This member has provided no bio about themself...
It is not optimised for low, it will be very ugly with popping objects and bad lights. If your computer is too slow cryengine will break the AI and Physics when loading maps.
Can't confirm yet, i don't have that version.
I made a video ^^
If everything is fine, the game looks like this :
If not, check your install :/
There is no black and white intro or maybe it's the main menu's background?
64bit processors can run 32 and 64b applications... Now everybody has 64b processors. Even in 2008 i started developing the mod with a 64b cpu. The only limitation could be a configuration problem in your bios or a problem with windows. Of course if your cpu is intel. AMD always needed patches.
If it crashes, your pc has a problem... Do you have a clean crysis install with all your motherboard drivers updated?
I will see what i can do about 64b support. I already made it for a previous version but i think it was crashing more :p
I don't know if i will spend time for this. Steam version is only 32bit. I think that 64b support isn't interesting.
No 64bit support yet.
Pour les joueurs français, si le mod est en anglais supprimez le fichier "system.cfg" ou générez un nouveau depuis le launcher.
If you want to do the voice acting, do it ^^
I never found someone with a good equipment to record the 1000 lines of dialogues.
English language fixed.
Nothing special. Use the launcher or batch file. If it doesn't work (steam), add "-mod StarCry" under steam (screenshot at the root of the mod's archive).
Yes, use steam to launch the mod. It's not the only steam game affected by this if you google the error code. The launcher is more for the boxed retail version.
Please check the file "StarCry_steam_config_french.jpg" if you have that problem. Simply add "-mod StarCry" in the game properties panel of steam. Sometimes shortcuts doesn't work with that version of Crysis.
Don't forget the english fix too, i will reupload a full version tomorrow.
The 1.21 *beta* version will be the final 1.30. The multiplayer is untested yet but the single player seems ok.
Please send a message if you find a bug ^^
The beta 1.21 will be released today at 6pm GMT+2.
Full 1.3 version will be online before the end of the month if no serious bug found. ^^
The patch is ready. I will upload the full release next week ^^
Added multiplayer today. Need a few more days to prepare more maps.
I think i will add a .cry with a few scripts/models for modders too.
The patch is almost ready. I think i will add multiplayer maps too.
Update is ready. Testing...
I think that the patch is almost ready. I only have a few dialogues to modify. I will post an official update soon.
Not a lot of changes but maybe a better gameplay ^^
The update will take a little more time because i can't work on it this month. I removed the download link because i think it's better for new players to wait for the new version.
Yes, you're right. It's not really a SG-mod, i even added a mario bros reference a few days ago ^^ We made one big mod instead of multiple little ones.
We wrote the first story 8 years ago at the beginning of the development. But later, watching the season premiere of SG:U, we discovered that the story was exactly the same. We had to change everything... The final story is not as good as we expected, and we need an native american to check our english translation.
Forum option as been enabled. You can post your comments or suggestions.
Here -> Moddb.com
I'm working on a new major version. The download link will be back in a few weeks ^^
Because this mod is still played, i will make a new useful patch, try to make it more enjoyable. Now i have 20% more fps on abydos city. Maybe add a warp zone available from the beginning to skip any level? Modify some parts?
What i made yesterday :
More markets, ammo and weapons added to levels (in progress)
Fixed a few missing textures & collision shaders
Fixed visible ropes during abydos city intro
Physicalized objets added to levels (in progress)
PS90 + flashlight given at the beginning of abydos city
Added today to this changelog : missing textures, visible ropes during abydos city intro
Current 1.21 patch progress :
Damages of the P90 : +22%
Damages of the PS90 : +16%
SMG bullet speed doubled
Damages of the Bolter +20%
Metal particle effect with the P90 modified
Fix of the size of a few smoke particles on abydos city
Old website intro movie removed
Music bug caused by 1.2 patch fixed
Abydos City level now splitted in two parts to take less ressources and fix the "tank bug"