I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

Comment History  (2370 - 2400 of 2,985)
SinKing
SinKing Jun 22 2008, 10:10pm says:

didn't check out the modcasts, but modDB TV turned into a nice way to see how other teams work. I miss a bit more gameplay examples, but then again - that's for reviews, I guess.

+1 vote     poll: What do you think about the new features? (Spotlight, reviews, previews, interviews, ModTV, Modcast, etc.)
SinKing
SinKing Jun 21 2008, 5:24am says:

cool! and will the lava, or any of the environmental features have an effect on your ship, or is it improbable that ships subjected to the harsh environments of outer space are affected by heat, wind or water?

I'd really dig it, if there were some submarine, sublavae and subterranean bases in this game, but I guess the plan is to have skydome-like cities only on the surface.

+1 vote     article: Lava experiments and more
SinKing
SinKing Jun 20 2008, 6:11am says:

Really cool - ModDB TV turns out to be a great resource to learn about how other people run their teams. I can hardly believe Flipside was a one month project. That's just amazing and shows how great ideas don't necessarily take a long time to be made into reality.

+1 vote     article: Noesis Presents ModDB TV: Flipside Interview
SinKing
SinKing Jun 20 2008, 3:02am says:

The demon looks like a real nice guy, though. Maybe a bit retarded, but essentially he doesn't look evil. Maybe that was supposed this way, but him attacking the fortress with that big stoned smile on his face, is somewhat amusing.

+2 votes     article: Winners - RAW Power Concept Art Competition
SinKing
SinKing Jun 17 2008, 2:03am says:

Hey, thanks for commenting!

Maybe I shouldn't have put up these Rotoscope images... They are not a representation of our look, but proof the shader works. There are many areas for improvement and we did realize the problems (which is part of why we ran the test).
Next are our model(s)in-game with different shader settings. You can help us decide upon, which style you like the best!

Thanks for watching us!

P.S.: BunnyKinx - I hope you will find some satisfaction in our storyline, because while the setting is somewhat generic, the plot isn't.

+1 vote     mod: MechOverride
SinKing
SinKing Jun 16 2008, 7:11am says:

wow - sounds great, I'm a watcher, now!

I wonder why mods like this one or Project Stealth hardly ever make it to the frontpage. This is more interesting than the usual stuff...

+1 vote     mod: Devil behind the Canvas
SinKing
SinKing Jun 13 2008, 3:18am says:

Hah! I liked your comment on Tac Ops. It's really a waste of time and talent to make another of these games. Plus, guns and walking felt light and awkward in the previous iteration and aiming sucked...

I'm quite interested in seing and hearing some more about the Deep? You know I started a thread about a mod called "treasure hunt", which had partially the same ideas?
However, the project I am most interested in doing now, is our Film MechOverride. We have some problems with the Unreal Skeletons. For your mod, will you use custom skeletons and animations, only?

+1 vote     member: AJ_Quick
SinKing
SinKing Jun 12 2008, 10:22am says:

It's been a while since I came round here to see your mod - and man it has changed! This is great and makes my heart light with joy, because I was missing update on some other really promising mods. I wonder, why you didn't make it to the frontpage on ModdB, yet.

Good luck and high regards for what you have accomplished so far. We are also working on an Unreal Mod(Film), using realistic player models and we are having a hard time fitting them to Unreal's uber-sized skeletons.

+1 vote     game: Project Stealth
SinKing
SinKing Jun 9 2008, 1:58am says:

A counter strike clone for Unreal...well at least this one has history. Played it on UT2004 and it's a pretty shiny, well produced, random game. Fun for some hours, but nothing special...

-1 votes     article: June Media Release!
SinKing
SinKing Jun 8 2008, 3:55am says:

I don't use 80% of Moddb's features. Either, I don't know about them, don't understand them, or don't find them...

+2 votes     poll: Do you read any of the ModDB Staff blogs?
SinKing
SinKing Jun 7 2008, 6:26pm says:

All your weapons and the particle effects look really good and feel strong in the right way. I love some of the frags I have seen in the video and that's what a cool FPs is all about - awesome frags.
The new maps look good, but I would prefer to see these guns used in more wide-spaced environments, or capture the base scenarios. Anyway, looks like you put a lot of thought on weapon balance and got a great mod finished!

+3 votes     article: Gunreal Beta Progress
SinKing
SinKing Jun 7 2008, 2:46am says:

One of the few mods to take advantage of Doom Physics! It looks very interesting and quite polished.
I personally just don't like being on fire, while running around, so that might be a downside, to me. Do you have any cut scenes? Are you guided, by some kind of story-frame, or is this all hack and slash and run and gun?

Nice mod, bit strange tailer, but overall a good impression!

+1 vote     article: Ruiner Trailer Online & June Status Report
SinKing
SinKing Jun 6 2008, 4:27pm says:

I'm writer on this mod and I assure you we are in no way ripping off "The Hidden", which I personally find is a great multiplayer mod.
Our Mod is a Single-Player game, so it has a lot more than a short background story to it.
You will experience several hours of interactive, open game play, during which you encounter numerous interesting characters and get involved in a bigger scheme of events, which involve the reasons for Subject 311's creation.

+1 vote     mod: Subject 311
SinKing
SinKing Jun 6 2008, 10:11am says:

I want a video!

Your mod profile is only complete (to me) when you have a pretty trailer in place.

Looks good, not rushed at all; even though that seems to be what you are saying. I still think it's better to have a game out than to keep bug fixing, until nobody wants to play it any more. Thumbs up!

+2 votes     article: Bloodstone - Release Version 1.0.1.1317
SinKing
SinKing Jun 3 2008, 4:26pm says:

This is such a brilliant game! I can't come back here and state that often enough!

+2 votes     mod: Empires
SinKing
SinKing Jun 3 2008, 4:22pm says:

Nice to see a mod evolve to it's final version and becoming a classic!

+1 vote     article: Eternal Silence Beta 3.0 Preview
SinKing
SinKing Jun 2 2008, 5:59pm says:

Nice update and great props! I just think the "Amsterdamn" houses would look better, if they weren't all exactly lined up on the same grid. Even though it may be like this in reality, I would like to see some of them moved up or back a bit to give it an impression of space.

+2 votes     article: 28 MONTHS LATER UPDATE - JUNE 08
SinKing
SinKing May 29 2008, 4:42am says:

Very nice review. It does a fair job of putting the game into the right light. It also seemed like Hack and Slash to me before and since I didn't bother to download Steam yet, I didn't give it a try.

Seems like a cool game, somewhere along the lines of Battle Grounds and Team Fortress. I truly wish I would play as great as the trailer shows, but I guess that can't be hoped for. Anyway, will try the download now and see for myself. All thanks to the reviewer!

+2 votes     article: Age of Chivalry v1.1 Review
SinKing
SinKing May 22 2008, 9:28am says:

Incredible, if you can create material setups like this, I don't want to know what your kismet sequences look like. It's really sweet to learn using Unreal ED from nice people, who take the time to break up something complicated into small enough chunks.

Thanks!

+2 votes     article: TF2 Shading in UT3
SinKing
SinKing May 22 2008, 8:47am says:

uber-generic?

I wonder why people, who have such technical skills don't manage to create something I haven't seen in a million places before. Good work, bad art.

+1 vote     media: Warlord
SinKing
SinKing May 21 2008, 10:26am says:

Isn't this kinda superfluous for people who run their own server? I can see some benefit for people, who don't use FTP or Wiki to organize their project. I definitely think this helping beginners, who want to set up a first organizational structure for their project. As far as I understand every project has to get a homepage of their own anyway, so you'll probably have to make a decision, whether you want to document things on Moddb, or on your own server. Interaction between my server and my Moddb profile would be nice, but how that would work is probably difficult to imagine...

+2 votes     article: Community forums for you
SinKing
SinKing May 15 2008, 3:01am says:

Can you clarify, if this mod still being developed for Unreal? I have heard several rumors you switched to Crysis and never really saw a confirmation that you still plan to work with Unreal.

In-game shots would be nice.

+1 vote     mod: Talon 1-5
SinKing
SinKing May 13 2008, 9:38am says:

you guys at Janus Syndicate really have an incredibly good hand for editing. If you ever want a serious story written for you, gimme a call.

+1 vote     game: Team Fortress 2
SinKing
SinKing May 11 2008, 4:16pm says:

release a vid, pls. nice job!

+3 votes     mod: Gundam Universe
SinKing
SinKing May 8 2008, 3:16am says:

these development shots look very sweet. I hope to see some of the good mods for Crysis can become reality.

+1 vote     article: Exodus Bi-Weekly Update #5
SinKing
SinKing Apr 29 2008, 11:09am says:

First map is almost finished. Female and Male character model have been imported and tested with the rotoscope shader. Images will be in our first official release, end of May.

Hopefully we'll be able to show some early wip with the shader in live action.

+1 vote     mod: MechOverride
SinKing
SinKing Apr 29 2008, 2:41am says:

Hooray - you have a long history with Unreal and you made your mod shine with UT2004. I liked TO2 a lot. Even though it's somehow just a Counter Strike clone, you managed to keep your own touch and feel to it. Some of the many cool weapons really mad the difference to me.

I hope you find a better aiming system, gunning felt kinda recoilless in your old game (at least the versions I played).

GL

+1 vote     article: May Media Release
SinKing
SinKing Apr 22 2008, 12:02pm says:

seems great. time for a reinstal...

+2 votes     download: SA-MP 0.2.2 R2 Client Installer
SinKing
SinKing Apr 22 2008, 12:01pm says:

Hard to believe this is Cryengine (1). You got the environment a whole lot more realistic looking than in Far Cry.

+1 vote     download: Delta Sector Beta Demo v0.9
SinKing
SinKing Apr 22 2008, 11:05am says:

Why the hell did you leave the frame count on? I was really impressed 'till I saw that.

+1 vote     media: Voodoo2
Level
Avatar
Avatar
Offline Since
Jun 26, 2014
Country
Germany Germany
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
1.0
Members
188
Games
165
Mods
297
Articles
1,164
Polls
27
Media
1,094
Downloads
75
Engines
4
Groups
12