2:02pm says:

It's in the images a few back

+1 vote   media: Cerberus Turret
skyline5gtr
skyline5gtr Mar 19 2013, 9:13am replied:

we thank you for such words

+2 votes   media: Cerberus fleet
skyline5gtr
skyline5gtr Feb 6 2013, 9:44am replied:

yea i just recently started using it since i heard about it on polycount. They gave us a 45 day trail ill probably end up buying it, really awesome program and speeds up workflow so much. Also forgot i used zbrush for the asteroids

+1 vote   media: Collector Scout
skyline5gtr
skyline5gtr Feb 5 2013, 9:25pm replied:

3dsmax 2012 to model, maramoset to render, photoshop/DDO to texture

+3 votes   media: Collector Scout
skyline5gtr
skyline5gtr Feb 3 2013, 12:22pm replied:

It's an ongoing joke we will release it when it's done where not going toehold onto it a week longer cause someone asked

+1 vote   media: Reaper Capital Shipyard: Rebellion
skyline5gtr
skyline5gtr Feb 3 2013, 1:04am replied:

we set a release date on this year, cerberus is almost done reapers alot of work left

+1 vote   media: Reaper Capital Shipyard: Rebellion
skyline5gtr
skyline5gtr Feb 2 2013, 3:17pm replied:

6,455

+2 votes   media: Reaper Capital Shipyard
skyline5gtr
skyline5gtr Jan 17 2013, 12:01pm replied:

our goal is to have a completed and balanced mod

+2 votes   media: Reapers battle Citadel forces
skyline5gtr
skyline5gtr Jun 7 2012, 7:02pm replied:

yea i just followed the reference

+1 vote   media: Cerberus Starbase (Cronos Station)
skyline5gtr
skyline5gtr May 31 2012, 1:36pm says:

so cool :-)

+4 votes   media: Main View Icons Example
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