I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

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Posted by SinKing on Jan 22nd, 2012

I'm still waiting to start working on the project I've been signed for. The bigger the project, the harder to release its budget, it seems. While I'm upset about the wait, I also learned something important; even though you are getting payed work, don't stop there - look for more projects, always!

My current projects are:

- AAA title, budget on hold
- MMO fairly known Korean/Japanese MMO, which needs more assets and new worlds; anime style
- Mech Override - A.D. 2078, my pet project for many years is about to see a trailer this year

I'm learning, always learning (concept art, modeling, sculpting...), but it's hard when things aren't moving forward. Sorry doesn't seem to be the hardest word, money does. I wonder, why companies keep losing money while deciding if they should really do a project, if most projects could build a workng prototype with a fraction of the time and money the discussions take. It's annoying and non-sensual to produce games like this.

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