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I like the mod but the view is kinda whack, could you make it something other then top-down or at least closer to the battle? I understand the size of some the units necessitates a larger picture but the maps are only so big and it just feels weird.
The Disrupter's effect looks kinda weird. I also noticed the tech centers haven't been touched, no plans to change them or just not done so yet? Either way everything's looking great.
The building in the bottom left is the GDI Refinery, there's another one at the very top of the picture. We also seem to get a couple glimpses of the new Harvester. One is at the very right in the middle and the other is just behind the top left corner of the left-most power plant.
My god....its beautiful.
Not bad, just kinda wish you could fix it.
Carnius, could you release 1.5 before doing any new units? You could wind up going "know what else would be cool?" or "I need something new to counter this new one" and it would hold off 1.5 for way longer than it should. Just saying fix, then add new stuff next update, use the update after that to fix what you added and so on. That way we're not sitting on old, broken versions.
Finally! Hells yes!
One would not type "cow MiddleEarth -45,45" to get to Hobbiton, you would type "coc MiddleEarth -45,45". "Coc" not "cow" is the teleport code.
Its quite disturbing how many mods for Oblivion are pornographic in nature. God I love America.
Is there going to be more Zone units?
Since all GDI aircraft return to base when out of ammo (a base with repair drones) I assume this would repair ground units but that presents a problem:
1) a support aircraft will move out ahead of the attacking force because its not hampered by terrain
2) anti-air is quite powerful and would rip it apart
so how would you mitigate these vulnerabilities?
So a new faction. I'd go with the darker version because this is Tiberium Wars, not Red Alert 3
Depends on whether these are neutral structures or for a faction.
You could just release an old version that's already been debugged. What you do NOT want to do is spend so long on it that people stop caring, like Tiberium Essence.
Hot damn, when are you going to release the new version?
How far along is this steaming pile of coolness?
Get over it. Go to the TESNexus and half the mods there are rather....sexy.
Finally, an evil house for an evil player.
Any plans on adding a sword as well as an axe?
F**k the dolphin, this is awesome.
They not only have fricken' laser beams attached to their heads, they are also capable of turning whatever they look at into rule 34.
"Fist Of Stalin" 'cause it destroys your ***!
This image isn't quite right, where's the cloaked Avatar with the flamethrower upgrade?
Discrepancy: You say in the intro that Nod was working on a prototype AI before they perfected CABAL. Given the Firestorm Crisis, "perfected" isn't quite right when describing CABAL.
If you an any-sort-of-playable demo, by all means let us try it.
Are you going to use Mideast Crisis 2's blood effects? 'Cause seeing body parts flying when a Mammoth Tank shoots one of these Harvesters will win you Mod Of The Year.
I don't know why, but when I look at this mod I remember a line from the Soviet campaign of Red Alert 3. An Akula Sub pilot remarks "Ever since I was child I dream of torpedo impacts on dolphin."
We need fear superweapons no longer. Now I don't have to worry about my precious base being annihilated because my army isn't ready yet.
And for Nod and Scrin, Nod is probably getting the Ion Disruptors already present (be kinda dumb to make something whole new when they got something already) and I'm betting the Scrin's will be wormhole based?
Predator rollin' out.
Of this, we approve.
Just a suggestion, maybe y'all should update the "Latest News"?
People need to stop ripping into companies like EA because they don't like "their" game being "ruined". Its not like every developer is like Square-Enix, most of them are at least decent.