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Report RSS Star Wars Total War

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I am developing Star Wars Total war, it's probally the only reason your looking at my profile lol. well progress so far has been good, I should be able to change the projectiles the units use from arrows and stones to blasters, rockets and plasma balls. The sounds of the projectiles will be changed for the mod so the blasters dont sound like arrows. once I have the core units of the basic units out of the way with blasters I will put up an alpha of the beta for testing, I need feedback for balencing the units. the units need to behave somewhat like this:
B1 Droids - high numbers, absorbs the hevey losses
best suited for agressive play style
B2 Droids - more than a match for a clone trooper, but fewer in number
best suited to contrated pushes through enemy lines
Clone Trooper - no where as numerous as the B1 model but can stand toe to toe with them
best suited to general defence
Clone Sniper - long range, high powered, less armoued and cirtinly less numbered
best suited to sniping droids from behind the line
Magnaguards - hevey melee troops, run in and massacre anything
best suited to run in after the enemy is weakened to break them
Gungan Militungs - slinger type, personal shield
best suited to defence
OOM security droids - less numberous than the B1 and less expendablebest suited to holding the lines at key points (ie flanks)

The CIS needs to be a more agressive faction than the republic suited to quick battles that are won before there are serious losses. The Republic needs to take advantage of it's superior units to outsurvive the numerous B1 droids.

Each of these units needs to be seriously alpha tested in v0.05a as they are the mesuring stick of all the other units in the first beta release v0.05b. also take loads of screenshots of the alpha, I need Screenshots to show people the true power of this fully operation modding station, lol I love that quote.

the first alpha I can honestly say will be out in 3-5 days from now if there are no more holdups.

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