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cant really remember where I took them from
TBD does not mean you can download a mod. It means to be done.
Yes Yuri it is alive and currently I got no time working on it.
Yes you can just download this version and install/play it like every mod on moddb and how does it refuse to work? Just not starting or starts it as normal EAW?
No you could just this. It has all patches from 1.00 up and if it is not working, then you have done something wrong.
A bit to late for christmas, but better late then nothing. Hope you have fun.
I could build them, my Tester could build them. Maybe you are just in the wrong Tech Level or Planet
Version 2 yes, lately I got to much work, so I hope in early winter there will the new release from me.
Die Mod stirbt auch nicht weg. Werd vielleicht etwas schweigen, aber mach das noch weiter. Immerhin sieht es ja noch teilweise gut aus was da passiert
Well its only crashing on some occasions and on that I'am working on. With my 2.0 Sci-fi at War, but it will take a bit of time to complete it and so far in 2.0 I got zero crashes.
Moddb.com <-- main
Moddb.com <-- patch 1
Moddb.com <-- patch 2
Moddb.com <-- hotfix 1
Well the only two good playable factions are the Empire and Rebellion, the others are to buggy, what I hope to solve with updates for my reworked edition.
Atm, I'am just updating my progresslist, an actual Update is coming soon.
Yup, just updating my Progresslist :D
The game can handle up to 9 Factions and I like your little story
I Know this error dunno why it happens, but sometimes it does, maybe deleting the file will work and I made a .batch file to start the Mod should work or else write your own with this in it:
echo Star Wars Sci-Fi at War
This .batch file must be in the Main folder of your SWEAW:FOC installation
Mine does it, but you get extra units from other sci-fi universes
Well in my Mod: Moddb.com :D
You start your galactic conquest only with one planet and you can conquer over 100, its a bit laggy sometime, but it works fine
Yup just use the tool for opening the master text file in the folder TEXT
Do you have 3Ds Max 9 SP2? When not it wont work
You can create new one there is an xml file for it, its empty but I think its for adding new types
Comeing back after a while not looking and its just got better :D
Looks to me as a better version of the eidolon cruiser, but looks still awesome :D
This is a Patch for a Mod, look at the Type, but the main files are also on this site: Moddb.com
I know that I could use their stuff but I'am polite enough to ask them and wait for an answer, last time I used stuff from the same game, but from another mod, my mod got banned, so maybe a bit careful to.
Nope, the biggest mode is with 40 players, the chance that this happen is almost 0
For me personally this stream yesterday was a big disappointment, they showed nothing and said almost nothing about it.
And they even tried to sell the first and 3rd person camera as new, everyone who knows battlefront knows that its already in the normal battlefront, but that's not the disappointment its more that they, with the info I have, they almost deleted the most features of battlefront itself. No Clone Wars, no Conquest, no space battles and not even a bit "story" like in bf2.
For me its already dead and if I want to support it or not depends on what they will show until its release, no gameplay trailer even after they said: 'hey look we show you gameplay' and what they showed us was a "trailer" with all battlefields(pun intended) which you can play on and that was it.
In the second Teaser the Stormtroopers didn't really look that awesome as in the first, but well we will see how it works with the "new" effects and that shiny lensflares.
In Region Warfare I actually wanted that there are no heroes and deleted them from the sandbox script and xml, but thanks any way no I know it wont work for the rebels
Well as I see not even 1% who plays my mod have these problems so its not many for me and for target this? In the ReadMe there is it clearly said what you must add in the target line for steam: swfoc MODPATH=Mods\EAW and nothing more. I even tested everything myself as I wrote the ReadMe so everything should work as long as you read it.