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You need to remove the Shaders folder in Data/art or if its missing, you need the Shaders folder from the newest version.
Could be the hundreds of hardpoints/strobes which are still on the model.
You know, I have currently only Star Wars Content in the Mod, nothing more. I'am rebuilding it from scratch and I'am in contact with MightyMoose over Discord. Also I'am still far away from the BSG Module for the new version.
Yeah well the idea came yesterday up and someone did it almost right and I refined it a bit, so they have their own ship class and property flag, for flak cannons who are only there for missile's or small ships.
Yes that something I already try, so its more in a test state. Newest Patch has atleast some troops for the empire, which are normally available in GC.
I already had the idea to capture ships, not with the Navy Troopers, but with other Ships, like the Imperial Escort Carrier.
You know Discord also has a chat and most communication I do with my new teammembers, is with writing in discord with them, because its faster then just comments or pm's on Moddb.
Hello, thanks again for the big bug update and ideas for my mod. I already fixxed some of them and tested it so far. The Shipyards that are left over, are the 'normal' ones which are used by the Rebels and Empire. The other ones I will reintegrate in a later state of this Mod.
Also still can only recommend that you join me on my Discord Chat, so we can do this a bit more reactive, instead of passive.
Well I can consider that, after I get the several parts for the other sci-fo universes done.
Tried to fix that, but everything I do with the star base is unrecogniced from the game. Star base 1 to 4 works fine, only 5 is doing this and I can't fix it...
You could also join my discord channel, then the feedback would be faster.
Thought I missed something, thanks.
Currently there are only Star Wars Ships and Units in it. The Alpha before that had only the ground troopers, because I had to remove the space ships.
VSD I has rockets as main weapons and VSD II has turbolasers as main weapons.
And the T-Pose bug...I can't reproduce it, tried it yesterday and every planet I attacked with stormtroopers and variants hadn't the problem.
For the TIE Phantoms you need:
Tech Level 3
Star Base Level 1
But could happen, that I have to much fighter in the game to build so it is hidden from the space units list or they are prohibited from to be build. Will look into it.
For the Animation would be good to have an example.
Thanks for the feedback and I will look into all of it. Could use more people who tell me, what is wrong. So still have fun and I will patch that.
In short: After not working on this mod for 2 years, I needed to do some things new and I'am updating the mod as several modules. So Empire vs Rebels is first. So just wait for the other modules.
Read the ReadME
cant really remember where I took them from
TBD does not mean you can download a mod. It means to be done.
Yes Yuri it is alive and currently I got no time working on it.
Yes you can just download this version and install/play it like every mod on moddb and how does it refuse to work? Just not starting or starts it as normal EAW?
No you could just this. It has all patches from 1.00 up and if it is not working, then you have done something wrong.
A bit to late for christmas, but better late then nothing. Hope you have fun.
I could build them, my Tester could build them. Maybe you are just in the wrong Tech Level or Planet
Version 2 yes, lately I got to much work, so I hope in early winter there will the new release from me.
Die Mod stirbt auch nicht weg. Werd vielleicht etwas schweigen, aber mach das noch weiter. Immerhin sieht es ja noch teilweise gut aus was da passiert
Well its only crashing on some occasions and on that I'am working on. With my 2.0 Sci-fi at War, but it will take a bit of time to complete it and so far in 2.0 I got zero crashes.
Moddb.com <-- main
Moddb.com <-- patch 1
Moddb.com <-- patch 2
Moddb.com <-- hotfix 1
Well the only two good playable factions are the Empire and Rebellion, the others are to buggy, what I hope to solve with updates for my reworked edition.