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I would like to know if those single shot AK-74s and such are still included in CS 1.1. Those N-PAP rifles and the like.
Clear Sky and post final mission gameplay, now thats exciting!
Flecktarn, Metal Gear Solid 3
Switching armors will rarely cause artifacts to disappear but it has happened to me. Unequip all artifacts before switching armors, I havent lost one since doing this.
Quick question; we're the files to change how much repairs cost for weapons and armor?
When you reload the AVT, two hands come from the right to grab the rifle grip. That always creeped me out! But ya know what? I kinda dont want it fixed, it looks cool in a weird way!
This HUD is actually based on CoP
My all time fav because its hardcore oriented like no ammo meters and the mini-map is covered when a gun is held but not holstered
Nice, so the AKMSU actually has a 30 caliber magazine now
Can you tell us more of some of the engine changes? I know there wont be any changes this time but the one that i liked the most was the reloading of handguns being better with the new engine changes. Was really cool while it lasted :D
I have one more question: If i want to switch Misery classes, do i have to reinstall 1.5 to 1.6 pt 1 and 2 each time?
I've no problem having another copy of the mod but can i safely switch classes without having to reinstall The Armed Zone?
Hello, I just found this mod and have a couple of general questions about installation.
I downloaded 3 items the v1.5 and the two v1.6 files (part 1 and 2).
When i drag and drop the v1.5 and the two v1.6 files do i overwrite the folders AND "Move and Replace" all the files on the Misery 2.1.1 folder?
Whoa, that is cool and you do not see trigger pull animations very often in first person shooters
Im glad to see the SAW's muzzle doesnt fly up like it doesnt weigh 35 lbs anymore :D
I thought my computer just sucked!
I thought that was part of PR, if you wanted to keep your armor at maximum condition you had to get money and to do that you had to gather good condition guns, repair, and sell for profit.
Most guns being practically destroyed encouraged the player to just not get shot in the first place; adding to the hardcore style of playing. I keep two suita on me; one for bullet/explosion and one for animal attacks but mostly bloodsuckers. lol
Sometimes you can just walk right past them take the tools and the medical stuff and leave without bringing them any food. Could do that more often than not in 2.2 and 2.3.
My favorite feature so far? You cant walk backwards at full walking-forwards speed anymore, this changes everything about combat now and is awesome!
"Voice of Pripyat 3D" a Stalker rip-off
Jim Sterling plays it showing it in all its "detail" on Youtube. Funny to watch whilst 2.4 is tested and prepared.
Heh heh 45 round mag
I would like to know where to get the RPK-74, the 5.45 variant. I was hoping I'd just stumble across it by now but nothing. Also is there a SR-3 chambered in 9x39 like the Zmeya? With no scope or suppressor?
It's in 2.3. I found the one I have on a mercenary in Jupiter, so look there.
The Scar-H has a stock-unfolding animation too.
Ugh, I missed it. Been wanting to play that. And very nice work on PR, my favorite kind of mod.
Wicked looking FN.
I think you need more RAM. I just solved that exact same issue by adding more to my PC. I think AO 2.3 needs a bit more RAM than AO 2.2 does. Thats when I really noticed I had a microstuttering problem.
Are you making any edits to existing weapons' .ltx? I only ask because ive edited many weapons hand and aim positions. Should i make a back up of my weapons folder and copy/paste the position data?
Disregard that Bug I thought I found.
Turns out it was my Xbox controller left joystick ghosting! (i cannot figure out how to increase deadzone in this game)
I checked the forums and there was nothing on the topic which was too suspicious given the age of the mod so i decided to try and find the cause one more time. And success.
Are there weapon requests available for the next update? Such as a pistol for CS 1.1 or CoP 2.3?
I think I found a bug.
The accuracy on all my guns except the DH-17 Pistol and Se-14r Pistol are the amount of accuracy you get as if I'm moving forward at full speed (not sprinting) even though I am stationary. And it wont go away until I restart FS 1.6.
Heres a screenshot with me standing completely still:
This affects all the weapons; The rocket launchers, the blaster rifles, the carbines, even the shotguns! but the worst is the Packard Mortar Gun (as pictured).