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The game can handle up to 9 Factions and I like your little story
I Know this error dunno why it happens, but sometimes it does, maybe deleting the file will work and I made a .batch file to start the Mod should work or else write your own with this in it:
echo Star Wars Sci-Fi at War
This .batch file must be in the Main folder of your SWEAW:FOC installation
Mine does it, but you get extra units from other sci-fi universes
Well in my Mod: Moddb.com :D
You start your galactic conquest only with one planet and you can conquer over 100, its a bit laggy sometime, but it works fine
Yup just use the tool for opening the master text file in the folder TEXT
Do you have 3Ds Max 9 SP2? When not it wont work
You can create new one there is an xml file for it, its empty but I think its for adding new types
Comeing back after a while not looking and its just got better :D
Looks to me as a better version of the eidolon cruiser, but looks still awesome :D
This is a Patch for a Mod, look at the Type, but the main files are also on this site: Moddb.com
I know that I could use their stuff but I'am polite enough to ask them and wait for an answer, last time I used stuff from the same game, but from another mod, my mod got banned, so maybe a bit careful to.
Nope, the biggest mode is with 40 players, the chance that this happen is almost 0
For me personally this stream yesterday was a big disappointment, they showed nothing and said almost nothing about it.
And they even tried to sell the first and 3rd person camera as new, everyone who knows battlefront knows that its already in the normal battlefront, but that's not the disappointment its more that they, with the info I have, they almost deleted the most features of battlefront itself. No Clone Wars, no Conquest, no space battles and not even a bit "story" like in bf2.
For me its already dead and if I want to support it or not depends on what they will show until its release, no gameplay trailer even after they said: 'hey look we show you gameplay' and what they showed us was a "trailer" with all battlefields(pun intended) which you can play on and that was it.
In the second Teaser the Stormtroopers didn't really look that awesome as in the first, but well we will see how it works with the "new" effects and that shiny lensflares.
In Region Warfare I actually wanted that there are no heroes and deleted them from the sandbox script and xml, but thanks any way no I know it wont work for the rebels
Well as I see not even 1% who plays my mod have these problems so its not many for me and for target this? In the ReadMe there is it clearly said what you must add in the target line for steam: swfoc MODPATH=Mods\EAW and nothing more. I even tested everything myself as I wrote the ReadMe so everything should work as long as you read it.
Well you should be able to play as Empire and Rebels and they got the units from the sci-fi series which are in the mod
nö hab wahrscheinlich einfach vergessen zu erwähnen, weil Starship Troopers ist drin...in meinen Versionen :D vllt auch irgendwo schon als Upload? hab das alles was aus den Augen verloren und wenn du mit HW1 Homeworld meinst daran arbeite ich noch, mit einer anderen mit ^^. Da habe ich zumindest mit hw2 angefangen.
Hehe hopefully it worked right
Nun was drin ist das was in Included drunter steht und ein großteil von den anderen normalen SWEAW:FOC Mods. Die Mod an sich basiert auf der SAU Mod 3.0 von damals und wurde von mir schwer verändert das man an sich diese Mod da kaum noch drin sieht. Ansonsten halt wie gesagt was bei Included steht, aber was noch kommen soll ist was von Star Trek und die alte Mod von Stargate. Dann hätte ich das schonmal drin und wenn ich noch Babylon 5 finde auch das. Ich hoffe das hilft dir etwas weiter.
These are the Mods which are in the Mod. I credit them with their Names in included and in the Credit-Section a bit below of it.
Nope and I know why they are there. First Autofights,you loose most time because I haven't set a variable in the Shipfiles to give the Ship their real value so the A.I just take the low value and destroyer everything you got. Second Bombingruns, first I just deactivated them to mod them a bit that isnt possible anymore, somewhere in my currently mod files I destroyer it. If I use new mod files it would work but not with them currently, but to rebuild the mod in new files would take almost forever, so...I try to avoid it unleast I got enough stuff in the Mod. Hopefully that helped you, more or less.
thanks still working on it, but takes some time
Ne, bisher nicht. Viel um die Ohren und noch ein paar andere Mods auch Homeworld Remastered Mods. Ich sag mal ich hoffe noch 2015, ansonsten hau ich vielleicht ne Alpha raus mit dem was ich habe, damit man das immerhin schonmal hat zum zeigen.
looks nice, but have you already tested it ingame?
You can choose
Hey Guys, just wanted to ask something. Hope you say yes. Currently I'am trying to bring Homeworld and Homeworld 2 into EAW (Link to it --> Moddb.com) as a Mod. So I just wanted to ask if I can use your Homeworld Models in my Mod. I played your Demo and they look far better than the originals and would maybe even easier to reimport into EAW. I will Credit you for it and all.
Not right at the moment. Only when more apply for mapping and stuff like that
Moddb.com <-- Map Editor
Only the Map Maker provided from Petroglyph