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Actually, Westwood was bought by EA and went on until after Generals, then they dissolved.
Will the download be split into pieces or will it be one big file?
Tiberian Twilight isn't as bad as everyone proclaims, it's actually quite fun. Stop being mad about not being able to sit on your *** watching harvesters collect tiberium all day or stare at a building while you listen to "Insufficient Funds" over and over and be glad they actually made a new CNC, you ungrateful little *****.
Question: I have Windows Vista and I'm just curious...how the hell do I get this thing to work? There's not a single "manifest" file anywhere.
Commander_ZAR: It would seem like your issue would be with Windows 7, as that is what EA would tell you, but downloading games from the EA Download Manager is stupid as they never work. Issue Resolved
A rule of thumb is to not ask for dates on new releases, it seems to make the next release take longer.
Mostly its the texture of the Mk. II but also the model is a little disappointing. It just doesn't look like the big, advanced war machine that it is supposed to be. The texture is sorta flat and rusty but it should look more high-tech.
That sounds good.
For the love of God please tell me that's not how the Mammoth Mk. II is going to look in the final release.
Are those house-color rings going to impact game performance? They look rather graphics-intensive and I have a low-end computer.
Maybe in a reduced role but keeping it core to UNSC vs. Covenant would be best.
An effect where flames shoot across the ground would be nice but otherwise leave the Ion Cannon just like that.
A few things personal opinions I'd like to share with the people making this mod:
-I'd greatly like to see the socket-base system from Halo Wars in this mod (If you can) but socket-bases shouldn't be as restrictive as before. Now I mean that you should be able to build more (at ever increasing prices, like second base for 2000 resources, third for 3000, and so forth) not that they should be bigger.
-I like the UNSC faction infantry the best and think they should be in this mod with the upgrades they had in Wars. Although, with the flamethrowers there might be a coding difficulty as you'll need them to spread out the flash-bangs so you don't get them throwing all their flash-bangs on one squad.
-Give the UNSC a proper artillery vehicle or infantry squad. Personally, I would love to see the UNSC have an infantry squad that lugs around mortar pipes that don't need set up, letting them "shoot-n-scoot".
-The Covenant needs more and better aircraft, (and possibly even small capital ships) they are a space-faring conglomerate after all.
-Please leave the Flood out as much as you can. A game about killing aliens is one thing, but throwing in zombies too? Come on, we can all agree that the Flood took something away from the series.
-The UNSC needs a better Epic Unit then the Vulture, something with some serious @$$-kicking in it.
That's all for now. I'll throw in more of my two-cents when I feel something needs to be said.
or would you? I'll be keeping an eye on you O.O
Vulture is crap, it shouldn't be in the game at all. I would like to see the Mythos be the UNSC Epic Unit. The Mythos was made for Halo: Custom Edition (Halo PC but moddable) and it is a low-stance, four-legged walker with a big-*** rail gun on the back. It could also carry about 6 Spartans inside.
"Basilisk" is in use, actually, it's the Nod long-range artillery laser in Tiberium Essence.
I understand that making a mod can be a lengthy process but could you give a definitive date when the next version will be released?
I have a question that must be asked; since the Scarab is (obviously) going to be the Covenant Epic Unit, what will UNSC have to rival it?
This walker should be called the Tiger. Why? Well let me tell you.....
"It's the eye of the tiger, it's the cream of the fight/Risin' up to the challenge of our rival/And the last known survivor stalks his prey in the night/And he's watchin' us all in the eye of the tiger..."
Finally, a CNC3 Halo mod. Looking forward to that Beta release. Please try to get this done in a timely fashion, too many good mods take exorbitant amounts of time for even just morsel-sized updates.
Unless you attach a script onto the Tiberium code that slows the rate of growth as the field gets bigger.
No, I don't know how to do that, it's your job to figure it out.
Will more aircraft be added to the Scrin? I think their airforce is a bit limited for a space-faring species.
Excuse me, how soon will there be a 1.5 release for Tiberium Essence?
Are you guys going to release a version that's skirmish-only for us poor suckas stuck with slow internet? Or will someone have to download the whole campaign if they want to play the mod?
This looks promising, any idea when we could be seeing a full release? With Tiberium Essence going through it's current difficulties, there's a big gap needing filled.
Will Cyborgs be added to Nod and maybe some more types of Zone Troopers?
Will more Cyborgs be added?
Will this mod include large ship units like the Tier 3 Support units in CNC 4?
The updates are just screen shots and it's only one guy working on it so it will get released when it's done.