Welcome to my ModDB page, here you can find my blog where I write about the games I follow and what's going on in general. You'll also find the latest stuff I make. Mapping is what I do, mainly for the Source engine, I want to learn other engines and skills too though, Unreal Engine 3, Sandbox 2, modeling, texturing and more. My main project right now is The Wind (www.thewind.tv).
Posted by Silverfisk on Nov 10th, 2008 digg this super bookmark
The new version of Hammer Units Converter has been released for you to download. I know I said that I probably wouldn't continue developing it seven months ago when I released version 1.1, but I did and this version is much better than the previous ones. So here I go again; this will probably be the final version of this program, unless a bug is found or I get a feature request I decide to include.
In other news, I have not been mapping as much as I want to, mainly because of school but also because when I haven't been mapping for a while, I simply get lazy. Me and my friend have resumed the work on our school project, we're making a singleplayer mod in the Orange Box engine, we've just finished the story so actual work on the mod has not been started yet. You might get some more info on that later (we will add the mod to ModDB when we have something to show).
I have been following the progress of an awesome game-to-be lately, it's known as Overgrowth (releaseQ1 2009). In this game you'll be a rabbit on two legs beating the shit out of other rabbits, wolves, cats, rats etc., it may sound stupid but it's gonna be awesome. You may have heard of a game called Lugaru, well Overgrowth is basically Lugaru 2. Wolfire Games - who are developing Overgrowth - have been releasing alpha versions of their game to those who preorder. So if you're a fan of indie games, a furry or if you're simply looking to beat the living shit out of something, I suggest you download the Lugaru demo, it won't let you down.
Also, Darkfall Online is going to accept more people into beta around now, "on or around November 10th" they say, wich is today. I don't think they'll start sending the e-mails today though, it's in the Darkfall dev's nature to be late, I hope I'm one of the lucky ones in any case. And if I don't get in there's always the open beta to look forward to, wich should be a few weeks from now at the latest, since they're aiming for a release in early december.
The last four days I've been entertaining myself with the Left 4 Dead demo and I must say it's quite entertaining. I have been playing two player split screen with a few chosen ones, it works like a charm, both online and offline. Of course I have the standard complaints about the match making system, it's not like I dislike it (sometimes I can't bother to find a good server), it's rather that they decided to leave the server browser out that upsets me. It's not that big of a problem though, you can bring up the console and write openserverbrowser to get it up anyway, but you can only join those servers that have changed a certain server setting. I'm very much looking forward to the full game.
You might be familiar with Cortex Command, a 2D sidescrolling shooter with pixel physics. Data Realms have released a new build (build 22) recently. This is in my opinion the best build so far as it features lots of new weapons, new actors, new drop ships, fixes, self preserving AI, a full mission and more. It's actually starting to look like a proper game. Don't ask me why it haven't got a profile here on ModDB, it's a mystery.
Thank you very much for reading, comments appreciated, please track me to recieve updates.
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