You are doing the Emperor's work.
I assume you've done the .cfg fix. Did you set the file to read only afterwards? I should also point out that it requires a new game to take effect.
This looks freaking amazing and I'm excited as hell for it. Hopefully I'll have a new comp by then.
You can never 'ave enuff dakka.
I've probably said this, but I seriously love each and everyone one of you guys. I'd kiss you all if I could.
I started dancing and singing when 3.0 came out.
If you just added a glittery sheen to everything then this would be the best mod every. It would make the Malkavian experience truly complete.
Oh Lord, they're adorable.
It would be my favorite movie if this were true. That aside, very good job.
Reminds me of F.E.A.R.
Ah, very cool. I just played the beta, and the English language can't describe how psyched I am for this. Therefore, I shall say it in Arabic:
لا استطيع الانتظار لهذا ، لأنها ستكون المجيدة.
So what percentage of the mod would you say you guys have done so far? This has probably been asked a lot, but, well, I can't wait to be able to journey to Mount Doom as Frodo and toss the ring in.
Incidentally, will you be able to have the Fellowship as companions during the main quest?
Dear Dev Team,
I love you.
Well, that explains why it wouldn't work for me.
You have to pick fort, pick what culture you want, and then pick what settlement you want. It's a little odd, but it isn't too much trouble.
Oh wow, I accidentally hit the "Report Media" button. But yeah, this mod looks awesome. I've always thought that this should be done.
Does this mod have bots? Because I like to play games on single player first to get used to things.
Is it possible to do multiplayer with this? I want to play it with a friend, but it just says invalid CD-Key, even though the CD-Key works for normal Alexander.
Oh, and sorry for the double-post. I forgot I commented on this before.
Is something wrong with the main site? I can't go to it.
I gotta say that the Helm's Deep historical battle is kind of terrible. My main gripe has gotta be with the fact that the southern wall of the main fortress doesn't have a gate for the troops defending the deeping wall to flee through. I also noticed that the gate for the main fortress seems to be placed high, allowing the Uruks to pretty much walk right under it.
I pretty much jizzed in my pants at "completely new campaign: The Fellowship".