I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!
I'd give that Mech somewhat bigger hands. It has a woman's hands now, but I don't suppose it is supposed to be a domestic bot ;).
I like the look of these first models and to have a couple of jets around you while fighting will certainly add to the atmosphere. Reminds me alittle of King Kong fighting planes.
I'm courious about seing a first walktrough of your map with the new models in place. Good luck and all the best from Team Override, SinKing.
I have never seen more believable animals. Are you gathering extinct and legendary animals for your game? Are animals going tohave character?
Most interesting animal renders. The buildings seem less refined. The Nordic Long house is fine, but the temple's upper stories are much too small(unproportions) to make a perfect match with the base ot the building. This is an exceptionally interesting mod for me none the less. Watched.
I'm confused - how come there are two mods with almost the same content produced for Crysis? Lost World switched engines - I think - from the engine that drives ArmA to Cryengine2. They are already producing content for a year or so, yet you seem to progress much faster. When do you expect to finish your project, as of now you are making giant steps!
Congrats on all the releases, really looking good!
A bit strange to see Half-Life 2 like textures and skybox in some maps, but overall its very pretty and true to Mario Style. Didn't expect Mario and Co to look that good on Source! Great work on the character models!
I want it, too. Models, people actually working...I want, too!!!
Your maps look really good. Not only texture- and model-, but also gameplaywise. Looking forward to this!
You are doing a great job! The way things look is great and I'm really looking forward to playing DEUS EX again.
I hope you get normal maps to work, because this could actually bring one of the best games ever to be enjoyed by graphics whores like myself again. Now all I wish for Christmas, is you do the same thing with System Shock 2...
You have balls of steel!
you work very quickly and have a great style. I hope you cab keep up the pace, so this one will be one of the first good mods for UT3. The game looks like a whole lotta fun to me.
Pick up the funny lines from PVK's and translate them into Wild West feel and you'll get a hilarious game.
Hey Neuro! Nice tutorial, good detail and I personally like the downloadable map test to see and compare it to ones own map. Good work!
nice concepts. nice models. nice overall.
Is this the mod, which was originally planned on ArmA and is now on Crysis? Really disappointing for all ArmA fans, like myself...
Sweet Videos. I want to give it a go someday, so I'm looking forward to a release. It's really scary in some places and I can't wait for the surprises you put in there for us.
Cool thing you can do this all on your own. Great work!
Indeed. I was gonna say the same thing. The animations are really amazing and very true to the original style. I wasn't aware this mod is a unified attempt at creating the greatest Matrix experience ever, but it looks like it can hold up to this promise.
Good luck. Great news!
Pretty cool for a single man mod project. Impressive how the view changes at the start from closeup to total and reveals how small the character is in comparison.
I wish you wouldn't do this on your own however, as another person, especially a character modeller, could add a new scent to the same flavor. It would just make it richer, instead of spoiling it.
It's neat how it is, though. I'm just saying it could be even fitter!
It's Speznaz, though - isn't it?
What a strange model! Is that a Jet-Mech hybrid? It looks like it can fly in a way. Too much bloom for my taste, but it's cool to see soem progress.
wow, just wow. The Galactica model is the nicest mothership, I have ever seen modelled.
Does it also have animated landing bays? For as far as I remember they dock on to the ship's main body, before a faster-than-light jump.
Empires looks so pretty now! I used to play it in the earliest beta stages and it's great to see all the progress made. Definately going to reinstall HL2 and the mods, when I get my new PC!
Great work, once again!
true, so true. I like this article. It sums up lots of issues I have with current games and their appeal to gamers.
Cool - the first Unreal III Tutorial! And its news to me the game is released here, in Germany. Got to check that out.
Comprehensive tutorial and a smooth read. Even though I hardly ever coded a line myself, I could understand it all. Thanks!
That'S an incredible release. I've got to get Ut04 reinstalled to play Unreal Troopers and Killing floor again!
Yoni, maybe you haven't got patch 1.41 installed for BF2?
Don't know, but that's often the problem, when shader message appears.
c'mon this mod is cool. We're waiting for a release or update on Moddb's main page!
Do you rbest, I luv u
hah - this is funny! Did any of you guys make that video of a Lego stripper? I saw that on YouTube and your models look and move just like her ;-)
Cool - less than a months' wait! Paranoia has always interested me. It was one of the first mods, which caught my attention on Moddb. I think it's great you kept on developing for HL and didn't fall for the hype of HL2 mods.
This game looks great and will make a lot of people reinstal steam, if they haven't already.
Haha, this is funny. So it will be a stealthy kind of adventure? I guess you'll have to purr and be charming sometimes for someone to open you a door, while at other times you just have to find ways how to get across a map without getting in the line of fire. It would be cool, if known maps from HL could provide a different perspectiveand challenge while playing them as a cat. Perhpas this could even be Gordon's pussy, so they meet in the end...
Odd, this seems like an old tutorial. I have never seen it before and it gave me a lot of reminders about what I need to do for my own project.
This is a very smart ressource for aspiring modmakers, because it sums up all the basics needed, to get started with your own production.
Yes, the first paragraph is just one sentence and almost killed the whole article. You need to read an article over and over, before releasing it. It's nice you are writing about Paranoia and you make some valid points, but the structure of this article is not flawless.
PLEASE! Create a new, complete installer. For Killing Floor you have to get patches galore, at the moment. I jut want a complete installer with all updates in one.
So that, after installing all the Unreal Patches, I don't have to spend another hour installing all of yours.
why do all the french mods have a better artistic direction than any other ones? They look avantguardish often. This one and PD source are certainly neatly designed. Let's hope this one's fun to play, too!