I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!
Is this texture 2048x2048?
I'm just curious about tiling and how to eliminate seeing tiles in the distance. I know larger textures are better...
Nooo, this is 1k texture and may not even need that much. I just found it nice that there is still gravel detail when you are close up. Tiling is a bit of a pain, but since I paint the base in mudbox, I can just snap the mesh pieces next to each other and paint a nice border for them.
I strongly disliked Mudbox at the start, but since I have a PC that can easily handle it now and because the improved the painting feature so much, I really like it for all the environment work now.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
here are some more of the new models I made.