I have just been cast onto a 20 member strong, commercial development team and I will earn money doing what I love.
It's been a bumpy road, but considering I didn't draw as much as a twig five years ago, and I was looking for a concept artist myself back then, this is some major progress. To be employed as a Concept Artist when I only started concepting, because I couldn't find decent, reliable concept artists, is pure irony.
Of course I enjoy it and understand how much more Concept Art is than pretty pictures. Infact prettyness is only a tiny part of the whole deal. And the cinematic, moody concepts have their right to be, but by no way are they the majoritiy.
I cannot talk very much about the project or company, as I am bound by Confidentiality Agreement. The game will be released in December 2012. Until then I will work part time as Concept Artist, while developing my own project "Mech Override" and finishing my 3D school with a degree. Man, I will have serious chores in 2012...