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I like the RK but I hate waffle mags. 10.5/10
TAZ is part of the project now, dude isn't submodding Misery as he's part of MDT now I believe. Announced sometime ago. Everything on the TAZ page is in Misery 2.2. First cool thing I found was the Radom factorys' Vis pistol.
I was kinda hoping for a Class breakdown picture (the one that shows weapon proficiency etc etc..) for 2.2. Unless nothing has really changed. I try to get more people into mod with those pics.
I just watched the show for the first time a few months ago and then its season 3 a month after that!
Well hot damn, a Smith 2rd gen automatic. You're in my ballpark now!
Whats the magazine look like? They made 9, 10, 14, 15 and even 17 round aftermarket mags. Any of those mags will work in this pistol in reality.
You could set the maximum ammo it holds to any of those but 14 was the factory flush mag capacity when the pistol was introduced. Also 20 and 30 round factory mags were made.
These pistols are mega-reliable, and I mean 20,000+ rounds of shooting reliable.
FNP 45, hell to the yeah!
I know its a .30 cal believe me it just looked like a 5.45 with how short it is.
I am glad you'll fix that though, but if you didn't I wouldn't mind because reloading is a pain in the *** in real life with the foregrip being that close! thanks for that
Fan favorite rifle. The mag looks like a 5.45 20 round in the lower pic, Odd but the barrel length is correct and thats awesome
Found a couple servers but it wont let me join w/o punkbuster. said "this server need punkbuster" should I checkmark the punkbuster box? Does Revive even have that?
Since this mod is about the first person perspective. When dude was aiming down sights with the P99 holding the flashlight could an option be implemented where when aiming the flashlight be outstretched to the side still? Thats how the FBI does it in real life when room sweeping with a flashlight.
Completely unnecessary I know it's just since the mods' about the first person it'd be cool
Uhh, Laundry is missing an R in the bottom picture, looks great though
If you look closely the foregrip is the pistol grip backwards, it's like that in real life too
Just got out of a New Vegas modding streak. Im quite familiar with this, noyce
ha ha I was gifted one of these for Christmas and now Stalker, noyce
Its under lr300.ltx
Slamin' HUD, dude! Never liked the ammo count in the magazine displayed
lol I just straight up nerfed grenades to zero damage for the Hospital Mission, And for the escort mission w/ Strelok at the end of the game except including ALL of Monolith weapons as well
What caliber? imma big fan of the Pa Pa Shaw and the PPD-40
Yeah, Trapper's reward shotgun, Huntsman, is in the the same file as w_spas12.ltx with the name [wpn_spas12_nimble]:wpn_spas12 at the bottom so fixing the reticule for the Spas will fix it for the Huntsman as well. Not to be confused with the KS23
I would like your edits as well, i dont even know how to edit some of that.
Trapper's shotgun, Huntsman does this to. Fix'd
aww, the flip stock is gone. But that model didn't look very well anyway and only the one scope.
Im glad the 1P29 is still here
Different models for different calibers?
I noticed there where two 5.45 Krinks in 2.5 w/ different mags
"Renders body armor virtually irrelevant"
I would like to know if those single shot AK-74s and such are still included in CS 1.1. Those N-PAP rifles and the like.
Clear Sky and post final mission gameplay, now thats exciting!
Flecktarn, Metal Gear Solid 3
Switching armors will rarely cause artifacts to disappear but it has happened to me. Unequip all artifacts before switching armors, I havent lost one since doing this.