THE REAL WORLD DOES NOT HAVE A MOD
Just use area damage weapons, such as flak and shock cannons.
Or you can wait for them to kill themselves by ramming into larger ships
Why? That thing only has 8 million HP and half a million firepower, a few piranhas will be enough to take care of it :D
Describe your problem. Did your game initiate? Send your details to me via private message.
That should not happen. I've tired that many times and never seen a problem like you said. It must work, get all your movers and dock them together. Once 6 movers are docked, the Dreadnaught will launch.
Thanks for reply! Another question: why isn't there a remastered version of Cataclysm? The pilot view, unit promotion system, and the Ramming Frigate in HWC are just so awesome!
Just cheat when you need
That's not enough, I really want to bring Sajuuk to bear:
Does the classic HW2 included in the HWR package support multi-core CPU?
Check the PDF manual and send me your Hw2.log
It only works for HW2
I don't know how HWR works, it's not likely that HW2 mods will work there.
I don't even have enough disk space for that new game...
What error? Describe your problem so I can fix it.
Yes I noticed this, what happend is that the shipyard got destoryed before appearing somehow. It will be fixed in the next version (3.0)
At present, you can try the following things:
1. Don't use your Arsenal Ship to bombard everywhere in that mission before the shipyard arrives
2. Use the Haxor (the green square button above your taskbar) to cheat. Disable enemy ships so they can't destory the shipyard before it exits hyperspace.
If you have difficulty getting through any mission, leave your questions on the homepage, and I'll answer you there
In the next version, you'll be able to reduce unit speed from the skirmish option (it's bugged in this version). Fighters and Corvettes will be stronger too, but not too strong. At present, you can set the health of Fighters and Corvettes to 8X in your skirmish option, if you think they are useless.
That is a fisheries law enforcement drone, designed to monitor the fish population so that it won't get over-exploited.
I REALLY DID IT, AS I EXPLAINED HERE: (MUHAHA~)
You are all free to study and transplant my codes, just download Complex Simple 2.9 and extract the big file:
The code for this part is in Data\leveldata\multiplayer\lib\ai.lua, search "function AI_AugmentedSkills()" and you'll find it. It may appear to be pretty complicated (damn complicated, actually, because in my case, I had to use dummy gates instead of normal hyperspace jump for the reason I explained in the link above), but fortunately, I did leave some important sidenotes in the source code, just in case some day some nerds would want to delve into it XD
Sir, I think you misspelled my name... What is Siliconeworm LOL?
I'm a Chinese, and I don't even have a Chinese version of this mod.
Just install an English version of HW2 and play this mod. You'll have to learn some English XD
You mean the RAR5 format? Just download a new version of winRAR, it's free.
Or do you mean the big file inside the rar? If this is the case, read the pdf instruction supplied in the rar, it tells you how to install this mod.
If you can't use big file for some reason (e.g. mac), you can extract the big file and use the raw files inside instead.
Those "rectangles" are scaffolds. Use your Slaves to repair them, once they have full health, your Turanic capital ship will be spawned.
I've been busy all the time and don't have much time to play. I have some big ideas for the next version, but those projects are too huge and I don't have time to implement them.
Extracting the big file is easy, but converting the .fda files inside to .mp3 is really complicated. An easier way would be searching those mp3 files online directly, since the titles for most of the soundtracks are given in game.
Not compatible, unless you can modifiy the maps by yourself.
You should to wait for it to build automatically. That doesn't take much time.
The Crew Cells can be also upgraded, so you can transport more crew every time.
What starting Honour Point setting and what starting fleet are you using? I'll look into that
These questions are generally explained in the built-in help menu. Ingame, you can click the INFO button (on your taskbar), then view each topic (on the left panel of the INFO menu).
1. When I play Hiigaran, I'll get at least 10 resource collectors and 2 controllers in the beginning. As soon as I get the capital ship module, I'll build a scavenger, from which I'll build more collectors. Harvest modules are important, of course, I need them to unlock the harvesting upgrades. Also, drive system modules are very important, in that they give you speed upgrades for your utility class vessels, so you can have collectors flying at a much faster speed.
2. You need to get higher honour points first, then you can unlock higher military ranks on your crew station. Only then, you can build new barracks on the crew station. To increase crew recuiting, you also need to build crew cells from the crew station.
3. Resource point is based on research value, not quantity.
Does the built-in help menu help?
I'm really curious why you can't beat an Easy AI, can you upload a video on that? I can give you all the guidance you need if I can see how you play your game.