I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!
Some of the smallest vessels really don't fit into the style of the game. Compared to the elegant, yet huge motherships, some look like clumsy tries and not like working models.
I like all the big ships and their design. It's about time this mother of a game learns to fly! 2009?
Great idea with the car on top! I have seen a van around here, where someone welded the upper half of a limousine on top, so he can have a luxurious sleeping compartment.
Loving stuff like this - combinatory play.
I want a Noesis interactive special on who you guys are and how you came together to form this mod-team. Really absurd amount of detail in your models! Top Quality from what I have seen so far.
Strongest competitor for MSUC, besides Angels Fall First at the moment.
Congratulations, you are the last remaining strive for a serious mod-based film project. I'm giving up the development of Mech Override and try turn it into something smaller, now.
A very cool way to play Killing Floor would be to move about a map reaching "safe places" and defending against the hordes of infected from there; maybe even add some barriers and mounted guns/gun spawn in some locations. Important would be that safe places become accessible in a random fashion at the beginning at the map and they all offer different advantages.
Also, alternate safe places could become visible only to certain classes, e.g. sniping cover becomes visible to the sharpshooter; of course they would be in trouble of becoming easy prey to the infected. That is why there could be mounted guns/ammo spawns in the safe house, covering the secondary safe spots. So it's a give and take between the different classes. Also imaginable would be that the sharpshooter would actually become invisible to the zombies for a certain time, while he is in the safe zone (requiring him to move out to the next zone, afterwards).
Thing is - you would take out 1/3rd of the zombies, while chasing for the spots. Part of your team would already be in position when the last ones reach the safe place and take out the middle portion. Then you'd be left to finish off the last ones making a stronghold out of your safe place.
That is absolutely amazing and highly professional in every aspect.
****, I completely forgot I wanted to try this!
Except it's for Vice City, not SA...
Noooo - this actually got released?! I was always looking forward to this mod, but kinda thought it's so ambitious, you won't make it.
As such: appologies for thinking that and great you made it:)
read about you wanting to buy Far Cry for Dark Mod. You have to check the internet, if you want to get it for free. I remember there was a time when a lot of great games were free to download with small amounts of advertisement on load screens or between menus.
If you don't mind that - it doesn't really annoy one, or affect gameplay, you get a lot of great games for free. Check it out!
I got BF2 for a lot of great mods, same goes for Unreal Tournament 2004. I often don't buy games at release, because there are no mods for them. Once I see mods, e.g. for Crysis getting ready, I'll definately be buying Crysis.
So yeah - I JUST buy the games for the mods and often don't even play the original game at all.
Amazing Mapping and great looking gameplay trailer. You have a great team, I see lots of devotion in this mod!
my favorite infintiy ship. it's also on another great concept, where it doesn't have a large dong hanging out of it's front yet ;)
Thank you for getting me an idea by posting in our mod-profile ;)
It will be too poly-intensive to be playable and balanced, but there is at least one great map, I would like to see released for deathmatch. It's a gigantic bridge high above the ground spanning a gap between two circles of a town. This map will have several ways to cross it, either through the sewage and service pipes, on one of the two main levels, or by hoverboat along it's side.
One team would have to defend the inner town's entry, while the other would have to storm and breakdown the main doors by any means.
I wish it would say "Seamen", instead of "Airmen" in your signature.
Nice go with releasing AvP2 Fortress, any new projects on the horizon, yet?
Nobody likes a man's dong dangling over their face. So just keep him at a distance, put the resolution to low and evade looking at that Wiener!
Killing Floor is - once more - the only game I play, even though I barely survived 2 or 3 waves, yet. The filter I was so obsessed about is only on Jeux... (french server), while usually you just see it, after you're dead. I'm really sorry, I didn't make the right observations at the start and want to congratulate you on a well made game. I still wish there was some kind of evasive action against the fleshpound, but obviously you want players who get too close to it to die. Freshmen and Umbrella Stars first ;)
If you contact BeginnersMod, he might make you a map or two ;)
So, this mod is about studying, going to college, beer parties, etc? Give a short gameplay description, or no one knows what it's about, pls.
so there's the update! Wondered when ModdB would come to bring it up front. Great job Hegi! Got to download, now :)
railings look wrong.
you wanna work on a film? I could really need a good designer, who can paint and visualise environments. I do draw myself, map and model some, too, but I need support, as there simply is too much to do.
If you have an interest, I'll gladly let you on our server to browse around and look into the project. The plans to use rotoscope are scratched for now, as I simply don't have the time to be dealing with shader-creation, also. At least not momentarily...
Thanks and by,
Reminds a little of Homeworld 2, concerning lighting and fog volumes. I think that's kind of what you are looking for and I like this style.
I'm much impressed with your concept art and wonder: Is it the same Peter Milligan, who draws for you, who worked on various films and for Marvel? You really can't paint much better with PS than what he shows.
I think the crosshairs are obstructing the view. Since they are all round, you can't really tell what's radar, crosshair, or status from far. Change shapes, or at least get rid of the central crosshair and make it appear only when you're aiming.
Still the best map I have seen made with Unreal thus far, is by your team. Excellent props, too. You are trying to be unique, yet people will always think of Splinter Cell first. Seeing how well Sam Fischer sold in the past your mod shouldn't have big problems to score.
Speaking of south park. South Park is Satire first of all. It's not only funny, it's tragically funny. So, if you don't want this mod to become a compilation of bad jokes, you have to find some major topic to it and create some ambiguity. The fact that you have chosen a "beaver" as character indicates it could be going either direction.
Just don't make stupid jokes all the time for the sake of it. Find a backstory to make even your jokes seem ridiculous and you get satire without too deep a message.
Looks well made and executes all the information Hourences gives through tutorials, too. The net can be a wonderful place for people to learn from others and here we can see height fog, slime volumes, triggers and camera actors in kismet trees, all neatly tied together. Good work!
No, didn't download it yet, because you don't mention the changes made. I might download it out of curiosity, but you could advertise a little better.
So, what's new? Is it longer, different or why should I download the new Hollow Moon Beta? I liked the old version, because it took you out of the hassle of being placed against hundreds of visible enemmies and having to shoot them. In Hollow Moon it went as a surprise when you met one and as a shock when it starts firing on you.
I think you could have a real adventure story to this mod, Horror in it's own rights and reduced to emtiness and no way of escaping. I really like this style, but already looked for a story in the previous release.
Great you made it onto Steam. This mod was a rising star from the start. Not exactly famous for racing games you really put the Source Engine into good use. It's great for modding and actually a real cool thing Valve cares about releasing mods through their service. Thumbs up!
Don't know what you mean CommanderPT. As far as I know casual gamers will still play the same game, it's just donators reach peaks where they get some high-def models or textures. So, if you donate you will pay for exactly that, which you love about killing floor: a better looking game. That's all there is to it, imo.
Glad to hear the development continues. No idea how you are financing this gig though. Is it officially supported by the EVE Online creators? I guess so.
It reminds me of Arma 1. Stiff, but awesome. And I think you have a lot of potential and just have to start somewhere. Just make it happen, it doesn't matter if the first version isn't flawless. The next one will be better anyway.
Origin will probably have its own "Greenlight" and show some dedication towards indie developers. That is, if they still intend to copy everything Steam does ^^
Maybe that sponsoring means we are becoming popular ^^!
I just thought - wouldn't it be cool if, as a last resort, he could get off off the horse and run to the end of the map? Let's say, if he his 3/4 there, he can run the last forth and get his horse back on the next run.
1 out of the many updates: melee weapon throwing! Damn, you give me reason to come back to the game, again and again and again...
Lol, I wonder how all that fire and explosions at the end of the promo vid would look in first person. Probably like a glimpse of hell :)
Well done man, game looks awesome. I played some Spring games and none looked that pretty or had that many units. Did you make all of them? Regardless, great job!
somehow it looks like a female,but clothing and torso make it appear male. Good quality, though.
Great mapper! And if that's the HUD - great hud ;)
Love the Phoenix engine! I wonder when you're going to show some maps, etc. I feel like for a lot of time the characters and animation have been in focus now. Which is alright, ya know, but I'd really like to see this game finished in 2010. And I start to doubt this will happen.
Oh man that's low! You have my deepest sympathies! I'm sure lots of good work was lost, but I'm looking forward to what's to come. At least places like Moddb store a part of the history.
As usually with Moddb, I can load the advert, but not the video. Really sad, but it seems you have to add a Youtube link in the future, because video hosting on Moddb hasn't been working properly forever now.
(actually it did work, but only by clicking on the video and opening a new window. Funny enough it started playing in the old window then). Some effects look like they were added with After Effects.
is there a petting zoo area ;)?
I used the frontend, but it doesn't directly connect me. It takes me to the starting screen of Renegade. Perhaps I just have to change my settings, so the direct connection works.
MasterLodoss - you must be really young, if you have never heard of Marble Madness or ever played a game, solving puzzles with a ball. It's not a new concept, just the execution of it and the fact that its a mod is somewhat new.
Yeh, humans recognise thing by shape (animals too, btw), so we'll probably never think: this is a rabbit. But we'll think this is a human with a rabbit head. It's convenient nothing besides birds and us walks on two legs.
I think it would be funny, if he would just slip out of the "suit" in the end and be a full man. Also this could be a curse brought upon him from an evil witch. You have excellent possibilities to create a brutally new fairy tale, there. And if you weren't already in full production, I'd say I write you a kick-*** story to it.
Some people have problems understanding that a mod can change into standalone game ("NO, you do NOT need UT 04...").
Very well done, it was getting quite obvious this was going to happen, though. I always thought KF was a great game, just had some problems with balancing, and I couldn't find servers in the end, either.
I hope people buy this game, but the biggest question remains: Will KF still be moddable and will the community be encouraged to create assets and maps for it? I always wanted a Jackhammer in KF, you know?!
"this is not an in-game screenshot" - Lol, who are you telling that to? People should be able to recognize a render when they see one.
Wow - Evolbaby is a huge fan! 8 out of 10 answers written by him, hah.
This is really a strange mod. I'd never thought you could change the game, but the screenshots really look a lot like SA. Nicely done and perhaps this map will become the core-material for someone making new missions!
In fact we are working just like any movie-studio, which produces CGI-films. The only difference is we use a realtime-engine (Unreal3) and then dump the film into 60 frames a second. From the dumped bitmaps lossless video will be compiled, which will then be edited and voiced using professional editing software.
The only difference to e.g. "Finding Nemo" is really that we don't have to wait for our scenes to be rendered. We have the benefit of being able to correct and adjust everything, without having to wait for anything to be rendered. Much more comfortable than traditional CGI and much quicker!
So yes, you will be able to download or stream it - and playing it as a cutscene inside the engine may only be an alpha feature, because it won't have sound.
The demon looks like a real nice guy, though. Maybe a bit retarded, but essentially he doesn't look evil. Maybe that was supposed this way, but him attacking the fortress with that big stoned smile on his face, is somewhat amusing.