I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
changes 1
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
Admiral_Skeybar Feb 14 2013 says:

Indeed, the valve looks a bit so-so. It's also a bit to shiny now.

+2 votes     reply to comment
booman Feb 15 2013 says:

Yes, I am really liking this one... more polys but more detail. The last one was looking a bit flat where parts of the wall had fallen off, but here... I can really see the depth
Nice job

+2 votes     reply to comment
SinKing Author
SinKing Feb 17 2013 says:

It's just so annoying, that (now) after replacing the wheel I had to do new bakes, new (partial textures) AND new smoothing groups, in order to reach my old state of the art.

It's frustrating to have to go back and do things over and over. But I guess that's how you learn to make fewer mistakes. However, be prepared to rage a bit when you are fixing assets ^^

+1 vote   reply to comment
booman Feb 19 2013 replied:

Yup, that is exactly how you learn. do it over do it over do it over

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


new lowpoly, at a slightly higher resolution (1860 tris). This is the start of the diffuse map. I may tweak that a bit later. Everything except the wheel looks better to me in this version. I was a bit sloppy with the lowpoly for the wheel.

Image Details
Feb 14th, 2013
Embed Thumb
Report Abuse
Report media
Add Media
Members only