I specialize in programming. My language of choice is the great C++, scripting languages are only good to assist C++ in its ultimate goal of taking over the world. I do have a general knowledge of Lua, Python, and HTML. My first language was Pascal on an old SE30 Macintosh. I can also model, animate, and have experience in several tools including but not limited to Hammer, Sandbox, and QERadiant. I am currently working on my own engine so I can have a better grasp of Direct X and perhaps the OGL libraries. Projects: GTA LC - Ported Liberty City to Vice City. Missing Information - Programmer, jack of all trades. Obsidian Conflict - Programmer.

Comment History  (0 - 30 of 56)
skidz
skidz Apr 19 2012, 2:36am replied:

You are still working on this? Madness!

+1 vote   mod: Quiver
skidz
skidz Sep 30 2009, 10:35pm says: +2 votes   member: skidz
skidz
skidz Sep 26 2009, 11:10pm replied:

Even Weather control yes.

+1 vote   mod: Missing Information
skidz
skidz Aug 19 2009, 4:39pm says:

Pretty decent looking, its going to be a lot of work but good luck anyway.

+1 vote   article: Dark City 17 preview
skidz
skidz Aug 16 2009, 10:30pm says:

Good looking mod, keep it up.

+1 vote   mod: Outbreak: Condemned
skidz
skidz Aug 13 2009, 3:59pm replied:

Yes but they need to be scripted in. I never got around to doing that when I was working on Obsidian. :(

+2 votes   mod: Obsidian Conflict
skidz
skidz Aug 13 2009, 3:53pm says:

Ack, furry player models. ;)
They don't come with obsidian if anyone wonders, its just possible for people to use customs if they choose. No illegal downloading of copy written material is forced upon players either. You must download one of the model packs people have released to get this.

+4 votes   media: Lucario sees you
skidz
skidz Aug 13 2009, 3:47pm replied:

I don't believe you need to own episode 1 or episode 2 for that matter to have the engine binaries for them and be able to run mods for either engine.

+1 vote   mod: NEOTOKYO┬░
skidz
skidz Jul 31 2009, 11:52pm says:

Good to see this posted, a lot of interesting content to be seen I am sure.

+1 vote   mod: Quiver
skidz
skidz Jul 8 2009, 12:24am says:

I was impressed by the detail put into this mod. Everything works as it should. The game play is rather dated, but the team accomplished what they were going for and that's what counts. Good job, and to those looking for a job in the industry and this as their portfolio centerpiece, good luck with your future endeavors.

+2 votes   mod: NEOTOKYO┬░
skidz
skidz Dec 15 2008, 12:27pm replied:

use .de instead of .com

+1 vote   mod: Obsidian Conflict
skidz
skidz Jul 14 2008, 3:55pm says:

Doesn't look like moddb has accepted the file. Download via our site.

+1 vote   mod: Obsidian Conflict
skidz
skidz Jul 12 2008, 9:49pm says:

We are still waiting for moddb to accept the 1.3 mod installer. In the mean time, download from our website at www.obsidianconflict.com

+2 votes   mod: Obsidian Conflict
skidz
skidz May 31 2008, 4:13pm says:

Wait up for 1.3, which is on its way. Come hang out on the forums in the mean time.
I have a guy that will be updating the moddb page, once I can figure out how to add them to the mods members list.

+1 vote   mod: Obsidian Conflict
skidz
skidz Nov 28 2007, 12:15am says:

HAI!

+2 votes   member: Power-Mad
skidz
skidz Jan 9 2007, 12:47pm says:

Thank you all for the Comments, we will continue to improve the mod. :)

+1 vote   mod: Obsidian Conflict
skidz
skidz Jan 9 2007, 12:46pm says:

Xmeagol: I'm no crazy coder, but porting those npcs over wouldn't be as hard as you think. Valve have made it surprisingly easy to create path finding AI of any type.

+1 vote   mod: Obsidian Conflict
skidz
skidz Nov 20 2006, 8:49pm says:

Valve Software Episode 1 map played coop.

+1 vote   media: Episode 1 Coop #2
skidz
skidz Nov 20 2006, 8:49pm says:

Valve Software Episode 1 map played coop.

0 votes   media: Episode 1 Coop #1
skidz
skidz Nov 20 2006, 8:47pm says:

Sorry guys, uploaded 1.21 to moddb and updated the news. Added acouple misc screenshots of gameplay.

+1 vote   mod: Obsidian Conflict
skidz
skidz Sep 20 2006, 12:19am says:

Love Zats, I hope those work well in this mod.

+1 vote   mod: Stargate : The Last Stand
skidz
skidz Sep 25 2006, 11:53pm says:

Not bad for a first release.
But..
Lag reduction is needed.
Bots arnt very smart.
Oppression should start with acouple tanks and troops. Or at least keep the rebels from them for a short time so they can build up.
Oppression should capture locations faster. I ran around a map and took back all the points by myself.

+1 vote   mod: Iron Grip : The Oppression
skidz
skidz Aug 5 2006, 2:05pm says:

"i'd rather get out and enjoy life. "
Your kinda contradicting yourself there. Why are you here posting?

And good thing we havnt been working on this mod for 4 years, all together not including the times we took whole month breaks I would say we have only been working on it for about 5 months, maybe less.
Its still in beta as well so it shouldnt be considered some full mod until we get everything we planned to include finished.

+1 vote   mod: Obsidian Conflict
skidz
skidz Aug 1 2006, 1:20pm says:

At least there are many other coop mods that are trying hard to be as good as Sven.

+1 vote   mod: Sven Co-op II
skidz
skidz Jul 25 2006, 5:36pm says:

We are still in beta so there are some issues and such to get around but we will have a patch out soon enough.

+1 vote   mod: Obsidian Conflict
skidz
skidz Jul 24 2006, 1:23am says:

We are currently tracking a nasty little bug we believe is causing all the crashes.

+1 vote   mod: Obsidian Conflict
skidz
skidz Jul 23 2006, 11:24am says:

Thanks :D
Back to work on a patch :D

+1 vote   mod: Obsidian Conflict
skidz
skidz Jul 21 2006, 8:07am says:

not for long!

+1 vote   mod: Obsidian Conflict
skidz
skidz Jul 15 2006, 11:06am says:

The image can be edited manually, but currently we have not implemented other shapes.

+1 vote   media: Customizable Hud Shot2
skidz
skidz Jul 10 2006, 8:45pm says:

Last Updated14 months ago

oh no :'(

+1 vote   mod: Sven Co-op II
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