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Comment History  (0 - 30 of 302)
SiPlus
SiPlus Feb 20 2013, 1:17am says:

Not every Half-Life mod, only mods with custom opengl32.dll. I tested a lot of mods, they work fine.

By the way, in WON times, opengl32.dll modification was completely legal.

+1 vote   article: Valve have broken every Half-Life mod
SiPlus
SiPlus Dec 27 2012, 12:28pm says:

Where the hell is Warsow?

+1 vote   article: Indie of the Year 2012
SiPlus
SiPlus Dec 27 2012, 12:27pm says:

Valve is a dream...

0 votes   poll: You want to design games in the future as...
SiPlus
SiPlus Oct 14 2012, 1:06pm replied:

You need WebQuake or GLQuake to run in on x64 Windows. But the installer doesn't work on x64 Windows, so you would have to use DOSBox to install this or search for a preinstalled version.

+1 vote   download: Quake shareware 1.06
SiPlus
SiPlus Sep 14 2012, 5:37am replied:

Laptop webcam is ok. Head tracking in mods is possible if the mods don't replace game code. This won't work in Garry's Mod unless you make a DLL that exposes FaceAPI interface to Lua.

+1 vote   mod: FaceOff Paintball
SiPlus
SiPlus Sep 13 2012, 11:26am replied:

Never, never, ever. Globalization FTW.

-2 votes   game: Cry of Fear
SiPlus
SiPlus Sep 6 2012, 7:24am says:

Who are you?

0 votes   member: 2312198585
SiPlus
SiPlus Aug 30 2012, 10:14am replied:

No, OpenGL 3.

+1 vote   media: Lighting
SiPlus
SiPlus Aug 28 2012, 9:36am replied:

Have you tried to launch the mod from Steam instead of Desura?

Desura likely launches Source SDK Base 2007 with -game key instead of calling Steam to launch the mod.

If this doesn't help, try to set SDK Base 2006 launch parameters to `-game "PATH_TO_STEAM\SteamApps\SourceMods\Gstring"` (without `backticks`) and launch SDK Base from Steam.

+2 votes   mod: G String
SiPlus
SiPlus Aug 27 2012, 3:01pm says:

IF FIREBALLS CRASH THE GAME:
1) Install Source SDK Base 2006
2) Re-extract GameInfo.txt from the mod archive you downloaded.
DO NOT MODIFY GAMEINFO.TXT!!!
Source 2006 mods are INCOMPATIBLE with Source 2007!

+1 vote   mod: G String
SiPlus
SiPlus Aug 27 2012, 3:00pm replied:

Isn't it the same as Source SDK Base 2006?

The mod works fine for me out of box without any errors. The Steam overlay shows that I'm playing Source SDK Base 2006. I think those who have issues with fireballs modified GameInfo.txt to make the game run on the 2007 base.

0 votes   mod: G String
SiPlus
SiPlus Aug 26 2012, 11:43am says:

This mod is one of the best mods I've ever seen! The only things I don't like in the mod are the lack of crosshair, overused post-processing effects and unbreakable glass on the first map. Glad to know that the former two will be fixed in the next version.

+1 vote   mod: G String
SiPlus
SiPlus Aug 26 2012, 11:38am replied:

We call this g*me a game!

+1 vote   mod: G String
SiPlus
SiPlus Aug 20 2012, 1:50pm replied:

Resize gstring/resource/ico.tga to 16x16.

0 votes   mod: G String
SiPlus
SiPlus Jun 9 2012, 11:55am says:

Is there viewmodel? I can't find it.

0 votes   media: Counter-Strike Source Beta
SiPlus
SiPlus Feb 28 2012, 10:46am says:

FOR GOD'S SAKE, OPEN THE SILO DOOR! IT'S COMING FOR US, IT'S OUR ONLY WAY OUT! Oh my god, we're doomed!..

0 votes   media: April Media Release
SiPlus
SiPlus Feb 28 2012, 10:43am replied:

High impact reactive armor activated. Atmospheric contaminant sensors activated. Vital signs monitoring activated. Automatic medical systems engaged. Defensive weapon selection system activated. Munition level monitoring online. Communication interface online. Have a very activated online day!

+2 votes   media: April Media Release
SiPlus
SiPlus Feb 28 2012, 10:40am says:

Ext3? Why not NTFS?

0 votes   media: April Media Release
SiPlus
SiPlus Feb 28 2012, 10:38am says:

The Captive Freight image reminds me of... Nitro Family.
By the way, the images are awesome, but I think the door on the Living Quarters Outbound platform should be opaque to increase the feeling of being stuck on the platform.

0 votes   article: MOTY update Part 2- Full steam ahead!
SiPlus
SiPlus Feb 19 2012, 10:56am buried:

(buried)

I like the ported improvements to the levels, but placing Dreamcast logo everywhere and changing the key hints in the Hazard Course is stupid. Feels more like an emulator than a mod.

-11 votes   mod: Half-Life: Dreamcast
SiPlus
SiPlus Jan 17 2012, 11:26pm buried:

(buried)

Nerd.

-17 votes   media: Player
SiPlus
SiPlus Jan 4 2012, 2:19pm replied:

Haz is not developing Quiver.

-4 votes   mod: Quiver
SiPlus
SiPlus Dec 13 2011, 6:43am replied:

OMG, new news! Happy to see that it's alive:)

P.S. tundra_cool, please unblock me on Steam.

-4 votes   mod: Quiver
SiPlus
SiPlus Dec 11 2011, 6:54am replied:

I wasn't, but from now I will.

-4 votes   mod: Quiver
SiPlus
SiPlus Dec 6 2011, 1:45pm says:

Damn, how is publisher Activision? It's Valve. Not even Sierra, Vivendi or EA.

-2 votes   game: Day of Defeat
SiPlus
SiPlus Nov 18 2011, 11:34am says:

Does it support fullbright textures?

+2 votes   engine: DarkPlaces engine
SiPlus
SiPlus Nov 18 2011, 11:30am says:

This comment has been posted in a private group.

SiPlus
SiPlus Nov 18 2011, 11:29am replied:

a while

-3 votes   mod: Quiver
SiPlus
SiPlus Nov 14 2011, 11:42am replied:

nope.webm

-2 votes   mod: Quiver
SiPlus
SiPlus Nov 4 2011, 6:43am replied:

You were flooding Steam chat, so, no.

-4 votes   mod: Quiver
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