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Comment History  (150 - 180 of 723)
sithpal
sithpal Dec 12 2014 replied:

sorry my bad. i could have tryed to add more info or spread it out i guess but thats still no excuse to down vote comments just becuase someone needs help. admittidly i could have handled the asking better probably

+2 votes   mod: Rise of the Reds
sithpal
sithpal Dec 11 2014 says:

people dont know how to issue karma here apperntly... whatever. i wasnt spamming i needed help, we all need help sometime.

+2 votes   mod: Rise of the Reds
sithpal
sithpal Dec 11 2014 replied:

well i had a problem and i was trying to get help for it considering the things i tried was not working. there is only a 5 min edit limit so by the time i tried something new i would have to post a new comment becuase i cant just edit the old one and say well that didnt work. and its not like i was spamming something stupid like hey when the game comming already im tierd of waiting (which im fine with waiting) i was trying to play 2 mods i loved.

just becuase there are alot of comments by one person doesnt make the comments automaticly bad or bad spam and they had no reason to be down voted.

-4 votes   mod: Rise of the Reds
sithpal
sithpal Dec 11 2014 says:

really? my comments that i posted for for help and becuase i like the mods get downvoted. lol the internet. but "U WOT M8" gets 2 upvotes and it doesnt even make sense lol. keep up the good work thx for these great mods

-1 votes   mod: Rise of the Reds
sithpal
sithpal Dec 11 2014 replied:

a down vote really? its true i think. i had both installed and working then i put in mirage tank addon and shockwave wouldnt launch...

0 votes   mod: Rise of the Reds
sithpal
sithpal Dec 11 2014 replied:

i think i remember queing up multiple units in the 2nd ra. idr how many exactly. i dont think there was a limit but maybe there was.

0 votes   mod: Rise of the Reds
sithpal
sithpal Dec 11 2014 replied:

ah i remember there being another person but didnt really remember the diffrent jobs part lol.

+1 vote   game: Deep Space Settlement
sithpal
sithpal Dec 10 2014 replied:

and problem solved gj

-1 votes   mod: Rise of the Reds
sithpal
sithpal Dec 10 2014 replied:

ok its not that but idk what it is. could modify stuff b4 without it launching the regular game.. sadness

-1 votes   mod: Rise of the Reds
sithpal
sithpal Dec 10 2014 says:

ok well they work together. my bad lol. only problem is cant use custom maps or i guess certain ones. and even worse is that with both installed i cant edit shockwaves data with finalbig. if i change anything in the data the game launches with shockwaves splash but its actually launching regular cnczh

-1 votes   mod: Rise of the Reds
sithpal
sithpal Dec 10 2014 replied:

and as a side note cant use shockwave with the mirage tank addon in. sad and annoying in long run but way easyer to deal with lol.

-1 votes   mod: Rise of the Reds
sithpal
sithpal Dec 10 2014 replied:

you must have great ears to hear a specific sound past the shouting terroriest and the loud music playing over the very low firing sound. i might sorta hear it maybe idk. not that it matters any. it would be slightly more boaring if it just used the regular fire sounds so no reason it shouldnt have a diffrent fire sound.

+3 votes   mod: Rise of the Reds
sithpal
sithpal Dec 10 2014 replied:

deleted whole folder and repaired installation with tfd and then re added crack and the vanilla game will get to loading screen and crash.

deleted maps in map folder and then the game launched. maybe the problem was cant use custom maps or i had a faulty map idk how maps work i just dled and installed all the map packs here

-1 votes   mod: Rise of the Reds
sithpal
sithpal Dec 10 2014 replied:

i figured they could but am having a hard time getting it to work saddly. had shockwave installed, then just installed rotr and i get a crash on both when trying to launch eaither. so uninstalled rotr and shockwave launches up for a second then gives the crash again. then uninstalled shockwave and reinstalled rotr and it gets to the loading screen then crashes again

0 votes   mod: Rise of the Reds
sithpal
sithpal Dec 10 2014 says:

can rotr and shockwave not be installed at the same time?

+2 votes   mod: Rise of the Reds
sithpal
sithpal Dec 10 2014 says:

i remember reading along time ago something like the director or the writter or whatever of the original movie said he didnt like the shows at all and said they where non cannon. obviously they are cannon though. he and they can say they arnt but they where created in the universe of the original movie and are cannon to that just as all the expanded universe stuff for star wars is cannon atleast in some shape to the original 2 trillogies.

+2 votes   media: Joe Flanigan - trying to buy Stargate Franchise
sithpal
sithpal Dec 10 2014 replied:

where?

+1 vote   mod: Rise of the Reds
sithpal
sithpal Dec 10 2014 says:

sent pm. not sure of the stance on those like weather or not would reply. figured replies to comments probably would reply to a pm to.

+2 votes   game: Deep Space Settlement
sithpal
sithpal Dec 10 2014 replied:

what happend to the other person?

+1 vote   game: Deep Space Settlement
sithpal
sithpal Nov 29 2014 replied:

just becuase you dont see a demo drone in a stream doesnt mean it wont actually be in the game though. unless in the stream the say that there will be no demo drone lol

+1 vote   media: Live Stream 30-11-2014
sithpal
sithpal Nov 29 2014 replied:

is that a bad thing?

+1 vote   media: colonystation turntable
sithpal
sithpal Nov 17 2014 replied:

reminds me of engine trails on hw2. hope they can be custimized lol

+1 vote   media: sfx - panning and doppler
sithpal
sithpal Nov 15 2014 says:

so much for a basic corvette. could u use electronics factory in late game to make an ai or something so that ships do not need crew and get certain bonuses? or could modders maybe make that a thing. like in space empires could build computer core and ships wouldnt need crew and would not need crew living space or life support and in sword of the stars using an ai bridge slot gave the ship a bonus to movement, turning, weapon rof.

+1 vote   media: Electronic Components Factory
sithpal
sithpal Nov 13 2014 replied:

i cant remember how it went when i used this i think my gf destroyed it everytime before i got a chance to try it but im pretty sure i was corrected lol

+1 vote   media: Pandora
sithpal
sithpal Nov 13 2014 replied:

it could be both. maybe an early tech could be a type of base you build on it or something. then a later tech you just get something to blow the planet up and you get the chunks and more resources quicker then a late game tech would be riping it apart and processing it piece by piece. then you get even more materials in the long run because you dont lose any from just blowing it up.

+1 vote   media: Planetoid
sithpal
sithpal Nov 13 2014 replied:

watch out for mysterious marks however

+1 vote   media: Planetoid
sithpal
sithpal Nov 13 2014 replied:

i hope that warp drive on the colony station stays in the game lol

+1 vote   media: mining
sithpal
sithpal Nov 13 2014 replied:

or they where made out of some material that is kinda bonded or whatever and trys to stay together during stress so when it exploaded it pulled itself closish together b4 finaly dieing... thats sad

+1 vote   media: ancient shipwrecks scale
sithpal
sithpal Nov 13 2014 replied:

and if it is at a consistent scale this could have just been an ancient huge city ship or massive dreadtitanexecutor warship. which i would love the ability to build just a huge massive ship end game lol

+1 vote   media: ancient shipwreck graveyard
sithpal
sithpal Nov 13 2014 replied:

shield generators should keep everything a-ok

+1 vote   media: Astonishing Asteroids
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