Hey I'm Silverfang, I like to play games quite a bit on the computer and my xbox, I listen to many kinds of music including (but not limited to) metal, dubstep, and djent (is that metal?). Feel free to add me on XFire, AIm, MSN, Steam, or XBL.

Comment History  (180 - 210 of 437)
silverfang22
silverfang22 Sep 18 2013, 12:24am replied:

Gun Porn! :D

+4 votes   media: EE3 Close Up
silverfang22
silverfang22 May 16 2013, 3:23pm replied:

We didn't do it because of members leaving, in addition to allowing the community to contribute we did it so that we could use the new Jedi Academy source code!

Thanks for your support :)

+2 votes   article: May the Source be With You!
silverfang22
silverfang22 May 14 2013, 11:14am says:

Awesome idea!

+2 votes   download: Map Models - Image Reference Library for JK2/JKA
silverfang22
silverfang22 Apr 13 2013, 3:38pm says:

Hit View Original to see the animation (it shows off the wireframe of the model)

+1 vote   media: UMP 45 Render w/ wireframe
silverfang22
silverfang22 Jan 22 2013, 10:48am replied:

You know you can edit each individual picture's description instead of commenting on them, it's a little more work but it keeps the page a little cleaner, plus it makes the description box not completely worthless (once you read it you're probably going to ignore it for the rest of the images).

+1 vote   media: Miscreated
silverfang22
silverfang22 Jan 8 2013, 6:44am says:

Think we could get some desktop backgrounds? This looks epic!

+2 votes   media: Intro Post
silverfang22
silverfang22 Dec 17 2012, 9:51pm replied:

Pande actually wrote this, I just posted it.

+1 vote   article: Setting up a Map Rotation for your server
silverfang22
silverfang22 Dec 6 2012, 12:03pm replied:

SJC maps will not be included in JKG, however Mace's work for JKG will remain.

This is not Coruscant Adventures, this is a completely new map created by Pande :p

+2 votes   media: New Map Levelshots
silverfang22
silverfang22 Nov 19 2012, 4:53pm says:

Nice, have you guys started working on the core gameplay yet? (it's a bit early in development, but it's important! :P )

+2 votes   media: Oak tree and grass
silverfang22
silverfang22 Oct 11 2012, 6:11am replied:

Soon. The moment we fix a couple mostly map related things we'll post the ZIP and set a date.

+4 votes   article: Important News Update
silverfang22
silverfang22 Oct 5 2012, 1:57am replied:

It looks a bit different than what's in my memory, I don't think it's ported.

+1 vote   media: Falcon
silverfang22
silverfang22 Sep 25 2012, 11:22pm says:

You should really make a video of the game :P

+1 vote   game: PHYSIC
silverfang22
silverfang22 Sep 13 2012, 1:37pm says:

My baby! I love that gun :p

+1 vote   media: Interview with the JKG team on Jedi Knight Hub
silverfang22
silverfang22 Sep 10 2012, 7:51pm replied:

Boom, headshot :D

+2 votes   media: Interview with the JKG team on Jedi Knight Hub
silverfang22
silverfang22 Sep 2 2012, 1:37am says:

Why not post this as a video on the moddb page?

You can also embed videos in news posts.

0 votes   article: Introduction to Supernatural
silverfang22
silverfang22 Aug 30 2012, 3:28pm replied:

I can see it just fine, you should turn up your monitor brightness.

+1 vote   media: Nikto
silverfang22
silverfang22 Aug 22 2012, 12:47pm says:

do a barrel roll!

+2 votes   media: Banking Turns
silverfang22
silverfang22 Aug 18 2012, 4:09am replied:

People whine far too much in that game, I find it funny how they whine more about DC-17m AA than the wookiee homing rocket launcher.

It really sucks because the whiners ruin that game for me. It's fun to play with friends though :P

+2 votes   media: Developer Screenshot July 31st 2012
silverfang22
silverfang22 Aug 15 2012, 6:55am replied:

where's the sippy straw though? :P

+1 vote   media: Diary #26: A Director's Supplementary Notes
silverfang22
silverfang22 Aug 14 2012, 9:37pm says:

looking good, also the new logo is great, keep up the good work!

+2 votes   media: Woodland WIP 5
silverfang22
silverfang22 Aug 9 2012, 3:31pm replied:

Arm chopped off? Seek immediate medical attention >:D

+4 votes   media: Developer Screenshot August 9th 2012
silverfang22
silverfang22 Jul 30 2012, 8:13am says:

It looks a little... I don't know, vibrant? too lively?

For a war game, I'd recommend you use more "drabby" colors in an almost darker color scheme, dead grass and such. It would fit the theme a lot better.

I can understand if you want to keep it accurate to the area, I don't know what the real area looks like or what it looked like back then.

+1 vote   media: Grass in Antietam
silverfang22
silverfang22 Jul 19 2012, 1:55pm says:

"Sometimes, the weekend might very well come in the middle of the week. ;)"

+3 votes   media: Developer Diary #31 - The Motto Strikes Back!
silverfang22
silverfang22 Jul 18 2012, 11:50am replied:

I like the blaster in this pic :P

+1 vote   media: Developer Diary #27 Video Screencaptures
silverfang22
silverfang22 Jul 3 2012, 5:13am says:

Looks good, but the side railing looks insanely overdetailed, those 'bumps' or whatever you have on them look like they should be handled through a normal map as opposed to being modeled straight on.

+1 vote   media: Burnside's Bridge Wireframe
silverfang22
silverfang22 Jun 28 2012, 9:47am says:

Might just be me, but it looks like he's way off balance and would fall flat on his face (possibly skewering himself xD)

But yeah, this isn't even going to be included so it doesn't matter, but keep it in mind for future animations :D

+1 vote   media: Animation Demonstration
silverfang22
silverfang22 Jun 26 2012, 11:01am says:

The metal looks waaaay too bright, it looks like it's made out of silver or chrome or something. Add some scratches (especially around the edges) and maybe a little rust, also darken the metal a bit.

Also, I don't know a lot about muskets, but I imagine there might be some burn marks around where the hammer drops (especially during battles).

Oh, and here's a tip, you can upload all 3 of these images in one go so that you don't get 3 updates all called "Springfield M1861" spammed in someone's updates.

+1 vote   media: Springfield M1861
silverfang22
silverfang22 Jun 4 2012, 12:13pm replied:

On the contrary, this is a unique model that was made by Karpman for JKG.

+1 vote   media: Developer Diary #27 - 3 Years in Development!
silverfang22
silverfang22 May 28 2012, 11:07am says:

Needs moar BLOOM

or... sparkles or something

...because you can.

+23 votes   media: Emerald Blocks
silverfang22
silverfang22 May 27 2012, 5:10am says:

So like, line battles and stuff?

+2 votes   game: War of Rights
silverfang22
silverfang22 May 11 2012, 2:49am replied:

No worries, we should be on all day tomorrow :)

+2 votes   download: Gunslinger's Academy Open House Patch (v2.4.4c)
silverfang22
silverfang22 May 3 2012, 2:40pm replied:

Server #1 is now running just fine, server #2 has resumed its role as a testing server for unreleased versions. (Check front page description for server IPs)

+1 vote   article: Friday Update: April 27th, 2012: Introducing...
silverfang22
silverfang22 Apr 30 2012, 7:57am says:

Just posting a quick note here, Official Server #2 is currently running 2.4.3, if you want to play on it join this IP 209.239.123.170:29070

This may change soon as we do a lot of testing, but for now I'm going to keep the server running 2.4.3

+1 vote   article: Friday Update: April 27th, 2012: Introducing...
silverfang22
silverfang22 Apr 26 2012, 1:42am says:

It would be cool if you made slimes stick to ceilings the way reborn can.

+1 vote   media: Creatures Game - Dungeon stuff
silverfang22
silverfang22 Apr 23 2012, 7:03pm says:

Is that creature carl in the back?

+1 vote   media: Creatures Game - First screens Alpha 0.1
silverfang22
silverfang22 Apr 23 2012, 7:03pm says:

Hey look, it's a slyfoxhound.

+1 vote   media: Creatures Game - First screens Alpha 0.1
silverfang22
silverfang22 Apr 22 2012, 5:45am replied:

This comment is pretty old, but I feel I should reply to it. The mod isn't being held up by us working on effects, it's the lack of other fields progressing due to having such a small team (at the moment). There isn't much that the art section of the team can do at the moment because we need more code work to be done.

This is why we're moving onto a phase-based development cycle. This way we can get things released to the community, and our merging with Terran Gaming will provide us with a wider community of players and modders to help out with the mod.

+2 votes   media: Developer Diary #29
silverfang22
silverfang22 Apr 22 2012, 12:23am replied:

Yes, but development was fairly steady back then. :p

We want to get phase one out as soon as possible so the community actually has something to do while we work on JKG. This way it will get it itself out as fast as possible.

+5 votes   article: Important Notice
silverfang22
silverfang22 Apr 19 2012, 2:56am replied:

And isn't finished here, i.e. it needs more filtering so that only the white parts have god rays (for example).

From what eez tells me though, the way he set up the sun shafts makes it very easy for a mapper to do.

+1 vote   media: Volumetric Sun Shafts (God Rays)
silverfang22
silverfang22 Apr 18 2012, 1:33am replied:

No, these are just the files (and only the ones you need) to host a server. You will not be able to play properly if you only have these. This is just for server hosts.

+2 votes   download: Gunslinger's Academy v2.4.3 FULL Serverside
silverfang22
silverfang22 Apr 17 2012, 3:06pm replied:

Any idea on when we can expect a new demo or beta? This stuff all looks amazing but I wanna try them! :p

+4 votes   media: OF2 - Urban Chaos (Subway)
silverfang22
silverfang22 Apr 12 2012, 10:36pm replied:

Also, I liked the part at the end with me hitting you in the face with a grenade! :D

Can't wait for more shenanigans coming in May during the Open House :D

+1 vote   media: Gunslinger's Academy Open House 3 Announcement
silverfang22
silverfang22 Mar 17 2012, 3:03pm replied:

I've posted multiple job ads on moddb, so far nobody has ever replied to them.

However, if the team wants to put an ad up, I recommend trying places like gamedev.

+1 vote   article: We're not dead, Deltas!
silverfang22
silverfang22 Feb 28 2012, 9:40am replied:

Tbh, I just need to render each one separately so they don't occlude from each other, just individually.

+1 vote   media: G36C WIP
silverfang22
silverfang22 Feb 27 2012, 8:29pm says:

Do you guys like this rendering method?

+1 vote   media: G36C WIP
silverfang22
silverfang22 Feb 11 2012, 5:03pm says:

So tell me guys, how would you feel about an open house in the not so distant future?

+1 vote   media: "Vanilla Decadence" Hud Skin
silverfang22
silverfang22 Feb 6 2012, 5:09pm replied:

It's not my fault, ModDB took ages to get stuff up :P

+1 vote   download: Gunslinger's Academy 2.4.2 (Win32)
silverfang22
silverfang22 Feb 2 2012, 12:38pm says:

Sorry everyone, looks like we dun goof'd. The new map will come in a quick patch soon.

+1 vote   download: Gunslinger's Academy 2.4.1 (Win32)
silverfang22
silverfang22 Feb 1 2012, 3:49am replied:

Done and done.

Also, sight should be fixed in a bit.

+1 vote   media: The FN P90 ingame
silverfang22
silverfang22 Jan 27 2012, 10:52pm replied:

We've got texture artists, we just need moar content :P

+1 vote   media: Laser Sights
silverfang22
silverfang22 Jan 27 2012, 2:43pm replied:

poop.

+1 vote   media: Media Update: September 10th
silverfang22
silverfang22 Jan 26 2012, 8:44am says:

heh, I think the position needs to be adjusted a little, and I think I'll remove "SMG" so it's just FN P90 PDW. I like how it turned out though :D

+1 vote   media: The FN P90 ingame
silverfang22
silverfang22 Jan 25 2012, 1:47pm replied:

Oh I thought you meant player skins, barley any of the guns are actually UV Mapped which is why most of them use flat colors instead of textures (it's a better alternative than gray/white grid missing texture)

+1 vote   media: Laser Sights
silverfang22
silverfang22 Jan 24 2012, 1:48pm replied:

Feel free to make some :P

+1 vote   media: Laser Sights
silverfang22
silverfang22 Jan 23 2012, 1:19am replied:

209.239.123.174:29070

+1 vote   download: Gunslinger's Academy 2.4.0 Beta
silverfang22
silverfang22 Jan 19 2012, 3:11am replied:

Suibuku is already planning on redoing all the stock textures J3rk used when he originally made the map.

+1 vote   media: The ninja and his katana
silverfang22
silverfang22 Jan 13 2012, 8:11pm replied:

Maybe, and whatever fits the theme, gang members, soldiers, terrorists, etc.

+1 vote   article: Friday Update: January 13th, 2012
silverfang22
silverfang22 Dec 17 2011, 8:00am says:

hah, compare this to the one we showed back in September, 2010!

+1 vote   media: Glock 18C
silverfang22
silverfang22 Dec 12 2011, 10:07pm replied:

F r a n c h i   R e n a i s s a n c e. :P

+1 vote   media: Sawed-Off Shotgun WIP
silverfang22
silverfang22 Dec 3 2011, 10:35pm replied:

AK-47s are a really nice design, very rugged. Honestly if they added some pitcanny rails... maybe some lights... maybe an ammo indicator and new materials and it would fit right in. Then again this isn't far in the future, maybe therw will be a sort of elite military that uses new... futuristic looking weapons like this pistol, while people that don't have access to such new technology have to smuggle old weaponry like kalashnikovs and other rifles.

+1 vote   media: Pistol Preview
silverfang22
silverfang22 Dec 3 2011, 1:47pm replied:

Perhaps you're fighting some flame boomers then? :D (I've been playing too much Gears of War...)

+1 vote   media: Developer Diary #29
silverfang22
silverfang22 Nov 19 2011, 6:27pm replied:

let's you see enemies through walls for 30 seconds

+1 vote   media: Killstreak Rewards
silverfang22
silverfang22 Nov 17 2011, 8:55pm replied:

Possible? Yes. Planned? Why yes, yes it is planned. :D

+1 vote   media: Killstreak: Recon Team
silverfang22
silverfang22 Nov 17 2011, 1:02pm replied:

Undecided, but possibly both.

+1 vote   media: Medkit
silverfang22
silverfang22 Nov 11 2011, 9:46am replied:

Thanks! :D

+1 vote   media: Benelli M4 / M1014
silverfang22
silverfang22 Nov 11 2011, 6:10am replied:

LoDs work fine in JKA, Jedi Knight Galaxies makes very effecient use of them

+2 votes   media: DC17M Blaster attachment
silverfang22
silverfang22 Nov 9 2011, 12:17pm replied:

Mission accomplished :P

+1 vote   media: Developer Diary #28 - Slice
silverfang22
silverfang22 Nov 1 2011, 11:58pm replied:

I thought it fit the design on the pulse cannon well, not to mention a disruptor pistol uses the same style of grip as well.

+1 vote   media: Guns new and old
silverfang22
silverfang22 Oct 11 2011, 1:16pm replied:

How do you do that? o_O I hate having to wait a day or so for moddb admins to post my news D:

+5 votes   article: Pre releases and Adventure Updates
silverfang22
silverfang22 Oct 2 2011, 9:26am replied:

awful game lol... we just use some concepts from it

+1 vote   media: Developer Diary #27 Video Screencaptures
silverfang22
silverfang22 Sep 27 2011, 12:59am replied:

Low Poly work isn't bad as long as you're doing it to learn how to UV Map and texture, it encourages you to put more detail in textures, and it's easier to unwrap if you're just starting to learn

+1 vote   media: low poly ppsh for company of heroes
silverfang22
silverfang22 Sep 18 2011, 2:16am replied:

Yes

+1 vote   media: Developer Diary #27 Video Screencaptures
silverfang22
silverfang22 Sep 4 2011, 6:14am replied:

it's more stereotypical for swamps to be more dirty, otherwise it just looks like any other biome :\

+3 votes   media: Swamp Biome.
silverfang22
silverfang22 Aug 26 2011, 11:40pm replied:

Super sentinels are just big normal ones

+1 vote   media: Forerunner Sentinel Frigate
silverfang22
silverfang22 Aug 2 2011, 9:01pm replied:

it is! Well.. it's a slightly newer one, we might have an LJ-50 (the one from RepCom) too

+2 votes   media: Diary #26: A Director's Supplementary Notes
silverfang22
silverfang22 Jun 28 2011, 1:10am says:

What is this I don't even...

+2 votes   media: Mantis Helmet Rough Concept
silverfang22
silverfang22 Jun 23 2011, 10:31pm says:

I'd modify the piece under the barrel, it shouldn't go straight along the whole thing imo, you might add rails or something to spice it up a bit too

+2 votes   media: C24 Thor
silverfang22
silverfang22 Jun 23 2011, 10:31am says:

A fine tune.

+1 vote   media: Promo Photo
silverfang22
silverfang22 Jun 18 2011, 5:32pm replied:

I shall now refer to probots as mops. xD

+3 votes   media: Dev screenshot June 18th 2011
silverfang22
silverfang22 Jun 16 2011, 3:08am says:

Patch also required: Gamefront.com

+1 vote   article: GSA Open House
silverfang22
silverfang22 May 29 2011, 5:10am replied:

It's not, but I got that feeling too :P

+1 vote   media: Early Look At New Map: "Villa"
silverfang22
silverfang22 May 21 2011, 2:02am says:

Might redo the SUSAT scope

+1 vote   media: L85 Assault Rifle
silverfang22
silverfang22 May 16 2011, 10:16am replied:

Thanks

+1 vote   media: Massive Media Release - May 14th, 2011
silverfang22
silverfang22 May 14 2011, 3:40pm replied:

P.S. I told you the mod was far from dead ;)

+1 vote   article: Early Friday Update: May 6th, 2011
silverfang22
silverfang22 May 4 2011, 12:41am says:

Since eez didn't explain this very well you may ask yourself "why are you accepting beta testers instead of releasing 2.0.2??? The point of a beta tester is not to play the game, but to seek and destroy (well, destroying is the coder's job) every bug in the mod. when you find one, you write it down and send a list of em to use in the end :P

+2 votes   article: Early Friday Update: May 6th, 2011
silverfang22
silverfang22 May 3 2011, 12:47pm replied:

pff, all you guys are too expensive, I fought krayt dragons with my bare hands, I wrestled them to the ground

random guy: So you're gonna be out there punching krayts?

No, I'm a radio operator!

(kudos to anyone that gets that reference)

+5 votes   media: POTW - May 1st 2011
silverfang22
silverfang22 Apr 30 2011, 12:37pm replied:

It's an ak-104.

+1 vote   media: Media Update: September 10th
silverfang22
silverfang22 Apr 15 2011, 5:47pm says:

bah, not smoothed at all

+1 vote   media: M247 WIP
silverfang22
silverfang22 Apr 5 2011, 3:19am says:

feedback would be much appreciated

+1 vote   media: MA5C WIP
silverfang22
silverfang22 Jan 8 2011, 12:44am replied:

actually thats dynamic glow...

+1 vote   media: Diary #26: A Director's Supplementary Notes
silverfang22
silverfang22 Dec 4 2010, 5:27pm replied:

Lex :D

+1 vote   media: The Hell Entrance
silverfang22
silverfang22 Nov 2 2010, 5:09pm replied:

maybe it looks just like jka because they just got lazy and reused the jka menus? not that special.

+1 vote   media: New Menus
silverfang22
silverfang22 Sep 10 2010, 11:27pm says:

Sorry for the transparent background, right click + view image to see a better view.

+1 vote   media: AK-104
silverfang22
silverfang22 Aug 15 2010, 10:19am replied:

No such thing as CoD5, only CoD4, but theres WaW and Mw2 ;)

-3 votes   media: POTW - August 15th 2010
silverfang22
silverfang22 Aug 13 2010, 9:05am replied:

I know right! it makes my model look so epic! :D

+1 vote   media: RPG
silverfang22
silverfang22 Aug 9 2010, 4:03am says:

Ohh that's why I never got achievements! Oh well, when is the patch going to be released?

+1 vote   article: Friday Update: August 6th, 2010.
silverfang22
silverfang22 Jul 26 2010, 12:07pm says:

looks very nice, but wouldnt some people not want the earpiece?

+1 vote   media: Zabrak Female Heads
silverfang22
silverfang22 Jul 26 2010, 12:05pm says:

is that.... BLOOD? if so EPIC

+1 vote   media: Day at the Homestead.
silverfang22
silverfang22 Jul 26 2010, 11:59am says:

giggidy

+4 votes   media: Zabrak Female Skins
silverfang22
silverfang22 Jul 25 2010, 1:40pm replied:

The mod is still in development, when its done we'll post a download link

+2 votes   media: Screenshots of weapons
silverfang22
silverfang22 Jul 25 2010, 1:24pm replied:

Hey man

+2 votes   member: silverfang22
silverfang22
silverfang22 Jul 24 2010, 7:19am replied:

I'm having the same problem, try it in approximately 7-8 hours, if its not up by then I'll let Eezstreet know (if he doesn't find out sooner)

+1 vote   download: Gunslinger's Academy BETA Patch 1.12
silverfang22
silverfang22 Jul 23 2010, 11:07pm says:

The map reminds me of Team Fortress (classic) style maps, but with more realism, can't wait to try it out-- I mean destroy it with my M249 muhahahaha!

+1 vote   article: Friday Update: July 23rd, 2010
silverfang22
silverfang22 Jul 20 2010, 9:05am replied:

Dusk I made that m16 with my friend :p

+1 vote   media: GSA Demonstration pictures
silverfang22
silverfang22 Jul 20 2010, 9:03am replied:

Not a bad idea, thanks!

+1 vote   media: Media Update: July 16th
silverfang22
silverfang22 Jul 20 2010, 9:02am replied:

Yep M14 EBR, I'm not entirely proud of this cause its a call of duty gun, but it looked REALLY nice so we kept it (this was before it was purposed for Gunslinger's Academy)

+1 vote   media: Media Update: July 16th
silverfang22
silverfang22 Jul 20 2010, 9:01am replied:

thanks

+1 vote   media: Media Update: July 16th
silverfang22
silverfang22 Jul 20 2010, 9:01am replied:

H&K UMP 45

+1 vote   media: GSA Demonstration pictures
silverfang22
silverfang22 Jul 12 2010, 6:27pm says:

damn, your DC-15S kicks mine's ***...

+1 vote   media: DC-15
silverfang22
silverfang22 May 31 2009, 12:55pm says:

I noticed all you guys had were Gundams is there any chance you guys will put mechs similar to the battletech 'Mechs?

+1 vote   media: The GAT-X105 Strike Gundam
silverfang22
silverfang22 Apr 17 2012, 11:59pm says:

looks kinda like it's made out of clay, at least the skin does... or maybe not clay but it looks really weird imo

-1 votes   media: OF2 - Houndeye
silverfang22
silverfang22 Apr 13 2012, 8:48pm replied:

What the... that's not even supposed to be in the pk3... I blame eez. :D

I'll have it fixed for the next version.

In the mean time, try launching with steam open, but use the included play gunslingers academy .bat file, don't use the one that's named dedicated.

I don't use the steam version so I don't know if that will work, but try it anyway.

+2 votes   download: Gunslinger's Academy 2.4.3 FULL
silverfang22
silverfang22 Apr 5 2012, 4:32am replied:

As I told SPY-maps 2 posts above you, we'll have bloom map-controlled so the mapper can determine what looks best for the specific map.

+1 vote   media: Gunslinger's Academy - Gameplay Sample
silverfang22
silverfang22 Apr 5 2012, 3:42am says:

Got glow? :P

+1 vote   media: Dual-Wielding Official Announcement
silverfang22
silverfang22 Mar 30 2012, 3:07pm says:

Slingshots and pencil crossbows? xD

+2 votes   game: UTU ARENA 2
silverfang22
silverfang22 Mar 26 2012, 4:48pm replied:

Yeah I agree the bloom is often waay too much. Eventually we'll have it map-controlled so the mapper can determine what looks best for the specific map.

+1 vote   media: Gunslinger's Academy - Gameplay Sample
silverfang22
silverfang22 Mar 26 2012, 4:45pm says:

Heh, technically you're holding them with no hands, with your mind >:D soon enough we'll have some proper hands holding weapons. Until then you can pretend you're playing goldeneye or something :d

+4 votes   article: Gunslinger's Academy v2.4.3 out now!
silverfang22
silverfang22 Mar 24 2012, 12:55pm replied:

Yeah it's for MP

+1 vote   mod: Silvmod
silverfang22
silverfang22 Mar 23 2012, 6:33pm replied:

Weird, I know I've done it before and it was kinda ******* me off cause for some reason 3 round burst seems incredibly weak compared to semi-auto, at least it seems to do just as much damage in one shot as it does with the 3 round burst.

+1 vote   article: Cry of Fear - 1.2 released!
silverfang22
silverfang22 Mar 23 2012, 7:59am says:

I can't seem to switch firemodes with the burst pistol, but I've done it before, it's weird. Any ideas?

+4 votes   article: Cry of Fear - 1.2 released!
silverfang22
silverfang22 Mar 21 2012, 12:38pm replied:

I'll be happy to give you the demo files if you want to record them and repost the video in higher quality.

I do, however, agree that the video quality isn't great, but we wanted to just get a video out ASAP.

+1 vote   media: Gunslinger's Academy - Gameplay Sample
silverfang22
silverfang22 Mar 21 2012, 8:07am replied:

Yes, and we've even improved them a bit, TAB bots are the most advanced and don't require bot routes (they're from the OJP mod)

+2 votes   mod: Gunslinger's Academy
silverfang22
silverfang22 Mar 17 2012, 3:00pm says:

The crosshair size is also large for melee weapons, like the Taser, it should have its own crosshair soon though.

+1 vote   media: 2.4.3 shot
silverfang22
silverfang22 Feb 29 2012, 7:30am replied:

Go to options, go to advanced, and turn all the pixel shaders off like blur, filmgrain, especially bump mapping, weather should be fine, but I recommend turning that to low if you don't have a very good computer.

+2 votes   game: Cry of Fear
silverfang22
silverfang22 Feb 28 2012, 10:47pm replied:

I'm doing an ambient occlusion render, shouldn't be hard to render out some for you.

+1 vote   media: G36C WIP
silverfang22
silverfang22 Feb 11 2012, 10:54pm replied:

last time we had 3 different times during 3 whole days and nobody showed up.

+1 vote   media: "Vanilla Decadence" Hud Skin
silverfang22
silverfang22 Feb 2 2012, 11:37pm replied:

The agreement to the EULA would be similar to a verbal contract, you could still be brought into a lawsuit for breaking the agreement I imagine.

+3 votes   download: Metrocop player model
silverfang22
silverfang22 Feb 2 2012, 11:20pm replied:

Yes you do, you need 2.4.0

+1 vote   download: Gunslinger's Academy 2.4.1 (Win32)
Level
Avatar
Avatar
Offline Since
Dec 16, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
9
Games
21
Mods
118
Articles
63
Media
211
Downloads
31
Engines
1