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Sigilstone17
Sigilstone17 May 10 2013, 2:49pm replied:

That's what we call the "thrill of discovery." It makes things more interesting.

+1 vote     article: [RELEASE] Morrowind Rebirth 2.2!
Sigilstone17
Sigilstone17 May 8 2013, 9:42pm says:

Awesome. Question though; are you going to roll in some crafting features or are you going to leave that to other mods?

+1 vote     article: [RELEASE] Morrowind Rebirth 2.2!
Sigilstone17
Sigilstone17 Apr 20 2013, 7:03pm says:

Very cool but when its deployed it should elongate or unfold in some way, not shrink because that makes no sense (an awesome feature would be it opens up and you can watch the unit inside being built but that might be way too much work or just flat out impossible.)

+1 vote     article: Power of Nod
Sigilstone17
Sigilstone17 Apr 17 2013, 2:58pm replied:

Don't underestimate some peoples computers being cheaper then your effects.

0 votes     media: Night Condition
Sigilstone17
Sigilstone17 Apr 15 2013, 9:48pm says:

Looks awesome but it also seems like this will straight-up murder a low-end PC, will there be an option to turn this off?

+1 vote     media: Night Condition
Sigilstone17
Sigilstone17 Mar 26 2013, 2:39pm says:

This may have been asked before but can you do something about the sidebar? Compared to modern interfaces, its incredibly inconvenient to use. Actually, even without the comparison its still inconvenient. Perhaps you can do something the Nintendo64 sidebar for Tiberian Dawn; where everything was arrayed horizontally with structures at the top, infantry on the row below, and vehicles below the infantry with the powers at the very bottom. That way you don't have the dig through (much) to build the units you want.

-4 votes     mod: Twisted Insurrection
Sigilstone17
Sigilstone17 Mar 7 2013, 7:58pm says:

Nice model and good texturing but practical wise it does seem a tad bit on the excessively large side. That thing can't possible be very mobile, its cornering would have to be incredibly wide.

+1 vote     media: UNSC Mammoth
Sigilstone17
Sigilstone17 Mar 3 2013, 3:49pm says:

Just to point this out: Mutants are (or at least once were) human so wouldn't eating mutant flesh be cannibalism?

Other then that, very nice addition.

+1 vote     media: Nutrition
Sigilstone17
Sigilstone17 Feb 23 2013, 10:20pm replied:

Kane would not belong to any faction, all factions would belong to him. Hail, Emperor Kane!

+1 vote     mod: Tiberium Essence
Sigilstone17
Sigilstone17 Feb 22 2013, 5:05pm says:

Hmm, not sure if this has been asked yet but are Bethesda's own Morrowind plug-in's fully compatible?

+1 vote     mod: Morrowind Rebirth 2.71
Sigilstone17
Sigilstone17 Feb 22 2013, 5:01pm says:

Very cool

+1 vote     media: Stash overhaul (info display)
Sigilstone17
Sigilstone17 Feb 15 2013, 3:55pm says:

Just want to make to point to everyone that wants to play BFME online, use Tunngle not Game Ranger. The Game Ranger BFME players are massive douches.

+1 vote     mod: BFME Patch 1.05
Sigilstone17
Sigilstone17 Feb 15 2013, 3:50pm says:

Screw Fartgoth, make Umbra stronger. I could just engage him, run away, and wear him down until I killed him. You should not be able to kill Umbra at level 1. Also, I usually plowed over the guy that has the Lord's Mail very early on (which should not be.)

+3 votes     media: Specific NPC/Creature that should be stronger?
Sigilstone17
Sigilstone17 Feb 10 2013, 4:15pm says:

A better idea: Change the script so when you receive Indoril Armor after solving the Vivec City murders you don't get attacked for wearing it.

+3 votes     media: Idea
Sigilstone17
Sigilstone17 Feb 10 2013, 4:07pm replied:

Which one, the staffs or the enchantment uses?

+1 vote     mod: Morrowind Rebirth 2.71
Sigilstone17
Sigilstone17 Feb 7 2013, 12:17am says:

How and where can I play this online?

+3 votes     mod: The Dwarf Holds
Sigilstone17
Sigilstone17 Feb 6 2013, 5:26pm replied:

Whether a crack for BFME is legal or not is up to Electronic Arts to decide. Personally, I don't think they're going to care about a game they don't even sell anymore.

+3 votes     mod: BFME Patch 1.05
Sigilstone17
Sigilstone17 Feb 6 2013, 5:17pm says:

Awesome addition but I think there's a further step you could add to this: Perhaps when rummaging around in buildings and bunkers you could come across devices that require you to whip your UPD and sacrifice some battery life to it (Open a door or acquire the location of some new and interesting object of some kind)

Obviously this is something that won't be in 2.0 but maybe you guys could kick the idea around for future update?

And to the idiots that don't like the new battery component, keep your **** to yourselves and stop spreading your moron virus.

+1 vote     media: Universal Power Device (UPD)
Sigilstone17
Sigilstone17 Feb 6 2013, 5:04pm says:

Is it possible for you to make staffs work like they do in Skyrim (turn them into projectile weapons)? Also, are you able to tweak enchantments so that, for example, someone that has a high Destruction level gets more uses out of a weapon with a Destruction enchantments? (you know, also like Skyrim)

+1 vote     mod: Morrowind Rebirth 2.71
Sigilstone17
Sigilstone17 Jan 2 2013, 4:12pm buried:

(buried)

I must admit, I'm very disappointed that the MERP team launched straight into Skyrim without finishing the Oblivion version first(which seems to have up and died.) A move like that does not give me hope for ever seeing this mod released.

-11 votes     mod: MERP | Middle Earth Roleplaying Project
Sigilstone17
Sigilstone17 Jan 1 2013, 9:56pm says:

Despite having no experience with Tiberium Wars, those models look like a decent start.

+1 vote     mod: Liberation Day Next - New Move
Sigilstone17
Sigilstone17 Dec 30 2012, 3:44pm says:

looks like cool beans

+1 vote     media: GDI Hover Predator
Sigilstone17
Sigilstone17 Nov 24 2012, 6:49pm replied:

Awesome-sauce on the release but if Bethesda Softworks banned the MorrOblivion mod, chances are good that they will do the same with Skywind. I say keep doing your own thing, you seem to be good at it.

+1 vote     media: Uploading 2.0!
Sigilstone17
Sigilstone17 Nov 10 2012, 2:25pm replied:

That seems...problematic. Any chance of compatibility patches being made for things like SMRTER and AtmosFear?

+2 votes     mod: MISERY
Sigilstone17
Sigilstone17 Nov 10 2012, 2:15pm replied:

Perhaps you could code a new beam ability based on the vanilla one? I don't think much would need to be different, just the targeting.

+1 vote     media: Prism Tower
Sigilstone17
Sigilstone17 Nov 10 2012, 2:12pm replied:

Personally I feel the sci-fi element is undeniable but it is your mod to do with as you will. Still great stuff going on here.

+2 votes     mod: MISERY
Sigilstone17
Sigilstone17 Nov 10 2012, 2:09pm says:

Simple, unassuming, yet incredibly fearsome.

+7 votes     media: Iron Curtain
Sigilstone17
Sigilstone17 Nov 9 2012, 5:25pm says:

How's this for an idea; Anomaly Ammo and Weapons. Since the Rail-Gun in-game uses Spark as its power source, how about something like being able to use Gravity Artifacts to make homing bullets or using a Fire Artifact to make a knife that burns when it hits?

Plus things like the Compass and Heart Of The Oasis could be used to make whole new, top-level armors. Given that something like this would have to wait for something like v3 or v2.5, it would be quite the addition.

+5 votes     mod: MISERY
Sigilstone17
Sigilstone17 Nov 9 2012, 5:18pm replied:

One option would be to start all skills at level 1 and let Skyrim's own leveling system handle the balance. Another could be rewriting the leveling formula to properly average the skill values.

+1 vote     mod: Skyrim Enhancement Project
Sigilstone17
Sigilstone17 Nov 9 2012, 5:12pm says:

Awesome but does the weather come and go or is it a set effect for the map?

+1 vote     media: Generals Evolution - Rainy Weather
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