I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!
That was nice, I really enjoyed watching that. Great to see a finished mod from art to action. I'd really like to see more mods make a short like that.
Hey, your trailer video was incredibly cool! Mapping looks excellent and a great job was done with environments!
The only thing I'm not that happy about are character models. While looking cool, they aren't entirely accurate to the show (yet). O'Neil's cap, for example, is not an octogon, but has seven sides (like a truck-driver's cap).
Overall this looks like a great Stargate Game, perhaps the best we'll ever see!
Yeah RC was fun. I picked it up as budget title, too! I played Micros Machines before and thought it would be like MM, but it was a different experience after all. More challenging in many ways.
I'd like to see this remade and it sounds like a top-mod idea to me. A game everybody loves and would like to see again. There could be tons of models and textures this time - all the great rc models out there...
The new way to track your way and look around looks superior! Seems like a very intuitive way of flying and like being a great bonus to "real" Galactica flying style.
Only the reflections of explosions in the cockpit windows are a bit bright at time. Not meaning that explosions can't be bright, but this kinda fills the triangle windows with an overflow of yellow light. Can'T wait for a release with the Battlestar and perhaps a Basestar!
Great work, still amazed at how you are creating this entire game with such great ideas of your own and stay true to the series at the same time! Kudos!
This is what I'd call a "well-produced" game! I never had any problems running your game, everything works and keeps frustration low.
On the other hand you don't have so many features as many other RTS and Glest's capability for terrain creation seem somewhat limited.
Somehow I always found this a cute game, but I'm getting a bit terrified still, when hordes of bugs are threading my base limits, unexpectedly, and I have to use up my last reserves to deal with them. That's the biggest fun SST:LD has to offer!
Thumbs up! The new system is really cool! Will our old conversations get stored somewhere, or will they be deleted when the forums are updated? So many precious memories there...don't let them dieeeeeee. ;) gj!
Cryengine is actually harder to model for than Source, but way easier to code, imho. If you already got a Source coder on your team - good - if not you will be in serious trouble in a couple of months.
Looking godd - but I'm confused. How many Jurassic Park Mods are there now? I hear one is in development for ArmA, but I think that one switched to Cryengine2. Now I'm looking at your mod - which I thought was Crysis, too - and I see its for Half-Life2. Since you all need coders, wouldn't it be easier to merge the teams, or at least to share a coder (and to produce on the 1000x superior Cryengine2 than on Source)?
Dude - that's lots of new stuff! Why not show some images of the new buidlings, too?
Congrats on the release!
I'd give that Mech somewhat bigger hands. It has a woman's hands now, but I don't suppose it is supposed to be a domestic bot ;).
I like the look of these first models and to have a couple of jets around you while fighting will certainly add to the atmosphere. Reminds me alittle of King Kong fighting planes.
I'm courious about seing a first walktrough of your map with the new models in place. Good luck and all the best from Team Override, SinKing.
I have never seen more believable animals. Are you gathering extinct and legendary animals for your game? Are animals going tohave character?
Most interesting animal renders. The buildings seem less refined. The Nordic Long house is fine, but the temple's upper stories are much too small(unproportions) to make a perfect match with the base ot the building. This is an exceptionally interesting mod for me none the less. Watched.
I'm confused - how come there are two mods with almost the same content produced for Crysis? Lost World switched engines - I think - from the engine that drives ArmA to Cryengine2. They are already producing content for a year or so, yet you seem to progress much faster. When do you expect to finish your project, as of now you are making giant steps!
Congrats on all the releases, really looking good!
A bit strange to see Half-Life 2 like textures and skybox in some maps, but overall its very pretty and true to Mario Style. Didn't expect Mario and Co to look that good on Source! Great work on the character models!
I want it, too. Models, people actually working...I want, too!!!
Your maps look really good. Not only texture- and model-, but also gameplaywise. Looking forward to this!
You are doing a great job! The way things look is great and I'm really looking forward to playing DEUS EX again.
I hope you get normal maps to work, because this could actually bring one of the best games ever to be enjoyed by graphics whores like myself again. Now all I wish for Christmas, is you do the same thing with System Shock 2...
You have balls of steel!
you work very quickly and have a great style. I hope you cab keep up the pace, so this one will be one of the first good mods for UT3. The game looks like a whole lotta fun to me.
Pick up the funny lines from PVK's and translate them into Wild West feel and you'll get a hilarious game.
Hey Neuro! Nice tutorial, good detail and I personally like the downloadable map test to see and compare it to ones own map. Good work!
nice concepts. nice models. nice overall.
Is this the mod, which was originally planned on ArmA and is now on Crysis? Really disappointing for all ArmA fans, like myself...
Sweet Videos. I want to give it a go someday, so I'm looking forward to a release. It's really scary in some places and I can't wait for the surprises you put in there for us.
Cool thing you can do this all on your own. Great work!
Indeed. I was gonna say the same thing. The animations are really amazing and very true to the original style. I wasn't aware this mod is a unified attempt at creating the greatest Matrix experience ever, but it looks like it can hold up to this promise.
Good luck. Great news!
Pretty cool for a single man mod project. Impressive how the view changes at the start from closeup to total and reveals how small the character is in comparison.
I wish you wouldn't do this on your own however, as another person, especially a character modeller, could add a new scent to the same flavor. It would just make it richer, instead of spoiling it.
It's neat how it is, though. I'm just saying it could be even fitter!
What a strange model! Is that a Jet-Mech hybrid? It looks like it can fly in a way. Too much bloom for my taste, but it's cool to see soem progress.
wow, just wow. The Galactica model is the nicest mothership, I have ever seen modelled.
Does it also have animated landing bays? For as far as I remember they dock on to the ship's main body, before a faster-than-light jump.
Empires looks so pretty now! I used to play it in the earliest beta stages and it's great to see all the progress made. Definately going to reinstall HL2 and the mods, when I get my new PC!
Great work, once again!
true, so true. I like this article. It sums up lots of issues I have with current games and their appeal to gamers.
Cool - the first Unreal III Tutorial! And its news to me the game is released here, in Germany. Got to check that out.
Comprehensive tutorial and a smooth read. Even though I hardly ever coded a line myself, I could understand it all. Thanks!
That'S an incredible release. I've got to get Ut04 reinstalled to play Unreal Troopers and Killing floor again!
Yoni, maybe you haven't got patch 1.41 installed for BF2?
Don't know, but that's often the problem, when shader message appears.