Comment History  (30 - 60 of 94)
simonoc
simonoc @ The Horde of Zendar

The front portcullis is opened by walking up to it, there is trigger just infront where the knight is standing. I recommend you play this map with a Fitz or QS client, check the readme file for more details of where to download them from.

Good karma+1 vote
simonoc
simonoc @ Q1SP - Metal Monstrosity

I am glad you enjoyed it, the falling factor can be annoying at first, but it brings so much tension to the map experience that it would have been a shame to remove it. I highly recommend you try Horde of Zendar next.

Good karma+1 vote
simonoc
simonoc @ Metal Monstrosity

Rich Douglas recently recreated the music for Quake in a high quality format. It is really good and faithful to the original and I highly recommend anyone to download it.
Link - Moddb.com

Good karma+6 votes
simonoc
simonoc @ Metal Monstrosity

All those maps highlighted in that retro article were created by me. I recommend anyone who likes this map to try out The Horde of Zendar as well. Link - Moddb.com

Good karma+3 votes
simonoc
simonoc @ In The Shadows

This is a very good question and something I have been wanting to do for sometime. Unfortunately the majority of the new work on this mod has been coding new features and creating full bright box maps to test out the gameplay. Once I get something more visually exciting, I will do a big news update.

Good karma+2 votes
simonoc
simonoc @ Metal Monstrosity

Buy it on Steam, download custom engines and enjoy 900+ maps
Original Game - Store.steampowered.com
Alternative Engines - Steamcommunity.com
Custom Content - Quaddicted.com

Good karma+9 votes
simonoc
simonoc @ Q1SP - Metal Monstrosity

Quaddicted.com

Please remember to vote and post some feedback.

Good karma+5 votes
simonoc
simonoc @ Q3SP - The Edge of Forever

I would recommend you create proper set of game logic entities to use in your project. The original Q3 engine has many limitations with entity types and quantities, it really is fine tuned for MP gameplay mechanics only.

Good karma+1 vote
simonoc
simonoc @ Q3SP - The Edge of Forever

Thank you very much for the compliment and I am glad you enjoyed the map, but there are no plans for part 2. It started life as an experiment into 3D scripting, but I soon realized it was a crazy thing to do with such a limited engine.

Good karma+2 votes
simonoc
simonoc @ Q1SP - The Horde of Zendar

I highly recommend to play the map on normal and hard skill level, they are a different experience. Also if you are playing the map for a second time, try to find the upper route first, the reverse direction rewards the player with more powerful weapons early.

Good karma+2 votes
simonoc
simonoc @ The Ivory Tower

You are totally right, it is indeed very cheeky of me, but there are so few people left who are interested in Quake that I thought that even some programmers might want a quick blast through an old style custom map. If you want me to leave the QC group out from further updates, please let me know.

Good karma+1 vote
simonoc
simonoc @ In The Shadows

I am still working on this MOD, just not all of the time. Hopefully soon there will be an update released with new maps, monsters, art assets and lots of Dark Places visual enhancements.

Good karma+2 votes
simonoc
simonoc @ In The Shadows - Demo Version 1.1

It is called a demo because the MOD is not complete. This version is just a couple of maps (S1M1,S1M2,TOS) and the base stealth combat system. This demo was produced to give people an impression of what the final MOD will be like when finished.

Good karma+1 vote
simonoc
simonoc @ In The Shadows

Thanks, hopefully more people will be interested in playing Quake with the new engines.

Good karma+3 votes
simonoc
simonoc @ Slime Pit Hazards

Unfortunately there is no surface triangle movement because of how liquids work with the Quake Compiler Tools. I did add a subtle turbulence and X/Y movement to the texture so that it gives the illusion of movement.

Good karma+1 vote
simonoc
simonoc @ Slime Pit Hazards

I am also surprised how good Quake can look in the DP engine with subtle coloured lighting and a few nice shaders.

Good karma+2 votes
simonoc
simonoc @ In The Shadows

Thanks, hopefully the next demo will be even more fun.

Good karma+2 votes
simonoc
simonoc @ New Toys

I was totally surprised by the RPS article, it has made my week. I certainly understand your views towards Quake, I found it such a blast to play. This MOD is about capturing the essence of Quake but from a different angle, hopefully everyone will enjoy the trip down memory lane.

Good karma+2 votes
simonoc
simonoc @ New Toys

You are certainly right, I did post after Christmas I was not going to work on this project anymore, but I changed my mind after I found I had a ton of stuff that I had not finished and thought it would be a shame not to release it. I am glad you like the visual style, I really want to maintain the retro pixel look of Quake for this MOD.

Good karma+3 votes
simonoc
simonoc @ Down the Crypt

Thanks everyone for the kind words and support! :)

Good karma+1 vote
simonoc
simonoc @ Winding around the Mountain

I am not sure if mods will work with the phone versions of Quake. Getting the files in the right location can be difficult for regular pc Quake and phones typically don't allow much access to the internal file system. I think I will save telling Kotaku for the next release because it will be better for new players.

Good karma+1 vote
simonoc
simonoc @ In The Shadows - Demo Version 1.1

In the first room of the start map (Temple of Swords) with the rune pillars shoot the central ceiling light and you will see an alcove with the Amulet.

Good karma+1 vote
simonoc
simonoc @ Winding around the Mountain

Good point, the MOD is probably 50% for me and 50% for others. The highlight for me is seeing the demo's of other people playing the maps. Makes me smile when I know what is around the corner and the person playing is seeing it for the first time.

I also love seeing people doing ghost runs of the stealth maps, that takes a lot of time and effort to learn and it is amazing to see other players find their own routes.

Good karma+2 votes
simonoc
simonoc @ Winding around the Mountain

I am looking forward to completing the next version

Good karma+2 votes
simonoc
simonoc @ Knights of the Realm

Thanks, I have always loved fighting against Hell Knights and now there is an army of them!

Good karma+2 votes
simonoc
simonoc @ Knights of the Realm

Yes I am still working on this MOD, but extremely slowly. I have had these knights in various states of completion for a while now and they are finally finished with new sounds, a fully functional AI script and extra animations.

Good karma+2 votes
simonoc
simonoc @ Exit stage left

Thanks!

Good karma+1 vote
simonoc
simonoc @ Exit stage left

The problem is I don't know what the press really thinks of the MOD, ultimately they are the gatekeepers to the larger audience. I would love to know why it is not popular so I can fix it, but that is often not possible.

Good karma+2 votes
simonoc
simonoc @ Exit stage left

I only need to replace some sounds for the knights and I can run this MOD with the shareware version of Quake, which is free to download. The engine has been released under GPL and I can add my own security check for this MOD, which will not interfere with the existing checks for registered assets. Maybe this might help with people wanting to play this MOD.

Good karma+2 votes
simonoc
simonoc @ Exit stage left

I have gradually been replacing the art assets from Quake with newer versions and it amazing how many models there are just in an old game like Quake.

Good karma+2 votes
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