Hey I'm Silverfang, I like to play games quite a bit on the computer and my xbox, I listen to many kinds of music including (but not limited to) metal, dubstep, and djent (is that metal?). Feel free to add me on XFire, AIm, MSN, Steam, or XBL.

Comment History  (90 - 120 of 437)
silverfang22
silverfang22 Jul 10 2013, 11:34pm says:

Seems like discussions about the technical issues and support would make for a good commentary over the video, I assume that the game audio was removed with that which is a bummer.

+2 votes   article: Development Update (07/06/2013)
silverfang22
silverfang22 May 18 2013, 12:20pm replied:

No changes, your map should still be compatible as long as you add team spawns and such just like on Nightfall.

+1 vote   article: May the Source be With You!
silverfang22
silverfang22 Feb 26 2013, 12:47pm replied:

Missed that, thanks

+3 votes   media: New blur effect
silverfang22
silverfang22 Feb 25 2013, 11:10am says:

is this radial or motion blur?

+3 votes   media: New blur effect
silverfang22
silverfang22 Feb 10 2013, 4:55pm says:

Are these models created by one of the project developers or are they taken from royalty free model sites like Turbosquid?

+1 vote   media: Binoculars
silverfang22
silverfang22 Feb 2 2013, 10:13am replied:

Connect to it with /connect localhost:port in the console of the client (open the console by holding shift and hitting the tilde key ~)

By default, port is 29070, if you haven't set net_port to something non-default, try 29071 and 29072 i.e. localhost:29071

+1 vote   article: Hosting a Phase 1 Server
silverfang22
silverfang22 Dec 8 2012, 10:09am replied:

Actually I just realized I misread this, I thought you meant the new version once it's finally out (which is 2.4.5 not 2.4.4).

We'll probably have a full version and a patch of 2.4.5, but it's too much trouble to try and go back so far and make a full version of 2.4.4.

+1 vote   media: New Gametype/Map
silverfang22
silverfang22 Dec 5 2012, 5:21am replied:

Yes, whenever we get around to finishing up 2.4.4 (we're very busy with JKG) we'll almost certainly release it as a full version as opposed to a patch.

+1 vote   media: New Gametype/Map
silverfang22
silverfang22 Oct 17 2012, 8:23am says:

I can see these environments being legitimately creepy if it was at night!

Though, I say that the art style should look more "grimy", everything is very bright and gives off the wrong feel. I do see though that you plan to have some post processing effects planned for a final look to the art, I just think it might all blend a little better if the art style was altogether less contrasting and vibrant... though I could see things being "happy" looking at first, then starting to get more and more creepy as you start to figure out what's going on story-wise ;)

+2 votes   article: Progress Report
silverfang22
silverfang22 Sep 25 2012, 10:24pm replied:

Slender Source was already going to have co-op, but multiplayer sounds interesting. Reminds me of The Hidden source mod, just with slenderman :p

+1 vote   game: NullProject
silverfang22
silverfang22 Sep 18 2012, 3:19pm replied:

the zip is missing files, you'll need to update via the launcher.

Launcher should be fixed now, more or less.

+2 votes   download: Jedi Knight Galaxies Public Release 1.0, ZIP
silverfang22
silverfang22 Sep 18 2012, 6:32am says:

After downloading and installing this, run the launcher to update it.

+2 votes   download: Jedi Knight Galaxies Public Release 1.0, ZIP
silverfang22
silverfang22 Sep 4 2012, 8:05pm replied:

It's just the base model if I'm not mistaken

We'd never use ported content.

+2 votes   media: Interview with the JKG team on Jedi Knight Hub
silverfang22
silverfang22 Aug 15 2012, 7:05am replied:

SP won't exist in JKG, but yes, you just might see some doors that require you to slice in >:D

+1 vote   media: Developer Diary #28 - Slice
silverfang22
silverfang22 Aug 15 2012, 3:25am says:

I have 4 big issues with this model
1. No LOD support - This looks like a pretty high poly model especially with glow and specularity thrown on there (glow doubles the tri count for any object it's put on)
2. Textures seem a bit cartoony (at least for the main armor part) - They don't quite fit the feel of Republic Commando in my opinion, they could use some improvement in the finer details like scratches and grunge
3. Poorly rigged - Especially around the arm area, the second saber floats way away from the player and the biceps deform really weirdly. so does the elbow where it meets the forearm armor.
4. The texture resolution is really low, 512x512 looks really bad, you should just overhaul the textures in a higher resolution (at least 1024x1024 for the bigger objects like the torso)

One more thing, though it's less of a big deal, there's no gauntlet vibroblade! You should at least include it as a non-default model (i.e. /model vode_an_delta_squad/blade which btw, you should really rename the model to something like delta or commando or katarn. Yes, the armor is called katarn commando armor). Oh and there's no sounds :P

BUT otherwise it's a good model, I really like it. Good job

+3 votes   download: Republic Commando model
silverfang22
silverfang22 Aug 2 2012, 12:49pm says:

Nobody is getting through this way! >:D

+1 vote   media: Developer Screenshot July 31st 2012
silverfang22
silverfang22 Aug 1 2012, 12:28am says:

Not sure how this would be done (I'm not a coder, and I've never worked with CryEngine 3) But it would be awesome if after a battle here, everything started to turn fall colors (grass would turn a little more dead, plenty of blood stains on the ground) and depending on how you plan for the game to progress (I doubt it's open-world, but anyway) any time you came back here it would stay that way.

+1 vote   media: Grass in Antietam
silverfang22
silverfang22 Jul 18 2012, 3:57pm says:

I think you guys are really going to enjoy the developer diary coming this weekend :D

Big ups to BlasTech for the HUD ^^

+3 votes   media: Developer Screenshot July 18th 2012
silverfang22
silverfang22 May 17 2012, 1:48pm says:

"Unnamed man"
"Dave the Survivor"

!?!?!

+14 votes   game: Dave the Survivor
silverfang22
silverfang22 May 15 2012, 10:09am says:

This was a lot of fun, thanks to everyone who showed up <3

+2 votes   article: Upcoming Online Match
silverfang22
silverfang22 May 1 2012, 7:43am says:

This file may be broken, I just tried it on a magnavolge server and it did not work until I uploaded all my main files (including clientside ones). I'll be discussing this with eezstreet today, hopefully we can get a working version up soon.

+2 votes   download: Gunslinger's Academy v2.4.3 FULL Serverside
silverfang22
silverfang22 Apr 22 2012, 6:31pm replied:

Yes, yes it was. :p

+2 votes   article: Important Notice
silverfang22
silverfang22 Mar 26 2012, 4:48pm replied:

Yeah I agree the bloom is often waay too much. Eventually we'll have it map-controlled so the mapper can determine what looks best for the specific map.

+1 vote   media: Gunslinger's Academy - Gameplay Sample
silverfang22
silverfang22 Mar 26 2012, 4:45pm says:

Heh, technically you're holding them with no hands, with your mind >:D soon enough we'll have some proper hands holding weapons. Until then you can pretend you're playing goldeneye or something :d

+4 votes   article: Gunslinger's Academy v2.4.3 out now!
silverfang22
silverfang22 Mar 17 2012, 3:00pm says:

The crosshair size is also large for melee weapons, like the Taser, it should have its own crosshair soon though.

+1 vote   media: 2.4.3 shot
silverfang22
silverfang22 Jan 24 2012, 4:54pm replied:

care to elaborate?

+1 vote   media: Achievement Unlocked
silverfang22
silverfang22 Jan 20 2012, 5:27am replied:

Eh, scratch that, lost interest not long after starting it.

+1 vote   download: SilvMod Beta
silverfang22
silverfang22 Oct 7 2011, 1:05pm replied:

No, he's just testing it. >.>

+1 vote   media: Enderdragon Animation Update
silverfang22
silverfang22 Oct 2 2011, 7:57am says:

I finally decided to continue the mod, the moddb page will be here: Moddb.com

+1 vote   download: SilvMod Beta
silverfang22
silverfang22 Sep 11 2011, 6:57pm replied:

I don't know where you're getting a release date from but I can tell you we can't say for certain when a release is coming, just that we're working hard to get something out to you guys. As much as I know you guys want beta (believe me, I do too!) I'd appreciate if you guys stopped asking for it, if we released what we have now there would be so many core elements missing that it wouldn't be nearly as fun for you guys if we waited until it was ready to play.

+3 votes   media: Dev screenshot September 11th 2011
silverfang22
silverfang22 Aug 3 2011, 2:45am says:

Yeah I was very skeptical, I still won't shoot it down though as it's still a possibility. It was pretty obvious it wasn't going to be good for gaming, having each grain of dirt as a full 3d object is just a waste of detail and processing power.

+9 votes   article: It’s a scam!
silverfang22
silverfang22 Jun 22 2011, 1:04pm says:

This looks like a mod, not a game nor expansion.

+4 votes   mod: AdventureCraft
silverfang22
silverfang22 May 23 2011, 9:35pm replied:

No he did fix mine cart boosters, it's all powered rails now.

+2 votes   article: The changelist for 1.6
silverfang22
silverfang22 Apr 5 2011, 6:50pm replied:

Yes I have, we want to make our own content though.

+1 vote   media: MA5C WIP
silverfang22
silverfang22 Jan 28 2011, 8:32pm replied:

that wouldn't help sato, he'd still have to use a camera, avi_demo might be easier on the eyes, but no sound.

+1 vote   media: Web Swinging Mechanics
silverfang22
silverfang22 Aug 22 2010, 3:10pm replied:

I agree with you that more interesting updates should be posted, weapons with nothing else is rather... boring. I'll see about getting more interesting updates posted if possible.

+2 votes   article: Fortnightly Update #4
silverfang22
silverfang22 Jul 25 2010, 1:40pm replied:

Of course

+1 vote   media: Screenshots of weapons
silverfang22
silverfang22 Jul 10 2010, 1:27pm says:

I vote we should give the ghost a closed cockpit, like the ghosts in the halo 1 concept art.

+1 vote   media: Ghost
silverfang22
silverfang22 Sep 17 2012, 6:59pm replied:

Actually this error might be more than that, I'm not sure.

+2 votes   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 17 2012, 6:50pm replied:

Run the installer after installing this.

+2 votes   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 17 2012, 6:43pm replied:

You have to download JKG first

+2 votes   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 17 2012, 3:16pm says:

Also, a new launcher update is on its way to fix the issue with the server, files will be hosted somewhere other than terrangaming

+1 vote   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 17 2012, 3:11pm says:

To anybody who does manage to get the mod downloaded, you can join the server at 188.165.212.209:29110

Do /connect 188.165.212.209:29110 in the console once you get in-game.

+1 vote   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 17 2012, 3:10pm replied:

I sent you a PM

+1 vote   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 17 2012, 2:50pm replied:

/connect 188.165.212.209:29110 in console (Shift+~)

Also if you get an unknown or XML error just try again.

+1 vote   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 17 2012, 2:31pm says:

To anybody who does manage to get the mod downloaded, you can join the server at 188.165.212.209:29110

+1 vote   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 17 2012, 2:09pm says:

Jkhub.org

JKHub download mirror

+1 vote   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 17 2012, 1:58pm replied:

We're experiencing heavy traffic, we're posting alternative download links on moddb but they need to be authorized first by the moddb admins.

+1 vote   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 17 2012, 1:38pm replied:

downloads page on our website works fine now :)

+2 votes   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 13 2012, 1:37pm says:

My baby! I love that gun :p

+1 vote   media: Interview with the JKG team on Jedi Knight Hub
silverfang22
silverfang22 Sep 12 2012, 8:58pm replied:

I signed it, thanks for letting me know :)

+3 votes   media: Developer Screenshot September 12th 2012
silverfang22
silverfang22 Sep 10 2012, 10:03pm says:

Tracking, since you guys actually look like you've put some work into this before posting it on moddb. Your texture work really needs some improvement though, just saying :D

+2 votes   game: Nefarious MoNK and Ultimate Stickman
silverfang22
silverfang22 Sep 10 2012, 7:51pm replied:

Boom, headshot :D

+2 votes   media: Interview with the JKG team on Jedi Knight Hub
silverfang22
silverfang22 Sep 2 2012, 1:37am says:

Why not post this as a video on the moddb page?

You can also embed videos in news posts.

0 votes   article: Introduction to Supernatural
silverfang22
silverfang22 Sep 2 2012, 1:34am replied:

Silver Man.

Also, could be a variation for some missions in the storyline, stuff like that.

+1 vote   media: Creatures Game - First screens Alpha 0.1
silverfang22
silverfang22 Aug 31 2012, 4:18pm says:

Anybody who hasn't seen it yet should check out our interview from JKHub! It's under the features section of the moddb page

+1 vote   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Aug 30 2012, 3:37pm says:

My name is Silverfang, and I approve this message.

+1 vote   article: Introducing JKHub
silverfang22
silverfang22 Aug 30 2012, 3:33pm says:

Finally, a game that isn't a "3 image just starting up with 1 artist" page.

Definitely tracking, I'm curious how you guys will go about this. If I wasn't so busy with my own projects I'd probably lend a hand, maybe I will some time in the future

Good luck!

+3 votes   game: Supernatural
silverfang22
silverfang22 Aug 30 2012, 3:28pm replied:

I can see it just fine, you should turn up your monitor brightness.

+1 vote   media: Nikto
silverfang22
silverfang22 Aug 27 2012, 2:25pm says:

I'll be there if I remember/am awake

+1 vote   media: To arms!
silverfang22
silverfang22 Aug 26 2012, 11:58pm says:

You can just BARELY see Resuru under that massive muzzle flash, unfortunately this shot missed (by a hair lol) and he killed me.

Guess that's what I get for using a heavy sniper rifle like an assault rifle xD

+1 vote   media: Developer Screenshot August 26th 2012
silverfang22
silverfang22 Aug 25 2012, 10:25am replied:

No, it was never intended to be a single player mod. It is after all going to be an LMO, so you can play by yourself if you want to once the mod is complete. (However, you will not be able to host your own server, you will need to play on ours. Devmapping doesn't work and we can't make it work so it's disabled)

+1 vote   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Aug 22 2012, 12:47pm says:

do a barrel roll!

+2 votes   media: Banking Turns
silverfang22
silverfang22 Aug 20 2012, 2:00am replied:

A game purchasing service with cloud-based saving and such, it's really nifty.

+1 vote   download: Gunslinger's Academy 2.4.3 FULL
silverfang22
silverfang22 Aug 18 2012, 4:09am replied:

People whine far too much in that game, I find it funny how they whine more about DC-17m AA than the wookiee homing rocket launcher.

It really sucks because the whiners ruin that game for me. It's fun to play with friends though :P

+2 votes   media: Developer Screenshot July 31st 2012
silverfang22
silverfang22 Aug 15 2012, 11:28pm replied:

Ahh, Midshifter was the first to figure out what another gun was, you were the first to say what the proton carbine was :P

+1 vote   media: Developer Diary #27 Video Screencaptures
silverfang22
silverfang22 Oct 22 2013, 4:15pm replied:

Maybe, it's hard to say as we still have to remake a lot of things that are no longer compatible with the new engine. Our coders are also constantly working on the new engine itself as well as the game. It's going well and the game is working but it's not ready for the public yet.

+1 vote   article: News Update
silverfang22
silverfang22 Jul 31 2013, 11:21am says:

Are you still looking for more freelance modelers?

+2 votes   media: AK-47
silverfang22
silverfang22 Jul 10 2013, 11:25pm says:

Could you update the description with links to more resolutions and the original upload size? I'm guessing moddb resized it as it's at an odd resolution.

+1 vote   media: Titan Wood Wallpaper
silverfang22
silverfang22 May 12 2013, 1:51am says:

Is that Elmo creeping in the background of that picture? :p

+4 votes   article: Minecraft Snapshot 13w19a
silverfang22
silverfang22 Dec 16 2012, 3:19am says:

Do-Want.jpg

+5 votes   media: Coming soon
silverfang22
silverfang22 Sep 18 2012, 6:37am says:

As stated earlier expect errors as our servers are under heavy stress.

Once the mod is installed connect to kak.jk3.in:29110 from the console (/connect kak.jk3.in:29110)

If you get a vm_create on ui failure, go to task manager and end any jamp.exe processes there may be.

Hop on our irc channel if you have any other issues.

+4 votes   download: Jedi Knight Galaxies Launcher 1.0e
silverfang22
silverfang22 Aug 15 2012, 7:02am replied:

Haha, prehaps you were the first to say what it was, somebody else recently figured out what it was (Midshifter I think?) but yeah, guess we have another winner... you! :P

+1 vote   media: Developer Diary #27 Video Screencaptures
silverfang22
silverfang22 Jul 18 2012, 11:52am replied:

Not at all, that's where this is xD

+1 vote   media: Developer Diary #27 Video Screencaptures
silverfang22
silverfang22 Jul 3 2012, 5:14am says:

Heh, this thing screams "firefly" to me ;)

+1 vote   media: Colt Navy 1851 Model
silverfang22
silverfang22 Jun 28 2012, 9:44am says:

3ds Max has an autobackup system, you've probably overwritten it all now but check your max folder for a folder called 'autobak'

I think that's where it is anyway.

You can also customize how many backups to make and how often to make a new save (Don't remember where to do this)

+1 vote   article: Arena Getting Detailed
silverfang22
silverfang22 Apr 13 2012, 8:48pm replied:

What the... that's not even supposed to be in the pk3... I blame eez. :D

I'll have it fixed for the next version.

In the mean time, try launching with steam open, but use the included play gunslingers academy .bat file, don't use the one that's named dedicated.

I don't use the steam version so I don't know if that will work, but try it anyway.

+2 votes   download: Gunslinger's Academy 2.4.3 FULL
silverfang22
silverfang22 Apr 5 2012, 3:42am says:

Got glow? :P

+1 vote   media: Dual-Wielding Official Announcement
silverfang22
silverfang22 Mar 21 2012, 12:38pm replied:

I'll be happy to give you the demo files if you want to record them and repost the video in higher quality.

I do, however, agree that the video quality isn't great, but we wanted to just get a video out ASAP.

+1 vote   media: Gunslinger's Academy - Gameplay Sample
silverfang22
silverfang22 Feb 11 2012, 10:54pm replied:

last time we had 3 different times during 3 whole days and nobody showed up.

+1 vote   media: "Vanilla Decadence" Hud Skin
silverfang22
silverfang22 Feb 2 2012, 11:20pm replied:

Yes you do, you need 2.4.0

+1 vote   download: Gunslinger's Academy 2.4.1 (Win32)
silverfang22
silverfang22 Jan 27 2012, 10:51pm replied:

He's not playing as the ninja, otherwise, it would use your ninja icon :P

+1 vote   media: The FN P90 ingame
silverfang22
silverfang22 Jan 26 2012, 12:17pm replied:

There will probably be small icons + stats for each weapon when you select them.

+1 vote   media: Loadout Menu WIP
silverfang22
silverfang22 Dec 23 2011, 4:57pm says:

Some white fog + a glow shader on the white background might make for a nice addition to the look.

+1 vote   media: Cutscene screenshot
silverfang22
silverfang22 Dec 23 2011, 4:48pm says:

This is actually outdated now, the new version has more detail.

+1 vote   media: Benelli M4 / M1014
silverfang22
silverfang22 Oct 6 2011, 9:08pm replied:

possibly xD

+1 vote   media: Developer Diary #27 - 3 Years in Development!
silverfang22
silverfang22 Oct 4 2011, 3:11am replied:

It was in the 1.8 changelog I think

+2 votes   media: Baby animals!!
silverfang22
silverfang22 Oct 3 2011, 11:02am replied:

Heh, lightning spams the hell out of the damage numbers

-1 votes   media: Dev screenshot October 3rd 2011
silverfang22
silverfang22 Sep 25 2011, 4:07am says:

MY GOD.... THEY'RE LEARNING! THEY'RE LEEEAARRNIIIING

+13 votes   media: "Love Mode"
silverfang22
silverfang22 Sep 18 2011, 1:30pm replied:

That's a sunset sky

+1 vote   media: Developer Diary #27 Video Screencaptures
silverfang22
silverfang22 Sep 18 2011, 2:14am replied:

And is in fact temporary :p

+1 vote   media: Developer Diary #27 - 3 Years in Development!
silverfang22
silverfang22 Sep 17 2011, 11:58am replied:

We've already got the online component fairly well planned out, a good part of it is already in place. Oh and we would still like you on the team if you're still interested :D

+2 votes   media: JKG - Fire Damage & EFX Diary #27 Showcase
silverfang22
silverfang22 Sep 11 2011, 5:47pm replied:

Heh, and upon closer inspection to the texture it turned out to be the way it was unwrapped :p

+1 vote   media: Diary #26: A Director's Supplementary Notes
silverfang22
silverfang22 Sep 1 2011, 12:10pm replied:

I'd like to see the quiver put to use honestly, it's just been sitting there in the items.png file :p

+5 votes   media: Items.png - 1.8 sneak peek
silverfang22
silverfang22 Jul 29 2011, 12:33am says:

Way too man sides, this is a lightsaber, it should be (max) 10 sided. to to mention you missed some smoothing

0 votes   media: saber_pic
silverfang22
silverfang22 Jun 27 2011, 7:39pm replied:

o_O I have a pitbull, the big baby ;o never had him bite anyone except in defense because the guy scared him..

+1 vote   article: Not dead
silverfang22
silverfang22 May 24 2011, 1:40am replied:

You're just strange, Lex :P

+1 vote   article: The changelist for 1.6
silverfang22
silverfang22 May 23 2011, 9:34pm replied:

which reminds me, theres one bug I wish was fixed, being able to waste bone-meal on fully grown crops.

+3 votes   article: The changelist for 1.6
silverfang22
silverfang22 May 23 2011, 9:02pm says:

a little disappointed at some bug fixes since they were useful, but oh well, what's done is done.

-1 votes   article: The changelist for 1.6
silverfang22
silverfang22 May 16 2011, 4:08pm replied:

Tris = Triangles, it's a count of how many triangles make up the gun model.

+3 votes   media: Shotgun Update
silverfang22
silverfang22 May 4 2011, 12:48am replied:

agreed

+3 votes   article: ModDB page rules
silverfang22
silverfang22 Apr 26 2011, 9:12am says:

hawt.

+1 vote   media: Grenade
silverfang22
silverfang22 Mar 9 2011, 1:44am replied:

THX 1338 is a reference to another movie George Lucas directed, 1337 is just "leet" in "leetspeak" :P

+1 vote   media: POTW - July 4th 2010
silverfang22
silverfang22 Nov 18 2010, 12:31am replied:

Its going to be a Thermal Imaging Camera...

+1 vote   media: Thermal Imaging Camera (TIC)
silverfang22
silverfang22 Aug 28 2010, 3:06pm replied:

nooooooo yooooooouuuuu

+2 votes   member: silverfang22
silverfang22
silverfang22 Aug 22 2010, 3:08pm replied:

Well ModDB isn't letting me edit my post "The information you have sent in is invalid. You cannot edit the comment requested." but I meant to say pk3 not pk :p

+1 vote   download: Gunslinger's Academy: Beta 2
silverfang22
silverfang22 Aug 22 2010, 3:07pm says:

Hey everyone, I noticed the files were a little screwed up, rename "testuresforjoo.pk3" to "zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzztextures.pk"

+1 vote   download: Gunslinger's Academy: Beta 2
silverfang22
silverfang22 Aug 13 2010, 9:08am replied:

Don't forget the porkytards!

+2 votes   member: silverfang22
silverfang22
silverfang22 Jul 27 2010, 6:02pm replied:

lmfao

+2 votes   member: silverfang22
silverfang22
silverfang22 Jul 24 2010, 7:49pm says:

Hmm the download still isn't working I'm uploading to filefront

Filefront.com

+1 vote   download: Gunslinger's Academy BETA Patch 1.12
silverfang22
silverfang22 Jul 20 2010, 9:00am says:

Dusk I made that m16 with my friend :p

+1 vote   media: GSA Demonstration pictures
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