I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!
I tried it two years ago and thought it was a brilliant concept, which didn't work so well. Will have to try it and hope it will also be listed on Steam (soon).
Without having played yet, all I can say is: respect for what you achieved and for hanging in!
I liked the wacky fights on the two towers, but the fortress sure looks more impressive. I love all the maps for their great design and looks and PVK's 2 is definately the only mod/game I know, which has a working melee system, which isn't totally boring.
Still getting greater all the time.
Krenzo again, eh? Are you not fond enough of yourself and the brilliant Empires mod, yet? Do you have to keep on creating great mods just to keep yourself satisfied? - Let's hope so!
-could also be you're just coincidentially playing that thang. Anyway, that is a dang hot mod!
It's a very funny mod and the idea is as simple as it is crazy. Playing this always gives me a good laugh and I'm curious to see what enhancements you can come up with in the future. Deathmatch of a new era!
Way to go! Good Work!
I have been giving the mod "just a try" after nearly two years of absence. And suddenly I remembered, why I didn't reinstall it during all this time.
THIS IS THE MOST ADDICTINGLY FUN MOD!!! It's the bloody best fun I know and I only recently discovered that you have incorporated live-action pooping parrots, even prior to using the supreme Orange Box Engine. Now that's not for the pansy-hearted! Well done!!!
these are no beginners - you can tell. they are probably doing the same **** for money, just that they don't get to create an awesom-o game like Neotokyo at work. That's my best guess for doing this, because it looks like a game I'd like to make for fun.
Cool, different designs!
I actually got BF2 for this mod, when it was first announced. Then it was switched to 2049 and I'm still not sure, if I should get the game. It would basically just be for this one mod...however, if it keeps looking better and bigger, you'll leave me no choice but to buy the game ;)
You have been an arrogant band of fools, when you were still working on BTRL. How you ill-treated community interests and the aggressiveness on your forums will never be surpassed.
I hope this is not the continuation of bad behaviour and hybris, but finally about the great game BTRL failed to deliver. This looks like you have pulled yourself together though, instead of arsing around you actually have a lot of work going, now.
That was worth a try and it's so totally unique that the gameplay alone can keep it interesting for quite a while. Pretty addictive, if more maps are made, so hopefully there will be some good Hammer-People with some ideas. Can make a lot out of this.
Really fun, great and simple idea. Had me smiling all over.
That's one amazing gameplay demo. I couldn't take my eyes off it. Looks like M.C. Escher would have enjoyed your mod a lot.
very nice game, but one map is not enough for this demo. I really would like to know how the fight continues and where it's going next. So, if you can't add a follow-up level, perhaps write an improved synopsis of the events after battle. Where are we going next and how does it look? What's the next battle for?
Hell, I almost always came out first. Shooting is very arcade, but lots of fun.
Gave this a try for the new release and I must say it's a great mod! I jumped out of my chair a couple of times out of surprise and got a couple of good scares.
I actually wondered, if it would be possible to make a coop vs AI mode, where you don't respawn as zombie, but players might still become infected and turn during a round.
I think there would be no balancing issues with this gamemode, except too many zombies, maybe. If that is ever something bad...
was expecting a one minute trailer with very simple narrative, but this turned out to be a pretty cool machinima and I got a good impression of the gameplay - downloading now!
Thank you for the mod!
"this is not an in-game screenshot" - Lol, who are you telling that to? People should be able to recognize a render when they see one.
Some of the smallest vessels really don't fit into the style of the game. Compared to the elegant, yet huge motherships, some look like clumsy tries and not like working models.
I like all the big ships and their design. It's about time this mother of a game learns to fly! 2009?
Great idea with the car on top! I have seen a van around here, where someone welded the upper half of a limousine on top, so he can have a luxurious sleeping compartment.
Loving stuff like this - combinatory play.
I want a Noesis interactive special on who you guys are and how you came together to form this mod-team. Really absurd amount of detail in your models! Top Quality from what I have seen so far.
Strongest competitor for MSUC, besides Angels Fall First at the moment.
Congratulations, you are the last remaining strive for a serious mod-based film project. I'm giving up the development of Mech Override and try turn it into something smaller, now.
A very cool way to play Killing Floor would be to move about a map reaching "safe places" and defending against the hordes of infected from there; maybe even add some barriers and mounted guns/gun spawn in some locations. Important would be that safe places become accessible in a random fashion at the beginning at the map and they all offer different advantages.
Also, alternate safe places could become visible only to certain classes, e.g. sniping cover becomes visible to the sharpshooter; of course they would be in trouble of becoming easy prey to the infected. That is why there could be mounted guns/ammo spawns in the safe house, covering the secondary safe spots. So it's a give and take between the different classes. Also imaginable would be that the sharpshooter would actually become invisible to the zombies for a certain time, while he is in the safe zone (requiring him to move out to the next zone, afterwards).
Thing is - you would take out 1/3rd of the zombies, while chasing for the spots. Part of your team would already be in position when the last ones reach the safe place and take out the middle portion. Then you'd be left to finish off the last ones making a stronghold out of your safe place.
That is absolutely amazing and highly professional in every aspect.
****, I completely forgot I wanted to try this!
Except it's for Vice City, not SA...
Noooo - this actually got released?! I was always looking forward to this mod, but kinda thought it's so ambitious, you won't make it.
As such: appologies for thinking that and great you made it:)
read about you wanting to buy Far Cry for Dark Mod. You have to check the internet, if you want to get it for free. I remember there was a time when a lot of great games were free to download with small amounts of advertisement on load screens or between menus.
If you don't mind that - it doesn't really annoy one, or affect gameplay, you get a lot of great games for free. Check it out!
I got BF2 for a lot of great mods, same goes for Unreal Tournament 2004. I often don't buy games at release, because there are no mods for them. Once I see mods, e.g. for Crysis getting ready, I'll definately be buying Crysis.
So yeah - I JUST buy the games for the mods and often don't even play the original game at all.
Amazing Mapping and great looking gameplay trailer. You have a great team, I see lots of devotion in this mod!
my favorite infintiy ship. it's also on another great concept, where it doesn't have a large dong hanging out of it's front yet ;)
Thank you for getting me an idea by posting in our mod-profile ;)
It will be too poly-intensive to be playable and balanced, but there is at least one great map, I would like to see released for deathmatch. It's a gigantic bridge high above the ground spanning a gap between two circles of a town. This map will have several ways to cross it, either through the sewage and service pipes, on one of the two main levels, or by hoverboat along it's side.
One team would have to defend the inner town's entry, while the other would have to storm and breakdown the main doors by any means.
I wish it would say "Seamen", instead of "Airmen" in your signature.
Nice go with releasing AvP2 Fortress, any new projects on the horizon, yet?