Hey I'm Silverfang, I like to play games quite a bit on the computer and my xbox, I listen to many kinds of music including (but not limited to) metal, dubstep, and djent (is that metal?). Feel free to add me on XFire, AIm, MSN, Steam, or XBL.
Yes, but development was fairly steady back then. :p
We want to get phase one out as soon as possible so the community actually has something to do while we work on JKG. This way it will get it itself out as fast as possible.
And isn't finished here, i.e. it needs more filtering so that only the white parts have god rays (for example).
From what eez tells me though, the way he set up the sun shafts makes it very easy for a mapper to do.
No, these are just the files (and only the ones you need) to host a server. You will not be able to play properly if you only have these. This is just for server hosts.
looks kinda like it's made out of clay, at least the skin does... or maybe not clay but it looks really weird imo
Any idea on when we can expect a new demo or beta? This stuff all looks amazing but I wanna try them! :p
What the... that's not even supposed to be in the pk3... I blame eez. :D
I'll have it fixed for the next version.
In the mean time, try launching with steam open, but use the included play gunslingers academy .bat file, don't use the one that's named dedicated.
I don't use the steam version so I don't know if that will work, but try it anyway.
Also, I liked the part at the end with me hitting you in the face with a grenade! :D
Can't wait for more shenanigans coming in May during the Open House :D
As I told SPY-maps 2 posts above you, we'll have bloom map-controlled so the mapper can determine what looks best for the specific map.
Got glow? :P
Slingshots and pencil crossbows? xD
Yeah I agree the bloom is often waay too much. Eventually we'll have it map-controlled so the mapper can determine what looks best for the specific map.
Heh, technically you're holding them with no hands, with your mind >:D soon enough we'll have some proper hands holding weapons. Until then you can pretend you're playing goldeneye or something :d
Yeah it's for MP
Weird, I know I've done it before and it was kinda ******* me off cause for some reason 3 round burst seems incredibly weak compared to semi-auto, at least it seems to do just as much damage in one shot as it does with the 3 round burst.
I can't seem to switch firemodes with the burst pistol, but I've done it before, it's weird. Any ideas?
I'll be happy to give you the demo files if you want to record them and repost the video in higher quality.
I do, however, agree that the video quality isn't great, but we wanted to just get a video out ASAP.
Yes, and we've even improved them a bit, TAB bots are the most advanced and don't require bot routes (they're from the OJP mod)
I've posted multiple job ads on moddb, so far nobody has ever replied to them.
However, if the team wants to put an ad up, I recommend trying places like gamedev.
The crosshair size is also large for melee weapons, like the Taser, it should have its own crosshair soon though.
Go to options, go to advanced, and turn all the pixel shaders off like blur, filmgrain, especially bump mapping, weather should be fine, but I recommend turning that to low if you don't have a very good computer.
I'm doing an ambient occlusion render, shouldn't be hard to render out some for you.
Tbh, I just need to render each one separately so they don't occlude from each other, just individually.
Do you guys like this rendering method?
last time we had 3 different times during 3 whole days and nobody showed up.
So tell me guys, how would you feel about an open house in the not so distant future?
It's not my fault, ModDB took ages to get stuff up :P
The agreement to the EULA would be similar to a verbal contract, you could still be brought into a lawsuit for breaking the agreement I imagine.
Yes you do, you need 2.4.0
Sorry everyone, looks like we dun goof'd. The new map will come in a quick patch soon.
Done and done.
Also, sight should be fixed in a bit.