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Comment History  (0 - 30 of 271)
skyline5gtr
skyline5gtr Jul 25 2014, 11:57pm says:

Good looking ship

+1 vote     media: Bajoran Terrorists
skyline5gtr
skyline5gtr Jul 25 2014, 11:57pm says:

Good looking ship

+1 vote     media: Bajoran Terrorists
skyline5gtr
skyline5gtr May 7 2014, 12:31am says:

Looks great, i wanted to offer a very small critique. The overall model and texture is great but the area by the cockpit there is a random plate edge that is floating and does not connect to anything.
Great work probably just overlooked i do it all the time :-)

+1 vote     media: A-Wing Render
skyline5gtr
skyline5gtr Apr 24 2014, 10:11pm replied:

We actually help each other out

+4 votes     mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Apr 22 2014, 3:05pm replied:

Are you activating the mod in game ? or setting the .txt file to launch the mod auto ?

+1 vote     download: Dawn of the Reapers: Onslaught (Pre-Alpha Release
skyline5gtr
skyline5gtr Apr 20 2014, 12:43am says:

Everyone have fun, cant wait to read some of the recomendations. Remember all still very much a WIP but gives you a taste of what is to come

+7 votes     mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Apr 18 2014, 12:02pm says:

We are excited as well to hear what everyone has to say, any feedback can only make the mod better. You guys are going to help us develop it

+4 votes     article: Dawn of the Reapers: Onslaught (Pre-Alpha Release)
skyline5gtr
skyline5gtr Apr 18 2014, 12:56am replied:

Communication received - clearing it up

+2 votes     mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Apr 17 2014, 1:13pm replied:

This is the end .. isn't it ?

+4 votes     mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Apr 10 2014, 11:34am replied:

they said it would be ok in this post , in fact he said to get in contact with you Smg-modding.com

+1 vote     mod: Awakening of the Rebellion
skyline5gtr
skyline5gtr Apr 6 2014, 11:04pm says:

A little rough around the edges some errors here and there but all the main pieces are in place, keep working at it should turn out great

+1 vote     mod: Star Wars - Clone Wars
skyline5gtr
skyline5gtr Apr 4 2014, 7:40pm replied:

I model in 3dsmax, depending on each game engine will depend how an asset needs to be exported . Sins stuff can be modeled in max but needs to be exports from XSI in order to get tangents and normal's correct

+1 vote     mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Mar 22 2014, 4:07pm replied:

Feel free to pay us :-)

+2 votes     mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Mar 12 2014, 6:10pm replied:

Its possible, the issue now is we have to go back and redo the tangent maps for everything, so in current nothing is really ready

+1 vote     mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Mar 12 2014, 6:05pm says:

Thanks all, were trying to get somewhere so we can release something in the future

+1 vote     media: The End is Nigh!
skyline5gtr
skyline5gtr Mar 12 2014, 5:47pm replied:

Couldnt agree more, as a modder on DOTR ( Dawn of The Reapers ) I couldnt imagine my co-lead running off like that

+10 votes     article: STOLEN CONTENT - Our partner SGN needs you
skyline5gtr
skyline5gtr Feb 27 2014, 1:27pm says:

Congrats on next release from us over at Dawn of the Reapers !

+4 votes     mod: Star Trek: Armada 3
skyline5gtr
skyline5gtr Feb 27 2014, 12:05pm replied:

ill talk to set about it

+3 votes     mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Feb 27 2014, 12:05pm replied:

to add to what lockerd said, I'm starting to work back on the reapers again after a few months. They have the most to do since we have to create each design. Modeling wise only a handful are done along with collector ships.

+2 votes     mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Feb 25 2014, 1:01pm replied:

Good ?

+2 votes     article: Ask the Devs Broadcast.
skyline5gtr
skyline5gtr Feb 24 2014, 1:54pm replied:

Yes we are capping every models poly count and texture size to try and meet a decent overall size and load on the engine

+2 votes     mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Feb 13 2014, 4:43pm says:

Help wanted is still open, anyone who can help with anything can be of use

+1 vote     article: Help Wanted
skyline5gtr
skyline5gtr Feb 13 2014, 4:37pm replied:

We will be back soon, me and set are talking about it now. I moved twice started a new job and set had a ton of things as well. We have some more crew members and and searching for more help. Production will start back soon.

Mods go up and down as we do this in our freetime, we dont have a massive team and we have a ton of things to do as everything is from scratch

+4 votes     mod: Dawn of the Reapers
skyline5gtr
skyline5gtr Jan 30 2014, 11:05pm replied:

technically, armada 3 project could be served with a c&d since they used copy righted material

+2 votes     media: Update Pic
skyline5gtr
skyline5gtr Nov 24 2013, 1:14am replied:

i just do the modeling nothing in game myself. I dont even play sins that much anymore. Set imports everything, i think he uses the max script which after much research and talking doesn't import normal tangents, so that would explain it

+2 votes     media: Arcturus Station with Alliance Cruisers
skyline5gtr
skyline5gtr Nov 19 2013, 11:45pm replied:

Oh I know what you mean I'm just trying to find a solution I think it's the way it's exported doesn't take tangent with it, can someone link me to how. I'm. New to sins but know max very well

+1 vote     media: Arcturus Station with Alliance Cruisers
skyline5gtr
skyline5gtr Nov 19 2013, 12:01pm replied:

something is definitly wrong, but its not smoothing groups cause i assigned them right in max. I do not know whats wrong, set imported it and im not too sure how sins reads everything

+1 vote     media: Arcturus Station with Alliance Cruisers
skyline5gtr
skyline5gtr Nov 19 2013, 11:52am says:

Does everyone think there is not enough detail ?

+1 vote     media: Arcturus Station
skyline5gtr
skyline5gtr Nov 15 2013, 7:25pm replied:

set brought this up and its a good idea, i think im going to add window lights along the sides to give it a sense of scale and occupancy

+2 votes     media: Arcturus Station Textured V1
skyline5gtr
skyline5gtr Nov 14 2013, 6:23pm replied:

yea logo are team colors, maybe i should add more team color areas ?

+1 vote     media: Arcturus Station Textured V1
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