THE REAL WORLD DOES NOT HAVE A MOD
In fact, it's extremely hard to migrate this huge mod to HWR. I've already looked into it -- the codes and functions in HWR are all slightly different from HW2, meaning to adapt this mod to HWR will just be too time consuming and physically straining (for a single modder who cares about his eyesight). Plus, when HWR gets patched every now and then, even a working mod could have new compatibility issues, and that will require further continuing fixes by the modder... For this mod, I think it's just not worth it.
Currently, I don't see any problem basing this mod on the original HW2 engine. The things I can do with this old engine aren't that much different from HWR (except a few minor visual effects, perhaps) -- if I hit any intrinsic limitation here in the HW2 engine, chances are I'll most likely hit it in HWR as well. And to be honest, if this mod is transplanted to HWR, there could be even more handicaps than benefits. For example, with the current HW2 engine, I can make all kinds of map backgrounds pretty easily, but with HWR, it will be much more difficult to make even the simplest background because of the new bloom or depth of field effects or whatever...
If there's anyone who's interested, you can try to adapt this mod to HWR by yourself. Just be aware that the current UI of this mod might need to be completely discarded and redesigned.
For now, for anyone who loves this mod, you can just install an original HW2 anytime on your computer to play it. After all, the original HW2 itself is so much smaller than this mod, that you can even consider it as a patch of this mod!
This mod is more complex than Complex. If you ever dreamed to play more races in the Complex way, this mod is the right choice for you.
That's because some maps have randomized features... Sometimes you'll see the fighters, sometimes you won't. Play the same map next time and you may see the fighters!
If you want to see the fighters immediately, go to the map Wings of War (6p) or Air Combat (4p). There's no randomization in those maps.
BTW, the latest version of this mod is 3.1. If you want to play the fighters, this version is way cooler than 3.0, because the variable wings on some planes now can actually move!
I analyzed your Hw2.log. Your integrated graphics card is most likely the cause of the problem. You need to play this mod on a computer with a dedicated video card (with independent graphic memory), otherwise this mod will likely eat up your RAM hence the crash.
I'm playing the original HW2 v1.1 on Windows 10 64-bit, and before that, I was playing it on Windows 7 64-bit. I never had any issues with the original HW2. So, what is the severe issue you are talking about?
I only upload this mod to ModDB. So you can download the latest version of this mod here:
You don't need to click any mirror and it should just work.
Well, in that case, I recommend people who have these issues to just use the classic HW2 for playing this mod. Download one if you don't have it already. After all, it's smaller than this mod itself!
Do you mean v3.1? The current version of this mod is v3.1: Moddb.com
I don't have the Steam version of HWR, but other players have confirmed that it works on the Steam version. This mod has been tested on the stand-alone version of HWR, and the Steam version should work the same -- you just need to find the installation folder of your HW2 game (check your Steam settings), and follow the instruction manual (the PDF in the RAR) as normal.
If you still encounter crash when launching the game, send me your Hw2.log (also following the PDF manual) and I should be able to solve your particular problem.
Have you read the PDF manual? It's in Homeworld2\Bin\Release folder. Open it with NotePad and send the content to me after crash.
Follw the instruction manual to install the mod. If the game crashes on launch, send me your Hw2.log after crash.
For those of you who have encountered crash, the problem has been fixed and the RAR has been updated.
The reason of the crash was that there was a silly mistake: in order to save space of the downloadable file, many unnecessary raw files in the mod needed to be deleted before building the big file, but some texture files that were required by the game were mistakenly deleted, so the game could crash.
Those missing textures have been added in and the mod should work now. Thank spacekiller2011 for reporting this problem.
In the skirmish settings of the latest version, you can reduce the ship speed to "snail"
I've thought about reducing debris without sacrificing visual effects, but that can't be done. Unless... I make something that consumes more computing power to eliminate the debris in game...
Can you give me a detailed list of improvements you want?
Which ship? Some ships from PTV mod indeed has bugs in animation.
Didn't read the description, did you?
You need WinRAR 5.0
Yes, that's much, much easier! But you still need to edit a lot of lua files both in the ai and in the lib folder.
The easiest way to get started would be: just try to copy an exisiting ship! Search the name of an exisiting ship throughout all your lua files, and you'll very soon figure out how this mod works (that's how I started this mod in the first place)!
The AI is programmed by many files, and you need a lot of programming effort to make a new race work:
in the ai folder, you need to edit:
and in the leveldata\multiplayer\lib folder, you need to edit:
But to let ai.lua work, you must also need defind SOBgroups for all your new units, which means you'll also have to edit sobgroupfunctions.lua
Any map that is inside the atmosphere (you can tell just by looking at the thumbnail)
You need WinRAR 5.0 to unzip it, because this rar was coded in RAR5 format
Send me your Hw2.log after crash.
I noticed the same problem with mission 9, and I'll try to fix it by increasing the Keeper's health
Your GPU is likely to be the problem. Some maps contain highly detailed textures, and an integrated graphic card may not be able to handle them. Try to run the mod on a desktop that has a dedicated graphic card.
JUST SEND ME A MODEL
No, the name doesn't affect CPU behaviour. But Vaygr CPU players do have random personalities.
Engineering Bay repairs nearby ship automatically, you can also dock damaged ships to it for repair.
Reinforcement Pad automatically spawns some fighters and units to join the battle.
It should be working, just use the default server or choose a mirror. And do not use IE
Playing other races' ships with other tech trees is too hard to implement (it's an inherent handicap of the HW2 engine), unless all the races are unified to one single race (like Homeworld Universe). Someone has already asked this before.
Vaygr mothership already has Nuke Cannon, which is an equivalent super weapon