I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
changes 1
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Admiral_Nemo
Admiral_Nemo

Indeed, the valve looks a bit so-so. It's also a bit to shiny now.

Reply Good karma Bad karma+2 votes
booman
booman

Yes, I am really liking this one... more polys but more detail. The last one was looking a bit flat where parts of the wall had fallen off, but here... I can really see the depth
Nice job

Reply Good karma Bad karma+2 votes
SinKing Author
SinKing

It's just so annoying, that (now) after replacing the wheel I had to do new bakes, new (partial textures) AND new smoothing groups, in order to reach my old state of the art.

It's frustrating to have to go back and do things over and over. But I guess that's how you learn to make fewer mistakes. However, be prepared to rage a bit when you are fixing assets ^^

Reply Good karma+1 vote
booman
booman

Yup, that is exactly how you learn. do it over do it over do it over

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

new lowpoly, at a slightly higher resolution (1860 tris). This is the start of the diffuse map. I may tweak that a bit later. Everything except the wheel looks better to me in this version. I was a bit sloppy with the lowpoly for the wheel.