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Comment History  (0 - 30 of 152)
skullshaper
skullshaper Mar 29 2011, 8:27pm says:

looks great fun. Wish we could play :S. and test

+1 vote     media: Overlordess - April gameplay video teaser
skullshaper
skullshaper Mar 29 2011, 8:24pm says:

tbh this serves the purposes of the mod.

But if you want more and are a perfectionist (sigh) then perhaps use more colours to differentiate the separate parts of the ship other than the dark grey wire-frame? although so many shades of grey will always still be grey.

Anyway that's from a photographic viewpoint; the random light anonymity is probably out of my depth with digital.

+1 vote     media: Normal Map in-game test
skullshaper
skullshaper Jan 21 2011, 9:31pm says:

Love the watchmen reference there. Amazing commitment you have put towards this by comparison to your previous updates (especially since you have had to scrap your old designs). Cant wait for the new game mechanics, and your own individual race input into sins; should be fun to explore the race; that was missing.

+1 vote     article: The New Frontiersman: Second Alien race discovered!
skullshaper
skullshaper Jan 6 2011, 6:46pm says:

hurrah for zombie master inspiration

+1 vote     media: Survival
skullshaper
skullshaper Jan 4 2011, 4:42pm says:

watch the it crowd if you love father ted - same writer

0 votes     article: 2011, here we go!
skullshaper
skullshaper Dec 13 2010, 2:23pm says:

your mod has changed so much compared to the last time I tried it, way back when dev textures were rampant. Your team should be proud of its progress and if it doesn't win something this year, at the rate its going by next year you will have MOTY

+2 votes     article: Only 24 Hours Left!
skullshaper
skullshaper Dec 13 2010, 2:13pm says:

would love to see a video of this..... :p

+2 votes     media: Epic Space Battle
skullshaper
skullshaper Nov 27 2010, 9:00pm says:

omg i had no idea how gorgeous this mod looks, well done.

+3 votes     media: ST:HW2 0.6 Trailer
skullshaper
skullshaper Nov 26 2010, 2:09am says:

I love how mods serve as a great platform for people to show case their 3d art

+3 votes     article: Mod of the Year Awards - Year in Review (Part 3)
skullshaper
skullshaper Nov 25 2010, 12:03am says:

in all honesty i want to buy it now just to support your game developers.

+2 votes     article: NS2 closed beta released...and how we got here
skullshaper
skullshaper Sep 9 2010, 3:07pm says:

amazing work as usual, but you guys must realise this is bordering torture for the people following the mod :P

+3 votes     mod: Freeworlds: Tides of War
skullshaper
skullshaper Aug 24 2010, 6:57am says:

so i assume every ship of this type will explode in the exact same way?
and i wonder if it still has collisions?
if not its still pretty awesome, although i do think your reaching the overkill stages of not letting us play :P

+1 vote     media: Capital Ship Wreck Prototype
skullshaper
skullshaper Aug 13 2010, 7:54pm says:

so mr head crab guy who took over regular head guy, why is this better than Zombie Master? which had its own custom zombies and molotovs :P oh and magic hebejebe powers...

+4 votes     article: Overwatch Now Under New Management; Drastic Changes Announced.
skullshaper
skullshaper Jul 20 2010, 1:53pm says:

wow so this will be pretty useless for fighters then, although seeing the larger scale of things will always come in handy, unless ofcourse it takes 4 secconds to scroll back :S

+1 vote     media: Playing the turret zoom
skullshaper
skullshaper Jul 5 2010, 4:07am says:

oooo data core that takes me back

+1 vote     media: Modular Combat v2.0.0
skullshaper
skullshaper Jun 27 2010, 9:46pm says:

shouldnt this be firestorm over kaurava?

+1 vote     media: FoK 3.5 Trailer
skullshaper
skullshaper Jun 24 2010, 6:31pm says:

love to see a comparison between the original dawn of war vs your new shiney ones

+3 votes     media: New Space Marine Model -WIP-
skullshaper
skullshaper Jun 23 2010, 6:49pm says:

do module reports or something to tide us over, where you explain how you made the module? how its used? and why it is epic?

+2 votes     article: Modular Combat: Are We Dead?
skullshaper
skullshaper Jun 17 2010, 4:04am replied:

DINO HITLER FTWS

+2 votes     mod: Dino D-Day
skullshaper
skullshaper Jun 2 2010, 9:22pm says:

from what i know from the haloverse, i didnt think the covenant ever needed defence platforms... i could be wrong?

+1 vote     media: Covenant Defenses
skullshaper
skullshaper May 31 2010, 10:01pm says:

whats the tune?

+1 vote     media: Tactical Fleet Simulator v2.6.1
skullshaper
skullshaper May 29 2010, 1:49pm says:

Aliens, robots and now jet packs?! if this game gets lazers added into it there is absolutley no way i can avoid buying....

+1 vote     game: Natural Selection 2
skullshaper
skullshaper May 18 2010, 9:07am replied:

maybe if there was a way to make the debris pick randomly one to be the ships the body it could give the effect your after?

+1 vote     media: Freeworlds: Tides of War - Wreck and Debris
skullshaper
skullshaper May 17 2010, 2:33pm says:

loving the new technology, though if i saw every ship spin off exactly the same way, would completely ruin its appeal, maybe this should only happen if you disable a ship first or some other special event, either way add this to the mod but dont replace this with the old ones. still would be interesting to see this on a imp star destroyer or something else big, wonder if it would turn into a space husk?

+1 vote     media: Freeworlds: Tides of War - Wreck and Debris
skullshaper
skullshaper Apr 29 2010, 10:25am says:

god those wireframes are staggeringly detailed !

+1 vote     media: Graphical Update
skullshaper
skullshaper Apr 25 2010, 8:20am replied:

everything seems bigger when shooting massive green lazer beams of death

+1 vote     media: size comparison pics
skullshaper
skullshaper Apr 18 2010, 7:01pm replied:

thats a shame, i guess it depends on the player count as to how useful carriers will be. however i would of thought if you used a system similar to flak 88s wing man/bot system you could simulate proper carrier npcs

+1 vote     mod: Freeworlds: Tides of War
skullshaper
skullshaper Apr 18 2010, 5:04am says:

so i saw your shiney carrier, will it be able to hold npc mobs that you can control, or is strictly a player holder only thing?

+1 vote     mod: Freeworlds: Tides of War
skullshaper
skullshaper Apr 16 2010, 3:01pm says:

pretty sure iv played this map, you capture the sam sites and they take down the blimp (which has your commander inside). twas very fun

+1 vote     media: SAM Site
skullshaper
skullshaper Apr 5 2010, 12:02am replied:

if the bull squids eat ant lion grubs, then why arent the honeycombs hollow? surely that would be a great atmospheric tool as to what territory your heading towards. as well as rewarding the more keen eyed player?

+2 votes     media: OF2 - Dark Passage
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