This member has provided no bio about themself...
Found a couple servers but it wont let me join w/o punkbuster. said "this server need punkbuster" should I checkmark the punkbuster box? Does Revive even have that?
Since this mod is about the first person perspective. When dude was aiming down sights with the P99 holding the flashlight could an option be implemented where when aiming the flashlight be outstretched to the side still? Thats how the FBI does it in real life when room sweeping with a flashlight.
Completely unnecessary I know it's just since the mods' about the first person it'd be cool
Uhh, Laundry is missing an R in the bottom picture, looks great though
If you look closely the foregrip is the pistol grip backwards, it's like that in real life too
Just got out of a New Vegas modding streak. Im quite familiar with this, noyce
ha ha I was gifted one of these for Christmas and now Stalker, noyce
Its under lr300.ltx
Slamin' HUD, dude! Never liked the ammo count in the magazine displayed
lol I just straight up nerfed grenades to zero damage for the Hospital Mission, And for the escort mission w/ Strelok at the end of the game except including ALL of Monolith weapons as well
What caliber? imma big fan of the Pa Pa Shaw and the PPD-40
Yeah, Trapper's reward shotgun, Huntsman, is in the the same file as w_spas12.ltx with the name [wpn_spas12_nimble]:wpn_spas12 at the bottom so fixing the reticule for the Spas will fix it for the Huntsman as well. Not to be confused with the KS23
I would like your edits as well, i dont even know how to edit some of that.
Trapper's shotgun, Huntsman does this to. Fix'd
aww, the flip stock is gone. But that model didn't look very well anyway and only the one scope.
Im glad the 1P29 is still here
Different models for different calibers?
I noticed there where two 5.45 Krinks in 2.5 w/ different mags
"Renders body armor virtually irrelevant"
I would like to know if those single shot AK-74s and such are still included in CS 1.1. Those N-PAP rifles and the like.
Clear Sky and post final mission gameplay, now thats exciting!
Flecktarn, Metal Gear Solid 3
Switching armors will rarely cause artifacts to disappear but it has happened to me. Unequip all artifacts before switching armors, I havent lost one since doing this.
Quick question; we're the files to change how much repairs cost for weapons and armor?
When you reload the AVT, two hands come from the right to grab the rifle grip. That always creeped me out! But ya know what? I kinda dont want it fixed, it looks cool in a weird way!
This HUD is actually based on CoP
My all time fav because its hardcore oriented like no ammo meters and the mini-map is covered when a gun is held but not holstered
Nice, so the AKMSU actually has a 30 caliber magazine now
Can you tell us more of some of the engine changes? I know there wont be any changes this time but the one that i liked the most was the reloading of handguns being better with the new engine changes. Was really cool while it lasted :D
I have one more question: If i want to switch Misery classes, do i have to reinstall 1.5 to 1.6 pt 1 and 2 each time?
I've no problem having another copy of the mod but can i safely switch classes without having to reinstall The Armed Zone?
Hello, I just found this mod and have a couple of general questions about installation.
I downloaded 3 items the v1.5 and the two v1.6 files (part 1 and 2).
When i drag and drop the v1.5 and the two v1.6 files do i overwrite the folders AND "Move and Replace" all the files on the Misery 2.1.1 folder?
Whoa, that is cool and you do not see trigger pull animations very often in first person shooters