I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!
Yeah, same here. Thanks for watching and good luch on ModdB. Hope you find a home here, too and start creating!
News are slow, but thanks for watching us! (Cookie for you)
Thanks for watching us and have good times on Moddb!
Ah you're working with the Shee?!
Thanks for watching our project and on this occasion let me add that we need a technical advisor for the project, who will largely deal with porting our not-so-crazy ideas about the film into UnrealED and make them become possible.
If you're interested, let's have a talk! msn: email@example.com
So, how's it going? Catch me on MSN, so we can cry about our mods problems together! ;) I also got ICQ now, in case you prefer it.
Cool! I love your tutorials and think it's a great thing you create them for the community. Also it's a very good way to keep your name "on the list" and not disappear into occasional media releases.
Reminds me of an old "pirate" joke. Guy comes walking into a bar with one wooden leg, a hook and an eyepatch. The bartender says" Blimey - what happened to you? Last time you walked into here, you looked perfectly normal."
Pirate answers: "Yarr, ye know the life! First a cannonball hit my right leg and in the next battle I lost my hand in a swordfight."
"What about the eyepatch? Where did you get that?" The barman asked.
"Well, it was a calm day, no wind and a flock of seagulls flew across deck. I looked up and one of them shat me in the eye."
The bartender shakes his head.
"Odd, I have never heard of anyone going blind by seagull-poop"
Scratching his head the pirate replies:
"It was my first day with the hook..."
Very interesting model. simplistic and functional. The leg's beings spread so far from each other might lead to it walking like a duck, though. Ever thought of making this a tripod? However, doing that would remove the typical walker look.
See - what did I tell you? - Applause!
Now you just have to set people's focus straight, so let's say a Mr. Kadish understands that this has more to do with the Hidden than with any Resident Evil game.
Still a lot to do with the shader and to the face, but we are getting closer to some presentable, animated content!
Number 2 of these rifles is finished in both, low- and high poly versions. It's been unwrapped last week and now waiting for the paintjob by our texture artist. Next image you'll see of this rifle will be of 3-dimensional mesh.
In fact we are working just like any movie-studio, which produces CGI-films. The only difference is we use a realtime-engine (Unreal3) and then dump the film into 60 frames a second. From the dumped bitmaps lossless video will be compiled, which will then be edited and voiced using professional editing software.
The only difference to e.g. "Finding Nemo" is really that we don't have to wait for our scenes to be rendered. We have the benefit of being able to correct and adjust everything, without having to wait for anything to be rendered. Much more comfortable than traditional CGI and much quicker!
So yes, you will be able to download or stream it - and playing it as a cutscene inside the engine may only be an alpha feature, because it won't have sound.
Maxim's working on the blueprints and it turns out much nicer. The legs and feet are much more defined and less crude than in this first thumbnail. This one goes to Toast for modeling next week!
something heavy weighs on his shoulder, but this guy looks a lot like life!
that's what I call dirty police work...
great! one more lovable prop of yours!
good, looks slightly better - if not a lot!
Lol My Ping? 182, now thank you!
Nice model, somehow got its smarts.
Cool! You should include a captain's dinner and the typical on sea activities like playing cricket and chess or hitting an iceberg. I hope you can make this ship as luxurious as the original. Will be fun to watch.
Thanks for your interest in our film. I uploaded some images to my profile section now, so it isn't that dull.
All Mech concepts are courtesy or Robomaniac, aka Maxim.
This one is an overdrawn version of one of our biped models. It looks like a toy and makes me smile when I look at it, yet this isn't the style we feature in our film.
Killing Floor 2.5, mhm? Does that mean there will be another one, and will it be on Unreal Engine 3?
If you use no custom sound files this can go onto PS3, but that would be a shame, because it's probably funniest with some lego-soldier voices. Cool to see it coming to Unreal - is this project affiliated with the BF2 mod, or are you different people?
it's SinKing, mod leader of Mech Override, an Unreal Film project. I have seen your sketchbook on Conceptart and it's very expressive and humorous! Really perfect in all regards, as you manage to hit the deeper colors of human emotions very well, too. The reason I come here though, is not to spill my sympathy all over you, but to offer you a position on our team of 20.
We are creating the most ambitious realtime-animation film to date. You may know (and hate) Machinima, but ours is essentially something different. Some key features:
- fully backup'd by a Motion Capture Studio (facial MoCap included).
- Musical Score by Nicholas Singer (http://www.nicholassinger.com/)
- Voiceover Sessions in London, featuring real actors
- First Realtime Animation Film to feature Digital Rotoscope (our custom made filter)
- all custom content, original script and characters
- full visual conversion
- 30 minute duration makes the film suited for competition in the "short film" genre.
This film is challenging the way CGI is presented to us by Pixar and other animation studios. We want to rid animation off its bubblegum style, created by Toy Story and others. Those were great films, but we feel it's about time to lift animation films into a grown up perspective and provide a truly unique style. Renaissance was a film, which tried to do that, but we think we can do better, cheaper, faster through realtime animation, using Unreal Engine 3.
I send you a PM to give you a choice of "trials" to produce.
Aren't you gonna use Unreal's textures and materials at all?
little strange with the modern wind-wheels in the background. I think you cram too much stuff into the maps, making them look like a couple of cities crashed together in one spot.
This may be good as long as these maps are playable and don't feel like shoeboxes.
Good ole Killing Floor still alive and kicking zombie butt!
Nice to see - and yes Monk, this is a great mod. Gave me quite an addiction for half a year.
lool, these are brewing kettles. look really scary in the fog.