Hey I'm Silverfang, I like to play games quite a bit on the computer and my xbox, I listen to many kinds of music including (but not limited to) metal, dubstep, and djent (is that metal?). Feel free to add me on XFire, AIm, MSN, Steam, or XBL.
Seems like discussions about the technical issues and support would make for a good commentary over the video, I assume that the game audio was removed with that which is a bummer.
No changes, your map should still be compatible as long as you add team spawns and such just like on Nightfall.
Missed that, thanks
is this radial or motion blur?
Are these models created by one of the project developers or are they taken from royalty free model sites like Turbosquid?
Connect to it with /connect localhost:port in the console of the client (open the console by holding shift and hitting the tilde key ~)
By default, port is 29070, if you haven't set net_port to something non-default, try 29071 and 29072 i.e. localhost:29071
Actually I just realized I misread this, I thought you meant the new version once it's finally out (which is 2.4.5 not 2.4.4).
We'll probably have a full version and a patch of 2.4.5, but it's too much trouble to try and go back so far and make a full version of 2.4.4.
Yes, whenever we get around to finishing up 2.4.4 (we're very busy with JKG) we'll almost certainly release it as a full version as opposed to a patch.
I can see these environments being legitimately creepy if it was at night!
Though, I say that the art style should look more "grimy", everything is very bright and gives off the wrong feel. I do see though that you plan to have some post processing effects planned for a final look to the art, I just think it might all blend a little better if the art style was altogether less contrasting and vibrant... though I could see things being "happy" looking at first, then starting to get more and more creepy as you start to figure out what's going on story-wise ;)
Slender Source was already going to have co-op, but multiplayer sounds interesting. Reminds me of The Hidden source mod, just with slenderman :p
the zip is missing files, you'll need to update via the launcher.
Launcher should be fixed now, more or less.
After downloading and installing this, run the launcher to update it.
It's just the base model if I'm not mistaken
We'd never use ported content.
SP won't exist in JKG, but yes, you just might see some doors that require you to slice in >:D
I have 4 big issues with this model
1. No LOD support - This looks like a pretty high poly model especially with glow and specularity thrown on there (glow doubles the tri count for any object it's put on)
2. Textures seem a bit cartoony (at least for the main armor part) - They don't quite fit the feel of Republic Commando in my opinion, they could use some improvement in the finer details like scratches and grunge
3. Poorly rigged - Especially around the arm area, the second saber floats way away from the player and the biceps deform really weirdly. so does the elbow where it meets the forearm armor.
4. The texture resolution is really low, 512x512 looks really bad, you should just overhaul the textures in a higher resolution (at least 1024x1024 for the bigger objects like the torso)
One more thing, though it's less of a big deal, there's no gauntlet vibroblade! You should at least include it as a non-default model (i.e. /model vode_an_delta_squad/blade which btw, you should really rename the model to something like delta or commando or katarn. Yes, the armor is called katarn commando armor). Oh and there's no sounds :P
BUT otherwise it's a good model, I really like it. Good job
Nobody is getting through this way! >:D
Not sure how this would be done (I'm not a coder, and I've never worked with CryEngine 3) But it would be awesome if after a battle here, everything started to turn fall colors (grass would turn a little more dead, plenty of blood stains on the ground) and depending on how you plan for the game to progress (I doubt it's open-world, but anyway) any time you came back here it would stay that way.
I think you guys are really going to enjoy the developer diary coming this weekend :D
Big ups to BlasTech for the HUD ^^
"Dave the Survivor"
This was a lot of fun, thanks to everyone who showed up <3
This file may be broken, I just tried it on a magnavolge server and it did not work until I uploaded all my main files (including clientside ones). I'll be discussing this with eezstreet today, hopefully we can get a working version up soon.
Yes, yes it was. :p
Yeah I agree the bloom is often waay too much. Eventually we'll have it map-controlled so the mapper can determine what looks best for the specific map.
Heh, technically you're holding them with no hands, with your mind >:D soon enough we'll have some proper hands holding weapons. Until then you can pretend you're playing goldeneye or something :d
The crosshair size is also large for melee weapons, like the Taser, it should have its own crosshair soon though.
care to elaborate?
Eh, scratch that, lost interest not long after starting it.
No, he's just testing it. >.>
I finally decided to continue the mod, the moddb page will be here: Moddb.com
I don't know where you're getting a release date from but I can tell you we can't say for certain when a release is coming, just that we're working hard to get something out to you guys. As much as I know you guys want beta (believe me, I do too!) I'd appreciate if you guys stopped asking for it, if we released what we have now there would be so many core elements missing that it wouldn't be nearly as fun for you guys if we waited until it was ready to play.
Yeah I was very skeptical, I still won't shoot it down though as it's still a possibility. It was pretty obvious it wasn't going to be good for gaming, having each grain of dirt as a full 3d object is just a waste of detail and processing power.
This looks like a mod, not a game nor expansion.
No he did fix mine cart boosters, it's all powered rails now.
Yes I have, we want to make our own content though.
that wouldn't help sato, he'd still have to use a camera, avi_demo might be easier on the eyes, but no sound.
I agree with you that more interesting updates should be posted, weapons with nothing else is rather... boring. I'll see about getting more interesting updates posted if possible.
I vote we should give the ghost a closed cockpit, like the ghosts in the halo 1 concept art.
What's shutting down? The server or the client?
If it's the client is there an error? You might try turning JKG_Postprocess to 0
OJP startup is just the lack of a replaced splash screen, try turning off the post processing by changing r_ext_postProcessing to 0
Just abort and restart the install completely, it will restart from where it left off.
They are actually empty quite a bit, I hope that the relaunch sparks interest to the point where there's always a few people playing with more playing during "peak hours".
Also, a lot of people seem to like the idea of having a set day/time where everybody hops on and plays. I might suggest it the the team/the community and see what they think as well as what times they'd be most available to play :p
You know you can edit each individual picture's description instead of commenting on them, it's a little more work but it keeps the page a little cleaner, plus it makes the description box not completely worthless (once you read it you're probably going to ignore it for the rest of the images).
Linux support is "In Development" according to their website
Only thing that bothers me is the laser bolts themselves, and (less so) the muzzle flares on the blasters.
Looking great though :)
Yes, eezstreet and I are just working hard on Jedi Knight Galaxies ( Moddb.com ) right now.
Jkhub.org Several mapping tutorials there, I recommend looking at RichDiesal's tutorials
I posted a comment on one of your images, however it's the very first one you posted so I thought I'd post it on the main page too, do you think we could get some desktop backgrounds using the concept art? It all looks very amazing and they would make great backgrounds.
Plus, it's promotional and probably wouldn't be too hard to make using your current art.
Think we could get some desktop backgrounds? This looks epic!
As I told you on IRC, just cancel the download and hit the install button, it will always resume from where it left off and it is guaranteed to download at least one file/pk3 each time but will usually download more.
Pande actually wrote this, I just posted it.
They weren't released last year, they were an "upcoming" mod.
These are just promotional images, if they win then new people will be able to see them. Sure, it's cheap but probably effective :p
it's possible you haven't patched to 1.01, if you haven't you need to download this, you can find it on jk3files
You might also try doing +set fs_game "JKG" (with the quotes around JKG) if that doesn't work for you.
It must be set as a launch option under properties on the Steam Library (right click > properties)
You can use Steam to buy the game again.
Also, as long as you are not using a cd crack (unmodified exes) the game will work fine. JKG also has a built in no-cd feature, you don't need to have the disc in your computer, just as long as your have the original or the steam version of the game installed.
Yes, yes you can :)
SJC maps will not be included in JKG, however Mace's work for JKG will remain.
This is not Coruscant Adventures, this is a completely new map created by Pande :p
The way you censored that makes it look like you're saying something quite distasteful xD
That's impossible to tell, any number we gave you would be very arbitrary and only a rough estimate. Stay tuned though, we're about to make a major post within the next few days.
Nice, have you guys started working on the core gameplay yet? (it's a bit early in development, but it's important! :P )
Watching a playthrough of this game from the youtuber known as Yamimash, this is by far the most quality slender game I've seen graphics wise. (I haven't watched nearly enough to know gameplay wise).
I was surprised to find out this was made in unity after seeing so many poor-quality games made in unity.
My only complaint (at least so far) is that inside the buildings the walls get bloomed to death when you have your flashlight on, so you either can see nothing at all because it's too dark or you can see barely anything since everything is all bleach white from the bloom :p