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I think that the patch is almost ready. I only have a few dialogues to modify. I will post an official update soon.
I was really busy the last months, i will try to release it in august/sept if i don't have to much work :/
Preparing an official announcement with screenshots ~
Not a lot of changes but maybe a better gameplay ^^
The update will take a little more time because i can't work on it this month. I removed the download link because i think it's better for new players to wait for the new version.
Yes, you're right. It's not really a SG-mod, i even added a mario bros reference a few days ago ^^ We made one big mod instead of multiple little ones.
We wrote the first story 8 years ago at the beginning of the development. But later, watching the season premiere of SG:U, we discovered that the story was exactly the same. We had to change everything... The final story is not as good as we expected, and we need an native american to check our english translation.
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Here -> Moddb.com
I'm working on a new major version. The download link will be back in a few weeks ^^
Because this mod is still played, i will make a new useful patch, try to make it more enjoyable. Now i have 20% more fps on abydos city. Maybe add a warp zone available from the beginning to skip any level? Modify some parts?
What i made yesterday :
More markets, ammo and weapons added to levels (in progress)
Fixed a few missing textures & collision shaders
Fixed visible ropes during abydos city intro
Physicalized objets added to levels (in progress)
PS90 + flashlight given at the beginning of abydos city
Added today to this changelog : missing textures, visible ropes during abydos city intro
Current 1.21 patch progress :
Damages of the P90 : +22%
Damages of the PS90 : +16%
SMG bullet speed doubled
Damages of the Bolter +20%
Metal particle effect with the P90 modified
Fix of the size of a few smoke particles on abydos city
Old website intro movie removed
Music bug caused by 1.2 patch fixed
Abydos City level now splitted in two parts to take less ressources and fix the "tank bug"
Yes it's been a while. Found the unreleased 1.21 patch on my hard drive when cleaning. Maybe this update online soon.
Pour lancer le mod depuis steam, ajouter la commande "-mod StarCry" dans les paramètres de lancement du jeu.
It means that crysis can't be found. Maybe the mod is not installed in the right folder.
Yes, you must launch the mod with the launcher with administrator rights and a vanilla crysis (no other mod, steam x86 if possible).
He's a part of a scientist team at the beginning. No special training. He is incorporated later because of the alien knowledge acquired because of the alien box he found (the reason why he became translator on abydos and can read alien signs).
But that level was supposed to the the first one, we added that small tutorial for players to learn the basics at the first minutes of the game (using the digicode system etc). We added the current first level at the end (whiteout) of the development because the story wasn't clear enough. I think that today i would add the first introduction level as a flashback, later in the adventure, because it's too boring for players who only want action with the sci-fi assets.
I will try to add the second part next week.
Better quality on youtube : Youtube.com
That save file is provided with the mod.
The first key is at 2:53
I tested yesterday and i have no aiming problem. It is right that the staff is not accurate but there is a reason : it's a kind of rocket launcher that you can find everywhere. I remember that we had to limit the number of ammo too, because it broke completely the game (buying new weapons was useless). You have to use it only if you have nothing else. Maybe i will tweak it with a special patch.
I can kill 3 jaffas in a row without reloading the P90. So, it's pretty good weapon.
I will post a video this week about that.
Maybe one of my favourites too ^^
Main story of the mod. Nothing special.
I don't have those problems ^^
Maybe i will make a new video with the city level, as a new test.
We made that to balance them. They can be too powerful if too much accurate. So, we made three classes of weapons, from close to far range. Close have a lot of power or unlimited ammo, but are less accurate. Or we added an overheat system. But everything is easily moddable. We thought that maybe someone else could make a little tweak for the vehicles and the weapons. No one shared it. Maybe i could add something like that into the "very easy patch".
I had no aiming problem. Really easy for me. Maybe change your mouse :p
Unlimited ammo -> less accurate, of course ^^
But single shots are not so bad at middle range.
And the dual wield is really powerful.
Yes maybe. We only wanted a small sequence with the phaser, because it's not the most used weapon.
The mod was made for that version. You only need to patch it.
Maybe my favorite ^^
Yes it was planned. Maybe a new level on another engine next year? ;)
But i have no free time for it these days.
The origin of StarCry is StarCraft + FarCry :)
Back to 2004
Now it could be Star Trek + Crysis ^^