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Comment History  (120 - 150 of 168)
Sigilstone17
Sigilstone17 Sep 12 2010, 10:57pm replied:

Actually, Westwood was bought by EA and went on until after Generals, then they dissolved.

+2 votes   mod: C&C 3: The Forgotten
Sigilstone17
Sigilstone17 Sep 12 2010, 10:56pm replied:

Will the download be split into pieces or will it be one big file?

+1 vote   mod: C&C 3: The Forgotten
Sigilstone17
Sigilstone17 Sep 12 2010, 9:21pm says:

Two words.

Kick.

***.

+2 votes   media: "It burns so brightly!" - Heroic Devil's Tongue
Sigilstone17
Sigilstone17 Sep 12 2010, 2:49am buried:

(buried)

Tiberian Twilight isn't as bad as everyone proclaims, it's actually quite fun. Stop being mad about not being able to sit on your *** watching harvesters collect tiberium all day or stare at a building while you listen to "Insufficient Funds" over and over and be glad they actually made a new CNC, you ungrateful little *****.

-5 votes   group: Electronic Arts
Sigilstone17
Sigilstone17 Sep 12 2010, 2:40am says:

Question: I have Windows Vista and I'm just curious...how the hell do I get this thing to work? There's not a single "manifest" file anywhere.

+1 vote   download: C&C Asset Extractor 1.2.5.4
Sigilstone17
Sigilstone17 Sep 10 2010, 12:00am says:

Commander_ZAR: It would seem like your issue would be with Windows 7, as that is what EA would tell you, but downloading games from the EA Download Manager is stupid as they never work. Issue Resolved

+2 votes   game: C&C3: Tiberium Wars
Sigilstone17
Sigilstone17 Sep 9 2010, 11:57pm replied:

A rule of thumb is to not ask for dates on new releases, it seems to make the next release take longer.

+4 votes   mod: Elysian Fields Mod
Sigilstone17
Sigilstone17 Sep 3 2010, 12:26am says:

Mostly its the texture of the Mk. II but also the model is a little disappointing. It just doesn't look like the big, advanced war machine that it is supposed to be. The texture is sorta flat and rusty but it should look more high-tech.

+2 votes   media: Railguns Online
Sigilstone17
Sigilstone17 Sep 3 2010, 12:19am replied:

That sounds good.

+1 vote   mod: Tiberian Sun Rising
Sigilstone17
Sigilstone17 Aug 31 2010, 11:35pm says:

For the love of God please tell me that's not how the Mammoth Mk. II is going to look in the final release.

0 votes   media: Railguns Online
Sigilstone17
Sigilstone17 Aug 31 2010, 11:33pm says:

Are those house-color rings going to impact game performance? They look rather graphics-intensive and I have a low-end computer.

+1 vote   mod: Tiberian Sun Rising
Sigilstone17
Sigilstone17 Aug 31 2010, 11:29pm replied:

Maybe in a reduced role but keeping it core to UNSC vs. Covenant would be best.

+1 vote   mod: Elysian Fields Mod
Sigilstone17
Sigilstone17 Aug 31 2010, 12:45am says:

An effect where flames shoot across the ground would be nice but otherwise leave the Ion Cannon just like that.

+3 votes   media: Snowman's Land (2 Player Map)
Sigilstone17
Sigilstone17 Aug 31 2010, 12:39am says:

A few things personal opinions I'd like to share with the people making this mod:

-I'd greatly like to see the socket-base system from Halo Wars in this mod (If you can) but socket-bases shouldn't be as restrictive as before. Now I mean that you should be able to build more (at ever increasing prices, like second base for 2000 resources, third for 3000, and so forth) not that they should be bigger.

-I like the UNSC faction infantry the best and think they should be in this mod with the upgrades they had in Wars. Although, with the flamethrowers there might be a coding difficulty as you'll need them to spread out the flash-bangs so you don't get them throwing all their flash-bangs on one squad.

-Give the UNSC a proper artillery vehicle or infantry squad. Personally, I would love to see the UNSC have an infantry squad that lugs around mortar pipes that don't need set up, letting them "shoot-n-scoot".

-The Covenant needs more and better aircraft, (and possibly even small capital ships) they are a space-faring conglomerate after all.

-Please leave the Flood out as much as you can. A game about killing aliens is one thing, but throwing in zombies too? Come on, we can all agree that the Flood took something away from the series.

-The UNSC needs a better Epic Unit then the Vulture, something with some serious @$$-kicking in it.

That's all for now. I'll throw in more of my two-cents when I feel something needs to be said.

+2 votes   mod: Elysian Fields Mod
Sigilstone17
Sigilstone17 Aug 26 2010, 10:18pm replied:

or would you? I'll be keeping an eye on you O.O

+1 vote   mod: MidEast Crisis 2
Sigilstone17
Sigilstone17 Aug 26 2010, 10:14pm replied:

Vulture is crap, it shouldn't be in the game at all. I would like to see the Mythos be the UNSC Epic Unit. The Mythos was made for Halo: Custom Edition (Halo PC but moddable) and it is a low-stance, four-legged walker with a big-*** rail gun on the back. It could also carry about 6 Spartans inside.

+1 vote   mod: Elysian Fields Mod
Sigilstone17
Sigilstone17 Aug 26 2010, 10:11pm says:

"Basilisk" is in use, actually, it's the Nod long-range artillery laser in Tiberium Essence.

+1 vote   media: Work in Progress: GDI Fenris
Sigilstone17
Sigilstone17 Aug 26 2010, 12:32am says:

I understand that making a mod can be a lengthy process but could you give a definitive date when the next version will be released?

+1 vote   mod: MidEast Crisis 2
Sigilstone17
Sigilstone17 Aug 24 2010, 9:03pm says:

I have a question that must be asked; since the Scarab is (obviously) going to be the Covenant Epic Unit, what will UNSC have to rival it?

+1 vote   mod: Elysian Fields Mod
Sigilstone17
Sigilstone17 Aug 23 2010, 11:32pm says:

This walker should be called the Tiger. Why? Well let me tell you.....

"It's the eye of the tiger, it's the cream of the fight/Risin' up to the challenge of our rival/And the last known survivor stalks his prey in the night/And he's watchin' us all in the eye of the tiger..."

+3 votes   media: Work in Progress: GDI Fenris
Sigilstone17
Sigilstone17 Aug 23 2010, 2:47am says:

Finally, a CNC3 Halo mod. Looking forward to that Beta release. Please try to get this done in a timely fashion, too many good mods take exorbitant amounts of time for even just morsel-sized updates.

+2 votes   mod: Elysian Fields Mod
Sigilstone17
Sigilstone17 Aug 13 2010, 12:05am replied:

Unless you attach a script onto the Tiberium code that slows the rate of growth as the field gets bigger.


No, I don't know how to do that, it's your job to figure it out.

+1 vote   mod: Tiberian Apocalypse
Sigilstone17
Sigilstone17 Jul 28 2010, 10:59pm says:

Will more aircraft be added to the Scrin? I think their airforce is a bit limited for a space-faring species.

+1 vote   mod: Tiberium Essence
Sigilstone17
Sigilstone17 Jul 26 2010, 3:23am says:

Excuse me, how soon will there be a 1.5 release for Tiberium Essence?

+1 vote   member: Carnius
Sigilstone17
Sigilstone17 Jul 21 2010, 10:16pm says:

Are you guys going to release a version that's skirmish-only for us poor suckas stuck with slow internet? Or will someone have to download the whole campaign if they want to play the mod?

0 votes   mod: C&C 3: The Forgotten
Sigilstone17
Sigilstone17 Jul 20 2010, 11:30pm says:

This looks promising, any idea when we could be seeing a full release? With Tiberium Essence going through it's current difficulties, there's a big gap needing filled.

+2 votes   mod: Tiberian Sun Rising
Sigilstone17
Sigilstone17 Jul 20 2010, 12:10am says:

Will Cyborgs be added to Nod and maybe some more types of Zone Troopers?

+1 vote   mod: Tiberian Apocalypse
Sigilstone17
Sigilstone17 Jul 20 2010, 12:07am says:

Will more Cyborgs be added?

+1 vote   mod: Tiberium Essence
Sigilstone17
Sigilstone17 Jul 19 2010, 9:09pm says:

Will this mod include large ship units like the Tier 3 Support units in CNC 4?

+1 vote   mod: C&C: Tiberian Eclipse
Sigilstone17
Sigilstone17 Jul 18 2010, 12:20am says:

The updates are just screen shots and it's only one guy working on it so it will get released when it's done.

+1 vote   mod: Tiberian Apocalypse
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