THE REAL WORLD DOES NOT HAVE A MOD
Have you read the PDF manual? It's in Homeworld2\Bin\Release folder. Open it with NotePad and send the content to me after crash.
Follw the instruction manual to install the mod. If the game crashes on launch, send me your Hw2.log after crash.
For those of you who have encountered crash, the problem has been fixed and the RAR has been updated.
The reason of the crash was that there was a silly mistake: in order to save space of the downloadable file, many unnecessary raw files in the mod needed to be deleted before building the big file, but some texture files that were required by the game were mistakenly deleted, so the game could crash.
Those missing textures have been added in and the mod should work now. Thank spacekiller2011 for reporting this problem.
In the skirmish settings of the latest version, you can reduce the ship speed to "snail"
I've thought about reducing debris without sacrificing visual effects, but that can't be done. Unless... I make something that consumes more computing power to eliminate the debris in game...
Can you give me a detailed list of improvements you want?
Which ship? Some ships from PTV mod indeed has bugs in animation.
Didn't read the description, did you?
You need WinRAR 5.0
Yes, that's much, much easier! But you still need to edit a lot of lua files both in the ai and in the lib folder.
The easiest way to get started would be: just try to copy an exisiting ship! Search the name of an exisiting ship throughout all your lua files, and you'll very soon figure out how this mod works (that's how I started this mod in the first place)!
The AI is programmed by many files, and you need a lot of programming effort to make a new race work:
in the ai folder, you need to edit:
and in the leveldata\multiplayer\lib folder, you need to edit:
But to let ai.lua work, you must also need defind SOBgroups for all your new units, which means you'll also have to edit sobgroupfunctions.lua
Any map that is inside the atmosphere (you can tell just by looking at the thumbnail)
You need WinRAR 5.0 to unzip it, because this rar was coded in RAR5 format
Send me your Hw2.log after crash.
I noticed the same problem with mission 9, and I'll try to fix it by increasing the Keeper's health
Your GPU is likely to be the problem. Some maps contain highly detailed textures, and an integrated graphic card may not be able to handle them. Try to run the mod on a desktop that has a dedicated graphic card.
JUST SEND ME A MODEL
No, the name doesn't affect CPU behaviour. But Vaygr CPU players do have random personalities.
Engineering Bay repairs nearby ship automatically, you can also dock damaged ships to it for repair.
Reinforcement Pad automatically spawns some fighters and units to join the battle.
It should be working, just use the default server or choose a mirror. And do not use IE
Playing other races' ships with other tech trees is too hard to implement (it's an inherent handicap of the HW2 engine), unless all the races are unified to one single race (like Homeworld Universe). Someone has already asked this before.
Vaygr mothership already has Nuke Cannon, which is an equivalent super weapon
Thank you for reporting this, yes it is a bug and will be fixed. Right now, you can use the cheating menu to capture it (just switch it to your team)
Download from ModDB and install it manually accoding to the pdf document
Path To Victory, another HW2 mod
Someone else has uploaded it here: Steamcommunity.com
Hmmmmm how about this one: Youtu.be
Everything you saw before this release is in there.