Hey I'm Silverfang, I like to play games quite a bit on the computer and my xbox, I listen to many kinds of music including (but not limited to) metal, dubstep, and djent (is that metal?). Feel free to add me on XFire, AIm, MSN, Steam, or XBL.
Yes, whenever we get around to finishing up 2.4.4 (we're very busy with JKG) we'll almost certainly release it as a full version as opposed to a patch.
The way you censored that makes it look like you're saying something quite distasteful xD
That's impossible to tell, any number we gave you would be very arbitrary and only a rough estimate. Stay tuned though, we're about to make a major post within the next few days.
Nice, have you guys started working on the core gameplay yet? (it's a bit early in development, but it's important! :P )
Watching a playthrough of this game from the youtuber known as Yamimash, this is by far the most quality slender game I've seen graphics wise. (I haven't watched nearly enough to know gameplay wise).
I was surprised to find out this was made in unity after seeing so many poor-quality games made in unity.
My only complaint (at least so far) is that inside the buildings the walls get bloomed to death when you have your flashlight on, so you either can see nothing at all because it's too dark or you can see barely anything since everything is all bleach white from the bloom :p
I'm not sure how well this engine handles a lot of particles on the screen but I imagine a LOT more smoke in large battles like these... wasn't I just saying the same thing about the muskets in another video of yours? :d
That seems excessive for a weapon model, looking at the henry rifle it seems like you have an absolute ton of unnecessary edge loops.
But don't mind me, I'm just a 3d modeler for quake 3 based games :)
(But, I would like to point out if you want to have massive battles you're going to want to create a lower detail version of this model for third person and/or make Level of Detail models... I'm not sure how CE3 handles this. You're also going to miss a lot of detail in first person i.e. you probably won't see the stock much... I was going to say the barrel but the gun loads from the front :P )
I can see these environments being legitimately creepy if it was at night!
Though, I say that the art style should look more "grimy", everything is very bright and gives off the wrong feel. I do see though that you plan to have some post processing effects planned for a final look to the art, I just think it might all blend a little better if the art style was altogether less contrasting and vibrant... though I could see things being "happy" looking at first, then starting to get more and more creepy as you start to figure out what's going on story-wise ;)
Have you tried running as admin?
Soon. The moment we fix a couple mostly map related things we'll post the ZIP and set a date.
A new server is on its way, the last one got shut down due to a mass-quake 3 based game DDoS due to an exploit. Expect a news post soon.
It looks a bit different than what's in my memory, I don't think it's ported.
Give the pin some physics and it would look way cooler :p
You should really make a video of the game :P
Slender Source was already going to have co-op, but multiplayer sounds interesting. Reminds me of The Hidden source mod, just with slenderman :p
You have to set your language settings to english to see menu items. To connect to the server go to the console (press and hold shift and hit tilde) and type in /connect kak.jk3.in:29110
Our webserver overloaded again, sorry for any inconveniences!
Probably within the next patch. For now, when you're ingame go to the console and type in exec example
That will set all the JKG controls to their default.
download from our main site, that one should work.
...aaaaand we're back! with a new patch rolled out as well!
Server will be back momentarily!
Hey man, I'm sorry you're disappointed in the initial release of the mod. We were either going to delay the mod, or keep our promise about releasing on the 17th.
Servers are being taken care of with proper listing. We already have a pistol as a starting weapon.
For binds, please read our controls thread over at the forums seen here: Terrangaming.com We also included the example.cfg in the files which has all the binds in it. We're aware that the in-game menus don't actually bind and that will be fixed (silly Raven and their hardcoded menus).
Now that the initial surge of players is over, we can get to fixing all the bugs with the shop and such.
About the maps, there should not be any texture issues, you might check if you have a lot of mods in your base folder, it can cause the game to hit the shader limit.
Just keep trying to install it, ignore warnings about previous installations
Also, next time please tell us what the error is, "Fatal Error" doesn't tell us much ;)
You have to play them on our servers, they won't work outside of JKG and you can't devmap.
Launch it through steam using launch options
+set fs_game "JKG"
OR, rename your jamp to jasp and vice versa, just remember they're switched.
the zip is missing files, you'll need to update via the launcher.
Launcher should be fixed now, more or less.
check your JKG folder for a crashlog?
Fixed now, not sure about the syntax error, but it's just a bug with the news. Nothing to worry about.
Make sure you're set to english, don't launch JKG through the mods menu.
Don't use a no-cd crack.