I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!
In fact we are working just like any movie-studio, which produces CGI-films. The only difference is we use a realtime-engine (Unreal3) and then dump the film into 60 frames a second. From the dumped bitmaps lossless video will be compiled, which will then be edited and voiced using professional editing software.
The only difference to e.g. "Finding Nemo" is really that we don't have to wait for our scenes to be rendered. We have the benefit of being able to correct and adjust everything, without having to wait for anything to be rendered. Much more comfortable than traditional CGI and much quicker!
So yes, you will be able to download or stream it - and playing it as a cutscene inside the engine may only be an alpha feature, because it won't have sound.
Maxim's working on the blueprints and it turns out much nicer. The legs and feet are much more defined and less crude than in this first thumbnail. This one goes to Toast for modeling next week!
something heavy weighs on his shoulder, but this guy looks a lot like life!
that's what I call dirty police work...
great! one more lovable prop of yours!
good, looks slightly better - if not a lot!
Lol My Ping? 182, now thank you!
Nice model, somehow got its smarts.
Cool! You should include a captain's dinner and the typical on sea activities like playing cricket and chess or hitting an iceberg. I hope you can make this ship as luxurious as the original. Will be fun to watch.
Thanks for your interest in our film. I uploaded some images to my profile section now, so it isn't that dull.
All Mech concepts are courtesy or Robomaniac, aka Maxim.
This one is an overdrawn version of one of our biped models. It looks like a toy and makes me smile when I look at it, yet this isn't the style we feature in our film.
Killing Floor 2.5, mhm? Does that mean there will be another one, and will it be on Unreal Engine 3?
If you use no custom sound files this can go onto PS3, but that would be a shame, because it's probably funniest with some lego-soldier voices. Cool to see it coming to Unreal - is this project affiliated with the BF2 mod, or are you different people?
it's SinKing, mod leader of Mech Override, an Unreal Film project. I have seen your sketchbook on Conceptart and it's very expressive and humorous! Really perfect in all regards, as you manage to hit the deeper colors of human emotions very well, too. The reason I come here though, is not to spill my sympathy all over you, but to offer you a position on our team of 20.
We are creating the most ambitious realtime-animation film to date. You may know (and hate) Machinima, but ours is essentially something different. Some key features:
- fully backup'd by a Motion Capture Studio (facial MoCap included).
- Musical Score by Nicholas Singer (http://www.nicholassinger.com/)
- Voiceover Sessions in London, featuring real actors
- First Realtime Animation Film to feature Digital Rotoscope (our custom made filter)
- all custom content, original script and characters
- full visual conversion
- 30 minute duration makes the film suited for competition in the "short film" genre.
This film is challenging the way CGI is presented to us by Pixar and other animation studios. We want to rid animation off its bubblegum style, created by Toy Story and others. Those were great films, but we feel it's about time to lift animation films into a grown up perspective and provide a truly unique style. Renaissance was a film, which tried to do that, but we think we can do better, cheaper, faster through realtime animation, using Unreal Engine 3.
I send you a PM to give you a choice of "trials" to produce.
Aren't you gonna use Unreal's textures and materials at all?
little strange with the modern wind-wheels in the background. I think you cram too much stuff into the maps, making them look like a couple of cities crashed together in one spot.
This may be good as long as these maps are playable and don't feel like shoeboxes.
Good ole Killing Floor still alive and kicking zombie butt!
Nice to see - and yes Monk, this is a great mod. Gave me quite an addiction for half a year.
lool, these are brewing kettles. look really scary in the fog.
I think ModDB TV should be accessible from the frontpage. I don't know where its library is and I only watch when there's a new episode announced. Would like to browse archive with one click.
didn't check out the modcasts, but modDB TV turned into a nice way to see how other teams work. I miss a bit more gameplay examples, but then again - that's for reviews, I guess.
cool! and will the lava, or any of the environmental features have an effect on your ship, or is it improbable that ships subjected to the harsh environments of outer space are affected by heat, wind or water?
I'd really dig it, if there were some submarine, sublavae and subterranean bases in this game, but I guess the plan is to have skydome-like cities only on the surface.
Really cool - ModDB TV turns out to be a great resource to learn about how other people run their teams. I can hardly believe Flipside was a one month project. That's just amazing and shows how great ideas don't necessarily take a long time to be made into reality.
The demon looks like a real nice guy, though. Maybe a bit retarded, but essentially he doesn't look evil. Maybe that was supposed this way, but him attacking the fortress with that big stoned smile on his face, is somewhat amusing.
Hey, thanks for commenting!
Maybe I shouldn't have put up these Rotoscope images... They are not a representation of our look, but proof the shader works. There are many areas for improvement and we did realize the problems (which is part of why we ran the test).
Next are our model(s)in-game with different shader settings. You can help us decide upon, which style you like the best!
Thanks for watching us!
P.S.: BunnyKinx - I hope you will find some satisfaction in our storyline, because while the setting is somewhat generic, the plot isn't.
wow - sounds great, I'm a watcher, now!
I wonder why mods like this one or Project Stealth hardly ever make it to the frontpage. This is more interesting than the usual stuff...
Hah! I liked your comment on Tac Ops. It's really a waste of time and talent to make another of these games. Plus, guns and walking felt light and awkward in the previous iteration and aiming sucked...
I'm quite interested in seing and hearing some more about the Deep? You know I started a thread about a mod called "treasure hunt", which had partially the same ideas?
However, the project I am most interested in doing now, is our Film MechOverride. We have some problems with the Unreal Skeletons. For your mod, will you use custom skeletons and animations, only?
It's been a while since I came round here to see your mod - and man it has changed! This is great and makes my heart light with joy, because I was missing update on some other really promising mods. I wonder, why you didn't make it to the frontpage on ModdB, yet.
Good luck and high regards for what you have accomplished so far. We are also working on an Unreal Mod(Film), using realistic player models and we are having a hard time fitting them to Unreal's uber-sized skeletons.
A counter strike clone for Unreal...well at least this one has history. Played it on UT2004 and it's a pretty shiny, well produced, random game. Fun for some hours, but nothing special...
I don't use 80% of Moddb's features. Either, I don't know about them, don't understand them, or don't find them...