Hey I'm Silverfang, I like to play games quite a bit on the computer and my xbox, I listen to many kinds of music including (but not limited to) metal, dubstep, and djent (is that metal?). Feel free to add me on XFire, AIm, MSN, Steam, or XBL.

Comment History  (0 - 30 of 437)
silverfang22 Dec 24 2013, 10:28am replied:

As soon as we have everything ready! :)

This includes finishing the launcher and fixing all the bugs that came with the engine switch.

+2 votes   mod: Jedi Knight Galaxies
silverfang22 Dec 24 2013, 10:23am replied:

Recently Resuru and I went over every single weapon for a balance pass, in particular the accuracy. With eezstreet's new accuracy system we were able to fine tune how accurate each weapon was depending on whether you were running, walking, standing, crouching or a combination thereof etc.

We also now have the ability to make weapons get less accurate as you shoot them so even though the E-11 Carbine has an whopping 120 round clip you won't hit the broadside of a barn if you spray it. The same goes for the repeaters, however pistols and slower firing rifles will tend to remain more accurate than high fire rate weapons.

Also if I recall most explosive weapons were disabled some time ago during the first release, though it was only after a few months. Whether Launchers and Concussion Rifles stay disabled in the upcoming release we haven't decided on.

+2 votes   mod: Jedi Knight Galaxies
silverfang22 Oct 22 2013, 4:15pm replied:

Maybe, it's hard to say as we still have to remake a lot of things that are no longer compatible with the new engine. Our coders are also constantly working on the new engine itself as well as the game. It's going well and the game is working but it's not ready for the public yet.

+1 vote   article: News Update
silverfang22 Sep 18 2013, 12:24am replied:

Gun Porn! :D

+4 votes   media: EE3 Close Up
silverfang22 Jul 31 2013, 11:21am says:

Are you still looking for more freelance modelers?

+2 votes   media: AK-47
silverfang22 Jul 31 2013, 10:36am replied:

Sounds good to me, glad you guys saw my post, I was hoping I didn't post it to remain unnoticed.

+3 votes   media: Cradle GDC Demo
silverfang22 Jul 10 2013, 11:34pm says:

Seems like discussions about the technical issues and support would make for a good commentary over the video, I assume that the game audio was removed with that which is a bummer.

+2 votes   article: Development Update (07/06/2013)
silverfang22 Jul 10 2013, 11:25pm says:

Could you update the description with links to more resolutions and the original upload size? I'm guessing moddb resized it as it's at an odd resolution.

+1 vote   media: Titan Wood Wallpaper
silverfang22 Jul 10 2013, 11:23pm says:

I'm guessing that the player character was running from the black fog? It never seemed to move or look very threatening, but if this is the case I imagine that it would be changed.

Trees lacking audio is an obvious alpha "bug", but there was no visual queue, This may not be the type of game "feel" you're looking for but it would be interesting to have a red glow that the in game character is sensing danger (Perhaps the glow could even seem to flow from the character itself) giving the player a visual queue in addition to the audio queue of a tree under stress, falling down and finally crashing into the ground.

In my opinion that would be a nice gameplay element that also makes sure that your player is looking where you want them to.

+2 votes   media: Cradle GDC Demo
silverfang22 Jul 10 2013, 10:02pm says:

Just so everyone knows, our new forums are up, full website to follow along with an official announcement, you can find the new forums at Jkgalaxies.com

+2 votes   mod: Jedi Knight Galaxies
silverfang22 May 19 2013, 9:28am replied:

You shouldn't be trying to use more than one package, if you want to host and play with the same files use the homehost package.

Also, if the menus aren't displaying text you need to make sure you're in English settings (though it sounds like you may be describing a seperate issue).

+1 vote   download: Old Jedi Knight Galaxies Launcher v1.33 (Obsolete)
silverfang22 May 18 2013, 2:07pm replied:

It should still download at least one file per install attempt. Can you check which file it's stopping at? As long as it's not somehow stopping on the same file it should download fine (though I apologize as it will be a long process).

+1 vote   download: Old Jedi Knight Galaxies Launcher v1.33 (Obsolete)
silverfang22 May 18 2013, 2:05pm replied:

We do actually, but it's a bit unused at the moment, we primarily use IRC to communicate. The Teamspeak is relatively new though, so we may use it more in the future.

+1 vote   download: Old Jedi Knight Galaxies Launcher v1.33 (Obsolete)
silverfang22 May 18 2013, 2:04pm replied:

Thanks man! Glad to hear you like the mod :)

+1 vote   mod: Jedi Knight Galaxies
silverfang22 May 18 2013, 12:20pm replied:

No changes, your map should still be compatible as long as you add team spawns and such just like on Nightfall.

+1 vote   article: May the Source be With You!
silverfang22 May 16 2013, 3:23pm replied:

We didn't do it because of members leaving, in addition to allowing the community to contribute we did it so that we could use the new Jedi Academy source code!

Thanks for your support :)

+2 votes   article: May the Source be With You!
silverfang22 May 15 2013, 6:10am replied:

We plan to release a new update soon too :)

+1 vote   mod: Jedi Knight Galaxies
silverfang22 May 14 2013, 11:14am says:

Awesome idea!

+2 votes   download: Map Models - Image Reference Library for JK2/JKA
silverfang22 May 12 2013, 1:53am says:

That was a really, really slow fall :p

+2 votes   media: Reality ODST: Solitude
silverfang22 May 12 2013, 1:51am says:

Is that Elmo creeping in the background of that picture? :p

+4 votes   article: Minecraft Snapshot 13w19a
silverfang22 Apr 14 2013, 1:01pm replied:

Anybody can join the PTR you know ;o

It's going pretty good, lately I've been working on the weapon files to make them play better animations for reloading and sprinting as well as some balance fixes with reload times and such. Stoiss has been working on the saber system eezstreet started on before he resigned and whenever UniqueOne gets back I assume he'll work on implementing his NPC AI.

Also, with the new JKA source code released we've been discussing using that as well.

+2 votes   mod: Jedi Knight Galaxies
silverfang22 Apr 13 2013, 6:19pm says:

If you can supply UV Maps and Textures, I can supply prop models :)

If you're interested I can PM you loads of examples of my work.

+1 vote   article: Join the team!
silverfang22 Apr 13 2013, 3:38pm says:

Hit View Original to see the animation (it shows off the wireframe of the model)

+1 vote   media: UMP 45 Render w/ wireframe
silverfang22 Apr 10 2013, 8:24am replied:

From what I've read, the game won't be F2P, no micro-transactions. However I do not know beyond that.

+1 vote   game: Miscreated
silverfang22 Apr 6 2013, 1:13am replied:

We know about it, I was the one who posted the article after all :D

+5 votes   mod: Jedi Knight Galaxies
silverfang22 Mar 22 2013, 10:51am replied:

Because that costs money and the community is small, I'm not sure we could get a greenlight.

Plus the mod is still very raw, buggy and not very polished ;)

+2 votes   mod: Gunslinger's Academy
silverfang22 Mar 20 2013, 8:10pm replied:

ignore the update, if the download stops just abort the installation and start installing again, ignore the warning about the previous install and just repeat as necessary. It will always start where it left off.

You should also come on the irc channel and ask about getting a game organized as we currently do not have a 24/7 server up. You can also look at the tutorials section on how to host your own server if you so desire.

+1 vote   download: Old Jedi Knight Galaxies Launcher v1.33 (Obsolete)
silverfang22 Mar 19 2013, 7:39pm replied:

And very fun, just need to organize some events (and get this darn patch that's been sitting incomplete on my computer for months released) sometime soon to get some more people to play it :)

+1 vote   mod: Gunslinger's Academy
silverfang22 Mar 6 2013, 6:43pm replied:

You can't create your own game through the client, refer to the "hosting a phase 1 server" on the tutorials section if you want to play on your own server.

Timeout is usually fixed by letting it finish loading then opening the console when it times out (don't disconnect) and typing reconnect. If you have a really really slow computer though then try connecting when the server has a less load-intensive map (I tend to get good load times on the tatooine maps, coruscant tends to take the longest to load, however).

+2 votes   mod: Jedi Knight Galaxies
silverfang22 Feb 26 2013, 12:49pm replied:

Stealing mottos? ;p

+1 vote   media: New blur effect
silverfang22 Feb 18 2013, 11:10pm replied:

What's shutting down? The server or the client?

If it's the client is there an error? You might try turning JKG_Postprocess to 0

+1 vote   download: Old Jedi Knight Galaxies Launcher v1.33 (Obsolete)
silverfang22 Jan 13 2013, 11:02pm says:

Only thing that bothers me is the laser bolts themselves, and (less so) the muzzle flares on the blasters.

Looking great though :)

-1 votes   media: Laser Hits
silverfang22 Dec 4 2012, 3:07am replied:

The way you censored that makes it look like you're saying something quite distasteful xD

+2 votes   article: Important News Update
silverfang22 Aug 11 2012, 12:35pm replied:

A lot of our weapons have ammo counters right on the gun, so that ammo counter isn't always necessary, but I can see your point!

We also have an idea for a feature which may also make the ammo counter in the corner even less necessary.

Thanks for the feedback :)

+2 votes   media: Developer Screenshot August 9th 2012
silverfang22 Aug 1 2012, 11:42pm says:

I have a quick question, now that I realize that this will be multiplayer, how do you plan to make players act as a civil army did?

In Battlegrounds 2, a revolutionary war mod for Half-life 2, some players will do line battles, but a lot of the time if there's any cover, players will use it which really wasn't the tactics used in the revolutionary war (at least, not the tactics of the British).

The only thing that comes to my mind is that if a player starts to do things that don't fit the character (say, moving out of formation in a line battle) would cause something like in some games when you move out of the map area and it gives you a little countdown to return to the battlefield.

+2 votes   game: War of Rights
silverfang22 May 4 2012, 3:02pm replied:

What do you mean by "zombie option"? Because if you mean a gametype we've already been planning on having one for a long time.

+1 vote   download: Gunslinger's Academy 2.4.3 FULL
silverfang22 Apr 5 2012, 4:32am replied:

As I told SPY-maps 2 posts above you, we'll have bloom map-controlled so the mapper can determine what looks best for the specific map.

+1 vote   media: Gunslinger's Academy - Gameplay Sample
silverfang22 Mar 30 2012, 3:07pm says:

Slingshots and pencil crossbows? xD

+2 votes   game: UTU ARENA 2
silverfang22 Feb 28 2012, 10:47pm replied:

I'm doing an ambient occlusion render, shouldn't be hard to render out some for you.

+1 vote   media: G36C WIP
silverfang22 Nov 11 2011, 6:13am replied:

64 players, it's considered an LMO, not an MMO.

0 votes   article: Developer Diary #28 - Slice
silverfang22 Oct 9 2011, 6:56pm says:

the evil one should be black, and the good one red, just to distinguish em a bit more

0 votes   media: "Evil" Enderdragons
silverfang22 Jul 21 2011, 8:35am says:

items like swords and sugar really need to be optimized, each pixel results in 6 faces or 12 tris being rendered, so a 16x16 item with all pixels filled in would be 3072 tris... which is way more than it should be. I once modeled some minecraft items like the sword pickaxe and shovel and built them in less than 200 tris, meaning if Notch used md3 models instead of building them in voxels he could optimize minecraft and reduce the amount rendering when holding an item substantially, which would also help out SMP when there's lots of people in one area. Not to mention each player model also renders two-sided. Skeletons need this two-sided for their body to make the ribcages, but not anything other pieces. Notch, or another Mojang employee seeing this (or Kizzy if he can pass this on), please look into this.

+2 votes   article: Sharing an interesting email
silverfang22 Jun 25 2011, 10:27am says:

the pistol grip could be a little more round to make it look more comfortable to hold :P

+1 vote   media: UMP! WIP
silverfang22 Jun 18 2011, 5:16pm replied:

What's wrong with the light? Are you talking about the cliffs not being smooth? That will come in time. :)

+1 vote   media: Dev screenshot June 18th 2011
silverfang22 May 25 2011, 7:33pm says:

Beds explode if you attempt to sleep? What is this madneSSsssss!?

+2 votes   media: Trap doors and fire! - Minecraft 1.6
silverfang22 May 24 2011, 10:58am says:

Not sure why some people didn't like this trailer (not in the comment section, at least not yet), I thought it was funny and mildly entertaining :D

+3 votes   media: Minecraft 1.6 trailer
silverfang22 May 18 2011, 12:19am says:

Very nice!

+1 vote   media: Seraph (Retexture)
silverfang22 May 2 2011, 6:02pm replied:

it's quite rare in general in the Star Wars EU

+3 votes   media: POTW - May 1st 2011
silverfang22 Apr 25 2011, 8:18pm says:

This looks like an Unreal Tournament ripoff

+3 votes   game: Nexuiz
silverfang22 Mar 3 2011, 5:48am replied:

Lex he's not picking his nose, I thought that too when I first saw this. I took a closer look, he's just itching under his nose (and to the side a bit) :p

+3 votes   media: Notch at Google.
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