Hi, I'm a guy from Sweden who's currently going to game development college. I'm interested in game development, creating 3d models and programming.
Looks good, I liked the camera pan thing when you entered the room, reminds me of Zelda.
This video was very very entertaining! Well done! :D
Very very awesome!
I have been having big problems with that transparency thing you're talking about, awesome to finally see a working solution!
This is all so awesome, I'll be waiting for your next news post!
That video was funny! :D
Worth noting is that Iiro Jäppinen made the original version of those social icons (FB, YT, Steam, Twitt, ModDB). Iirojappinen.com
Awesome stuff dudes, I hope people start using this! :)
It's intersting to bring more advanced graphical effects to an older engine since it can actually run smoothly when the rest of the engine is so light.
Chrome 4 is such an awesome engine, is it available just like that to indie devs though?
You know you can delete these pictures and still be able to use them right? When you delete it it's only removed from your gallery but the picture itself won't be removed.
Man, people shouldn't be allowed to post comments until a video is processed...
I'm having the same problem, I'm on Win7 64 bit and it says "Using MS SAPI 5.4 (third-party DLL)" in the phoneme editor, I have not installed the MS SAPI 5.1 previously.
I don't get & and ( in the log though, I get some kind of unidentifiable stuff that shows up like this in Notepad++: Media.moddb.com
I'm really excited about getting phoneme extraction to work on Windows 7 and would be more than happy to act as your test subject if you would need that to solve this problem.
I added you on Steam.
I just did this for fun for CSS. I always like experimenting and trying new stuff out so I challenged myself to create a town-like environment.
Oh hi there! :)
I love how this looks, keep it up!
Great preview you got there! Really nice game!
That's super awesome!
That's really awesome!
It works for me now.
This is all great stuff, I always use the image uploading on ModDB and these changes makes it that much sweeter. It annoys me so much when people use another host that is SO SLOW! ModDB rules! :D
Thanks guys! :)
I really like that you're adding these new models, they make it all look much more realistic.
Yeah I was lazy and getting sidetracked several times when I was going to post this here. :P
@Otreum I agree with the movement part, it's too fast.
Yeah this looks really great! Want to see him with texture! :D
All games will have cons, there is no such thing as a perfect game.
Glad you guys like it!
I'm actually really happy with how it turned out! :)
I like the lines that come after the rocket. All those sparks look a bit silly though, don't they?
I like a lot, I also like that line around the play area.
I'm glad to hear you've been thinking about this, I hope to see it soon.
"YOU should get an email when you get a PM (unless you are already online)"
Hm, then what does the checkbox saying "Email alerts when I recieve messages or my content is authorized" in the profile edit page mean with "messages"? That's not PMs?
How about an overhaul of the notification system?
* I want to be notified via e-mail when someone comments on content I have created. (currently not possible)
* I want to recieve an e-mail when I get a PM, but not when my content is approved. (currently not possible)
* I want to recieve a notification by e-mail when someone comments on my profile. (currently not possible)
* I might not want to recieve e-mails when someone comments on my content, but I might still want to be notified about that I have an unread comment when I visit the site. (currently not possible)
I think the current system is bad since I want to be able to connect more with the people commenting on my content and profile. I know that if I could get a notification via e-mail when someone comments, I would be more active on the site.
There would be more "useful" traffic. For example, I won't have to waste your bandwidth and my time by going through all my 13 tutorials and my ~10 pictures or whatever every week just to check if someone has commented.
I hope you consider doing something about this, it would mean a lot to many people I am sure.
This was kind of unrelated, but I thought this blog post was about this so I was kind of disappointed and wanted to write this since I have been thinking about it for the last year.
That is looking really awesome!
I love the whole memo-pad concept, it's awesome!
Yes it is looking quite cool!
This mod will be epic.
I hope it will be!
Blur effect is awesome, physics thing is cool looking and you guys are both awesome and cool looking!
I'd like to try out one of those Falcon thingies one day.
"In my recent post on automatic skinning, one of the steps involved creating a voxel representation of the character. I couldn't find any explanations of how to do this on the Internet, so I decided to write my own!"
Quote from the first two sentences of this post. :P
Yeah that looks great! Very well done!
It's looking great!
That does look pretty great! But you should have more fur sticking out, more and it should be "pointed" in the right directions also.
Very well done! :)
That looks hot! I like all the heads man, so hard to decide with one is best. ^^
Hah, that vid was awesome. :D
I'm glad my tutorial helped you!
Awesome, I like these updates, it's nice to see the progress you've made.
I like the boots and the map looks awesome.
Yes, I am superficial.
Thanks a lot!
Wow that's much more awesome than I expected! That grappling looks really smooth, this is gonna be great!
*Waits for next update*
That is correct.
Right, that is your opinion, mine is different. If you compare the final result of a light entity with the final result of a light_spot entity on a lamp for example you will see that the light_spot looks much better though.
Also, Valve uses light_spot for almost all their lights, but maybe they're doing it wrong.
Oh, and I've been mapping for the Source engine for over four years, so I know a bit about it.
Thanks man! Good you got it to work. :)
It's looking pretty hot dude!
That looks cool!
What? You wanna give him mouth cancer or something? ;P
Awesome! More games should use the IRC protocol for their games, it's simple, reliable and flexible.
Because after all, it's YOUR game so YOU decide! That's why it's awesome being a game dev! ;D
It's looking real nice!
"Improved Escalation System: As the game and body count progresses so does equipment selection and difficulty."
The vid? Not so much.
it looks awesome.
This video is awesome, I'm hoping you'll have this in the game somehow like a tutorial.
Should it even have a scope? Why would you want to launch someone in the distance up in the air anyways? It would look better if you simply removed it I think.
Very many thanks guys! Right now we're just testing things out but we'll get better soon. :)
And yes Mr. Alien, I stutter and say bad things (Halo DOES have coop, lol) when I don't relax, so that's something I'm gonna have to work on. ^^
Thanks for listening guys!
It's not ModDB exclusive, they are blog posts from their website and actually they don't even put every blog post up on ModDB, just the most interesting stuff. They post one news post EVERY day at Blog.wolfire.com .
You can't do that with brushes, that's the highest quality possible right there. With models they can achieve rounder shapes at that scale.
I don't like the colors, but the model looks awesome.
Your art is really nice, well done!
The building with the long windows look a bit flat, add some support stuff or something. It's looking nice, well done!
The underwater skybox was cool, excellent stuff.
That was very fun! :D The demo didn't want to install for me so I was ******. I'm gonna try downloading it again!
I'm just thinking the visor would look much cooler if it was joined in the middle and not in two pieces like that.
It all looks super amazing though!
I like a lot!
I'll be there!
It's sounding nice! Fits the game well.
I can recommend WeGame for your recording needs: www.wegame.com , download the client, start the game and press the record button, no setup required, easy as cake. It's also recorded in low quality (if you want it to) so you won't have to fiddle with 4GB video files.
He commented that he's "REALLY REALLY bad at spriting", so what did you expect?
I'm not sure I like that, what if the player is behind a barrier that covers the shield thing?
Pretty cool, but that's not the optimal solution.
I agree, but as long as there are users on PC there will be platforms to develop games for on it. We'll have to trust the indie devs. :-D
Yeah it really is awesome, when you're a part of the Wolfire community you're not simply a bystander. They understand the importance of the community and all their PR is basicaly built around the community.
Hey thanks for commenting on my music track ( Moddb.com )!
Good luck with the Crimson Crow mapping, you're very skilled for your age so keep at it! :-)
Yeah, it's the standard height for wall textures, but you can't really say it's just the standard height
That is very impressive!!
Yay! Cursor made by me! :-)
Yes there will at least be co-op multiplayer.
It's Turner! :-D
Great idea man, I don't think the nano suit is fitting though. If you were a normal assassin it would be much cooler (like Hitman but much more open worlds).
Well done so far, looking forward to more.
Pretty nice, I just have two complaints. There is no "standard height" for Half-Life 2, and you don't need lights to compile and run your map.
Other than that, great tutorial! :-)
Nice update, good to see the team is expanding. I got my fingers crossed for Athena.
Sneaky Ninja's guns looks awesome.
Wow that is awesome! Keep it up! :-D
This is the best gamemode i've played for Garry's Mod. I highly recommend it.
I like Steam.
Hey developers! There's a beta out, I suggest you upload it here om ModDB!
Seriously, fix the frekkin' recharge bug...
Has this been authorized? This is the worst game profile I've ever seen.
And if you don't know how the Siege gametype in Ratchet and Clank is played? Maybe a description would be in place.
Wow, another reason to get UT3 :-) .
Very, very nice. Though the snow seems to have a bit too much bumps, not that I've been to a place like this one IRL, or... Um, in your game... But shouldn't the snow be smooth?
Oh, thanks for the clarification, I didn't know about that stuff ^^, you should be able to deselect with right mouse button IMO.
Yeah, if you wanna play it in CS:S, but this map is for The Hidden so you should put it in Steam\steamapps\SourceMods\hidden\maps\.
This is cool, good luck!
Almost, they write it GaL.
I think they could post their news here on MODDB as well as on their homepage. It'd be much easier to keep track of progress if they did.
Yeah, this looks great!
Yeah looks just like Metroid (which is a good thing).
Gonna want Orange Box. :-(
ai laik ded peepl dont u?
You are a good mapper, i promise!
So this game's gonna be tile based? Looks good.
Woow you get to parachute? That's awesomeness class 1!
Ugh, they should not be as thick and they should fade and not disappear like that. Otherwise, it's a cool idea, just needs some more work :-) .
Isn't RPG maker considered an engine? I'm just assuming that's being used after looking at the screenshots.
Could be the angle tho...
Looks very nice but is the model only going to be seen for 10 seconds here to, like in HL1? Such a waste! :-(
Those cars look like they are made for U3 engine!
I think that angle for the arms is standard for HL2.
Lol, there's a guy in the side windows! :-D
Whoa! Is this like alien x-ray view? Looks awesome!
Niceley done man!
Is he giving someone the finger? Thats rude.
Yeah! Thats the nicest!
When i saw the picture i thought it was a remake of the gravgun.