I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

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Admiral_Nemo
Admiral_Nemo

Indeed, the valve looks a bit so-so. It's also a bit to shiny now.

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booman
booman

Yes, I am really liking this one... more polys but more detail. The last one was looking a bit flat where parts of the wall had fallen off, but here... I can really see the depth
Nice job

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SinKing Author
SinKing

It's just so annoying, that (now) after replacing the wheel I had to do new bakes, new (partial textures) AND new smoothing groups, in order to reach my old state of the art.

It's frustrating to have to go back and do things over and over. But I guess that's how you learn to make fewer mistakes. However, be prepared to rage a bit when you are fixing assets ^^

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booman
booman

Yup, that is exactly how you learn. do it over do it over do it over

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Description

new lowpoly, at a slightly higher resolution (1860 tris). This is the start of the diffuse map. I may tweak that a bit later. Everything except the wheel looks better to me in this version. I was a bit sloppy with the lowpoly for the wheel.

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SinKing
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