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Comment History  (30 - 60 of 168)
Sigilstone17 Nov 9 2012, 5:11pm says:

Could you provide a compatibility list of other Call Of Pripyat mods with MISERY?

+1 vote   mod: MISERY
Sigilstone17 Nov 5 2012, 10:10pm replied:

There'll be radios in this mod?! Sweet!

+1 vote   media: A famous invention coming soon...
Sigilstone17 Nov 2 2012, 7:03pm replied:


+2 votes   mod: Morrowind Rebirth 3.2
Sigilstone17 Oct 31 2012, 10:13pm says:

I didn't even know these were needed until I saw them. Now I'm wondering how I've ever tolerated Morrowind without a Glass Spear.

+5 votes   media: Also some new weapons in 2.0
Sigilstone17 Oct 31 2012, 10:10pm replied:

Will there be a patch to address the grass?

+2 votes   mod: Morrowind Rebirth 3.2
Sigilstone17 Oct 30 2012, 9:45pm says:

Morrowind Overhaul - Sounds & Graphics, what will the compatibility between this mod and that one look like?

+2 votes   mod: Morrowind Rebirth 3.2
Sigilstone17 Oct 30 2012, 9:42pm says:

The Artifacts has always looked cool, its nice to see some of the more...."interestingly enchanted" weapons get the same treatment.

+2 votes   media: Cause unique weapons should be unique
Sigilstone17 Oct 28 2012, 12:50am says:

Any chance of fixing the leveling issue in Skyrim? Ya know, how getting all your skills to 100 only brings you to level 85 and a half?

+1 vote   mod: Skyrim Enhancement Project
Sigilstone17 Oct 28 2012, 12:46am says:

I've always disliked the loneliness of being out and about, how about adding Fallout 3 style random events? Like bands of adventurers wandering around and delving into dungeons that can be temporary allies (that you can follow and help, or will follow and help you at higher levels.) Perhaps even a whole guild around that (No real questline, just more like side-quests involving dungeon-diving. Actually, there could a main questline centering around retrieving some of the harder-to-find artifacts)

All in all, more "life" and not just things to kill (although you totally could if you wanted to) out away from the towns and cities.

+2 votes   news: [REQUEST] Destiny's Path
Sigilstone17 Oct 25 2012, 8:02pm replied:

I wouldn't say that EA is messing up C&C, its good that they try new things. Would you prefer that C&C take the road Call Of Duty did and release one every year with no difference between them?

Mod related: Looks like excellent progress is being made. Keep this up and give us all a Christmas present.

+1 vote   mod: Command And Conquer : Generals Evolution
Sigilstone17 Oct 13 2012, 10:03pm says:

Quick question: Are you completely building a new interface, tweaking the regular RA3 interface, or just using the RA3 interface as-is?

+1 vote   mod: Command And Conquer : Generals Evolution
Sigilstone17 Oct 1 2012, 4:01pm says:

Looks like excellent progress is being made, how far along are you?

+1 vote   media: Generals Evolution - Explosive MP Test
Sigilstone17 Oct 1 2012, 3:59pm says:

Damn that's awesome. Gotta get my mitts on Morrowind for PC for sure now. Are you guys also doing everything from Tribunal and Bloodmoon?

+2 votes   media: Awesomnia
Sigilstone17 Sep 13 2012, 1:05pm says:

You do know that 567 is technically the maximum armor rating, right? 567 is 85% reduction in damage and it does not calculate higher then that, meaning 85% is the highest you can get.

+1 vote   media: Juggernaut (additional 10 levels of this perk)
Sigilstone17 Sep 13 2012, 12:58pm says:

**** missiles and weed eaters, make it shoot a big-*** laser and everyone goes home happy. Well, maybe not everyone.....

By the by: all your models are looking awesome.

+4 votes   media: Nod Pyramid Concept Lazy one
Sigilstone17 Sep 8 2012, 2:49am says:

Excellent. Will you also add veterancy for production buildings as well, like in Battle For Middle-Earth? If you haven't played BFME, unit making structures and resource-producing structures have three ranks to them; Normal speed at rank one (starting level and normal resource rate, 25% faster build speed at rank two (and 25% more resources) and 50% at rank three. Given that resources came in on their own at an interval (every two seconds), building units took entire cost upfront, and the bases had limited space.

+3 votes   media: new development for defense
Sigilstone17 Sep 4 2012, 7:49pm replied:

Really? That's your question? "Can we do some stupid crap?" How about "Will there be awesome new weapons, like firearms?" or "Will there be some badass Dwemer power-armor of some sort?"

+2 votes   mod: Bronze and Stone
Sigilstone17 Aug 30 2012, 8:06pm says:

Just a thought, but how does something like a tank attack itself? Side note: I'm eagerly anticipating seeing what this bad boy looks like fully textured and deployed.

+1 vote   media: The Forgotten: Judicator
Sigilstone17 Jul 11 2012, 1:41am replied:

Really? Because when a factory is spiting Apocalypse tanks on the doorstep of a new base "This is so balanced!" is not the words coming out of your mouth. Personally I've felt the Allies Clearance upgrades to be a pain in the *** that you don't need. If the Clearances improved your buildings instead of unlocking units, that'd be nice. On topic note, nice reuse of the Pacifier.

+1 vote   media: v1.1 Update: Reclamator Field Support Vehicle
Sigilstone17 Jun 20 2012, 1:09am says:

60 caps is a "bit" cheap for a rare item. and a weight of 2 is a "bit" light for something that can recharge microfusion cells and make explosives.

+1 vote   media: Items: Tool Kit
Sigilstone17 Jun 20 2012, 12:58am says:

Instead of choosing between damage or RoF bonus, why do both? Smg, Pistol, and Sniper get damage bonus. Heavy, Rifle, and scattergun gets rate of fire bonus. Plus those fit more then just everything gets one or the other.

+3 votes   mod: Radiant Flux
Sigilstone17 Jun 20 2012, 12:52am says:

If you want to add Emissions, the folks over at NexusMods could probably help you do it. The modders there know practically everything about the workings of Bethesda games.

+2 votes   mod: Irradiated Journeys: The Exclusion Zone
Sigilstone17 Jun 18 2012, 11:59pm says:

This mod is awesome, any chance you guys are working on a Red Alert 3 version?

+1 vote   mod: C&C3; A New Experience
Sigilstone17 Jun 15 2012, 1:05am says:

Your links in the news section to download the mod both lead to the manual install, FYI.

+2 votes   mod: Red Alert 3: Revolution
Sigilstone17 Jun 13 2012, 6:07pm replied:

Why not give us the english version of 1.0 first then the overhaul? That way we're not waiting and waiting and waiting.

+1 vote   mod: Office of Imperial Commerce
Sigilstone17 May 14 2012, 8:01pm says:

Still have missiles or does the gun do anti-air?

+2 votes   media: GDI M-31 Pitbull
Sigilstone17 May 4 2012, 10:36pm says:

I know of a Battle For Middle-Earth mod that add Sauron as a unit, maybe you could give Kane his attack.

+1 vote   media: The Birth of a Unit - KANE!!!
Sigilstone17 Mar 22 2012, 6:25pm says:

"And what is this machine?"

"Well, the soldiers have taken to calling it the "***-raper" but the command boys call it the "we're ******" so we've begun a poll to decide between the two."

+2 votes   media: Series screenshot in game (test)
Sigilstone17 Mar 22 2012, 6:21pm says:

In the words of the late Darth Vader: "Impressive."

+1 vote   media: Series screenshot in game (test)
Sigilstone17 Mar 10 2012, 10:44pm says:

I had doubts about this when it first opened but I am happily proven wrong, this looks awesome.

+1 vote   mod: Tiberium Secrets
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