Hi, I'm a guy from Sweden who's currently going to game development college. I'm interested in game development, creating 3d models and programming.

Comment History  (1080 - 1101 of 1,101)
Silverfisk Mar 28 2011, 9:27am says:

Looks good, I liked the camera pan thing when you entered the room, reminds me of Zelda.

+1 vote   media: The Castle Progress
Silverfisk Dec 19 2010, 2:02pm says:

This video was very very entertaining! Well done! :D

+2 votes   media: Fray - Motion Capture Making-Of
Silverfisk Dec 18 2010, 3:04am says:

Very very awesome!
I have been having big problems with that transparency thing you're talking about, awesome to finally see a working solution!

+1 vote   download: GIMP VTF plug-in 1.0.2
Silverfisk Oct 30 2010, 9:12pm says:

This is all so awesome, I'll be waiting for your next news post!

+1 vote   article: Apache helicopter
Silverfisk Oct 13 2010, 4:39am says:

That video was funny! :D

+2 votes   article: First video blog + wallpapers
Silverfisk Aug 18 2010, 10:53am says:

Worth noting is that Iiro Jäppinen made the original version of those social icons (FB, YT, Steam, Twitt, ModDB). Iirojappinen.com

Awesome stuff dudes, I hope people start using this! :)

+4 votes   article: Social Icons
Silverfisk Jul 28 2010, 11:53am says:

It's intersting to bring more advanced graphical effects to an older engine since it can actually run smoothly when the rest of the engine is so light.

Looks great!

+3 votes   article: Terrain drawn with reliefmapping
Silverfisk Jul 26 2010, 5:46am says:

Chrome 4 is such an awesome engine, is it available just like that to indie devs though?

+2 votes   article: Confusion?
Silverfisk Jul 23 2010, 5:07am says:

You know you can delete these pictures and still be able to use them right? When you delete it it's only removed from your gallery but the picture itself won't be removed.

+1 vote   media: Minecraft header
Silverfisk Jul 23 2010, 5:02am says:

Man, people shouldn't be allowed to post comments until a video is processed...

+16 votes   media: Firearms Source 1.0 Trailer
Silverfisk Jul 22 2010, 3:10pm replied:

I'm having the same problem, I'm on Win7 64 bit and it says "Using MS SAPI 5.4 (third-party DLL)" in the phoneme editor, I have not installed the MS SAPI 5.1 previously.

I don't get & and ( in the log though, I get some kind of unidentifiable stuff that shows up like this in Notepad++: Media.moddb.com

I'm really excited about getting phoneme extraction to work on Windows 7 and would be more than happy to act as your test subject if you would need that to solve this problem.

I added you on Steam.

+1 vote   download: Windows Vista/7 Phoneme Extractor
Silverfisk Jul 19 2010, 11:25am replied:

I just did this for fun for CSS. I always like experimenting and trying new stuff out so I challenged myself to create a town-like environment.

+1 vote   media: Street Test Map
Silverfisk Jul 19 2010, 11:23am replied:

Oh hi there! :)

+1 vote   media: Jeff
Silverfisk Jun 29 2010, 10:13am says:

I love how this looks, keep it up!

0 votes   media: Old map is coming back!
Silverfisk Jun 19 2010, 5:10am says:

Great preview you got there! Really nice game!

+2 votes   article: Sarah's Run: Preview Online!
Silverfisk Jun 9 2010, 10:06am says:

That's super awesome!
Well done!

+1 vote   media: Dirt Roads
Silverfisk Jun 7 2010, 7:31am says:

That's really awesome!
Nice work!

+1 vote   article: New Detail Texturing Added
Silverfisk May 31 2010, 6:53am replied:

It works for me now.

+1 vote   media: Sewer Concept
Silverfisk May 24 2010, 7:43am says:

This is all great stuff, I always use the image uploading on ModDB and these changes makes it that much sweeter. It annoys me so much when people use another host that is SO SLOW! ModDB rules! :D

+2 votes   article: Images and embed codes
Silverfisk May 9 2010, 12:58pm says:

Thanks guys! :)

+1 vote   article: HD Video Tutorial - Driving APC
Silverfisk May 2 2010, 7:27pm says:

I really like that you're adding these new models, they make it all look much more realistic.

+1 vote   media: New Coalition Heavy
Silverfisk May 1 2010, 5:31pm says:

Thanks guys!

+1 vote   media: Tutorial Browser 1.2
Silverfisk Apr 27 2010, 10:25pm replied:

Yeah I was lazy and getting sidetracked several times when I was going to post this here. :P

+3 votes   article: HD Video Tutorial - Optimization 2: Hint & Skip
Silverfisk Apr 18 2010, 12:52pm replied:

@Otreum I agree with the movement part, it's too fast.

+1 vote   article: April 2010 Media Update
Silverfisk Apr 18 2010, 7:36am says:

Yeah this looks really great! Want to see him with texture! :D

+1 vote   media: HatCop is here to protect and serve
Silverfisk Apr 7 2010, 8:55am replied:

All games will have cons, there is no such thing as a perfect game.

+4 votes   article: Human Error Episode 1 Review
Silverfisk Mar 16 2010, 4:33pm says:

Glad you guys like it!
I'm actually really happy with how it turned out! :)

+1 vote   media: Song 1
Silverfisk Feb 25 2010, 4:24pm says:

I like the lines that come after the rocket. All those sparks look a bit silly though, don't they?

+1 vote   media: New explosion and rocket FX!
Silverfisk Feb 18 2010, 6:08am says:

I like a lot, I also like that line around the play area.

+1 vote   media: Nice glowy background effect
Silverfisk Feb 17 2010, 11:13am replied:

I'm glad to hear you've been thinking about this, I hope to see it soon.

"YOU should get an email when you get a PM (unless you are already online)"
Hm, then what does the checkbox saying "Email alerts when I recieve messages or my content is authorized" in the profile edit page mean with "messages"? That's not PMs?

+1 vote   article: Handling email updates better
Silverfisk Feb 17 2010, 10:52am says:

How about an overhaul of the notification system?
* I want to be notified via e-mail when someone comments on content I have created. (currently not possible)

* I want to recieve an e-mail when I get a PM, but not when my content is approved. (currently not possible)

* I want to recieve a notification by e-mail when someone comments on my profile. (currently not possible)

* I might not want to recieve e-mails when someone comments on my content, but I might still want to be notified about that I have an unread comment when I visit the site. (currently not possible)

I think the current system is bad since I want to be able to connect more with the people commenting on my content and profile. I know that if I could get a notification via e-mail when someone comments, I would be more active on the site.

There would be more "useful" traffic. For example, I won't have to waste your bandwidth and my time by going through all my 13 tutorials and my ~10 pictures or whatever every week just to check if someone has commented.

I hope you consider doing something about this, it would mean a lot to many people I am sure.

This was kind of unrelated, but I thought this blog post was about this so I was kind of disappointed and wanted to write this since I have been thinking about it for the last year.

+12 votes   article: Handling email updates better
Silverfisk Feb 11 2010, 6:46am says:

That is looking really awesome!

+2 votes   article: Tatra T813 Truck
Silverfisk Feb 7 2010, 7:33pm says:

I love the whole memo-pad concept, it's awesome!

+1 vote   article: Fonts, Memos and GUI work
Silverfisk Jan 28 2010, 8:13pm says:

Yes it is looking quite cool!

+2 votes   media: Eh
Silverfisk Jan 6 2010, 6:54pm says:

This mod will be epic.

+2 votes   media: Welcome to the Void
Silverfisk Dec 14 2009, 3:31am replied:

I hope it will be!

+2 votes   article: HD Video Tutorial - Moving Brushes
Silverfisk Dec 9 2009, 5:09pm says:

Blur effect is awesome, physics thing is cool looking and you guys are both awesome and cool looking!
Good post!

I'd like to try out one of those Falcon thingies one day.

+1 vote   article: New lighting system!
Silverfisk Dec 4 2009, 10:16pm replied:

"In my recent post on automatic skinning, one of the steps involved creating a voxel representation of the character. I couldn't find any explanations of how to do this on the Internet, so I decided to write my own!"
Quote from the first two sentences of this post. :P

+5 votes   article: Triangle Mesh Voxelization (aka LEGO rabbits)
Silverfisk Dec 2 2009, 7:03pm says:

Yeah that looks great! Very well done!

+1 vote   media: Market WIP
Silverfisk Dec 2 2009, 6:59pm says:

Awesomeness! :D

+1 vote   article: Overgrowth Rap - HD Video
Silverfisk Nov 25 2009, 6:12am says:

It's looking great!

+1 vote   media: Orion - Closed Beta - Gameplay Trailer (11-24-09)
Silverfisk Nov 23 2009, 9:24pm says:

That does look pretty great! But you should have more fur sticking out, more and it should be "pointed" in the right directions also.
Very well done! :)

+3 votes   media: Wolf Monster
Silverfisk Nov 23 2009, 6:43pm says:

That looks hot! I like all the heads man, so hard to decide with one is best. ^^

+2 votes   media: Azeral option 1
Silverfisk Nov 22 2009, 6:21am replied:

Hah, that vid was awesome. :D
I'm glad my tutorial helped you!

+1 vote   article: HD Video Tutorial - NPC Animations 1
Silverfisk Nov 21 2009, 9:41am says:

Awesome, I like these updates, it's nice to see the progress you've made.

+1 vote   article: Milestone Update #2
Silverfisk Nov 16 2009, 6:35pm says:

I like the boots and the map looks awesome.
Yes, I am superficial.

+4 votes   article: November 15th RTTF Update
Silverfisk Nov 16 2009, 4:42pm replied:

Thanks a lot!

+2 votes   article: HD Video Tutorial - Displacement Basics
Silverfisk Nov 15 2009, 6:21am says:

Wow that's much more awesome than I expected! That grappling looks really smooth, this is gonna be great!

*Waits for next update*

+1 vote   article: Air-brakes, New Super Jump & Start Of HUD
Silverfisk Nov 14 2009, 4:39pm replied:

That is correct.


+2 votes   article: Lighting 2: Basics
Silverfisk Nov 14 2009, 12:02pm replied:

Right, that is your opinion, mine is different. If you compare the final result of a light entity with the final result of a light_spot entity on a lamp for example you will see that the light_spot looks much better though.

Also, Valve uses light_spot for almost all their lights, but maybe they're doing it wrong.

Oh, and I've been mapping for the Source engine for over four years, so I know a bit about it.

+2 votes   article: Lighting 2: Basics
Silverfisk Nov 14 2009, 9:16am replied:

Thanks man! Good you got it to work. :)

+2 votes   article: HD Video Tutorial - Real and Fake Doors
Silverfisk Nov 10 2009, 9:38pm says:

It's looking pretty hot dude!

+1 vote   media: Ledge animation
Silverfisk Oct 23 2009, 6:52pm says:

That looks cool!

+2 votes   media: Driving around Fort Knox
Silverfisk Oct 21 2009, 6:40pm replied:

What? You wanna give him mouth cancer or something? ;P

+2 votes   media: Plasma Cannon
Silverfisk Oct 21 2009, 6:27pm says:

Awesome! More games should use the IRC protocol for their games, it's simple, reliable and flexible.

+1 vote   media: In-game IRC!
Silverfisk Oct 21 2009, 6:02pm says:


+1 vote   media: Muzzle flash stage one
Silverfisk Oct 17 2009, 7:06pm replied:

Because after all, it's YOUR game so YOU decide! That's why it's awesome being a game dev! ;D

+1 vote   media: Orders menu
Silverfisk Oct 14 2009, 7:20pm says:

It's looking real nice!

+1 vote   article: That Video I Promised
Silverfisk Oct 14 2009, 7:08pm says:

"Improved Escalation System: As the game and body count progresses so does equipment selection and difficulty."

The vid? Not so much.

+1 vote   media: OccupationCS 2.4
Silverfisk Oct 14 2009, 6:25pm says:

Haha! xD

+1 vote   media: Hairy Face
Silverfisk Oct 5 2009, 11:00am says:

it looks awesome.

+1 vote   media: Teleporter 1
Silverfisk Oct 5 2009, 10:58am says:

This video is awesome, I'm hoping you'll have this in the game somehow like a tutorial.

+1 vote   media: Weapons: In-depth Demo
Silverfisk Oct 3 2009, 10:59pm replied:

Should it even have a scope? Why would you want to launch someone in the distance up in the air anyways? It would look better if you simply removed it I think.

0 votes   media: Kinesis Rifle - Render
Silverfisk Sep 18 2009, 7:24am says:

Very many thanks guys! Right now we're just testing things out but we'll get better soon. :)

And yes Mr. Alien, I stutter and say bad things (Halo DOES have coop, lol) when I don't relax, so that's something I'm gonna have to work on. ^^
Thanks for listening guys!

+1 vote   article: The Human Pondcast 01 – First Try
Silverfisk Aug 26 2009, 10:25am replied:

It's not ModDB exclusive, they are blog posts from their website and actually they don't even put every blog post up on ModDB, just the most interesting stuff. They post one news post EVERY day at Blog.wolfire.com .

+2 votes   article: Libertarian paternalism and tool design
Silverfisk Aug 22 2009, 2:10pm replied:

You can't do that with brushes, that's the highest quality possible right there. With models they can achieve rounder shapes at that scale.

+1 vote   media: Work In Progress
Silverfisk Aug 20 2009, 3:18pm says:

I don't like the colors, but the model looks awesome.

+1 vote   media: HL 1 Inside HL 2 Black Mesa Security
Silverfisk Aug 14 2009, 6:47pm says:


+1 vote   article: Hey it's Freeman! He's alive!
Silverfisk Aug 10 2009, 7:51pm says:

Your art is really nice, well done!

+1 vote   member: Lingmerth
Silverfisk Aug 2 2009, 8:40pm says:

The building with the long windows look a bit flat, add some support stuff or something. It's looking nice, well done!

+1 vote   media: Aparment - Backyard
Silverfisk Aug 2 2009, 7:24pm says:

The underwater skybox was cool, excellent stuff.

+1 vote   article: Platinum Arts Sandbox Free 3D Game Maker Videos & Updates! Part 3
Silverfisk Jul 5 2009, 4:26pm says:

That was very fun! :D The demo didn't want to install for me so I was ******. I'm gonna try downloading it again!

+1 vote   media: Army Strong
Silverfisk Jun 23 2009, 6:26am says:

I'm just thinking the visor would look much cooler if it was joined in the middle and not in two pieces like that.

It all looks super amazing though!

+2 votes   media: Sector Knight: Render
Silverfisk Jun 23 2009, 6:23am says:

I like a lot!

+1 vote   media: Marauder Design
Silverfisk May 5 2009, 4:52pm says:

I'll be there!

+1 vote   article: Public Betaplaying at the end of the week :)
Silverfisk Apr 26 2009, 1:02pm says:

It's sounding nice! Fits the game well.

+1 vote   article: Music by Keith Moore
Silverfisk Apr 6 2009, 4:23am says:

I can recommend WeGame for your recording needs: www.wegame.com , download the client, start the game and press the record button, no setup required, easy as cake. It's also recorded in low quality (if you want it to) so you won't have to fiddle with 4GB video files.

+1 vote   media: OccupationCS: Source 1.3.1 in game play
Silverfisk Apr 3 2009, 11:32am replied:

He commented that he's "REALLY REALLY bad at spriting", so what did you expect?

+2 votes   download: Reap Cannon
Silverfisk Apr 3 2009, 11:29am says:

I'm not sure I like that, what if the player is behind a barrier that covers the shield thing?

Pretty cool, but that's not the optimal solution.

+2 votes   media: Team mate visuals
Silverfisk Mar 27 2009, 6:04pm replied:

I agree, but as long as there are users on PC there will be platforms to develop games for on it. We'll have to trust the indie devs. :-D

+5 votes   article: Engine Spec
Silverfisk Mar 20 2009, 1:22pm replied:

Yeah it really is awesome, when you're a part of the Wolfire community you're not simply a bystander. They understand the importance of the community and all their PR is basicaly built around the community.

+1 vote   article: Talk to Wolfire Live on ModDB
Silverfisk Mar 4 2009, 4:29pm says:

Hey thanks for commenting on my music track ( Moddb.com )!

Good luck with the Crimson Crow mapping, you're very skilled for your age so keep at it! :-)

+3 votes   member: Warner
Silverfisk Feb 16 2009, 9:57am replied:

Yeah, it's the standard height for wall textures, but you can't really say it's just the standard height

+2 votes   article: Hammer Beginners Tutorial (With pictures!)
Silverfisk Jan 2 2009, 6:40pm says:

That is very impressive!!

+1 vote   media: MOTY Screens
Silverfisk Dec 20 2008, 1:28pm says:

Yay! Cursor made by me! :-)

+2 votes   media: Alpha 5 Screenshots
Silverfisk Dec 5 2008, 4:10am replied:

Yes there will at least be co-op multiplayer.

+3 votes   article: Steam and Shadows
Silverfisk Nov 26 2008, 4:38pm says:

It's Turner! :-D

+2 votes   media: Concept Art
Silverfisk Nov 23 2008, 2:58pm says:

Great idea man, I don't think the nano suit is fitting though. If you were a normal assassin it would be much cooler (like Hitman but much more open worlds).

Well done so far, looking forward to more.

+1 vote   article: Assassination Mod - ModDB Announcement
Silverfisk Nov 15 2008, 8:23am says:

Pretty nice, I just have two complaints. There is no "standard height" for Half-Life 2, and you don't need lights to compile and run your map.

Other than that, great tutorial! :-)

+4 votes   article: Hammer Beginners Tutorial (With pictures!)
Silverfisk Nov 12 2008, 10:11am says:

Nice update, good to see the team is expanding. I got my fingers crossed for Athena.

Sneaky Ninja's guns looks awesome.

+1 vote   article: Athena News 1
Silverfisk Sep 12 2008, 4:17am replied:

Wow that is awesome! Keep it up! :-D

+2 votes   media: Sentinel Mockup
Silverfisk Sep 8 2008, 4:29pm says:

This is the best gamemode i've played for Garry's Mod. I highly recommend it.

+1 vote   article: Infected Wars released!
Silverfisk Aug 25 2008, 1:23am says:

I like Steam.

+9 votes   poll: Where do you buy new games from?
Silverfisk Aug 23 2008, 6:08am says:

Hey developers! There's a beta out, I suggest you upload it here om ModDB!

+2 votes   game: Mushroom Kingdom Fusion
Silverfisk Aug 23 2008, 4:23am says:

Seriously, fix the frekkin' recharge bug...

+2 votes   download: Modular Combat v1.51 Patch (Client)
Silverfisk Aug 16 2008, 10:49am says:

Has this been authorized? This is the worst game profile I've ever seen.

+2 votes   game: Battlecruiser 3000AD: Millenium
Silverfisk May 21 2008, 6:51am says:


+1 vote   media: 1.1 Media
Silverfisk May 19 2008, 11:13am says:

And if you don't know how the Siege gametype in Ratchet and Clank is played? Maybe a description would be in place.

+1 vote   mod: HL2: Siege Mod
Silverfisk May 2 2008, 12:49pm says:

Wow, another reason to get UT3 :-) .

+1 vote   mod: Warfare++
Silverfisk Mar 19 2008, 12:45pm says:

Very, very nice. Though the snow seems to have a bit too much bumps, not that I've been to a place like this one IRL, or... Um, in your game... But shouldn't the snow be smooth?

+1 vote   media: Terrain engine
Silverfisk Feb 26 2008, 1:34pm replied:

Oh, thanks for the clarification, I didn't know about that stuff ^^, you should be able to deselect with right mouse button IMO.

+2 votes   game: Tactical-Shift:Arena
Silverfisk Feb 21 2008, 11:47pm replied:

Yeah, if you wanna play it in CS:S, but this map is for The Hidden so you should put it in Steam\steamapps\SourceMods\hidden\maps\.

+2 votes   download: hdn_jungle_b2_revised
Silverfisk Feb 20 2008, 4:32pm says:

This is cool, good luck!

+1 vote   article: Media Release 1
Silverfisk Dec 25 2007, 1:46pm replied:

Almost, they write it GaL.

+1 vote   media: weapons px388
Silverfisk Dec 22 2007, 2:01pm says:

I think they could post their news here on MODDB as well as on their homepage. It'd be much easier to keep track of progress if they did.

+1 vote   mod: Multi Theft Auto: San Andreas
Silverfisk Dec 22 2007, 1:33pm says:

Yeah, this looks great!

+2 votes   media: Valkyrie Suit Model
Silverfisk Dec 22 2007, 1:32pm says:

Yeah looks just like Metroid (which is a good thing).

Gonna want Orange Box. :-(

+1 vote   media: A Christmas Gift
Silverfisk Dec 10 2007, 7:23am says:

ai laik ded peepl dont u?

-1 votes   media: Player is dead
Silverfisk May 16 2006, 2:33pm says:

You are a good mapper, i promise!

+1 vote   media: Background With HDR
Silverfisk Dec 21 2007, 10:22pm says:


+1 vote   media: The mine
Silverfisk Dec 21 2007, 10:21pm says:

Wow, cool.

+1 vote   media: Triphammer
Silverfisk Dec 21 2007, 8:15am says:


So this game's gonna be tile based? Looks good.

+1 vote   media: So smooth
Silverfisk Dec 20 2007, 7:45am says:

Woow you get to parachute? That's awesomeness class 1!

+1 vote   media: Parachuting to the battle fields of Ste. Mère Eglise
Silverfisk Dec 20 2007, 7:32am says:

Ugh, they should not be as thick and they should fade and not disappear like that. Otherwise, it's a cool idea, just needs some more work :-) .

+1 vote   download: DBS Smoke Effects #1
Silverfisk Dec 14 2007, 5:01pm replied:

Quite indeed...

-3 votes   download: The New Era Wallpaper pack
Silverfisk Dec 14 2007, 1:48pm says:

Isn't RPG maker considered an engine? I'm just assuming that's being used after looking at the screenshots.

+1 vote   game: Tales of Novostrana
Silverfisk Dec 13 2007, 12:24pm says:

Looks fat.

Could be the angle tho...

+1 vote   media: Baseball Bat
Silverfisk Nov 12 2007, 1:13pm says:

Looks very nice but is the model only going to be seen for 10 seconds here to, like in HL1? Such a waste! :-(

+2 votes   media: Loader render
Silverfisk Oct 6 2007, 5:15am says:

Those cars look like they are made for U3 engine!

+1 vote   article: Brand new explosion effects.
Silverfisk Oct 2 2007, 2:50pm says:

I think that angle for the arms is standard for HL2.

+1 vote   media: Mayday Body
Silverfisk Sep 10 2007, 3:13am says:

Lol, there's a guy in the side windows! :-D

+5 votes   media: GLA BM-21
Silverfisk Oct 11 2007, 1:51pm says:

Looks great!

+1 vote   article: Special Update, 501'st Legion
Silverfisk Sep 8 2007, 9:28am says:

Whoa! Is this like alien x-ray view? Looks awesome!

+1 vote   media: Mediarelease 03-09-2007
Silverfisk May 16 2006, 2:41pm says:

Niceley done man!

+1 vote   media: soldier consept
Silverfisk May 16 2006, 2:40pm says:

Is he giving someone the finger? Thats rude.

+1 vote   media: Liberation/Urban Street Fighter
Silverfisk May 16 2006, 2:38pm says:

Yeah! Thats the nicest!
Awsome man!

+1 vote   media: The Combine Skin With HDR
Silverfisk May 16 2006, 2:36pm says:

When i saw the picture i thought it was a remake of the gravgun.

+1 vote   media: New Weapon
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