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Its under lr300.ltx
Slamin' HUD, dude! Never liked the ammo count in the magazine displayed
lol I just straight up nerfed grenades to zero damage for the Hospital Mission, And for the escort mission w/ Strelok at the end of the game except including ALL of Monolith weapons as well
What caliber? imma big fan of the Pa Pa Shaw and the PPD-40
Yeah, Trapper's reward shotgun, Huntsman, is in the the same file as w_spas12.ltx with the name [wpn_spas12_nimble]:wpn_spas12 at the bottom so fixing the reticule for the Spas will fix it for the Huntsman as well. Not to be confused with the KS23
I would like your edits as well, i dont even know how to edit some of that.
Trapper's shotgun, Huntsman does this to. Fix'd
aww, the flip stock is gone. But that model didn't look very well anyway and only the one scope.
Im glad the 1P29 is still here
Different models for different calibers?
I noticed there where two 5.45 Krinks in 2.5 w/ different mags
"Renders body armor virtually irrelevant"
I would like to know if those single shot AK-74s and such are still included in CS 1.1. Those N-PAP rifles and the like.
Clear Sky and post final mission gameplay, now thats exciting!
Flecktarn, Metal Gear Solid 3
Switching armors will rarely cause artifacts to disappear but it has happened to me. Unequip all artifacts before switching armors, I havent lost one since doing this.
Quick question; we're the files to change how much repairs cost for weapons and armor?
When you reload the AVT, two hands come from the right to grab the rifle grip. That always creeped me out! But ya know what? I kinda dont want it fixed, it looks cool in a weird way!
This HUD is actually based on CoP
My all time fav because its hardcore oriented like no ammo meters and the mini-map is covered when a gun is held but not holstered
Nice, so the AKMSU actually has a 30 caliber magazine now
Can you tell us more of some of the engine changes? I know there wont be any changes this time but the one that i liked the most was the reloading of handguns being better with the new engine changes. Was really cool while it lasted :D
I have one more question: If i want to switch Misery classes, do i have to reinstall 1.5 to 1.6 pt 1 and 2 each time?
I've no problem having another copy of the mod but can i safely switch classes without having to reinstall The Armed Zone?
Hello, I just found this mod and have a couple of general questions about installation.
I downloaded 3 items the v1.5 and the two v1.6 files (part 1 and 2).
When i drag and drop the v1.5 and the two v1.6 files do i overwrite the folders AND "Move and Replace" all the files on the Misery 2.1.1 folder?
Whoa, that is cool and you do not see trigger pull animations very often in first person shooters
Im glad to see the SAW's muzzle doesnt fly up like it doesnt weigh 35 lbs anymore :D
I thought my computer just sucked!
I thought that was part of PR, if you wanted to keep your armor at maximum condition you had to get money and to do that you had to gather good condition guns, repair, and sell for profit.
Most guns being practically destroyed encouraged the player to just not get shot in the first place; adding to the hardcore style of playing. I keep two suita on me; one for bullet/explosion and one for animal attacks but mostly bloodsuckers. lol
Sometimes you can just walk right past them take the tools and the medical stuff and leave without bringing them any food. Could do that more often than not in 2.2 and 2.3.
My favorite feature so far? You cant walk backwards at full walking-forwards speed anymore, this changes everything about combat now and is awesome!