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Comment History  (120 - 150 of 686)
sithpal
sithpal Dec 10 2014, 8:20pm replied:

ok its not that but idk what it is. could modify stuff b4 without it launching the regular game.. sadness

-1 votes   mod: Rise of the Reds
sithpal
sithpal Dec 10 2014, 8:09pm says:

ok well they work together. my bad lol. only problem is cant use custom maps or i guess certain ones. and even worse is that with both installed i cant edit shockwaves data with finalbig. if i change anything in the data the game launches with shockwaves splash but its actually launching regular cnczh

-1 votes   mod: Rise of the Reds
sithpal
sithpal Dec 10 2014, 7:41pm replied:

and as a side note cant use shockwave with the mirage tank addon in. sad and annoying in long run but way easyer to deal with lol.

-1 votes   mod: Rise of the Reds
sithpal
sithpal Dec 10 2014, 7:37pm replied:

you must have great ears to hear a specific sound past the shouting terroriest and the loud music playing over the very low firing sound. i might sorta hear it maybe idk. not that it matters any. it would be slightly more boaring if it just used the regular fire sounds so no reason it shouldnt have a diffrent fire sound.

+3 votes   mod: Rise of the Reds
sithpal
sithpal Dec 10 2014, 7:32pm replied:

deleted whole folder and repaired installation with tfd and then re added crack and the vanilla game will get to loading screen and crash.

deleted maps in map folder and then the game launched. maybe the problem was cant use custom maps or i had a faulty map idk how maps work i just dled and installed all the map packs here

-1 votes   mod: Rise of the Reds
sithpal
sithpal Dec 10 2014, 7:10pm replied:

i figured they could but am having a hard time getting it to work saddly. had shockwave installed, then just installed rotr and i get a crash on both when trying to launch eaither. so uninstalled rotr and shockwave launches up for a second then gives the crash again. then uninstalled shockwave and reinstalled rotr and it gets to the loading screen then crashes again

0 votes   mod: Rise of the Reds
sithpal
sithpal Dec 10 2014, 6:48pm says:

can rotr and shockwave not be installed at the same time?

+2 votes   mod: Rise of the Reds
sithpal
sithpal Dec 10 2014, 6:28pm says:

i remember reading along time ago something like the director or the writter or whatever of the original movie said he didnt like the shows at all and said they where non cannon. obviously they are cannon though. he and they can say they arnt but they where created in the universe of the original movie and are cannon to that just as all the expanded universe stuff for star wars is cannon atleast in some shape to the original 2 trillogies.

+2 votes   media: Joe Flanigan - trying to buy Stargate Franchise
sithpal
sithpal Dec 10 2014, 6:08pm replied:

where?

+1 vote   mod: Rise of the Reds
sithpal
sithpal Dec 10 2014, 6:05pm says:

sent pm. not sure of the stance on those like weather or not would reply. figured replies to comments probably would reply to a pm to.

+2 votes   game: Deep Space Settlement
sithpal
sithpal Dec 10 2014, 6:02pm replied:

what happend to the other person?

+1 vote   game: Deep Space Settlement
sithpal
sithpal Nov 29 2014, 11:48pm replied:

just becuase you dont see a demo drone in a stream doesnt mean it wont actually be in the game though. unless in the stream the say that there will be no demo drone lol

+1 vote   media: Live Stream 30-11-2014
sithpal
sithpal Nov 29 2014, 12:40pm replied:

is that a bad thing?

+1 vote   media: colonystation turntable
sithpal
sithpal Nov 17 2014, 11:02pm replied:

reminds me of engine trails on hw2. hope they can be custimized lol

+1 vote   media: sfx - panning and doppler
sithpal
sithpal Nov 15 2014, 9:00pm says:

so much for a basic corvette. could u use electronics factory in late game to make an ai or something so that ships do not need crew and get certain bonuses? or could modders maybe make that a thing. like in space empires could build computer core and ships wouldnt need crew and would not need crew living space or life support and in sword of the stars using an ai bridge slot gave the ship a bonus to movement, turning, weapon rof.

+1 vote   media: Electronic Components Factory
sithpal
sithpal Nov 13 2014, 1:51am replied:

i cant remember how it went when i used this i think my gf destroyed it everytime before i got a chance to try it but im pretty sure i was corrected lol

+1 vote   media: Pandora
sithpal
sithpal Nov 13 2014, 1:45am replied:

it could be both. maybe an early tech could be a type of base you build on it or something. then a later tech you just get something to blow the planet up and you get the chunks and more resources quicker then a late game tech would be riping it apart and processing it piece by piece. then you get even more materials in the long run because you dont lose any from just blowing it up.

+1 vote   media: Planetoid
sithpal
sithpal Nov 13 2014, 1:16am replied:

watch out for mysterious marks however

+1 vote   media: Planetoid
sithpal
sithpal Nov 13 2014, 1:13am replied:

i hope that warp drive on the colony station stays in the game lol

+1 vote   media: mining
sithpal
sithpal Nov 13 2014, 1:11am replied:

or they where made out of some material that is kinda bonded or whatever and trys to stay together during stress so when it exploaded it pulled itself closish together b4 finaly dieing... thats sad

+1 vote   media: ancient shipwrecks scale
sithpal
sithpal Nov 13 2014, 1:09am replied:

and if it is at a consistent scale this could have just been an ancient huge city ship or massive dreadtitanexecutor warship. which i would love the ability to build just a huge massive ship end game lol

+1 vote   media: ancient shipwreck graveyard
sithpal
sithpal Nov 13 2014, 1:07am replied:

shield generators should keep everything a-ok

+1 vote   media: Astonishing Asteroids
sithpal
sithpal Nov 13 2014, 1:06am replied:

and we love how committed you people are

+1 vote   media: city in space
sithpal
sithpal Oct 16 2014, 8:35pm says:

pretty sad this died. hopefully everything created was released. if i dared to try this i would work on it lol. i wanted to see alot of things come to life. if all else could use the assets in another rts engine maybe. idk how that would be but its an idea. probly one thats been tossed around b4 but maybe someone can take the pieces and put them together somewhere.

+1 vote   mod: Red Alert 3 Paradox
sithpal
sithpal Oct 16 2014, 1:57pm says:

this mod kills my game on max settings. leave shaders on max its got its own thing i guess and the game looks more realish and less cartoon but it kills my fps. turn shaders down to low where the game runs without lagging and it looks like it normally would look lol. sad really.

+1 vote   mod: Red Alert 3: Shock Therapy
sithpal
sithpal Oct 11 2014, 3:03pm replied:

its before 2.0 still unless you mean like... some anchient version from when another group worked on it or something. if so i would really very much like that version

0 votes   mod: Rise of the Reds
sithpal
sithpal Sep 19 2014, 12:06am says:

was this ever explained

+1 vote   media: Teaser.
sithpal
sithpal Sep 18 2014, 5:04pm says:

will this destroy artillery shells fired by artillery... shelling.. units... lol.

+1 vote   media: Cyclops Tactical Laser
sithpal
sithpal Sep 18 2014, 3:36pm replied:

actually the real laser system is able to destroy artillery shells as well. a chinese barrage ingame however probly a lil much for a base filled with them lol

+1 vote   media: Cyclops Tactical Laser
sithpal
sithpal Sep 17 2014, 12:00pm says:

i had a dream last night. i dont member most of it now but i do remember at one point i was playing rotr and i was playing with the demo trucks and the nuclear matirial mechanic thing thats in there picture. destroyed powerplant and got one. idr what the stuff looked like. i think it was a some globey orange thing with a lil sphere in the middle or something lol idr. i think i moved on in my dream before i got to see them though...

0 votes   mod: Rise of the Reds
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