Hey I'm Silverfang, I like to play games quite a bit on the computer and my xbox, I listen to many kinds of music including (but not limited to) metal, dubstep, and djent (is that metal?). Feel free to add me on XFire, AIm, MSN, Steam, or XBL.
Seems like discussions about the technical issues and support would make for a good commentary over the video, I assume that the game audio was removed with that which is a bummer.
No changes, your map should still be compatible as long as you add team spawns and such just like on Nightfall.
Missed that, thanks
is this radial or motion blur?
Are these models created by one of the project developers or are they taken from royalty free model sites like Turbosquid?
Connect to it with /connect localhost:port in the console of the client (open the console by holding shift and hitting the tilde key ~)
By default, port is 29070, if you haven't set net_port to something non-default, try 29071 and 29072 i.e. localhost:29071
Actually I just realized I misread this, I thought you meant the new version once it's finally out (which is 2.4.5 not 2.4.4).
We'll probably have a full version and a patch of 2.4.5, but it's too much trouble to try and go back so far and make a full version of 2.4.4.
Yes, whenever we get around to finishing up 2.4.4 (we're very busy with JKG) we'll almost certainly release it as a full version as opposed to a patch.
I can see these environments being legitimately creepy if it was at night!
Though, I say that the art style should look more "grimy", everything is very bright and gives off the wrong feel. I do see though that you plan to have some post processing effects planned for a final look to the art, I just think it might all blend a little better if the art style was altogether less contrasting and vibrant... though I could see things being "happy" looking at first, then starting to get more and more creepy as you start to figure out what's going on story-wise ;)
Slender Source was already going to have co-op, but multiplayer sounds interesting. Reminds me of The Hidden source mod, just with slenderman :p
the zip is missing files, you'll need to update via the launcher.
Launcher should be fixed now, more or less.
After downloading and installing this, run the launcher to update it.
It's just the base model if I'm not mistaken
We'd never use ported content.
SP won't exist in JKG, but yes, you just might see some doors that require you to slice in >:D
I have 4 big issues with this model
1. No LOD support - This looks like a pretty high poly model especially with glow and specularity thrown on there (glow doubles the tri count for any object it's put on)
2. Textures seem a bit cartoony (at least for the main armor part) - They don't quite fit the feel of Republic Commando in my opinion, they could use some improvement in the finer details like scratches and grunge
3. Poorly rigged - Especially around the arm area, the second saber floats way away from the player and the biceps deform really weirdly. so does the elbow where it meets the forearm armor.
4. The texture resolution is really low, 512x512 looks really bad, you should just overhaul the textures in a higher resolution (at least 1024x1024 for the bigger objects like the torso)
One more thing, though it's less of a big deal, there's no gauntlet vibroblade! You should at least include it as a non-default model (i.e. /model vode_an_delta_squad/blade which btw, you should really rename the model to something like delta or commando or katarn. Yes, the armor is called katarn commando armor). Oh and there's no sounds :P
BUT otherwise it's a good model, I really like it. Good job
Nobody is getting through this way! >:D
Not sure how this would be done (I'm not a coder, and I've never worked with CryEngine 3) But it would be awesome if after a battle here, everything started to turn fall colors (grass would turn a little more dead, plenty of blood stains on the ground) and depending on how you plan for the game to progress (I doubt it's open-world, but anyway) any time you came back here it would stay that way.
I think you guys are really going to enjoy the developer diary coming this weekend :D
Big ups to BlasTech for the HUD ^^
"Dave the Survivor"
This was a lot of fun, thanks to everyone who showed up <3
This file may be broken, I just tried it on a magnavolge server and it did not work until I uploaded all my main files (including clientside ones). I'll be discussing this with eezstreet today, hopefully we can get a working version up soon.
Yes, yes it was. :p
Yeah I agree the bloom is often waay too much. Eventually we'll have it map-controlled so the mapper can determine what looks best for the specific map.
Heh, technically you're holding them with no hands, with your mind >:D soon enough we'll have some proper hands holding weapons. Until then you can pretend you're playing goldeneye or something :d
The crosshair size is also large for melee weapons, like the Taser, it should have its own crosshair soon though.
care to elaborate?
Eh, scratch that, lost interest not long after starting it.
No, he's just testing it. >.>
I finally decided to continue the mod, the moddb page will be here: Moddb.com
I don't know where you're getting a release date from but I can tell you we can't say for certain when a release is coming, just that we're working hard to get something out to you guys. As much as I know you guys want beta (believe me, I do too!) I'd appreciate if you guys stopped asking for it, if we released what we have now there would be so many core elements missing that it wouldn't be nearly as fun for you guys if we waited until it was ready to play.
Yeah I was very skeptical, I still won't shoot it down though as it's still a possibility. It was pretty obvious it wasn't going to be good for gaming, having each grain of dirt as a full 3d object is just a waste of detail and processing power.
This looks like a mod, not a game nor expansion.
No he did fix mine cart boosters, it's all powered rails now.
Yes I have, we want to make our own content though.
that wouldn't help sato, he'd still have to use a camera, avi_demo might be easier on the eyes, but no sound.
I agree with you that more interesting updates should be posted, weapons with nothing else is rather... boring. I'll see about getting more interesting updates posted if possible.
I vote we should give the ghost a closed cockpit, like the ghosts in the halo 1 concept art.
Actually this error might be more than that, I'm not sure.
Run the installer after installing this.
You have to download JKG first
Also, a new launcher update is on its way to fix the issue with the server, files will be hosted somewhere other than terrangaming
To anybody who does manage to get the mod downloaded, you can join the server at 126.96.36.199:29110
Do /connect 188.8.131.52:29110 in the console once you get in-game.
I sent you a PM
/connect 184.108.40.206:29110 in console (Shift+~)
Also if you get an unknown or XML error just try again.
To anybody who does manage to get the mod downloaded, you can join the server at 220.127.116.11:29110
JKHub download mirror
We're experiencing heavy traffic, we're posting alternative download links on moddb but they need to be authorized first by the moddb admins.
downloads page on our website works fine now :)
My baby! I love that gun :p
I signed it, thanks for letting me know :)
Tracking, since you guys actually look like you've put some work into this before posting it on moddb. Your texture work really needs some improvement though, just saying :D
Boom, headshot :D
Why not post this as a video on the moddb page?
You can also embed videos in news posts.
Also, could be a variation for some missions in the storyline, stuff like that.
Anybody who hasn't seen it yet should check out our interview from JKHub! It's under the features section of the moddb page
My name is Silverfang, and I approve this message.
Finally, a game that isn't a "3 image just starting up with 1 artist" page.
Definitely tracking, I'm curious how you guys will go about this. If I wasn't so busy with my own projects I'd probably lend a hand, maybe I will some time in the future
I can see it just fine, you should turn up your monitor brightness.
I'll be there if I remember/am awake
You can just BARELY see Resuru under that massive muzzle flash, unfortunately this shot missed (by a hair lol) and he killed me.
Guess that's what I get for using a heavy sniper rifle like an assault rifle xD
No, it was never intended to be a single player mod. It is after all going to be an LMO, so you can play by yourself if you want to once the mod is complete. (However, you will not be able to host your own server, you will need to play on ours. Devmapping doesn't work and we can't make it work so it's disabled)
do a barrel roll!
A game purchasing service with cloud-based saving and such, it's really nifty.
People whine far too much in that game, I find it funny how they whine more about DC-17m AA than the wookiee homing rocket launcher.
It really sucks because the whiners ruin that game for me. It's fun to play with friends though :P
Ahh, Midshifter was the first to figure out what another gun was, you were the first to say what the proton carbine was :P
Maybe, it's hard to say as we still have to remake a lot of things that are no longer compatible with the new engine. Our coders are also constantly working on the new engine itself as well as the game. It's going well and the game is working but it's not ready for the public yet.
Are you still looking for more freelance modelers?
Could you update the description with links to more resolutions and the original upload size? I'm guessing moddb resized it as it's at an odd resolution.
Is that Elmo creeping in the background of that picture? :p
As stated earlier expect errors as our servers are under heavy stress.
Once the mod is installed connect to kak.jk3.in:29110 from the console (/connect kak.jk3.in:29110)
If you get a vm_create on ui failure, go to task manager and end any jamp.exe processes there may be.
Hop on our irc channel if you have any other issues.
Haha, prehaps you were the first to say what it was, somebody else recently figured out what it was (Midshifter I think?) but yeah, guess we have another winner... you! :P
Not at all, that's where this is xD
Heh, this thing screams "firefly" to me ;)
3ds Max has an autobackup system, you've probably overwritten it all now but check your max folder for a folder called 'autobak'
I think that's where it is anyway.
You can also customize how many backups to make and how often to make a new save (Don't remember where to do this)
What the... that's not even supposed to be in the pk3... I blame eez. :D
I'll have it fixed for the next version.
In the mean time, try launching with steam open, but use the included play gunslingers academy .bat file, don't use the one that's named dedicated.
I don't use the steam version so I don't know if that will work, but try it anyway.
Got glow? :P
I'll be happy to give you the demo files if you want to record them and repost the video in higher quality.
I do, however, agree that the video quality isn't great, but we wanted to just get a video out ASAP.
last time we had 3 different times during 3 whole days and nobody showed up.
Yes you do, you need 2.4.0
He's not playing as the ninja, otherwise, it would use your ninja icon :P
There will probably be small icons + stats for each weapon when you select them.
Some white fog + a glow shader on the white background might make for a nice addition to the look.
This is actually outdated now, the new version has more detail.
It was in the 1.8 changelog I think
Heh, lightning spams the hell out of the damage numbers
MY GOD.... THEY'RE LEARNING! THEY'RE LEEEAARRNIIIING
That's a sunset sky
And is in fact temporary :p
We've already got the online component fairly well planned out, a good part of it is already in place. Oh and we would still like you on the team if you're still interested :D
Heh, and upon closer inspection to the texture it turned out to be the way it was unwrapped :p
I'd like to see the quiver put to use honestly, it's just been sitting there in the items.png file :p
Way too man sides, this is a lightsaber, it should be (max) 10 sided. to to mention you missed some smoothing
o_O I have a pitbull, the big baby ;o never had him bite anyone except in defense because the guy scared him..
You're just strange, Lex :P
which reminds me, theres one bug I wish was fixed, being able to waste bone-meal on fully grown crops.
a little disappointed at some bug fixes since they were useful, but oh well, what's done is done.
Tris = Triangles, it's a count of how many triangles make up the gun model.
THX 1338 is a reference to another movie George Lucas directed, 1337 is just "leet" in "leetspeak" :P
Its going to be a Thermal Imaging Camera...
Well ModDB isn't letting me edit my post "The information you have sent in is invalid. You cannot edit the comment requested." but I meant to say pk3 not pk :p
Hey everyone, I noticed the files were a little screwed up, rename "testuresforjoo.pk3" to "zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzztextures.pk"
Don't forget the porkytards!
Hmm the download still isn't working I'm uploading to filefront
Dusk I made that m16 with my friend :p