So...yeah, Ask me if you want to know something XD I allso do requests :o

Comment History  (0 - 30 of 732)
Sigma
Sigma Jun 22 2011, 6:15am replied:

The "retarted" edit restriction came into place because drama starters edit their post when they where losing the argument and called liar on the others :p

+3 votes     game: Project Zomboid
Sigma
Sigma Jun 20 2011, 12:44pm says:

What to do at the fire xD
Also, i'm so purchasing this :D

+1 vote     game: Project Zomboid
Sigma
Sigma Jun 20 2011, 12:42pm says:

Hmm..here are some things noteworthy for me:
- As azerty player, it was quite awkward playing the game. Maybe a preliminary control scheme window?
- When you had to go get soup, there was a zombie in the house. hitting it was a bit problematic (character didn't swing weapon until i moved around a bit more, zombie didn't attack)
- The beginning was a bit stretched too long if you are trying to figure out the game. I noticed it could be skipped with the escape key. But it skipped all text. Could be handy to just skip text sentence per sentence.

Also, probably was ment to happen, but omg at the fire :p

I give the game a 7/10 in its current state (and i didn't judge it as a techdemo but as an actual game ;)) which is really good :D Looking forward to next versions ^^

+2 votes     download: Project Zomboid Tech Demo 0.1.4c
Sigma
Sigma Jun 15 2011, 8:31am says:

LEEEEEEEEEEEEEEE x3

+3 votes     member: leeswim247
Sigma
Sigma May 1 2011, 5:43am replied:

You have to remember its all optional :) You don't have to link with facebook if you don't want to :)

+2 votes     article: Opengraph support added, more social stuff coming
Sigma
Sigma Apr 26 2011, 12:13pm replied:

now now, people have opinions, let them have them :p its not like you are doing something wrong if you have a opinion about something that is not in line with the popular things :P

That goes for all 3 of you btw :)

+23 votes     article: Minecraft's Plan for mods and api
Sigma
Sigma Apr 26 2011, 2:24am replied:

Keep in mind that this is a new feature for the game, so they just showed it in debug state :)

+5 votes     article: Blood spurting (HD devlog)
Sigma
Sigma Apr 7 2011, 8:18am says:

so more stress = lower morale
low morale does what? i presume things like messing with your aim or so :p
also wondering the same about sanity. i rly hope the character starts having halucinations or voices in their heads then xD

+1 vote     article: STRESS FACTOR
Sigma
Sigma Mar 30 2011, 10:52am says:

ohai :p

+1 vote     member: noveltyboard
Sigma
Sigma Feb 27 2011, 7:22pm says:

yeah i know its tough :p just usually with typing fast i don't think about it and type tho xD
and no, but the itch to play is still around :D

+2 votes     member: Metalspy
Sigma
Sigma Feb 27 2011, 1:20pm says:

een groep voor belgen :p nja, hb je al meteen een moddb staff member erbij ^^

+1 vote     member: LazloC
Sigma
Sigma Dec 10 2010, 10:07am says:

Ah yes, my long lost interview :p no time to format it into a article and such xD but happy to see it lives on :D

+1 vote     article: Interview(s) with Notch!
Sigma
Sigma Nov 17 2010, 7:10am says:

but afaik, Cryengine 3 aint out yet :/
so how you got this then?
and yeah, everything pretty much looks flat now. that orange jump thingy in the front looks like its either floating, or does not have a shadow :x

+1 vote     media: CryENGINE3 render
Sigma
Sigma Nov 8 2010, 5:01am says:

Good to see your profile passed :D

+1 vote     member: bosnian_dragon
Sigma
Sigma Oct 28 2010, 6:05am says:

Thats gonna be a big savegame :D

+1 vote     media: Biomes
Sigma
Sigma Oct 27 2010, 4:07am replied:

climate zones basically :p

+2 votes     media: Biomes
Sigma
Sigma Oct 14 2010, 5:39am replied:

tbh, i think it needs any frames at all :p there is no standing up animation yet :3

+2 votes     article: First fighting test [HD video]
Sigma
Sigma Oct 7 2010, 7:14pm replied:

a bit late :p
but JavaScript is case sensitive
you have written _Forward
but it should have been _forward
_Forward
_forward
stupid mistake xD i make em too from time to time :p

+1 vote     article: Unity Tutoral Part 1: In the beginning..
Sigma
Sigma Oct 2 2010, 5:04am replied:

also notice, when you activate the indie license, you get the old, unity 2, color scheme :p
when you get the pro version, you get the black color scheme.
just saying since you see that black colorscheme in many places :p

+2 votes     engine: Unity
Sigma
Sigma Sep 28 2010, 7:27pm replied:

it surpasses source imo
much nice to work with, more freedom, same visual quality (even better with unity 3, altho it depends mainly on the assets themself, but the posibility is definitly there)

+2 votes     engine: Unity
Sigma
Sigma Sep 28 2010, 12:56pm replied:

oh no...effort... >_>

+9 votes     engine: Unity
Sigma
Sigma Aug 17 2010, 6:42am replied:

indeed, just watching this for that :D

+2 votes     article: Trudy and her Mechanicals.
Sigma
Sigma Jul 24 2010, 4:49am replied:

it is, like i emphasized in the article, a big huge massive project :p

+1 vote     article: Developer Banter - MERP Project
Sigma
Sigma Jul 21 2010, 7:11pm replied:

its a integrated gfx card :p i wonder why its slow xD

+1 vote     download: Fps Terminator Alpha v1.0 demo
Sigma
Sigma Jul 17 2010, 7:24am says:

I wanna have bots :D had fun with them (overpopulated maps yay) on FA1
i want them :p are they there? :D

+2 votes     mod: Firearms: Source
Sigma
Sigma Jul 5 2010, 6:31am replied:

yes they did :p

+1 vote     article: Campaign Screens
Sigma
Sigma Jul 3 2010, 5:53pm replied:

yes, why don't you compare a bassist and a singer from 2 different genres of metal >_>

-1 votes     group: ModDB Metal appreciation society
Sigma
Sigma Jul 3 2010, 6:17am says:

Hmm...free samples :D

+2 votes     member: sake-bento
Sigma
Sigma Jul 1 2010, 8:02am replied:

people who still play on a old computer?

+3 votes     download: Dx8 in Dx9 Portals
Sigma
Sigma Jun 23 2010, 1:56pm replied:

its about regenerating some stuff when the map is changed (like sunrise: blocks change color (kinda :p))

one question from me tho, what changed
i compared the before and after ones, and the only thing i saw was one was missing a sheep (prolly moved) and the water/clouds (animated)

so bottom line, i don't get it either :p

+1 vote     article: Hrmpth. Trade-offs.
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