I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

Comment History  (2370 - 2400 of 3,136)
SinKing Dec 27 2008, 6:38pm says:

I tried it two years ago and thought it was a brilliant concept, which didn't work so well. Will have to try it and hope it will also be listed on Steam (soon).
Without having played yet, all I can say is: respect for what you achieved and for hanging in!

+2 votes   news: Kreedz Climbing Christmas release of Beta4
SinKing Dec 24 2008, 5:26am says:

I liked the wacky fights on the two towers, but the fortress sure looks more impressive. I love all the maps for their great design and looks and PVK's 2 is definately the only mod/game I know, which has a working melee system, which isn't totally boring.
Still getting greater all the time.

+1 vote   news: A Holiday Gift
SinKing Dec 17 2008, 2:10pm says:

Krenzo again, eh? Are you not fond enough of yourself and the brilliant Empires mod, yet? Do you have to keep on creating great mods just to keep yourself satisfied? - Let's hope so!

-could also be you're just coincidentially playing that thang. Anyway, that is a dang hot mod!

+3 votes   news: Smashball Beta Released!
SinKing Dec 17 2008, 2:05pm says:

It's a very funny mod and the idea is as simple as it is crazy. Playing this always gives me a good laugh and I'm curious to see what enhancements you can come up with in the future. Deathmatch of a new era!
Way to go! Good Work!

+3 votes   news: Suicide Survival Release 1.1 is here!
SinKing Dec 17 2008, 1:56pm says:

I have been giving the mod "just a try" after nearly two years of absence. And suddenly I remembered, why I didn't reinstall it during all this time.
THIS IS THE MOST ADDICTINGLY FUN MOD!!! It's the bloody best fun I know and I only recently discovered that you have incorporated live-action pooping parrots, even prior to using the supreme Orange Box Engine. Now that's not for the pansy-hearted! Well done!!!

+1 vote   mod: Pirates, Vikings, & Knights II
SinKing Dec 14 2008, 7:32pm says:

these are no beginners - you can tell. they are probably doing the same **** for money, just that they don't get to create an awesom-o game like Neotokyo at work. That's my best guess for doing this, because it looks like a game I'd like to make for fun.
Cool, different designs!

+1 vote   mod: NEOTOKYO┬░
SinKing Dec 12 2008, 2:48am says:

I actually got BF2 for this mod, when it was first announced. Then it was switched to 2049 and I'm still not sure, if I should get the game. It would basically just be for this one mod...however, if it keeps looking better and bigger, you'll leave me no choice but to buy the game ;)
Great work!

+1 vote   news: Fast Approaching Release of First Strike 1.4
SinKing Dec 4 2008, 2:53am says:

You have been an arrogant band of fools, when you were still working on BTRL. How you ill-treated community interests and the aggressiveness on your forums will never be surpassed.
I hope this is not the continuation of bad behaviour and hybris, but finally about the great game BTRL failed to deliver. This looks like you have pulled yourself together though, instead of arsing around you actually have a lot of work going, now.
good luck.

+1 vote   news: December Update
SinKing Dec 1 2008, 4:17pm says:

That was worth a try and it's so totally unique that the gameplay alone can keep it interesting for quite a while. Pretty addictive, if more maps are made, so hopefully there will be some good Hammer-People with some ideas. Can make a lot out of this.
Really fun, great and simple idea. Had me smiling all over.

+2 votes   news: Suicide Survival - First Release
SinKing Nov 26 2008, 11:17am says:

That's one amazing gameplay demo. I couldn't take my eyes off it. Looks like M.C. Escher would have enjoyed your mod a lot.

+1 vote   news: Tech Demo Extended Edition Released!
SinKing Nov 14 2008, 11:19am says:

very nice game, but one map is not enough for this demo. I really would like to know how the fight continues and where it's going next. So, if you can't add a follow-up level, perhaps write an improved synopsis of the events after battle. Where are we going next and how does it look? What's the next battle for?

Hell, I almost always came out first. Shooting is very arcade, but lots of fun.

+1 vote   news: War is Here - Warlord Releases
SinKing Nov 13 2008, 10:07am says:

Gave this a try for the new release and I must say it's a great mod! I jumped out of my chair a couple of times out of surprise and got a couple of good scares.
I actually wondered, if it would be possible to make a coop vs AI mode, where you don't respawn as zombie, but players might still become infected and turn during a round.
I think there would be no balancing issues with this gamemode, except too many zombies, maybe. If that is ever something bad...

+1 vote   news: Zombie Panic! Source v1.4 out now!
SinKing Nov 11 2008, 12:03pm says:

was expecting a one minute trailer with very simple narrative, but this turned out to be a pretty cool machinima and I got a good impression of the gameplay - downloading now!

Thank you for the mod!

+1 vote   news: Official ZPS Trailer
SinKing Nov 7 2008, 4:12am says:

"this is not an in-game screenshot" - Lol, who are you telling that to? People should be able to recognize a render when they see one.

0 votes   media: Fleet render
SinKing Nov 7 2008, 4:09am says:

Some of the smallest vessels really don't fit into the style of the game. Compared to the elegant, yet huge motherships, some look like clumsy tries and not like working models.
I like all the big ships and their design. It's about time this mother of a game learns to fly! 2009?

+1 vote   game: Infinity: The Quest for Earth
SinKing Nov 6 2008, 12:55pm says:

Great idea with the car on top! I have seen a van around here, where someone welded the upper half of a limousine on top, so he can have a luxurious sleeping compartment.
Loving stuff like this - combinatory play.

+1 vote   media: Warm Gun November Update
SinKing Nov 6 2008, 12:52pm says:

I want a Noesis interactive special on who you guys are and how you came together to form this mod-team. Really absurd amount of detail in your models! Top Quality from what I have seen so far.
Strongest competitor for MSUC, besides Angels Fall First at the moment.

+1 vote   news: Warm Gun November Update
SinKing Nov 4 2008, 10:57am says:

Congratulations, you are the last remaining strive for a serious mod-based film project. I'm giving up the development of Mech Override and try turn it into something smaller, now.

+1 vote   mod: The Wind
SinKing Nov 2 2008, 4:48am says:

A very cool way to play Killing Floor would be to move about a map reaching "safe places" and defending against the hordes of infected from there; maybe even add some barriers and mounted guns/gun spawn in some locations. Important would be that safe places become accessible in a random fashion at the beginning at the map and they all offer different advantages.
Also, alternate safe places could become visible only to certain classes, e.g. sniping cover becomes visible to the sharpshooter; of course they would be in trouble of becoming easy prey to the infected. That is why there could be mounted guns/ammo spawns in the safe house, covering the secondary safe spots. So it's a give and take between the different classes. Also imaginable would be that the sharpshooter would actually become invisible to the zombies for a certain time, while he is in the safe zone (requiring him to move out to the next zone, afterwards).
Thing is - you would take out 1/3rd of the zombies, while chasing for the spots. Part of your team would already be in position when the last ones reach the safe place and take out the middle portion. Then you'd be left to finish off the last ones making a stronghold out of your safe place.

+2 votes   mod: Killing Floor
SinKing Nov 1 2008, 4:51pm says:

That is absolutely amazing and highly professional in every aspect.

+3 votes   media: The Dark Mod Trailer
SinKing Oct 31 2008, 11:25am says:

****, I completely forgot I wanted to try this!

+1 vote   news: IOSS 1.0c Server Patch Released!
SinKing Oct 29 2008, 11:02am says:

Except it's for Vice City, not SA...

+2 votes   news: Back To The Future: Hill Valley 0.2e Released!
SinKing Oct 29 2008, 3:54am says:

Noooo - this actually got released?! I was always looking forward to this mod, but kinda thought it's so ambitious, you won't make it.
As such: appologies for thinking that and great you made it:)

+2 votes   news: Back To The Future: Hill Valley 0.2e Released!
SinKing Oct 27 2008, 5:50am says:

read about you wanting to buy Far Cry for Dark Mod. You have to check the internet, if you want to get it for free. I remember there was a time when a lot of great games were free to download with small amounts of advertisement on load screens or between menus.
If you don't mind that - it doesn't really annoy one, or affect gameplay, you get a lot of great games for free. Check it out!

+1 vote   member: Crux_Borealis
SinKing Oct 27 2008, 5:47am says:

I got BF2 for a lot of great mods, same goes for Unreal Tournament 2004. I often don't buy games at release, because there are no mods for them. Once I see mods, e.g. for Crysis getting ready, I'll definately be buying Crysis.
So yeah - I JUST buy the games for the mods and often don't even play the original game at all.

+1 vote   poll: Have you ever purchased a game older than 1 year because you wanted to play a certain mod(s) that required it?
SinKing Oct 20 2008, 11:12pm says:

Amazing Mapping and great looking gameplay trailer. You have a great team, I see lots of devotion in this mod!

+2 votes   news: Angels Fall First: Planetstorm V1.00 Released!
SinKing Oct 20 2008, 9:12am says:

my favorite infintiy ship. it's also on another great concept, where it doesn't have a large dong hanging out of it's front yet ;)

+1 vote   media: Infinity Artwork - 49
SinKing Oct 15 2008, 12:41pm says:


Thank you for getting me an idea by posting in our mod-profile ;)

+2 votes   member: Assaultman67
SinKing Oct 15 2008, 11:22am says:

It will be too poly-intensive to be playable and balanced, but there is at least one great map, I would like to see released for deathmatch. It's a gigantic bridge high above the ground spanning a gap between two circles of a town. This map will have several ways to cross it, either through the sewage and service pipes, on one of the two main levels, or by hoverboat along it's side.
One team would have to defend the inner town's entry, while the other would have to storm and breakdown the main doors by any means.

+1 vote   mod: MechOverride
SinKing Oct 14 2008, 10:12am says:

I wish it would say "Seamen", instead of "Airmen" in your signature.

Nice go with releasing AvP2 Fortress, any new projects on the horizon, yet?

+1 vote   member: Herr_Alien
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