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Great to see a progress update on this mod. Unfortunately, I don't have any coding skills to speak of, so I can only wish you good luck finding someone who does.
Oh, and happy Thanksgiving!
Yeah, Chivalry: Medieval Warfare is going to be on the Unreal Development Kit engine.
Particularly awesome to me because I'm always learning about so much horrible stuff happening in the world every time I look at the news, so it's nice to be reminded that humanity is also still creating cool stuff like this. :) Congrats, and rock on guys.
Oh, and because I've recently discovered the webcomic/black hole of free time/religion that is MS Paint Adventures, here's this:
TBS: Pose as a team. The world is real.
I love this project idea, and look forward to seeing the final product. Good luck.
Hey Tibbs, been a while. :) I've been lurking around the new forums a bit in my spare time, and generally following C:BfA as much as I can though. I just wanted to take a minute to say this is a very cool article. Your analysis, of the good and the bad, feels pretty much spot on to me.
The movement system was something I think we realized was a problem a little too late. Hindsight being 20/20, it was only really clear how much of an issue the default Source movement system could be after it had already started creating problems. And I totally agree with you about the failings of testing process. I still think of my time as a beta tester, and then the QA lead, were fun, but if we had known then what we know now.. we definitely would have gotten more done. So, I really hope any would-be developer reading this takes your warnings about the importance of a thorough testing process to heart, and save themselves a lot of trouble by learning from our mistakes.
And the passion that both the dev team, and our more dedicated beta testers for that matter, brought to the project was just awesome. And then having AoC get on Steamworks really felt like our faith was being rewarded I think. Even if the player count numbers didn't stay as high as they were initially, they still increased, and it was still a great boost for the mod and the team in general.
Anyway, it's great to see Team Chivalry is still going strong, learning from past mistakes and using those experiences to get all the stronger. I'm gonna start downloading the map pack now, for the next chance I have to play AoC, hopefully tonight. Again, good luck with C:BfA. I look forward to setting you on fire, and decapitating you in it when it's out! XD
Because AoC is distributed on Steam. Check out it's Steam store page: Store.steampowered.com
We use Steam chat.
No where in this news post does it say Team Chivalry is 'completely satisfied' with the state of AoC. I really don't know how you got that from this post, the last line of which actually says "and we believe there is a whole lot more envelope pushing to come.".
That's been a known issue for a while now, Mars_3K. Let me quote you an old post of Wraiyth's (one of the Team Chivalry coders) from the AoC forums about the problem:
"Yeah, unfortunately this is an engine issue due some underlying ugliness in some of the graphics reloading code, and by complete luck we've managed to find a call path that exposes it more. We've contacted Valve about it and we've been told that it will likely be fixed one day, but no idea when. The only workaround is to not alt-tab and not change resolution while in a map :P"
So, if you really need to switch away from AoC without actually quitting it I suggest you play in windowed mode.
Yes. Just get a killing blow on someones head with a blunt weapon.
I can't edit it anymore, but I just want to add an "IIRC, " to the beginning of my above post. I had HL2 and my various SDK's installed before I originally downloaded AoC, so I admit to not having first hand experience with your problem. My guess, based on what I've heard, is that you actually need the SDK's that the source game gives you access to. Anyway, good luck. Let us know if you still can't get it to work.
It's not actually HL2DM that you need installed to run Age of Chivalry. It's the SDK you get access to from buying it. Go to your Steam "Tools" tab and the SDK should be listed as "Not installed" there. Install it and try AoC again when it finishes.
I am actually not absolutely sure which version of SDK it is you need to install, I have Source SDK, Source SDK Base, and Source SDK Base - Orange Box installed. I think AoC runs on the Orange Box version of it now. So, if you have multiple SDK's not installed then I'd suggest you install the Orange Box version first. Or you could install them all just to be sure, if bandwidth isn't an issue.
I also have Age of Chivalry Dedicated Server installed, though I've never used it. If you haven't installed that then you might need to, as I think it uses some of the same files that the regular game does.
Well, you can make a local server and fill it with bots to fight if you want to but the bot AI isn't very good right now. Age of Chivalry is really meant for multi-player at the moment, though the bots make decent target practice if you need some experience with the ranged weapons.