I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

Comment History  (2580 - 2610 of 3,139)
SinKing
SinKing Feb 18 2008, 4:01am replied:

Dammit - for Unreal Tournament 3, I meant. Don'T know how that happened, probably, because its still dark here.

+1 vote   member: heXum
SinKing
SinKing Feb 18 2008, 4:00am says:

Nice work on the map heXum!

We always need mappers (for UT2 though), so take a look, if you like: www.gaiamedia.de

It's about creating a film, not a game. Maps will be smaller, but very detailed. Film is a Sci-Fi story of 20 minutes lenght. Big endeavor!

See you,

SinKing

+1 vote   member: heXum
SinKing
SinKing Feb 15 2008, 5:20am says:

Looks fun! Power ups sound cool and the combine soldeiers always made me laught - they are a strange breed between funny and dangerous-looking.

+1 vote   mod: Arcadium
SinKing
SinKing Feb 12 2008, 8:30pm says:

Lego concepts - never seen that! Seems like an ingenious way to build simpler models (depending on how many Lego sets you posess ;-)
The command center looks a bit flat, I'd give it some more height and some more structure on the roof, but I like the style a lot.

+1 vote   news: MEC2: Concept art and screenshots
SinKing
SinKing Feb 10 2008, 9:38am says:

looks amazing! great you kept some of the comments on your video. I can only second what's been said.

+1 vote   mod: MechWarrior: Living Legends
SinKing
SinKing Feb 6 2008, 12:07pm says:

That was nice, I really enjoyed watching that. Great to see a finished mod from art to action. I'd really like to see more mods make a short like that.

+3 votes   feature: Evolution of Insurgency
SinKing
SinKing Feb 4 2008, 2:07am says:

Hey, your trailer video was incredibly cool! Mapping looks excellent and a great job was done with environments!

The only thing I'm not that happy about are character models. While looking cool, they aren't entirely accurate to the show (yet). O'Neil's cap, for example, is not an octogon, but has seven sides (like a truck-driver's cap).

Overall this looks like a great Stargate Game, perhaps the best we'll ever see!

+1 vote   mod: Stargate : The Last Stand
SinKing
SinKing Jan 31 2008, 10:13am says:

Yeah RC was fun. I picked it up as budget title, too! I played Micros Machines before and thought it would be like MM, but it was a different experience after all. More challenging in many ways.

I'd like to see this remade and it sounds like a top-mod idea to me. A game everybody loves and would like to see again. There could be tons of models and textures this time - all the great rc models out there...

+1 vote   mod: Re-Volt: RC Stories
SinKing
SinKing Jan 28 2008, 4:50am says:

The new way to track your way and look around looks superior! Seems like a very intuitive way of flying and like being a great bonus to "real" Galactica flying style.
Only the reflections of explosions in the cockpit windows are a bit bright at time. Not meaning that explosions can't be bright, but this kinda fills the triangle windows with an overflow of yellow light. Can'T wait for a release with the Battlestar and perhaps a Basestar!

Great work, still amazed at how you are creating this entire game with such great ideas of your own and stay true to the series at the same time! Kudos!

+1 vote   news: Mk2 Viper Cockpit with Headtracking
SinKing
SinKing Jan 28 2008, 1:30am says:

Cheers Myles!

This is what I'd call a "well-produced" game! I never had any problems running your game, everything works and keeps frustration low.
On the other hand you don't have so many features as many other RTS and Glest's capability for terrain creation seem somewhat limited.
Somehow I always found this a cute game, but I'm getting a bit terrified still, when hordes of bugs are threading my base limits, unexpectedly, and I have to use up my last reserves to deal with them. That's the biggest fun SST:LD has to offer!

+1 vote   news: SST:LD 2.1 Release
SinKing
SinKing Jan 19 2008, 2:49am says:

Thumbs up! The new system is really cool! Will our old conversations get stored somewhere, or will they be deleted when the forums are updated? So many precious memories there...don't let them dieeeeeee. ;) gj!

+1 vote   news: Private Message System Launched
SinKing
SinKing Jan 15 2008, 11:18pm says:

Cryengine is actually harder to model for than Source, but way easier to code, imho. If you already got a Source coder on your team - good - if not you will be in serious trouble in a couple of months.

+1 vote   mod: Jurassic Life
SinKing
SinKing Jan 15 2008, 10:40am says:

Looking godd - but I'm confused. How many Jurassic Park Mods are there now? I hear one is in development for ArmA, but I think that one switched to Cryengine2. Now I'm looking at your mod - which I thought was Crysis, too - and I see its for Half-Life2. Since you all need coders, wouldn't it be easier to merge the teams, or at least to share a coder (and to produce on the 1000x superior Cryengine2 than on Source)?

+1 vote   mod: Jurassic Life
SinKing
SinKing Jan 15 2008, 10:34am says:

Dude - that's lots of new stuff! Why not show some images of the new buidlings, too?

Congrats on the release!

+1 vote   media: 3444
SinKing
SinKing Jan 5 2008, 2:17am says:

I'd give that Mech somewhat bigger hands. It has a woman's hands now, but I don't suppose it is supposed to be a domestic bot ;).
I like the look of these first models and to have a couple of jets around you while fighting will certainly add to the atmosphere. Reminds me alittle of King Kong fighting planes.
I'm courious about seing a first walktrough of your map with the new models in place. Good luck and all the best from Team Override, SinKing.

+2 votes   game: Mech Warfare: Co-op
SinKing
SinKing Jan 4 2008, 8:28am says:

I have never seen more believable animals. Are you gathering extinct and legendary animals for your game? Are animals going tohave character?

Most interesting animal renders. The buildings seem less refined. The Nordic Long house is fine, but the temple's upper stories are much too small(unproportions) to make a perfect match with the base ot the building. This is an exceptionally interesting mod for me none the less. Watched.

+1 vote   mod: Exodus
SinKing
SinKing Jan 3 2008, 5:42am says:

I'm confused - how come there are two mods with almost the same content produced for Crysis? Lost World switched engines - I think - from the engine that drives ArmA to Cryengine2. They are already producing content for a year or so, yet you seem to progress much faster. When do you expect to finish your project, as of now you are making giant steps!

Congrats on all the releases, really looking good!

+1 vote   news: Jurassic Park - Vehicles
SinKing
SinKing Jan 3 2008, 5:38am says:

A bit strange to see Half-Life 2 like textures and skybox in some maps, but overall its very pretty and true to Mario Style. Didn't expect Mario and Co to look that good on Source! Great work on the character models!

+1 vote   news: New Years Update
SinKing
SinKing Dec 28 2007, 11:15am says:

I want it, too. Models, people actually working...I want, too!!!

+1 vote   news: New Eye Candy and Map flythroughs!
SinKing
SinKing Dec 23 2007, 4:40am says:

Your maps look really good. Not only texture- and model-, but also gameplaywise. Looking forward to this!

+1 vote   game: Ashura: Dark Reign
SinKing
SinKing Dec 21 2007, 9:52am says:

You are doing a great job! The way things look is great and I'm really looking forward to playing DEUS EX again.
I hope you get normal maps to work, because this could actually bring one of the best games ever to be enjoyed by graphics whores like myself again. Now all I wish for Christmas, is you do the same thing with System Shock 2...

+4 votes   news: Bump Mapping and the future of Deus Ex
SinKing
SinKing Dec 19 2007, 10:09am says:

You have balls of steel!

+2 votes   news: Duke Nukem Forever + Teaser = NOW
SinKing
SinKing Dec 19 2007, 10:06am says:

you work very quickly and have a great style. I hope you cab keep up the pace, so this one will be one of the first good mods for UT3. The game looks like a whole lotta fun to me.
Pick up the funny lines from PVK's and translate them into Wild West feel and you'll get a hilarious game.

+1 vote   news: Warm Gun Media Update / Seasons Greetings
SinKing
SinKing Dec 18 2007, 3:15am says:

Hey Neuro! Nice tutorial, good detail and I personally like the downloadable map test to see and compare it to ones own map. Good work!

+2 votes   tutorial: ID TECH 4: Radiant - Mapping Basics
SinKing
SinKing Dec 17 2007, 6:22am says:

nice concepts. nice models. nice overall.
Is this the mod, which was originally planned on ArmA and is now on Crysis? Really disappointing for all ArmA fans, like myself...

+1 vote   media: Pteratops Lodge Interior
SinKing
SinKing Dec 15 2007, 4:46pm says:

Sweet Videos. I want to give it a go someday, so I'm looking forward to a release. It's really scary in some places and I can't wait for the surprises you put in there for us.

Cool thing you can do this all on your own. Great work!

+1 vote   media: DAWN OF THE DEAD - Teaser Video ( 2 )
SinKing
SinKing Dec 15 2007, 4:08pm says:

Indeed. I was gonna say the same thing. The animations are really amazing and very true to the original style. I wasn't aware this mod is a unified attempt at creating the greatest Matrix experience ever, but it looks like it can hold up to this promise.

Good luck. Great news!

+1 vote   media: Wake up Neo...
SinKing
SinKing Dec 7 2007, 10:21am says:

Pretty cool for a single man mod project. Impressive how the view changes at the start from closeup to total and reveals how small the character is in comparison.
I wish you wouldn't do this on your own however, as another person, especially a character modeller, could add a new scent to the same flavor. It would just make it richer, instead of spoiling it.
It's neat how it is, though. I'm just saying it could be even fitter!

+1 vote   news: Dream Casters' Duel Week 65 - In-game video!
SinKing
SinKing Dec 5 2007, 3:08am says:

Sounds good!
It's Speznaz, though - isn't it?

+1 vote   review: Don't be Paranoid about wasting your time with this one
SinKing
SinKing Dec 5 2007, 3:06am says:

What a strange model! Is that a Jet-Mech hybrid? It looks like it can fly in a way. Too much bloom for my taste, but it's cool to see soem progress.

+1 vote   news: Lift-A Eureka Seven Mod News 08
Level
Avatar
Avatar
Offline Since
Jul 22, 2015
Country
Germany Germany
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.9
Members
190
Games
175
Mods
298
Articles
1,202
Polls
27
Media
1,193
Downloads
79
Engines
4
Groups
12