Hey I'm Silverfang, I like to play games quite a bit on the computer and my xbox, I listen to many kinds of music including (but not limited to) metal, dubstep, and djent (is that metal?). Feel free to add me on XFire, AIm, MSN, Steam, or XBL.

Comment History  (60 - 90 of 437)
silverfang22
silverfang22 Jan 18 2013, 1:18pm replied:

Linux support is "In Development" according to their website

0 votes   engine: NeoAxis 3D Engine
silverfang22
silverfang22 Nov 7 2012, 1:57am says:

I'm not sure how well this engine handles a lot of particles on the screen but I imagine a LOT more smoke in large battles like these... wasn't I just saying the same thing about the muskets in another video of yours? :d

+1 vote   media: Rising of an Empire - Demo Gameplay (WIP)
silverfang22
silverfang22 Aug 27 2012, 2:25pm says:

I'll be there if I remember/am awake

+1 vote   media: To arms!
silverfang22
silverfang22 Oct 15 2011, 5:32pm replied:

me too o_o might as well try to fix it *distributes karma*

+2 votes   media: Dev screenshot October 3rd 2011
silverfang22
silverfang22 Jun 29 2011, 7:59pm replied:

They haven't been phong shaded yet, that comes with time, the map still isn't done, hell that's not even the final texture that the cliffs will use. :P

+1 vote   media: Dev screenshot June 18th 2011
silverfang22
silverfang22 Oct 24 2012, 10:22am says:

That seems excessive for a weapon model, looking at the henry rifle it seems like you have an absolute ton of unnecessary edge loops.

But don't mind me, I'm just a 3d modeler for quake 3 based games :)

(But, I would like to point out if you want to have massive battles you're going to want to create a lower detail version of this model for third person and/or make Level of Detail models... I'm not sure how CE3 handles this. You're also going to miss a lot of detail in first person i.e. you probably won't see the stock much... I was going to say the barrel but the gun loads from the front :P )

+2 votes   article: Field Report 4: The evolution of the Springfield M1861
silverfang22
silverfang22 Oct 17 2012, 8:23am says:

I can see these environments being legitimately creepy if it was at night!

Though, I say that the art style should look more "grimy", everything is very bright and gives off the wrong feel. I do see though that you plan to have some post processing effects planned for a final look to the art, I just think it might all blend a little better if the art style was altogether less contrasting and vibrant... though I could see things being "happy" looking at first, then starting to get more and more creepy as you start to figure out what's going on story-wise ;)

+2 votes   article: Progress Report
silverfang22
silverfang22 Oct 12 2012, 4:26pm replied:

Have you tried running as admin?

+2 votes   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Oct 11 2012, 6:11am replied:

Soon. The moment we fix a couple mostly map related things we'll post the ZIP and set a date.

+4 votes   article: Important News Update
silverfang22
silverfang22 Oct 9 2012, 6:47pm says:

A new server is on its way, the last one got shut down due to a mass-quake 3 based game DDoS due to an exploit. Expect a news post soon.

+2 votes   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Oct 5 2012, 1:57am replied:

It looks a bit different than what's in my memory, I don't think it's ported.

+1 vote   media: Falcon
silverfang22
silverfang22 Sep 29 2012, 2:46pm replied:

Give the pin some physics and it would look way cooler :p

+1 vote   media: OF2 - MKII Hand Grenade
silverfang22
silverfang22 Sep 25 2012, 11:22pm says:

You should really make a video of the game :P

+1 vote   game: PHYSIC
silverfang22
silverfang22 Sep 25 2012, 10:24pm replied:

Slender Source was already going to have co-op, but multiplayer sounds interesting. Reminds me of The Hidden source mod, just with slenderman :p

+1 vote   game: NullProject
silverfang22
silverfang22 Sep 22 2012, 10:44am replied:

You have to set your language settings to english to see menu items. To connect to the server go to the console (press and hold shift and hit tilde) and type in /connect kak.jk3.in:29110

+2 votes   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 20 2012, 6:34pm says:

Our webserver overloaded again, sorry for any inconveniences!

+2 votes   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 20 2012, 6:33pm replied:

Probably within the next patch. For now, when you're ingame go to the console and type in exec example

That will set all the JKG controls to their default.

+2 votes   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 20 2012, 4:05pm replied:

download from our main site, that one should work.

+3 votes   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 19 2012, 7:15pm replied:

...aaaaand we're back! with a new patch rolled out as well!

+2 votes   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 19 2012, 5:39pm says:

Server will be back momentarily!

+1 vote   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 19 2012, 5:10pm replied:

Hey man, I'm sorry you're disappointed in the initial release of the mod. We were either going to delay the mod, or keep our promise about releasing on the 17th.

Servers are being taken care of with proper listing. We already have a pistol as a starting weapon.

For binds, please read our controls thread over at the forums seen here: Terrangaming.com We also included the example.cfg in the files which has all the binds in it. We're aware that the in-game menus don't actually bind and that will be fixed (silly Raven and their hardcoded menus).

Now that the initial surge of players is over, we can get to fixing all the bugs with the shop and such.

About the maps, there should not be any texture issues, you might check if you have a lot of mods in your base folder, it can cause the game to hit the shader limit.

+3 votes   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 18 2012, 7:28pm replied:

Just keep trying to install it, ignore warnings about previous installations

Also, next time please tell us what the error is, "Fatal Error" doesn't tell us much ;)

+1 vote   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 18 2012, 7:26pm replied:

You have to play them on our servers, they won't work outside of JKG and you can't devmap.

+1 vote   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 18 2012, 7:25pm replied:

Launch it through steam using launch options

+set fs_game "JKG"

OR, rename your jamp to jasp and vice versa, just remember they're switched.

+1 vote   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 18 2012, 3:19pm replied:

the zip is missing files, you'll need to update via the launcher.

Launcher should be fixed now, more or less.

+2 votes   download: Jedi Knight Galaxies Public Release 1.0, ZIP
silverfang22
silverfang22 Sep 18 2012, 2:58pm replied:

check your JKG folder for a crashlog?

+1 vote   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 18 2012, 2:58pm replied:

Fixed now, not sure about the syntax error, but it's just a bug with the news. Nothing to worry about.

+1 vote   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 18 2012, 2:54pm replied:

Make sure you're set to english, don't launch JKG through the mods menu.

+1 vote   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 18 2012, 7:06am replied:

Don't use a no-cd crack.

+3 votes   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 18 2012, 7:06am says:

Launcher doesn't seem to be updating right, download this until we can fix it.

Jkg-files.terrangaming.com

+2 votes   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 18 2012, 6:41am says:

to join the server, do /connect kak.jk3.in:29110 in the console

+1 vote   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 18 2012, 6:40am replied:

vm_create on ui failed can be fixed my killing jamp.exe process in task manager.

+1 vote   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 18 2012, 6:40am replied:

60 shots per clip :p

+2 votes   mod: Jedi Knight Galaxies
silverfang22
silverfang22 Sep 18 2012, 6:37am says:

As stated earlier expect errors as our servers are under heavy stress.

Once the mod is installed connect to kak.jk3.in:29110 from the console (/connect kak.jk3.in:29110)

If you get a vm_create on ui failure, go to task manager and end any jamp.exe processes there may be.

Hop on our irc channel if you have any other issues.

+4 votes   download: Jedi Knight Galaxies Launcher 1.0e
silverfang22
silverfang22 Oct 22 2013, 4:15pm replied:

Maybe, it's hard to say as we still have to remake a lot of things that are no longer compatible with the new engine. Our coders are also constantly working on the new engine itself as well as the game. It's going well and the game is working but it's not ready for the public yet.

+1 vote   article: News Update
silverfang22
silverfang22 Jul 31 2013, 11:21am says:

Are you still looking for more freelance modelers?

+2 votes   media: AK-47
silverfang22
silverfang22 Jul 10 2013, 11:25pm says:

Could you update the description with links to more resolutions and the original upload size? I'm guessing moddb resized it as it's at an odd resolution.

+1 vote   media: Titan Wood Wallpaper
silverfang22
silverfang22 May 12 2013, 1:51am says:

Is that Elmo creeping in the background of that picture? :p

+4 votes   article: Minecraft Snapshot 13w19a
silverfang22
silverfang22 Dec 16 2012, 3:19am says:

Do-Want.jpg

+5 votes   media: Coming soon
silverfang22
silverfang22 Sep 12 2012, 8:58pm replied:

I signed it, thanks for letting me know :)

+3 votes   media: Developer Screenshot September 12th 2012
silverfang22
silverfang22 Sep 10 2012, 10:03pm says:

Tracking, since you guys actually look like you've put some work into this before posting it on moddb. Your texture work really needs some improvement though, just saying :D

+2 votes   game: Nefarious MoNK and Ultimate Stickman
silverfang22
silverfang22 Sep 2 2012, 1:34am replied:

Silver Man.

Also, could be a variation for some missions in the storyline, stuff like that.

+1 vote   media: Creatures Game - First screens Alpha 0.1
silverfang22
silverfang22 Aug 30 2012, 3:37pm says:

My name is Silverfang, and I approve this message.

+1 vote   article: Introducing JKHub
silverfang22
silverfang22 Aug 30 2012, 3:33pm says:

Finally, a game that isn't a "3 image just starting up with 1 artist" page.

Definitely tracking, I'm curious how you guys will go about this. If I wasn't so busy with my own projects I'd probably lend a hand, maybe I will some time in the future

Good luck!

+3 votes   game: Supernatural
silverfang22
silverfang22 Aug 15 2012, 11:28pm replied:

Ahh, Midshifter was the first to figure out what another gun was, you were the first to say what the proton carbine was :P

+1 vote   media: Developer Diary #27 Video Screencaptures
silverfang22
silverfang22 Aug 15 2012, 7:02am replied:

Haha, prehaps you were the first to say what it was, somebody else recently figured out what it was (Midshifter I think?) but yeah, guess we have another winner... you! :P

+1 vote   media: Developer Diary #27 Video Screencaptures
silverfang22
silverfang22 Jul 18 2012, 11:52am replied:

Not at all, that's where this is xD

+1 vote   media: Developer Diary #27 Video Screencaptures
silverfang22
silverfang22 Jul 3 2012, 5:14am says:

Heh, this thing screams "firefly" to me ;)

+1 vote   media: Colt Navy 1851 Model
silverfang22
silverfang22 Jun 28 2012, 9:44am says:

3ds Max has an autobackup system, you've probably overwritten it all now but check your max folder for a folder called 'autobak'

I think that's where it is anyway.

You can also customize how many backups to make and how often to make a new save (Don't remember where to do this)

+1 vote   article: Arena Getting Detailed
silverfang22
silverfang22 Apr 13 2012, 8:48pm replied:

What the... that's not even supposed to be in the pk3... I blame eez. :D

I'll have it fixed for the next version.

In the mean time, try launching with steam open, but use the included play gunslingers academy .bat file, don't use the one that's named dedicated.

I don't use the steam version so I don't know if that will work, but try it anyway.

+2 votes   download: Gunslinger's Academy 2.4.3 FULL
silverfang22
silverfang22 Apr 5 2012, 3:42am says:

Got glow? :P

+1 vote   media: Dual-Wielding Official Announcement
silverfang22
silverfang22 Mar 21 2012, 12:38pm replied:

I'll be happy to give you the demo files if you want to record them and repost the video in higher quality.

I do, however, agree that the video quality isn't great, but we wanted to just get a video out ASAP.

+1 vote   media: Gunslinger's Academy - Gameplay Sample
silverfang22
silverfang22 Feb 11 2012, 10:54pm replied:

last time we had 3 different times during 3 whole days and nobody showed up.

+1 vote   media: "Vanilla Decadence" Hud Skin
silverfang22
silverfang22 Feb 2 2012, 11:20pm replied:

Yes you do, you need 2.4.0

+1 vote   download: Gunslinger's Academy 2.4.1 (Win32)
silverfang22
silverfang22 Jan 27 2012, 10:51pm replied:

He's not playing as the ninja, otherwise, it would use your ninja icon :P

+1 vote   media: The FN P90 ingame
silverfang22
silverfang22 Jan 26 2012, 12:17pm replied:

There will probably be small icons + stats for each weapon when you select them.

+1 vote   media: Loadout Menu WIP
silverfang22
silverfang22 Dec 23 2011, 4:57pm says:

Some white fog + a glow shader on the white background might make for a nice addition to the look.

+1 vote   media: Cutscene screenshot
silverfang22
silverfang22 Dec 23 2011, 4:48pm says:

This is actually outdated now, the new version has more detail.

+1 vote   media: Benelli M4 / M1014
silverfang22
silverfang22 Oct 6 2011, 9:08pm replied:

possibly xD

+1 vote   media: Developer Diary #27 - 3 Years in Development!
silverfang22
silverfang22 Oct 4 2011, 3:11am replied:

It was in the 1.8 changelog I think

+2 votes   media: Baby animals!!
silverfang22
silverfang22 Oct 3 2011, 11:02am replied:

Heh, lightning spams the hell out of the damage numbers

-1 votes   media: Dev screenshot October 3rd 2011
silverfang22
silverfang22 Sep 25 2011, 4:07am says:

MY GOD.... THEY'RE LEARNING! THEY'RE LEEEAARRNIIIING

+13 votes   media: "Love Mode"
silverfang22
silverfang22 Sep 18 2011, 1:30pm replied:

That's a sunset sky

+1 vote   media: Developer Diary #27 Video Screencaptures
silverfang22
silverfang22 Sep 18 2011, 2:14am replied:

And is in fact temporary :p

+1 vote   media: Developer Diary #27 - 3 Years in Development!
silverfang22
silverfang22 Sep 17 2011, 11:58am replied:

We've already got the online component fairly well planned out, a good part of it is already in place. Oh and we would still like you on the team if you're still interested :D

+2 votes   media: JKG - Fire Damage & EFX Diary #27 Showcase
silverfang22
silverfang22 Sep 11 2011, 5:47pm replied:

Heh, and upon closer inspection to the texture it turned out to be the way it was unwrapped :p

+1 vote   media: Diary #26: A Director's Supplementary Notes
silverfang22
silverfang22 Sep 1 2011, 12:10pm replied:

I'd like to see the quiver put to use honestly, it's just been sitting there in the items.png file :p

+5 votes   media: Items.png - 1.8 sneak peek
silverfang22
silverfang22 Jul 29 2011, 12:33am says:

Way too man sides, this is a lightsaber, it should be (max) 10 sided. to to mention you missed some smoothing

0 votes   media: saber_pic
silverfang22
silverfang22 Jun 27 2011, 7:39pm replied:

o_O I have a pitbull, the big baby ;o never had him bite anyone except in defense because the guy scared him..

+1 vote   article: Not dead
silverfang22
silverfang22 May 24 2011, 1:40am replied:

You're just strange, Lex :P

+1 vote   article: The changelist for 1.6
silverfang22
silverfang22 May 23 2011, 9:34pm replied:

which reminds me, theres one bug I wish was fixed, being able to waste bone-meal on fully grown crops.

+3 votes   article: The changelist for 1.6
silverfang22
silverfang22 May 23 2011, 9:02pm says:

a little disappointed at some bug fixes since they were useful, but oh well, what's done is done.

-1 votes   article: The changelist for 1.6
silverfang22
silverfang22 May 16 2011, 4:08pm replied:

Tris = Triangles, it's a count of how many triangles make up the gun model.

+3 votes   media: Shotgun Update
silverfang22
silverfang22 May 4 2011, 12:48am replied:

agreed

+3 votes   article: ModDB page rules
silverfang22
silverfang22 Apr 26 2011, 9:12am says:

hawt.

+1 vote   media: Grenade
silverfang22
silverfang22 Mar 9 2011, 1:44am replied:

THX 1338 is a reference to another movie George Lucas directed, 1337 is just "leet" in "leetspeak" :P

+1 vote   media: POTW - July 4th 2010
silverfang22
silverfang22 Nov 18 2010, 12:31am replied:

Its going to be a Thermal Imaging Camera...

+1 vote   media: Thermal Imaging Camera (TIC)
silverfang22
silverfang22 Aug 28 2010, 3:06pm replied:

nooooooo yooooooouuuuu

+2 votes   member: silverfang22
silverfang22
silverfang22 Aug 22 2010, 3:08pm replied:

Well ModDB isn't letting me edit my post "The information you have sent in is invalid. You cannot edit the comment requested." but I meant to say pk3 not pk :p

+1 vote   download: Gunslinger's Academy: Beta 2
silverfang22
silverfang22 Aug 22 2010, 3:07pm says:

Hey everyone, I noticed the files were a little screwed up, rename "testuresforjoo.pk3" to "zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzztextures.pk"

+1 vote   download: Gunslinger's Academy: Beta 2
silverfang22
silverfang22 Aug 13 2010, 9:08am replied:

Don't forget the porkytards!

+2 votes   member: silverfang22
silverfang22
silverfang22 Jul 27 2010, 6:02pm replied:

lmfao

+2 votes   member: silverfang22
silverfang22
silverfang22 Jul 24 2010, 7:49pm says:

Hmm the download still isn't working I'm uploading to filefront

Filefront.com

+1 vote   download: Gunslinger's Academy BETA Patch 1.12
silverfang22
silverfang22 Jul 20 2010, 9:00am says:

Dusk I made that m16 with my friend :p

+1 vote   media: GSA Demonstration pictures
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