Hey I'm Silverfang, I like to play games quite a bit on the computer and my xbox, I listen to many kinds of music including (but not limited to) metal, dubstep, and djent (is that metal?). Feel free to add me on XFire, AIm, MSN, Steam, or XBL.

Comment History  (60 - 90 of 442)
silverfang22
silverfang22 @ New Gametype/Map

Yes, whenever we get around to finishing up 2.4.4 (we're very busy with JKG) we'll almost certainly release it as a full version as opposed to a patch.

Good karma+1 vote
silverfang22
silverfang22 @ Important News Update

The way you censored that makes it look like you're saying something quite distasteful xD

Good karma+2 votes
silverfang22
silverfang22 @ Jedi Knight Galaxies

That's impossible to tell, any number we gave you would be very arbitrary and only a rough estimate. Stay tuned though, we're about to make a major post within the next few days.

Good karma+2 votes
silverfang22
silverfang22 @ Oak tree and grass

Nice, have you guys started working on the core gameplay yet? (it's a bit early in development, but it's important! :P )

Good karma+2 votes
silverfang22
silverfang22 @ Haunted Memories

Watching a playthrough of this game from the youtuber known as Yamimash, this is by far the most quality slender game I've seen graphics wise. (I haven't watched nearly enough to know gameplay wise).

I was surprised to find out this was made in unity after seeing so many poor-quality games made in unity.

My only complaint (at least so far) is that inside the buildings the walls get bloomed to death when you have your flashlight on, so you either can see nothing at all because it's too dark or you can see barely anything since everything is all bleach white from the bloom :p

Good karma+3 votes
silverfang22
silverfang22 @ Rising of an Empire - Demo Gameplay (WIP)

I'm not sure how well this engine handles a lot of particles on the screen but I imagine a LOT more smoke in large battles like these... wasn't I just saying the same thing about the muskets in another video of yours? :d

Good karma+1 vote
silverfang22
silverfang22 @ Field Report 4: The evolution of the Springfield M1861

That seems excessive for a weapon model, looking at the henry rifle it seems like you have an absolute ton of unnecessary edge loops.

But don't mind me, I'm just a 3d modeler for quake 3 based games :)

(But, I would like to point out if you want to have massive battles you're going to want to create a lower detail version of this model for third person and/or make Level of Detail models... I'm not sure how CE3 handles this. You're also going to miss a lot of detail in first person i.e. you probably won't see the stock much... I was going to say the barrel but the gun loads from the front :P )

Good karma+2 votes
silverfang22
silverfang22 @ Progress Report

I can see these environments being legitimately creepy if it was at night!

Though, I say that the art style should look more "grimy", everything is very bright and gives off the wrong feel. I do see though that you plan to have some post processing effects planned for a final look to the art, I just think it might all blend a little better if the art style was altogether less contrasting and vibrant... though I could see things being "happy" looking at first, then starting to get more and more creepy as you start to figure out what's going on story-wise ;)

Good karma+2 votes
silverfang22
silverfang22 @ Jedi Knight Galaxies

Have you tried running as admin?

Good karma+2 votes
silverfang22
silverfang22 @ Important News Update

Soon. The moment we fix a couple mostly map related things we'll post the ZIP and set a date.

Good karma+4 votes
silverfang22
silverfang22 @ Jedi Knight Galaxies

A new server is on its way, the last one got shut down due to a mass-quake 3 based game DDoS due to an exploit. Expect a news post soon.

Good karma+2 votes
silverfang22
silverfang22 @ Falcon

It looks a bit different than what's in my memory, I don't think it's ported.

Good karma+1 vote
silverfang22
silverfang22 @ OF2 - MKII Hand Grenade

Give the pin some physics and it would look way cooler :p

Good karma+1 vote
silverfang22
silverfang22 @ PHYSIC

You should really make a video of the game :P

Good karma+1 vote
silverfang22
silverfang22 @ NullProject

Slender Source was already going to have co-op, but multiplayer sounds interesting. Reminds me of The Hidden source mod, just with slenderman :p

Good karma+1 vote
silverfang22
silverfang22 @ Jedi Knight Galaxies

You have to set your language settings to english to see menu items. To connect to the server go to the console (press and hold shift and hit tilde) and type in /connect kak.jk3.in:29110

Good karma+2 votes
silverfang22
silverfang22 @ Jedi Knight Galaxies

Our webserver overloaded again, sorry for any inconveniences!

Good karma+2 votes
silverfang22
silverfang22 @ Jedi Knight Galaxies

Probably within the next patch. For now, when you're ingame go to the console and type in exec example

That will set all the JKG controls to their default.

Good karma+2 votes
silverfang22
silverfang22 @ Jedi Knight Galaxies

download from our main site, that one should work.

Good karma+3 votes
silverfang22
silverfang22 @ Jedi Knight Galaxies

...aaaaand we're back! with a new patch rolled out as well!

Good karma+2 votes
silverfang22
silverfang22 @ Jedi Knight Galaxies

Server will be back momentarily!

Good karma+1 vote
silverfang22
silverfang22 @ Jedi Knight Galaxies

Hey man, I'm sorry you're disappointed in the initial release of the mod. We were either going to delay the mod, or keep our promise about releasing on the 17th.

Servers are being taken care of with proper listing. We already have a pistol as a starting weapon.

For binds, please read our controls thread over at the forums seen here: Terrangaming.com We also included the example.cfg in the files which has all the binds in it. We're aware that the in-game menus don't actually bind and that will be fixed (silly Raven and their hardcoded menus).

Now that the initial surge of players is over, we can get to fixing all the bugs with the shop and such.

About the maps, there should not be any texture issues, you might check if you have a lot of mods in your base folder, it can cause the game to hit the shader limit.

Good karma+3 votes
silverfang22
silverfang22 @ Jedi Knight Galaxies

Just keep trying to install it, ignore warnings about previous installations

Also, next time please tell us what the error is, "Fatal Error" doesn't tell us much ;)

Good karma+1 vote
silverfang22
silverfang22 @ Jedi Knight Galaxies

You have to play them on our servers, they won't work outside of JKG and you can't devmap.

Good karma+1 vote
silverfang22
silverfang22 @ Jedi Knight Galaxies

Launch it through steam using launch options

+set fs_game "JKG"

OR, rename your jamp to jasp and vice versa, just remember they're switched.

Good karma+1 vote
silverfang22
silverfang22 @ Jedi Knight Galaxies Public Release 1.0, ZIP

the zip is missing files, you'll need to update via the launcher.

Launcher should be fixed now, more or less.

Good karma+2 votes
silverfang22
silverfang22 @ Jedi Knight Galaxies

check your JKG folder for a crashlog?

Good karma+1 vote
silverfang22
silverfang22 @ Jedi Knight Galaxies

Fixed now, not sure about the syntax error, but it's just a bug with the news. Nothing to worry about.

Good karma+1 vote
silverfang22
silverfang22 @ Jedi Knight Galaxies

Make sure you're set to english, don't launch JKG through the mods menu.

Good karma+1 vote
silverfang22
silverfang22 @ Jedi Knight Galaxies

Don't use a no-cd crack.

Good karma+3 votes
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